GT5 Sound Thread

  • Thread starter Marry_Me_GT
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Do you have short or long stroke legs? You could also change the bore if you went on a diet depending if you wanted to reduce or increase torque.:lol:

Hehe, well as I am 6"2 I guess I have a long stroke low reving high torque legs:sly:
 
Just teasin' ya, don't get angry now!:):P
On the other hand, we don't have to agree on everything.;)
Viper overdone? I don't think so.

That thing is loud and mean, and they would have to work even more on it to get it right, but I'd say there's at least 80% of the sound character already there, compared to GT's, which sounds just a bit like viper...and that's not enough for me.

About that 370Z, I've missed that fuji vid, and you're right, it's similar to TT's sound, but that onboard camera doesn't seem to be state of the art to say the least, and you can hear the full character of the car quite well from that outside vid. Ok, of course it should be different from inside, but the sound quality of the inside cam seems really low to catch the full sound I think...



I don't necessarily expect people to agree with me, but it does grate when people miss my point - blame my communication skills, if you like, but communication is a two-way thing - please stop assuming you know what I'm thinking. I am, at times, defending GT because I think the criticism it's been getting here is not wholly justified, especially when the apparent ideal (i.e. other games) in people's minds is easily just as far from reality - but in a different way.

I think you must have also missed the Car & Driver vids I posted. That ACR Viper is not in GT5:P, and the tuned viper in Prologue sounds... I don't know, it's beyond words, really... Forza's rendition is typically one-dimensional (it sounds like I've shoved my head up the exhaust pipe), not counting the lack of convincing effects such as tyre noise etc. etc.
I haven't yet driven the stock SRT10 in Prologue, but the 1st-gen GTS is great fun! I think it sounds pretty authentic, too.

The camera in the Fuji video is fine, it's the 🤬 encoding YouTube uses for sound (from certain source types) that ruins the detail - although, you can quite clearly hear the clicks of the gear-change over the engine and wind noise...

I'm not saying sound (overall) in GT5:P is better than Forza 3. The sound engine is far and away superior. Sure enough, and to continue your analogy, if you've got a sorted chassis with a great aero-pack, adding the wheels and a good engine will get you a long, long way. I wonder which components Forza is missing? It may have "80% of the character" but it's missing a good deal of the nuance.

NFS Shift is far too floaty and disconnected to be considered a sim at all, in my opinion. Great for the kids, though 👍
 
Each car is significantly different in Gran Turismo I would say. So i'm guessing in GT5 there will be many improvements in the games car sound. They been making the game for 6 years and I dont think a company as great as Polyphony would mess up in a very bad way.

By the way, the tire sound is classic XD
 
Ok let's compare stock 370z :)
Sounds pretty close to the real thing to me 👍
Yet you get all these vids on Youtube comparing Forza 3 to the Time Trial, and saying, GT5's 370z sounds like crap...

Time trial 370z
[YOUTUBEHD]j8V2lyJ27Vg[/YOUTUBEHD]

Stock 370z on the Nurb


tests


on the street


-----

Forza 3 to compare - same sounds inside and out...that to me is a big immersion killer
[YOUTUBEHD]vXBbWhl4UAs[/YOUTUBEHD]
 
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Essentially, yes. That way, we're always going to be disappointed :D Perspective is everything...

Good comparison again, CoolColJ! 👍

GT5's Z is missing the resonance on the exhaust and a healthy dollop of that lumpy intake. Forza's is missing the wooshy-rush sound of all that gas being moved about by the engine - it also has an exhaust that is a bit too resonant (it sounds goofy, too, especially when decelerating between 6k and 4k rpm) - and what's with the replay view having interior "off-track" sounds? :confused:

It sounds like Forza is only using linear fall-off for sounds... it's a small thing, but the subtlety is important.


EDIT: Oh wait, the time-trial does have the intake sound, it's just the wrong kind of lumpiness (like a big single) and doesn't have the "right" mix of frequencies - it should be a hollowish "honk" but it sounds more like a large reciprocating air compressor - all bass...
 
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Cars that sound like vacuum cleaners in reality are very well represented in GT. It's very good at that, but at every other car that has a pronounced characteristic sound it fails big time.
 
We've heard sounds from the FT-86 and IS-F, and they don't sound like a vacuum cleaner to me... one sounds a flat 4 boxer engine, and the other a V8
 
Cars that sound like vacuum cleaners in reality are very well represented in GT. It's very good at that, but at every other car that has a pronounced characteristic sound it fails big time.

