GT5 Track Editor Thread

  • Thread starter Tapey
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If a "creator" is included, it will most certainly have the capabilities to create beautiful tracks...which is why I'm skeptical that there will even be a creator at all. If it is, in fact, a creator though, you won't be disappointed by some of the work that you'll come across.

Agreed. It just depends on how robust the creator is. If it's limited to a small square area where you can only create a configuration (or a path within a city or something) then it won't be that great. But if you can actually design a full track without those limitations and really do whatever you want, then we're definitely going to see some great work.
 
Has anyone thought of the possibilty that this might just be that you move some cones around and create new layout, probably at the gymkhana track?
 
I would love to recreate the old GVS, SSR11, HSR, Rome Night and Grindelwald.

All the shouting when E3 demo was released never gave enoguh attention to the footage of an SLS coming out of the low tunnel up to the street.

Since there are trees with bulbs there and we all know how SS11R was looking in GT3, I can safely presume we will get the SSR11 Underpass Edition in GT5.

And the greatest chicane of them all will shine again after 13 years :D
 
All the shouting when E3 demo was released never gave enoguh attention to the footage of an SLS coming out of the low tunnel up to the street.

Since there are trees with bulbs there and we all know how SS11R was looking in GT3, I can safely presume we will get the SSR11 Underpass Edition in GT5.

And the greatest chicane of them all will shine again after 13 years :D

You mean the Bus Stop is back! :cool:
 
All the shouting when E3 demo was released never gave enoguh attention to the footage of an SLS coming out of the low tunnel up to the street.

Since there are trees with bulbs there and we all know how SS11R was looking in GT3, I can safely presume we will get the SSR11 Underpass Edition in GT5.

And the greatest chicane of them all will shine again after 13 years :D

I really hope you are correct. :drool:
 
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You mean the Bus Stop is back! :cool:

Not sure about open online (banger) racing but imagine that in a private session with a few trusted racing buddies, if memory serves me correctly the tracks wide enough for 3 abreast last ditch braking into there! :drool:
 
I personally think that a track editor is one of the best features that could possibly be in the game. In other games (LBP) i have tried to make a level and I find it impossible, but others make fantastic levels with more detail than the existing ones. (Hopefully like Modnation racers there will be an auto populate function as well). & I think that gt5 will be the same, as long there is a rating system so that you can filter out the rubbish it will be grand.

Also, just think about the roads and tracks that could be recreated, (Stelvio pass, the trans Romanian road, Silverstone). And any smaller tracks that aren’t on these games, Castle comb, Thruxton etc.
 
I'm hoping it's a track CREATOR and not and EDITOR. If it is a creator, I'll go about trying to recreate the old versions of Monza Fuji and Imola. I'll keep it simple for a period of time and just concentrate on the track layout, then i'll figure out the banking and such and the stands and the elevation changes. I'm hoping this is real, if it is I'll share it with all of you and we'll have a shootout!

Every editor I have ever seen allows you to create.
 
All the shouting when E3 demo was released never gave enoguh attention to the footage of an SLS coming out of the low tunnel up to the street.

Since there are trees with bulbs there and we all know how SS11R was looking in GT3, I can safely presume we will get the SSR11 Underpass Edition in GT5.

And the greatest chicane of them all will shine again after 13 years :D


About 17 seconds into the 'GT5 Standardcars' video there appears to be more shots of SSR11

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Anyway, even if it's an editor why can't you just edit a basic track into what ever you want?

Many tracks require specific elevation changes and tarmac. A basic editor that just changes existing stuff around would not be able to reproduce many things that people would want. I hope it is a full creator and not just an existing editor cone placer, but it seems unlikely.
 
If it just lets you edit existing tracks, and Seoul Central is in GT5 (not likely), I will try to make it longer.
 
I just can't see it being the kind of editor that would allow you to create a track from scratch.... I recall recentley reading that it takes PD roughly 1.5 years to make each track... thats PD, with their computers, highly trained experienced and skilled staff... all working all day, every week, with GPS data, photos, visits and first hand experience of the tracks...

