GT5 Sound Thread

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That is-f sounds really close, but I'm afraid it could actually be dubbed from the real car's lap perhaps, if it isn't, then it's definitely a first sign that I would consider an significant improvement over standard GT engine sounds.đź‘Ť
 
That is-f sounds really close, but I'm afraid it could actually be dubbed from the real car's lap perhaps, if it isn't, then it's definitely a first sign that I would consider an significant improvement over standard GT engine sounds.đź‘Ť

I honestly don't think they are dubbed, you can hear the same sound in that Tokyo Auto Salon video I posted a few pages back. The same character and tone even though it's off a TV

Will they sound different with a racing exhaust upgrade? I don't remember gt4 ever having that feature.

The sounds have always changed in any GT game with intake and exhaust mods

And we will get straight cut gearbox sounds too, judging by the GT5 time trial, with transmission upgrades :)
 
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I know it is a motorcycle, but just an example of the quality of the sound which is likely to have been recorded with either a digi cam or mobile phone, certainly not high end sound recording equipment.

http://www.youtube.com/watch?v=o92ob1DILmg


If you did not know, the bike is a Triumph 695 Daytona, 3 cylinder!! Sounds fab. Yuuumy.
 
GT5 IS-F sound extracted from the data logger video.

Both external driveby and interior. Nice use of stereo imaging, and the Doppler effect sounds good.

Sounds like a Stock IS-F V8 too me đź‘Ť

Im still sceptical that the sound is from the game, i always had the feeling they used the original engine sound and mixed it with the tire sounds from the game. I want to hear it for myself from the actual game, without any other footage mixed in. Because yes, that video was spot-on, near perfect and the car sounds horrible in Prologue.
 
G.T.Ace:
That's what I was thinking, it's especially "realistic"(unlike usual GT sounds) on the downshifts, which makes me believe it's dubbed, and the point of that vid was how you can drive a real lap, then see it in GT...I'm pretty sure the engine sound is left from the real recording...though I wish I was wrong!;)
SrRd RacinG:
Certainly, it sounds kinda ok at lower revs, but as they go up...yuck!
 
I'm pretty sure the sounds from the data Lexus video are from the real car.....EXCEPT for when the car flies by in "replay view"....that's just my opinion but it sure seems like that's the case....and if that really is the case, I think we can still be happy because the fly by's sounded similar to the real IS-F.
 
There is a part in the video where it shows the real car's sound and then it switches to the GT5 version, and you can hear a subtle but slight difference.

Well it would seem that PD are maybe recording cars under load, in car, on the road. Compared to standing still rev'ing or on the dyno. Because neither method captures the true sound of the car.
Even better if varying throttle loads were recorded

Anyway the drive bys are vastly superior to any GT version, and any game I've heard so far. There is no trace of a synthetic pitch shifting effect. You only have to listen to the CES videos to confirm this.
The power of the CELL!
 
The power of the CELL
180px-Magmuschel.jpg
:D :D :D

The sound is really good, though the recording is low to medium quality at best. I wonder how good it will sound on my 5.1 soundsystem. The TT Demo was good, but I think the actual GT5 soundquality will be superior in the end.
 
Sponge Bob FTW đź‘Ť

Another video from the Osaka Auto Messe 2010 - On Fuji vs the Data Logger ghost

Turn the volume way up or use headphones and listen closely, you can make out the new improved throbby V8 sound of the Lexus IS-F :)

[YOUTUBEHD]NfXoX-UCGRc[/YOUTUBEHD]
 
Sponge Bob FTW đź‘Ť

Another video from the Osaka Auto Messe 2010 - On Fuji vs the Data Logger ghost

Turn the volume way up or use headphones and listen closely, you can make out the new improved throbby V8 sound of the Lexus IS-F :)

[YOUTUBEHD]NfXoX-UCGRc[/YOUTUBEHD]

mate you can't hardly hear anything over the loud music - daft putting this video here.:)
 
Man you people must have bad speakers, bad listening environment or bad ears, or all 3 :crazy:

I can hear the engine sound, but I am a qualified sound/mastering engineer with good ears, good speakers and good setup :dopey:

You don't need everything thrust into your ear to be able to hear and judge things....
 
Sponge Bob FTW đź‘Ť

Another video from the Osaka Auto Messe 2010 - On Fuji vs the Data Logger ghost

Turn the volume way up or use headphones and listen closely, you can make out the new improved throbby V8 sound of the Lexus IS-F :)

[YOUTUBEHD]NfXoX-UCGRc[/YOUTUBEHD]

Who is so stupid to put GT5 menu music over new and improved SOUNDS?

But anyhow, I do hear the BIG difference. Great find.
 
CoolColJ:
Come on man, seriously, that video is really not relevant as a sound reference, but thx for digging these vids on a regular basis anyway!;):)
---------

Check this report by Jalopnik on Forza 3, and please no fanboyism. Jalopnik is a cool site, report is funny and insightful, and it seems they will continue this partnership in the future, when they will be present while they record new cars in a dyno room! (among other things) ...so that will be cool to see/hear!:) Furthermore, for those that are fans of forza also(btw I don't even own a 360 if you were wondering, although I would if I had extra money, I don't care about who's fan of what on which system), there are few photos in the rain which suggests they too are working on weather conditions.(update or forza 4, who knows)
http://jalopnik.com/5476893/gallery-inside-forza-motorsport-part-i-the-office/
p.s. pretty faithful gallardo sound, needs a bit more grunt, but it's instantly recognizable nonetheless. đź‘Ť

 
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I do feel that T10 as well as EA and Bizzare Creations have always done pretty decently well with their engine sounds...

F1 Championship Edition did a great job too in my opinion.
 
