GT5 Track Editor Thread

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If the track editor offers the possibility to enter detailed track coordinates with elevation, then Google Maps offers the tools to get the exact elevation (in meters) of any existing location (GPS coordinates) on Earth. It does this through Google Maps Elevation Web Services, which hosts a number of options.

The following example requests the elevation for Denver, Colorado, the "Mile High City" in the JSON format:

input:
_http://maps.google.com/maps/api/elevation/json?locations=39.7391536,-104.9847034&sensor=false

result file:

{
"status": "OK",
"results": [ {
"location": {
"lat": 39.7391536,
"lng": -104.9847034

},
"elevation": 1608.8402100
} ]
}

But it will be a tedious task to map an entire existing track like Spa Francorchamps. This for the first corner (La Source):

{
"status": "OK",
"results": [ {
"location": {
"lat": 50.4463510,
"lng": 5.9636860
},
"elevation": 426.4454041
} ]
}
 
If the track editor offers the possibility to enter detailed track coordinates with elevation, then Google Maps offers the tools to get the exact elevation (in meters) of any existing location (GPS coordinates) on Earth. It does this through Google Maps Elevation Web Services, which hosts a number of options.



But it will be a tedious task to map an entire existing track like Spa Francorchamps. This for the first corner (La Source):

Yes i have evently think that, but with my poor English it will be difficult to explain it correctly.

I really hope have a full editor.
 
If the track editor offers the possibility to enter detailed track coordinates with elevation, then Google Maps offers the tools to get the exact elevation (in meters) of any existing location (GPS coordinates) on Earth. It does this through Google Maps Elevation Web Services, which hosts a number of options.



But it will be a tedious task to map an entire existing track like Spa Francorchamps. This for the first corner (La Source):

👍 That's definitely interesting. I didn't know that.
 
And remember in GT we are going to want to see road courses... which means a track editor with a huge foundation to build on and a ton of options to be worked over like terrain, elevations, road pitch and grade... all with a PS3 controller on a console. Not saying it's not possible... but the logistics seem pressed at best...

Although you can hook a bluetooth keyboard/mouse up to a PS3 so you're not restricted to just using a controller.

And noone has said that a track editor would have to be in-game - I can't imagine that PD are creating tracks on a PS3 for the reasons you say. If they are providing a full track creator rather than just an editor for tweaking things, they could of course have an app on the DVD that can install on a PC, which is derived from their own tools, and some method of importing a track. And that would also allow people to develop their own tools to create more resources. Personally I think this scenario is less likely than an in-game editor. But just a thought!

Steve.
 
Although you can hook a bluetooth keyboard/mouse up to a PS3 so you're not restricted to just using a controller.

And noone has said that a track editor would have to be in-game - I can't imagine that PD are creating tracks on a PS3 for the reasons you say. If they are providing a full track creator rather than just an editor for tweaking things, they could of course have an app on the DVD that can install on a PC...!.

Out of curiosity, has any Playstation title ever featured optional software for Mac or PC to create / edit content?
 
Out of curiosity, has any Playstation title ever featured optional software for Mac or PC to create / edit content?

AFAIK you can create themes for the XMB with some Sony PC software. There was also that homebrew thing for the PS1, but I don't think there have been any games you can create content for. Would be a nice first though.
 
I strongly doubt there will be PC based software.

Right now I would say it's quite likely "create your own track... on a big square of tarmac", or something equally underwhelming. But I guess there's a reasonable chance of making full size circuits over actual terrain.
 
It would be cool if we could use the data logger they showed us back in January to create track layouts. Just get in your car, start the data logger, and drive a route. Bring it home. Load it up. Just add scenery.
 
It would be cool if we could use the data logger they showed us back in January to create track layouts. Just get in your car, start the data logger, and drive a route. Bring it home. Load it up. Just add scenery.

Yeah, gets a little complicated with the width of the track and apexs and whatever, that will completely change the track, but a good starting point no less.
 
It would be cool if we could use the data logger they showed us back in January to create track layouts. Just get in your car, start the data logger, and drive a route. Bring it home. Load it up. Just add scenery.

That'd be awesome. I could trace my neighborhood and race through it.
 
I don't want to seem negative but I think that the race editor will be something like autocross editor,something like that because it justify the appearance of go kart and well it would be a good driving challenge/school course to be as ambled in the autocross.

in that case I will remake the driver test level:

slalom
J turn
donuts
360
etc.... it will be so cool
 
If the track editor offers the possibility to enter detailed track coordinates with elevation, then Google Maps offers the tools to get the exact elevation (in meters) of any existing location (GPS coordinates) on Earth. It does this through Google Maps Elevation Web Services, which hosts a number of options.



But it will be a tedious task to map an entire existing track like Spa Francorchamps. This for the first corner (La Source):
Depends how nerdy you want to get. You could use it to get key markers, and freeform the rest. It's never going to be as exact as going to the locations like PD do, but that's not the purpose of a track editor. Interesting idea though.
 
If GT has any track editor, it will probably be a closed system. so no importing external data, kml, jpeg etc., it most likely allow flexibility to track layout with a limits to its length & height. You would might be able to pick it's venue such as city, closed track, rally etc., it would the fill in the blanks such as ojects and terrain.