... I'm sure people will come up with some interesting fantasy tracks, but seriously, I think anybody that thinks they can create a real world track - that will be anything like the standard of the 'official' tracks will be seriously disappointed, and I'm sure there will end up being hundreds a poor imitations floating around the web...

Just my opinion, I hope I'm wrong,... but people have their hopes too high I fear, I just don't think a PS3 based editor will be powerful or 'feature-rich' enough.

Like I say... I hope I'm wrong
 
Yes but a race track can just be a ribbon of tarmac with white lines at the edge, a two metre grass strip on either side and some gravel traps on the exits of corners. Then you add grandstands in appropriate places and the pit complex on the start/finish straight. Put some hills and dips in and it's finished. A bit like Apricot Hill really.

A ModNation Racer style track editor with realistic graphics rather than cartoon graphics do carry out the creation and you are sorted.

The results would fit in with the existing tracks.
 
Bob's Track Builder (for rFactor, Richard Burns Rally and GTR evo) allows you to import Google Earth paths which can be passed through other software to fine tune the elevation data, allowing you to re-create any road or track that can be seen by a satelite. Obviously I can't expect this feature in GT5, but it would be nice. I don't make tracks very often or to a public release quality but I have a number of local roads all set up for my virtual rally fantasies. Feels good, in fact I'm now motivated to start the local zig-zag scenic drive for my next project. Helps pass the time! ;)
 
Bob's Track Builder (for rFactor, Richard Burns Rally and GTR evo) allows you to import Google Earth paths which can be passed through other software to fine tune the elevation data, allowing you to re-create any road or track that can be seen by a satelite. Obviously I can't expect this feature in GT5, but it would be nice. I don't make tracks very often or to a public release quality but I have a number of local roads all set up for my virtual rally fantasies. Feels good, in fact I'm now motivated to start the local zig-zag scenic drive for my next project. Helps pass the time! ;)

Really?! I'm gettin one...


Anyway, I doubt GT5's editor will be as in-depth as ModNation Racers, let alone Bob's. Although, I will happily be proven wrong! :P
 
You can create tracks in 'Bob's Track Builder', but you still need other software such as 3ds max & photoshop to create objects & textures. BTB is fully customizable, but with that you have to watch your poly count & types of textures so that you don't lock up the game or slow the frame rates down.

There is a lot of variables with a track editor that would create problems for GT5, one it would be difficult to share a new track with others because of the file size.

If this really exist, it would be a track creator, using object & textures contained within the games library, that way it could manage file sizes, frame rate etc., Also sharing tracks with others, the file size would be considerably smaller, containing info about the track, what objects its using.


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You can create tracks in 'Bob's Track Builder', but you still need other software such as 3ds max & photoshop to create objects & textures. BTB is fully customizable, but with that you have to watch your poly count & types of textures so that you don't lock up the game or slow the frame rates down.

There is a lot of variables with a track editor that would create problems for GT5, one it would be difficult to share a new track with others because of the file size.

If this really exist, it would be a track creator, using object & textures contained within the games library, that way it could manage file sizes, frame rate etc., Also sharing tracks with others, the file size would be considerably smaller, containing info about the track, what objects its using.


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which track is that?concept/real world?
 
Okay, I do love the idea of creating tracks... if it is possible to get authentic results, I may well dedicate my life to recreating real life tracks.. however.. I ask, can you really recreate any atmosphere? and what about the details... tracks have unique characteristics and scenery, this can't be recreated that easily without full on 3D model creation and custom texture mapping...

To try and illustrate my point below are photos taken at some tracks I visited over the last 12 months... if you look at the track and the backdrops.. these would all require unique elements, models, textures etc. etc.

Croft
37300_405409417244_584867244_4966598_538621_n.jpg


Rockingham
30991_390323872244_584867244_4558595_61462_n.jpg


Thruxton
25409_383497537244_584867244_4386432_3482478_n.jpg


Silverstone (night)
9534_152938247244_584867244_3242702_5588349_n.jpg


Oulton Park
4686_93834982244_584867244_2429946_4808936_n.jpg


Knockhill (was taken years ago)
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The Silverstone one, taken at night during the Britcar 500 last year also raises the question of racing custom tracks at night would require all the light sources to be set properly?

