GT5 Sound Thread

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Anyone remember Enthusia on PS2? Man I loved that game...for one simple reason...the sound of the r26b rotary in the Mazda 787b!

Not bad for a PS2 game, first effort from Konami, if the 787b sounds anywhere close to this in GT5, I think I will have to change my jocks.


Other cars didn't sound too bad either, hmm now I'm contemplating whether to buy a used PS2 again.
 
Very true, but unfortunately the career mode ruined it and the general layout of the game. Otherwise, physics and sound were great. Very fun
 
Enthusia had better general sound, and low speed physics yes, but not high speed physics and graphics :)

They just used longer samples. GT4 had very tiny looped sound bites that when pitched up high sounded like a vaccum cleaner. But down low even a 22B has a flat 4 throb, I noticed 2 days ago in a replay.
there was only 16 megs total to play with on the PS2, 4 taken by the video card, so PD couldn't do much with the extra stuff they had over Enthusia.
if anything GT2 on the PSX had better sound...

I want this in GT5!



Anyway GT5 will have that Mazda Furai concept car, which sounds pretty good!



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...but they did change :D

The sound in GT4 was aweful and while it was no problem with GT1 and 2 it became a problem with GT3, since far better soundquality was possible. But after the sounds were not improved with GT4 the whole GT series was labled for having poor sound, especially as far as enginesound is concerned.

I think GT5 will have awesome sound and even judging by those rather poor cam videos, the sound appears to be good. There are many other racing games out there, but non of them has realitic sound. Most of them just have some sort of sound that sounds something like the real thing, as long as you do not make any comparisons. Shift for example has some nice engine sounds, because the engines and exhausts sound loud and rough, but they do not sound like their real life equivalent.

At least GTs sound will no longer be considered poor, or among the poorest in the industry.
 
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CoolColJ, that comparison of the 370Z is astonishing! The external exhaust sound is slightly different, but the "tuned" car in the time-trial may not have a Mine's exhaust on it.. :rolleyes:
Anyway, impressive none-the-less!

I remember GT2's sound being a revelation at the time! My favourite was an R33 280 Type-MR with full racing exhaust - had a bit of 60s / 70s Ferrari V12 to it!

Not as good as this, though...
 
And you're always looking to maximise torque with any engine, it's just a matter of deciding where... And there is a fundamental difference between the V8 of a Corvette and the V8 in a Ferrari - the latter is essentially two interleaved straight-fours (at least as far as crankshaft / firing sequence and resultant sound are concerned - compare Radical SR3 / SR4 with SR8)

That's not exactly true, about always looking to maximise torque i mean, for a road car yes, but for example in formula one the main goal is to achieve maximum power by producing a high revving engine mated to a close-ratio gearbox, torque is almost an irrelevant by-product.
 
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And you're always looking to maximise torque with any engine, it's just a matter of deciding where... And there is a fundamental difference between the V8 of a Corvette and the V8 in a Ferrari - the latter is essentially two interleaved straight-fours (at least as far as crankshaft / firing sequence and resultant sound are concerned - compare Radical SR3 / SR4 with SR8)

That's not exactly true, about always looking to maximise torque i mean, for a road car yes, but for example in formula one the main goal is to achieve maximum power by producing a high revving engine mated to a close-ratio gearbox, torque is almost an irrelevant by-product.

But power is a function of torque and rpm, so torque is the necessity!
 
That's not exactly true, about always looking to maximise torque i mean, for a road car yes, but for example in formula one the main goal is to achieve maximum power by producing a high revving engine mated to a close-ratio gearbox, torque is almost an irrelevant by-product.


Not totally true. Power is born out of toruqe and is just the work rate of the engine. To say that Torque is an ''irrelevant by product'' could not be more wrong. Power is in fact a product of torque multiplied by rpm. The calculation is: Torque x Engine speed / 5252 = Horsepower. If a particular figure of torque was not produced at say 18000rpm, then the the F1 engine you speak of would have no power at that given rpm or any given rpm for that matter.

If an F1 engine produced 250 ft/lbs of torque @ 18000rpm then the peak power at that engine speed would be 856bhp@18000rpm

A 6 litre V8 producing 450ft @ 5000rpm would have 428bhp @5000rpm. That same engine producing 420ft/lb@ 7000rpm would have a bhp figure of 559bhp@7000rpm.

The key to maximum power is producing as much torque as possible at as high rpm as possible.

Torque is a real force that is measured. Power is a calculation of that measured torque multiplied by rpm.
 
