GT5 Sound Thread

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I listened to the 787 video and I agree. GT5 needs more animal life sounds in the game. Some dogs, a sheep, and birds would add to the realism quite nicely.
 


Was wondering what you guys think of these audio samples, without starting a flame war. How do these stack up too gt5 regarding accuracy in engine notes blow off valves etc.
 


Was wondering what you guys think of these audio samples, without starting a flame war. How do these stack up too gt5 regarding accuracy in engine notes blow off valves etc.


Sounds a bit too 'flat' for me. You can't hear the burbes when it revs up.
 
God, that distortion really pisses me off. And the low-res control. (It probably doesn't help that the video is poorly made: what happened to the right channel? Over-compressed, to boot.)

T10 could do so much better, and they know they can.
 
FM4's engine sounds are far better than GT5's. That said, there is some sort of distinct noise that you can hear from FM4's engine sounds.
 
It does idle quite well though. It has much more pronounced raspy growl than gt5 imo.

I disagree. If you listen to the real thing (1 page earlier in this thread), the sound burbles throughout the rev range. However in Forza's it is very flat. Idle? Sounds the same as GT5. Pretty good.
 
God, that distortion really pisses me off. And the low-res control. (It probably doesn't help that the video is poorly made: what happened to the right channel? Over-compressed, to boot.)

T10 could do so much better, and they know they can.

Keep in mind that T10 are limited to Dolby Digital by the 360 itself, they have no choice but to use compressed audio, PD on the other hand can use 5.1 LPCM.

While both can do better I know who I would give the award for best use of the tech they have to hand, so for me its PD that are the ones not doing as well as they could.

Having listened to both back to back, with a range of cars, I can't help but think that T10 overall do a much better job with a much, much more limited tool kit.


Scaff
 
Keep in mind that T10 are limited to Dolby Digital by the 360 itself, they have no choice but to use compressed audio, PD on the other hand can use 5.1 LPCM.

While both can do better I know who I would give the award for best use of the tech they have to hand, so for me its PD that are the ones not doing as well as they could.

Having listened to both back to back, with a range of cars, I can't help but think that T10 overall do a much better job with a much, much more limited tool kit.


Scaff

I'm not sure I follow as regards "limited tool kit".
Besides, I'm not really talking about a comparison to GT5, I mean in absolute terms. T10 aren't using their recordings to best effect, because of a certain "artistic" direction, and partly because of "technical limitations" (or, rather, their specific set of compromises to game audio in general).

Also, I meant audio compression (EDIT: "dynamic range compression" is the better search term), not data compression - think GT5's dynamic range settings. It pushes all the audio into the highest volume levels so that it's full-on but somehow flat and uninspiring. You might be right, it might be the console's fault (although I doubt it very much), but I suspect it was the uploader's fault (directly or otherwise) in this case.

If you can tell the difference between LPCM and DTS in a game (which primarily use mp3s these days), that's actually pretty impressive.
 
I'm not sure I follow as regards "limited tool kit".
The 360's limit to Dolby Digital


Besides, I'm not really talking about a comparison to GT5, I mean in absolute terms. T10 aren't using their recordings to best effect, because of a certain "artistic" direction, and partly because of "technical limitations" (or, rather, their specific set of compromises to game audio in general).
While a certain degree of artistic direction is certainly in place within FM4 its much less than it was in previous titles in the series, and for me gets far closer to the sound I've experienced from a range of cars in reality.


Also, I meant audio compression (EDIT: "dynamic range compression" is the better search term), not data compression - think GT5's dynamic range settings. It pushes all the audio into the highest volume levels so that it's full-on but somehow flat and uninspiring. You might be right, it might be the console's fault (although I doubt it very much), but I suspect it was the uploader's fault (directly or otherwise) in this case.
No problem I'm quite happy with what you were referring to in regard to audio compression, home cinema has been a passion of mine for decades.

In the case of this specific video its certainly not representative of the actual sound.


If you can tell the difference between LPCM and DTS in a game (which primarily use mp3s these days), that's actually pretty impressive.
Depends on the title but certainly its more than possible and one of the main problems I have with audio in GT5 is that they at last had the tools to impress with the audio and dropped the ball on it once again.


Scaff
 
The 360's limit to Dolby Digital

Ah, that's not really much of a handicap in light of the other issues displayed by both games.
While a certain degree of artistic direction is certainly in place within FM4 its much less than it was in previous titles in the series, and for me gets far closer to the sound I've experienced from a range of cars in reality.

I disagree; listen to FM2, for a start. The sounds are cleaner and better represent the cars in question, plus there were two sound sources per car (exhaust and engine / intake, like GT5) and the exhaust sounds changed more markedly on more cars when modified. Sure, there were fewer cars overall in FM2, I understand; they still removed something positive that they could have built on, for unfathomable reasons (sound familiar?)
Then came FM3 with its heavy, unnatural distortion, sounds were dropped down to a single source per car, and did not change when modified (except engine / aspiration swaps). Then there was much glee in describing how they'd licensed a Hollywood inner-ear distortion effect for FM4, which they seem to have just pre-applied to the samples, rather than varyingly distorting the sound when it would actually do so should you be physically stood there. Note that the distortion does not fade as the car gets further away. Your inner-ear does not accompany the car down the track. At least now it does sort of sound like my ears saturating, rather than a microphone or what have you.
No problem I'm quite happy with what you were referring to in regard to audio compression, home cinema has been a passion of mine for decades.

In the case of this specific video its certainly not representative of the actual sound.