The actual strip of Tarmac itself would be relatively easy to recreate accuratley.. but everything else that surrounds the track, and gives it its atmosphere.... thats a totally different ball game.

I would so love to be able to recreate some of these tracks, but it's only worth doing if it's done properly, and I don't see that the PS3 is the best medium for the job... maybe a "sold seperately" program for the PC/Mac that gave full power and control would work?
 
Absolutely. That's why it's more probable that it'll be a track editor; not creator (from scratch) - the idea being that you "create" new tracks by editing the environments (think Toscana, Roma etc.) that already exist on-disc, via DLC etc.
In the case of city tracks (at least, non-fictional ones ;)) it's likely that we can only edit the layout according to the existing sections of street. Toscana (or Les Alpes) on the other hand, might be able to provide us with something approaching ModNation Racers' creator, though far less flexible I would imagine.

I still hope we get a random generator for point-to-point courses, based on the available environments.
 
which track is that?concept/real world?

Sports-Land Sugo in Japan, A lot of work still to be done, more modeling & texturing.

The problem with recreating real world tracks is recreating all those familiar objects & terrain that people recognize. And those things take time.:)
 
All the shouting when E3 demo was released never gave enoguh attention to the footage of an SLS coming out of the low tunnel up to the street.

Since there are trees with bulbs there and we all know how SS11R was looking in GT3, I can safely presume we will get the SSR11 Underpass Edition in GT5.

And the greatest chicane of them all will shine again after 13 years :D
You may be correct, but the shots are vague and inconclusive. I will not get my hopes up at this point.

SSR11 was my favorite course in GT1, GT3 and the entire GT series so far. If the GT1 version with GT3 visuals (bridge, Ferris wheel, lights in trees) were to make an appearance in GT5, I would be out of my mind. Maybe PD does listen to the fans.

And back to the subject at hand, with more thought I have determined it would even be very hard to recreate PD originals as well. But creating tracks from scratch would be interesting for me. Im hoping it is something of a creator instead of simply editor though it doesn't seem likely.
 
I love GT for its realistic recreations of real life cars and tracks but when a proper track-editor does appear recreating real life tracks will be the last thing I would consider doing.
Apart from never getting it fully right to each detail ( leaving the real tracks conveniently for PD to devote their time and resources on ) it just isn't my cup of tea to recreate what already exists to each painstakingly accurate detail ( for some it might and they could enjoy and devote their time to recreate a personal favorite real life track ).

I'm more into designing and imagining my own ideas and concepts ( that's also where those real life tracks originally started from ) and perhaps a track-editor gives me the chance to put those thoughts into data which I can further finetune and when fully confident possibly share.
Once we know more what it truly consists of and whether it is really a comprehensive tool ( if indeed included at all ) I think I will do some online research of those real life tracks purely for inspiration.

It always strikes me as odd to find a lot of people here who only seem scared of the possible negative outcomes these creative options can have whether it's track or livery-editor.
Nobody's complaining about Youtube which deliveres great possibilities for creating, sharing or just consuming great content despite the vast majority of those millions and millions of videos being probably complete and utter rubbish or mediocre at best.

Focus on the creative, talented, passionate or at least persistent and devoted people to possibly create tracks even better than any real life one can be without all the economic or political restrictions of real life ( albeit that creativity might sometimes fully blossom within those limitations ), although the laws of physics should still apply ofcourse ( it still is GT ).
Instead of rebuilding existing tracks, I hope one day they will take a created virtual one and make it into a real life one.
So instead of only nitpickingly analyze and rebuild every aspect of real life ( which is fine if you're into that ) I'd rather build the track of my dreams and not worry much about those endless amount of poor specimen which will undoubtedly appear.:)
 
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I don't want to give false hope, but when has PD ever given us something half baked? When I hear about how in depth they've gone with the new photo mode, a track editor that consists of simply moving cones around or editing existing tracks seems a little of out a character. I seem to remember Kaz mentioning months ago that weather wouldn't be implemented unless it could be done right, so I would assume the same holds true for a track editor.
 
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