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Not totally true. Power is born out of toruqe and is just the work rate of the engine. To say that Torque is an ''irrelevant by product'' could not be more wrong. Power is in fact a product of torque multiplied by rpm. The calculation is: Torque x Engine speed / 5252 = Horsepower. If a particular figure of torque was not produced at say 18000rpm, then the the F1 engine you speak of would have no power at that given rpm or any given rpm for that matter.

Torque is a real force that is measured. Power is a calculation of that measured torque multiplied by rpm.

If an F1 engine prodcude 250 ft/lbs of torque @ 18000rpm then the peak power at that engine speed would be 856bhp@18000rpm

Yip! Also, if you take the torque and divide it by the stroke of the crank and the number of cylinders, you get the average force exerted on a piston (over many, many strokes) - obviously, the actual force from the detonation may be a few orders of magnitude higher than this! :scared:

Power is simply a measure of energy transferred over a given time, hence why microwave ovens and other electrical appliances are rated as such. Torque is a rotational force exerted at a given distance from a pivot, and represents a potential for energy exchange (much like standing atop a diving board). [well, not quite, it's more like the vehicle for the energy exchange].

Torque should not be written with a "slash", as this implies division (although many people still understand what is meant). It is often written as N.m (Newton-metres) or as lbf.ft (pound-force - foot) - the dot here implying multiplication.

RedOak: yet another horribly distorted vid, but some texture can be heard - it sounds fairly good!
 
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Not totally true. Power is born out of toruqe and is just the work rate of the engine. To say that Torque is an ''irrelevant by product'' could not be more wrong. Power is in fact a product of torque multiplied by rpm. The calculation is: Torque x Engine speed / 5252 = Horsepower. If a particular figure of torque was not produced at say 18000rpm, then the the F1 engine you speak of would have no power at that given rpm or any given rpm for that matter.

If an F1 engine produced 250 ft/lbs of torque @ 18000rpm then the peak power at that engine speed would be 856bhp@18000rpm

A 6 litre V8 producing 450ft @ 5000rpm would have 428bhp @5000rpm. That same engine producing 420ft/lb@ 7000rpm would have a bhp figure of 559bhp@7000rpm.

The key to maximum power is producing as much torque as possible at as high rpm as possible.

Torque is a real force that is measured. Power is a calculation of that measured torque multiplied by rpm.


Sorry for being confusing, i did not mean to say torque is literally an irrelevant by product as you made perfectly clear.
Just meant to say that when you design an engine you can focus on several aspects by changing stroke versus bore, etc. to either create a "lazy" engine with high torque or a freely revving short stroke engine which depends more on top-end power to achieve performance.
Both have an amount of usefull torque obviously, as it is a force of nature.

I question a lot of things, but never the laws of physics.;)
 
Sorry for being confusing, i did not mean to say torque is literally an irrelevant by product as you made perfectly clear.
Just meant to say that when you design an engine you can focus on several aspects by changing stroke versus bore, etc. to either create a "lazy" engine with high torque or a freely revving short stroke engine which depends more on top-end power to achieve performance.
Both have an amount of usefull torque obviously, as it is a force of nature.

I question a lot of things, but never the laws of physics.;)


You sound like you know what you are talking about!👍
 
"pound-force-foot" (metric snicker);):D
p.s. Griffith, I completely understand why you still keep GT's sound in high regard and think it's promising, but still, saying it's "only" lacking in mixing and samples is like saying, my race car is great and quite promising, it "only" misses the wheels and the engine and it's gonna win!;)
Now, I find that possible, but I don't know how probable it is, and also, comparing a probably great sound with some of those good sounds already present in other titles isn't quite right, don't you think? I hope PD fixes "the wheels and the engine", because I'm a fan and I'd like that very much, but judging by their previous efforts, I don't know...
 
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hehe, N.m is often written as kgf.m - so, kilogram-force-metre. It's just what you know / are used to.

I work in horsepower (CV, PS et al.) and lbf.ft - kW and N.m mean little to me in the context of a motorcar.

Now, a heat exchanger, on the other hand, is much more accessible to me in metres-squared and kW etc.

You certainly wouldn't expect your microwave to be rated in horsepower... (for those curious, 800 W is approx. one horsepower!!)