V-Rally did something a few years back and this might be the way PD would go :)

 
Thats right: V-Rally 2 had in my opinion the best track editor to use. A real track editor like that in GT5 would be the most epicest thing I ever buy and paly :crazy: :)

I dont need GPS data for that, people let your creativity work, as I would do!
 
As I've mentioned before in this thread, I would be content ( more than that even, chuffed to bits is more accurate ) if the track-editor was resembling the one in ModNationRacers ( which really impressed me even in demo form ).

To anyone unfamiliar and owning a PS3 with internet access I would suggest downloading that demo purely for the track editor included.
Imagine that without the goofy cartoony elements and without loopings and other elements defying the laws of physics and replace them with realistic textures, backgrounds, etc. and I think you're more than halfway there actually.

Although from the original cryptic statement by Amar it appears to be constructed from existing elements ( although that can also just mean templates I guess or existing backgrounds/locations ).:)
 
V-Rally did something a few years back and this might be the way PD would go :)

As soon as I heard this, I immediately thought Mod Nation Racers. That game has a superb track editor, that if updated a little, could lend itself very nicely to GT5. 👍
 
The thing is with 5 years of development you've got to think, why wouldn't we get a MNR style track creator? The people who create the cars wont be making it, the people who do the physics and things wont be making it, they basically ported over 800 of the cars, did 3D two years ago and got the weather system done ages ago as well.
 
Do you think the track editor is the undisclosed feature that Chris Hinojosa-Miranda talked about???

The red car is actually Chris Hinojosa-Miranda having the time of his life on his favourite feature in GT5:
733141.jpg
:lol:
 
If there is a track editor, I see Spa, Silverstone and Sebring being among the first tracks to be recreated.

I would recreate Laguuna Seca but then its already in the game. I dont kknow why that track came to mind...maybe because i remember driving my 1200HP Skyline GTR in GT3 so many times to just earn money, lol.
 
That's done on a PC with all the associated abilities and supporting apps...

And remember in GT we are going to want to see road courses... which means a track editor with a huge foundation to build on and a ton of options to be worked over like terrain, elevations, road pitch and grade... all with a PS3 controller on a console. Not saying it's not possible... but the logistics seem pressed at best...

You know I wouldnt be surprised if mouse and keyboard was supported since the ps3 is the only current console that can.
 
I'm hoping it's a track CREATOR and not and EDITOR. If it is a creator, I'll go about trying to recreate the old versions of Monza Fuji and Imola. I'll keep it simple for a period of time and just concentrate on the track layout, then i'll figure out the banking and such and the stands and the elevation changes. I'm hoping this is real, if it is I'll share it with all of you and we'll have a shootout!
 
You are SO on! :lol:

I've piddled around with the Track Creator in ModNation just a bit, but it's amazingly easy to use. And the Auto Populate feature plops down trees, guard rails, buildings and all that other stuff with amazing non-random intelligence to it. If this is like what we get in GT5... wow, there will be no end to some real quality tracks.
 
Anyone else suddenly having the want to make Rainbow Road from old Nintendo64 Mario Cart?

Never was that great at that track but it would be incredibly hard....



I'm happy about the inclusion of it....kinda... To be honest, having seen the Nurburgring and Tokyo and the other tracks (even the TopGear track which for some reason looks a bit.... bright or fake compared to the others... but still glad we have it), I'm worried about the ability to create or edit tracks.

Edit is fine if its like, start with the top gear track, but then you can move the cones to create your own setup on the same track. That sounds fine. But with create... hmmm

Am I the only one worrid that we are going to get a google^googleplex tracks with none of them looking anywhere near as good?

I know Bathest probably wont be in it... But as much as I want it, I don't want someones interpretation of it or the 100 million interpretations that there will be. None will look that good, and given the fact that all the other tracks are measured and done exactly and recreated beautfully, it will look weird then having very basicness.


Added to that, Have you seen how they create the tracks... they have hours and heaps of people and computers that process it with lines, and colouring pallets and that kind of thing... We have a DS3 controller with 10 pushing buttons, two sticks, a whatever youcall the L2/R2 buttons..

I highly doubt we can create that much at all...


Simply saying, I've seen my little sisters work on the Sims2 and 3 and how there are heaps of houses to download and how much time is put into them and how they look....

With PD putting more work into its courses that EA put into Sims houses and us having no keyboard and stuff to create them.. I honestly think that they will just look horrible....



My solution would be take the time and energy to have made teh creating part and just use that resource to make more tracks.... Too late now, and so ill take it as is.. but I can't see much use unless some people have heaps fo free time
 
UN_OC,

There isn't one game/sim where a "creator" of any sort that was included didn't result in users creating just as good or better creations than what came with the package that I've seen. If a "creator" is included, it will most certainly have the capabilities to create beautiful tracks...which is why I'm skeptical that there will even be a creator at all. If it is, in fact, a creator though, you won't be disappointed by some of the work that you'll come across. Sure, there will be plenty of terrible tracks, but you'll come to find that there will be a handful of designers that can put out amazing work.

I, for one, plan on re-creating Road America if a creator is included. I have access to some very accurate information that would make the place an accurate recreation.

And, just so everyone knows, PD's real-life recreations (ala Daytona, Suzuki, etc) are very nice, but in all, the track surfaces themselves are pretty poorly recreated...at least from what I've seen in previous releases. They have all the buildings and stuff accurately designed and placed, but as far as a humps/bumps/cracks/etc, they do a poor job at that.
 
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