I'd love a go at your vacuum cleaner! :odd:

I would say the sound of the 370Z does have character, I mean you'd know it was a big V6 with sporting intentions if you heard it.

Do you think the tuned Clio lacks character?

For some reason, this springs to mind...
 
I just realized it's almost march. If the original Japanese release date wasn't delayed, I would be very excited right now, getting my money ready to import it from Japan. Depressing...

Is there meant to be any announcements in March? or nothing coming up? could be anytime?
 
Those were great comparison vids of the 370Z, very nice 👍

Based on what I've heard in the demo, and the decent videos of the FT-86 and Lexus IS-F, I have a feeling we're not going to be too disappointed with GT5 sounds....I'm not going to go out on a limb yet and say they're mesmerizing until I've heard some important cars on my PS3 and in home sound system, but if every car is close to the quality of the Tuned 370Z in the demo, or maybe even the normal 370Z for that matter, I'll be very very happy :)

I've also realized how awesome GT does in other parts of the sound department now in comparison to a lot of games....the doppler effects, the layers of sounds, and yes, even the tire screeches are much more realistic....seems like everything they do in the sound department has been great as of late except for the engines, which they seem like they're starting to finally get right. Excited sound freak right here :dopey:
 
It's just occurred to me that perhaps the sounds that we have in GT5:P were designed for GT on the PSP (essentially PS2 hardware, if I'm not mistaken) - these samples then get thrown through the new audio engine in GT5:P - one or two cars sound exactly like their counterparts in GT4, e.g. the Tuscan - and we get a marginal improvement in fidelity.

I hope they're re-doing the sounds from scratch for the full game.
 
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^ I believe they used Tesla's to record the sound of tyre roar/screech as they don't have engine noise to interfere with the recording.
 
Entertaining read, seems like they go to a lot of effort, but I hope they don't use modified cars' sounds on the stock versions...

It's odd how they mention all these effects and the multiple recording positions, but I don't hear it in any of the videos!! I'm gonna have to play the game, I think.

On the upside, it seems I'm on the right track for my own endeavours! I'd have liked a bit more detail on what they do with the recordings, and how to capture certain components accurately (that C63 sounds distorted and a bit tinny - bloody good effort, though!) - I guess this is closely guarded information!
 
^ I believe they used Tesla's to record the sound of tyre roar/screech as they don't have engine noise to interfere with the recording.

They did it after FM3 was released afaik, most likely for PGR.
If they wouldve made it with a Tesla, it wouldnt sound like a fully loaded 18 wheeler all the time...
 
They did it after FM3 was released afaik, most likely for PGR.
If they wouldve made it with a Tesla, it wouldnt sound like a fully loaded 18 wheeler all the time...

Good point :dopey:

I think you may be right about it being after FM3 as the story was from November 09, found it here

Good idea though 💡
 
Forza Doppler needs a lot of work, but I really don't think the 360 has enough spare grunt left to do a proper job of it

I can see a problem with the way Turn 10 does their sound. If you have ever been in a dyno session, the sound is extremely amplified and toppy. My car didn't sound the way it does on the road vs on a dyno with hood up. The engine load is different as well.
Instead of a nice throaty growly roar, if became more like a screeching metallic sound
There is quite a lot of damping and sound filtering before the noise hits your ears inside a car

cars with zero sound proofing sound quite tingy, due to all that metal vibrating in sympathy.
 
When you drive internally everything is toned down in forza. The sounds change depending on view. Recording every car whilst on the road at every limit is not an option.

Some of the cars are very rare also.
 
Right, but removing reverb is no mean feat! I suppose you could use the impulse response of the recording environment, find its inverse (somehow...) and [WIKIPEDIA]convolve[/WIKIPEDIA] it with the recording to get the flat sample.
Then you add dynamic environmental reverb in real-time in the audio engine.

Ahaa, Wikipedia is God!
 
Right, but removing reverb is no mean feat! I suppose you could use the impulse response of the recording environment, find its inverse (somehow...) and [WIKIPEDIA]convolve[/WIKIPEDIA] it with the recording to get the flat sample.
Then you add dynamic environmental reverb in real-time in the audio engine.
Ahaa, Wikipedia is God!
Well, it's recorded in a deaf room, so there's no reverb to worry about, and as you say, reverb is added later, among side the other needed effects and relative to vehicle's environment/surroundings.
 
Ideally, I should have said, but nevertheless, judging by my experience in music recording, I'd say it doesn't even matter that much, because if you haven't got pauses, remember you're recording steady samples of say 5 seconds, and the directional mics are inches from a really loud source of noise, there probably won't be any reverb to speak of...
 
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