Found some more good 'uns!:D I wouldn't complain too much if GT manages the quality of the best Forza 3's sounds. ;) hehehe

disclaimer::sly: even the best Forza has to offer isn't perfect of course, but most of them(of the best ones) are quite enjoyable and close enough to their real life counterparts to maintain the illusion.đź‘Ť
 
on the surface it seems like the sounds are decent in Forza, but the same sound inside and out isn't ideal. The same tone wether your reving at idle or under full load etc. The way the cars shift gears doesn't sound like the real thing.
Sounds don't change with upgrades because they're already full grade Hollywood at stock! And you can hear the awful pitch shifting
Just sounds like a video game. What we want GT5 to strive for is something that sounds real ;)

I've already heard a fair bit of real IS-F sounds, and this doesn't sound or act like one engine sound wise





 
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I wouldn't agree on the angry wasp thing, it's a V6 after all...

Well there are all kinds of V6 (as V8/V12/ etc. ) engines with all kind of different characteristics depending on bore versus stroke amongst many things.
You can design any engine deliberately focussing on torque or high power output, agreed most road cars with a V6 engine are mainly designed to produce high torque figures.
Compare the V8 engine of the Corvette with the V8 engine of the F430, there totally different, and therefor sound very different.

Yeah, it's true. It could even be the same car! (ish...)


And you're always looking to maximise torque with any engine, it's just a matter of deciding where... And there is a fundamental difference between the V8 of a Corvette and the V8 in a Ferrari - the latter is essentially two interleaved straight-fours (at least as far as crankshaft / firing sequence and resultant sound are concerned - compare Radical SR3 / SR4 with SR8)

snip!

http://www.youtube.com/watch?v=o92ob1DILmg


If you did not know, the bike is a Triumph 695 Daytona, 3 cylinder!! Sounds fab. Yuuumy.

It sounds like a V6 :D Proper tasty!


Apparently (I've forgotten where I read it) the engine in the 6R4 was re-developed and used as a bi-turbo beast in the XJ220...

A lot of those Forza sounds appear "pre-coloured", as though the samples have some accidental environment reverb on them prior to being processed by the audio engine. The Mustang sounds wrong, as though your ears have been removed from your head and placed somewhere on the car, separated from the camera's viewpoint.

I suppose they kinda sound like the cars, just a bit lo-fi and missing so much nuance in all other aspects!
 
CoolColJ:
Firstly, I wasn't talking about the IS-F's sound in forza, because it's not a best example, but some of those I gave are pretty good, you must admit. Secondly, I'd agree that having the same sound inside and out isn't ideal and also, the way the cars shift gears doesn't sound like the real thing, but on your other points, I have objections.
Sounds don't change with upgrades because they're already full grade Hollywood at stock!
If you bothered to read the article in the link, you'd have found that they recorded stock cars and then also with straight pipes! I haven't tried the game myself, so I couldn't say what kind of a difference there is between the stock and tuned, but it seems there must be, judging by the recording technique.
And you can hear the awful pitch shifting
Just sounds like a video game.
I watched a vid on how they recorded cars, and they did record samples for every thousand rpms, so there couldn't be any noticeable pitch shifting, and I think I would notice, having done sound mods in TDU with only idle+three samples per whole rpm range. It's just that they captured some of the cars better than others, and that's clearly obvious, but the best ones are still one of the best in all of driving games up to date.(and that says a lot on the ratio of importance that developers give to sound compared to graphics, which I hope is about to change(it did already somewhat), since a lot of games nowadays are looking undeniably great, and it's time to focus more on other parts of the game too)
Griffith:
I suppose they kinda sound like the cars, just a bit lo-fi and missing so much nuance in all other aspects!
Compared to what I ask you, the real thing?? Yeah, of course, but those are one of the best there are in gaming right now, however disappointing that might be to you...and please, fight the inner GT fanboy, and don't say compared to Gran Turismo!;)
 
Compared to what I ask you, the real thing?? Yeah, of course, but those are one of the best there are in gaming right now, however disappointing that might be to you...and please, fight the inner GT fanboy, and don't say compared to Gran Turismo!;)

Put simply, yes. I'm not going to repeat myself, I've described many times already where I think GT is superior. Once the samples (and mixing thereof) improve, the difference will be obvious to those who don't possess any demonstrable listening skills.

The pitch shifting / stepping in Forza (and rFactor, and GTR, and GRiD and in so many games that came before) occurs even when the engine speed is constant, courtesy of Herr Doppler (I'm assuming he's German...). I think it's because they use a buffer that is too long and only update it once it's been "used", so you can hear it updating every 200 ms or so đź‘Ž It's especially noticeable when the engine is "blipped" (e.g. in downshifts etc.)

This is where GT's synth "wins". What a lot of people are attributing to the synth in GT is probably really a very heavily mixed engine sound, including the cams and all the pulleys, chains and pumps strapped on the front. It's easy enough to change the synth texture to better match various engines, e.g. a cross-plane V8 (I really must get around to that demo...).

Forza's soundscape is empty - wind noise, environmental reverb etc. are all missing / unconvincing. Yes the samples are "good", but the dynamism relative to what's actually going on with the car is very poorly realised.
 
You can hear the pitch shifting in Forza in the outside replay video.
Even in the obviously cut down Time Trial, GT5 does it better. I know which gives a better impression of real life acoustic behaviour :)

tuned
[YOUTUBEHD]5XvksBfIG8k[/YOUTUBEHD]

real life race tuned GT4 spec 370z incar, pretty distorted, but you can hear the ambient sounds of the other one on the track and taking off. the action starts at 1:17 onwards


I'm actually surprised that resonant honky sound from the Time trial version is present in a real life tuned 370z. From 0:36 onwards


Mines tuned 370z on track - Fuji
 
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