Back on topic:

 
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When I was hot into cycling I had myself dyno tested and from what I remember my legs almost have 1bhp. I certainly have allot of torque, but my power output is limited to how fast (RPM) I can spin my legs. If I could spin my legs anywhere near as fast as an engine, I could travel very fast on my pushbike. :-)
 
When I was hot into cycling I had myself dyno tested and from what I remember my legs almost have 1bhp. I certainly have allot of torque, but my power output is limited to how fast (RPM) I can spin my legs. If I could spin my legs anywhere near as fast as an engine, I could travel very fast on my pushbike. :-)

Do you have short or long stroke legs? You could also change the bore if you went on a diet depending if you wanted to reduce or increase torque.:lol:
 
Griffith:
Were you trying to show how bad GT5P sound is? I already know that!:sly:
Now this is quite sweet sounding, and I think I would recognize which car it is in 2 seconds with my eyes closed!👍 Is that possible in GT? Not.
Listen to that V10 purring mrrrrrrr!:)

Trumpet-ish V6 growl!:)

For these two, I couldn't find better vids than these, but still, instantly recognizable.



p.s. This thread moved a bit off topic in the last few posts! ;)
 
Yes, i agree and i am partly guilty for that i'm afraid, but seeing those Forza clips for the first time to compare the sound i was distracted by how clumsy and arcadey it all looks ( sorry didn't care to look before, just not interested as it is a totally alien console/ culture to me, yes i'm a snob when it comes to anything MS related ).
I'm going off-topic again aren't i ?

So yes nice sounds.....:)
 
Yes, i agree and i am partly guilty for that i'm afraid, but seeing those Forza clips for the first time to compare the sound i was distracted by how clumsy and arcadey it all looks ( sorry didn't care to look before, just not interested as it is a totally alien console/ culture to me, yes i'm a snob when it comes to anything MS related ).
I'm going off-topic again aren't i ?

So yes nice sounds.....:)

Arcadey? Yeah, funny steering, laughable weight transfer feel, but on the other hand, some sweet sounding cars, coupled with ability to customize and tune your car to your liking? If I had 360, I'd play that, for the same reasons I played NFS Shift on a PC...for a period of time. Also, considering the release date of GT5...well, what is a man to do?(rhetorical);)
 
Griffith:
Were you trying to show how bad GT5P sound is?

Don't be so disagreeable! :grumpy:

They are there as a side-by-side comparison - there was no opinion loaded in the post. Like I said, I try to keep an open mind.

That being said, the more of Forza 3 I see, the less interested I become. It's just an arcade game with some "cool" features. That ACR viper sounds a bit overdone relative to the vid I posted. That was the point of my post, to show how far games are from reality, in the general case. We all know that Forza has entertaining sounding samples and GT has badly implemented samples, but what this thread has become is more of a dissection of what a real car actually sounds like, (and how to adjust our expectations accordingly) and which parts different games are more or less convincing at.

A prime example is the tuned 370Z in the time-trial. People have said it sounds dull and lacks "meat", but that vid of Tsuchiya-san driving around Fuji in a Mines 370Z sounds eerily similar to the one in the time-trial, right down to the wind noise!

Arcadey? Yeah, funny steering, laughable weight transfer feel, but on the other hand, some sweet sounding cars, coupled with ability to customize and tune your car to your liking? If I had 360, I'd play that, for the same reasons I played NFS Shift on a PC...for a period of time. Also, considering the release date of GT5...well, what is a man to do?(rhetorical);)

I didn't like Shift at all, granted I didn't really give it much of a chance, but it was terrible - the poor voice-over at the start (were they trying to copy TOCA Race-Driver?!) just put me off before I'd even driven anything, and then it all went to ****.
 
Just teasin' ya, don't get angry now!:):P
On the other hand, we don't have to agree on everything.;)
Viper overdone? I don't think so.

That thing is loud and mean, and they would have to work even more on it to get it right, but I'd say there's at least 80% of the sound character already there, compared to GT's, which sounds just a bit like viper...and that's not enough for me.

About that 370Z, I've missed that fuji vid, and you're right, it's similar to TT's sound, but that onboard camera doesn't seem to be state of the art to say the least, and you can hear the full character of the car quite well from that outside vid. Ok, of course it should be different from inside, but the sound quality of the inside cam seems really low to catch the full sound I think...

NFS...well, it is arcade-sim and it got boring, precisely because of the lack of challenge, but it's not like older NFS-arcadey, it has some sim qualities to it...but although the sound was somewhat exaggerated, it was pretty satisfying and you could definitely tell what car you were driving just by the sound of it. Graphics were really nice too, and so was customization. I played it with a MOMO wheel by the way, and you had to tweak it a bit to get the most out of it...
 
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