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All the shown themes are Toscana.
No... i can at least see "Springtime Germany" ... i dont see Belgium High Fens but .... i am sure their are all there...
All the shown themes are Toscana.
This sounds wrong... notice in the other screenshot there is the "weather" option which is listed as "sunny", and there is also a time of day option.I noticed that too, but I am assuming you can choose different track surfaces in your individual assumptions (although obviously that could be wrong - however it would be a real shame if courses can't be part tarmac/part dirt) so a whole terrain difference for road surface seems unecessary... the other major different seems to be lighthing thus suggesting maybe the reason for multiple Toscana options is each one is at a certain time of day.
If the course maker is based on procedural terrain, then there is even the possibility for random generation of terrain features. I have tinkered with such things in the Terragen software (http://www.planetside.co.uk/). Thus the various tracks wouldn't have to be on a same scenery (in terms of elevations, hills and valleys).The terrain appears to be preset by the location you select. In the map below it shows the contour lines, essentially the hills & valleys already created. Just a matter of drawing roads over those surfaces.
There is more than 4 themes. Look at the slider. White bar next to mouse cursor. There is more for sure!
Could be that it's four basic themes, with the ability to choose either tarmac or dirt as the road surface.Only 4!! It´s mentioned in the Interview.
not only 4, there are 8 is confirmed by a multyplayer press...
I know it's four locations. But if you look on the right-hand side of that first picture you posted, there's a vertical white bare that looks suspiciously like the ones you use to scroll down a page. And that's what makes me suspect it will be four locations with two different surface types each. Odd that they've put the dirt roads on the left and tarmac on the right, though ...I think really it's just 4 locations Period!
i dont think we should make it hard on ourselves.
But If we can choose the road surface, that would be 👍
Yeah, that's the maximum allowable length.Kaz made a course that was 10km long apparently
Or you could just read the articles about it. You select a theme, and then alter the parameters of the circuit: the number of sectors, the frequency and severity of the corners, the time of day and prevailing weather conditions. The circuit can be up to ten kilometres in length and can either be a loop or a point-to-point stage.Wasn't present a couple of GTPlanet users in the presentation made by Yamauchi at the GamesCom? They had to see the editor in action and they could tell us how it works instead of us thinking of it and at the end having nothing to do with what we thought.
Ah, but what sort of surface was May testing the car on? Top Gear uses Dunsfold Aerodrome for a reason: it's an airport. The pictures from the course editor that we have seen clearly show topographical maps. Inclines and descents will o doubt affect the car's top speed if that's what you're aiming for.I see a six mile max speed test track coming. the Bugatti top secret test track where Captain Slow hit the Bugatti's Top speed has a 5 mile straight. So...6 miles should be plenty of time to reach top speeds for most cars.
Or you could just read the articles about it. You select a theme, and then alter the parameters of the circuit: the number of sectors, the frequency and severity of the corners, the time of day and prevailing weather conditions. The circuit can be up to ten kilometres in length and can either be a loop or a point-to-point stage.
Only 4!! It´s mentioned in the Interview.
Pretty sure the only thing that was said regarding the number 4 and the track creator was that it is divided into 4 sections.
Also, in regard to the slider...
Typically, a slider is representative of the percentage of the screen you currently see. The slider is covering 50% of the bar. Which probably means that there is 50% left to see. An easy way to test this is to look at the slider to the right of your screen. Hold ctrl and rotate your mouse wheel in and out. This will zoom in and out of your browser screen. While you do this it will proportionately increase and decrease the size of the slider.
So, I will guess 8 were on that page that was used for the screen cap we have.
The player selects from one of four themes (three – Toscana Sunset, Springtime Germany and Belgian High Fens – were named), adjusts the parameters of the course
I know it's four locations. But if you look on the right-hand side of that first picture you posted, there's a vertical white bare that looks suspiciously like the ones you use to scroll down a page. And that's what makes me suspect it will be four locations with two different surface types each. Odd that they've put the dirt roads on the left and tarmac on the right, though ...
you are right... there are 8 pictures...
... but still 4 locations ONLY guys... but they can be either in dirt or tarmac OR both surface combined through different sections.
Unless DLC at later time will add to the existing 8 pictures (4 shown here, the other four being on the lower part).
Four is the magic number8 if you want to count road surface as making a new location.
Okay, did you read my post? Because I was agreeing with you: there are only four themes. But I was trying to explain the slider bar to one side at the same time.you are right... there are 8 pictures...
... but still 4 locations ONLY guys... but they can be either in dirt or tarmac OR both surface combined through different sections.
Unless DLC at later time will add to the existing 8 pictures (4 shown here, the other four being on the lower part).
Four is the magic number8 if you want to count road surface as making a new location.
Okay, did you read my post? Because I was agreeing with you: there are only four themes. But I was trying to explain the slider bar to one side at the same time.
Hmmm I wonder if we will be able to download maps from other people through our computers then loading it onto the PS3.