That's what I suspected, and is why I mentioned it. I did bear it in mind, and tried to listen through it.
Depends on the title but certainly its more than possible and one of the main problems I have with audio in GT5 is that they at last had the tools to impress with the audio and dropped the ball on it once again.
Scaff

The output formats are largely irrelevant in the context of the glaring issues in both games (except GT5's stereo mix, which is naff). The PS3 is seriously lacking in comparison to the X360 in terms of memory; the more memory you have, the more and / or bigger samples you can squeeze into it. Forza uses (by my ears) at least three samples in the rev range (excluding idle), helped by only having one source per car (although FM2 managed); GT only has two, for two sources per car. So, oddly, it looks like GT uses more samples per car, but they must have to compromise on sample quality (data compression, use the SPEs to decode on the fly) and on sample length (less detail and nuance, sometimes more audible looping artefacts) in order to meet the memory budget.

It doesn't help that, in GT5, they're not very "good" samples, either, in most cases (except most road car exhausts.) That's a historic recording issue for PD, sadly, and one which I've rambled on about at length before, but it means they are at a further disadvantage, in terms of actual "tools" / raw materials.


Comparisons aside, I still feel Forza 4's sound is seriously missing out on its true potential. They have excellent recordings, but they make odd design decisions and butcher the samples before they're even loaded into memory, and then again when being played back (low-res control). It all just sounds a bit too NFS Shift-y, when the gold standard, for my ears, is PGR4 (whose sound team T10 / MS have "poached" - to no real apparent benefit.)
 
There was a update a while ago, which allowed you to Rm cars, that remained with stock exhausts. The gearwhine sadly was way to loud back then. Now listen to this:



That is one of my RM vettes with stock exhaust, the gearwhine noise was changed in a recent update i guess, but this sounds really more like a vette then the race exhaust sample.
 
There was a update a while ago, which allowed you to Rm cars, that keep the stock exhausts. The gearwhine sadly was way to loud back then. Now listen to this:



That is one of my RM vettes with stock exhaust, the gearwhine noise was changed in a recent update i guess, but this sounds really more like a vette then the race exhaust sample.


Going to check this out...
 
There was a update a while ago, which allowed you to Rm cars, that remained with stock exhausts. The gearwhine sadly was way to loud back then. Now listen to this:



That is one of my RM vettes with stock exhaust, the gearwhine noise was changed in a recent update i guess, but this sounds really more like a vette then the race exhaust sample.


How did you do that? I just tryed to RM a corvette and it still has the Titanium Racing Exhaust.
 
I think they patched it
Unlikely. Assuming that the video was uploaded a day or two after it had been recorded, that means that it was recorded when GT5 was at it's latest update.
How did you do that? I just tryed to RM a corvette and it still has the Titanium Racing Exhaust.
Z06 or ZR1? Because I tried to keep the exhaust on a Civic RM stock, but wasn't allowed to either. That was a while back though. FWIW, it might make a difference.
 
Unlikely. Assuming that the video was uploaded a day or two after it had been recorded, that means that it was recorded when GT5 was at it's latest update.

According to Youtube, that video was uploaded March 4th and the last GT5 patch/update was February 15th.

Z06 or ZR1? Because I tried to keep the exhaust on a Civic RM stock, but wasn't allowed to either. That was a while back though. FWIW, it might make a difference.

Z06.
 
How did you do that? I just tryed to RM a corvette and it still has the Titanium Racing Exhaust.

I have 1 ZR1 and 1 Z06 RM like that, unfortunately it can't be done anymore... Don't remember wich update was it that introduced that bug, but it certainly made the RM Vettes a lot more enjoiable to drive. Sad part is that is way too quiet and the cars arround you won't let you hear it.
 
Add "GTP_RACECAR" and I'm take them both off your hands, one day at a time.
You'll have to add me, because I will forget. :sly:

PM me for details. :)
Jav
I have 1 ZR1 and 1 Z06 RM like that, unfortunately it can't be done anymore... Don't remember wich update was it that introduced that bug, but it certainly made the RM Vettes a lot more enjoiable to drive. Sad part is that is way too quiet and the cars arround you won't let you hear it.
http://[domain blocked due to malware]/instances/400x/18037903.jpg

They removed something that was beneficial to most of the hardcore players. I would probably be driving the Corvette RM, and a handful of other cars as well for that matter, if it weren't for their crappy exhaust notes.
 
I just checked the date, when i RMed that vette: 16 june 2011

So the latest update before that date, allowed new created RMs to keep the stock exhaust. Sadly you can't do it anymore.

I remember, i made some new RMs that day, just because of the stock exhausts.
 
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There was a update a while ago, which allowed you to Rm cars, that remained with stock exhausts. The gearwhine sadly was way to loud back then. Now listen to this:



That is one of my RM vettes with stock exhaust, the gearwhine noise was changed in a recent update i guess, but this sounds really more like a vette then the race exhaust sample.
Wow thats way more enjoyable then it is with a race exhaust now.. please PD change it back to that..
 
You'll have to add me, because I will forget. :sly:

PM me for details. :)

http://[domain blocked due to malware]/instances/400x/18037903.jpg

They removed something that was beneficial to most of the hardcore players. I would probably be driving the Corvette RM, and a handful of other cars as well for that matter, if it weren't for their crappy exhaust notes.

Same reason I dont run my race mod vette or camaro, I want the semi race exhaust v8 GROWL, not some tuned 6 cyl BS sound
 
I just checked the date, when i RMed that vette: 16 june 2011

So the latest update before that date, allowed new created RMs to keep the stock exhaust. Sadly you can't do it anymore.

I remember, i made some new RMs that day, just because of the stock exhausts.

Hmmm... It might be possible to remove all the updates and reinstall up to this particular update to get a few RM Vettes and Camaros...?
 
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