GT5 Track Editor Thread

  • Thread starter Tapey
  • 1,324 comments
  • 197,787 views
You'd get the environment for the creator + an official rally event to the GT mode. :)

Sounds plausible to me. For sure ptp being in the creator, there WILL be rally events with ptp stages. I can't imagine them being so dumb not to do that. Remember Loeb has visited the Headquarters many times. Surely he has given some weighty pointers at least :P

I am actually convined that they used this very tool to build up Rally competitions within GT mode.
 
I don't think any real point to point rally stage has been recreated in GT5. When you realize that your average rally stage is about as long as the Nurburgring, considering how much resource (and time) have been spent into recreating the Nurburgring alone...
... and you have a dozen stages layouts per rallying event...
I can't see how that could have been handled.

That's why I believe that their point to point track random generator is a very elegant solution to the issue of building rally stages.
 
After reading the news i think you will be able to take a G5 track and then you can change the sectors and corners and i think there will be a ??pro?? mod , there you can select a terrain (like in the picture with 4 terrains) and then you can start to make your own track

ps: (for the people who really want a track maker )if there will be not a track maker like my 2nd example , you don't need to be dissapointed because with my first example you could make all tracks XD it would take more time but at the end you could change the whole track and create your own
but i think we will get my 2nd example too (maybe after the realase with a update)
 
Thinking about the ptp stages & looped tracks, how would it be fair to other GT5 peeps to have randomly generated tracks.That no others have and still win the single player WRC championship with it.Nah there has to be either, ptp stages or a GT3/GT4 style rally circuit made by PD track designers.The latter i highly doubt too.So special stages then :P.

S&S.
 
Last edited:
Ok, here's my top secret theory..

You know Tuscana has the "Tuscana Rally 2009" status in the game and we have Tuscana in the creator. So I bet there is a lot of point to point stages made as a "Rally Tuscana" Event (hell, maybe even with the editor + added more gorgeus environment + details).

So we have this environment to play with in the track creator now. I bet there are more too (guess), and if not yet, future DLC could be great. You'd get the environment for the creator + an official rally event to the GT mode. :)

Sounds plausible to me. For sure ptp being in the creator, there WILL be rally events with ptp stages. I can't imagine them being so dumb not to do that. Remember Loeb has visited the Headquarters many times. Surely he has given some weighty pointers at least :P

edit,

And about the ovals.. Actually could be quite fun to have an oval with elavation changes :lol: (if the environmental topography is fixed).

I remember seeing in an interview from the last E3 where PD said it took them two years to build the Toscana and I think Rome? The only reason I remember it is because I struck me as strange, how could it take two years to build the track we know as Toscana ? Unless of course there is an awfull lot more of it we haven't seen.

Then again, it could have been a dodgy translation..........

Just wondering how many tracks there are going to be with 4 mile straights followed by almighty elevation changes (jumps) !
 
The course maker is a bit of a let down. I was hoping to re-create real circuits. Sadly, it appears you can't even pick how many corners you want your track to have, let alone place objects around the track as it seems that it carves it's way through a pre rendered environment. There's gotta be more to this track maker as it seems far to bland for PD to actually put out.
 
I don't get it!! :grumpy: PD provide a powerful tool, which could produce custom tracks, but instead of let us do, no... we have to hope that the program itself generates a track?
I mean, please... thats not the idea of it. YOU cannot create your own track, it is the machine which does it for you. It's more or less a "course maker B-Spec." I want to have the A-spec where I can create the whole layout by myself.

Please don't tell me, it would take to long time to create a track. Its like you would say, "it take too long time to drive an 4-hour race". Thats the point. People want to do this for hours, thats the fun, to be creative, make your own ideas, test them, withdraw them, and fix it to the final "baby" you want for yourself or to share with other.

How big could a real custom be? 10 MB? 100 MB? Even if, demos of games have in general about 0.5 - 2 GB and a lot of people download them, so why not GT5 user custom tracks, made by passion.

I really really hope that this is not the final tool. It would be really sad and disappointing. :yuck:
 
Nobody is going to hang around and download a custom track just for an online race. It has to be either a procedural style track or a construction kit style one. That just contains instructions for the game to piece together on the client PS3 when they connect.

The later works ok in Cartoon style games like Mod nations racers, but in GT5 it will look rather strange

Every decision a dev like PD makes usually has a lot of thought put behind it.
Hell, they wasted 2 precious months on trying to add cockpits for the standard cars for you ungrateful "Premium-must-have-cockpit elitist"....

Just think of all the extra "operating system" tools PD has to create just to get a full on track designer in, especially using only a control pad to work it. If they did it, I would not be surprised they charged full price for it as a separate tool altogether.
 
Last edited:
Most people havent accomplished half of what he did, and are 10x more arrogant, id say you have room to be so in certain cases if you prove yourself which he has, and how could you blame him telling us its for our own good once ina w hile, when you have people complaining about how the branches of the trees dont sway the right direction in correlation with the wind and how the spectators boobs should be 3D.

But overall, given all he has done and plans to do, hes as close to earth as you can be, once again, compared to MR Definitive, who has virtually nothing to back him up, Kaz seems like a shy schoolboy, all Danawalt was missing was a white sequin glove a red leather jacket and a crotch grab to really be over the top.

I don't know; I don't know either of them. I wasn't saying his arrogance was unjustified, just that he does occasionally come across that way. In a similar way to how Mr. Greenawalt comes across as a bit of a fool...

Then a message box pops out and says "You must make a circuit out of atleast 2 sectors!" :)

I`m really looking forward to this new features.

I don`t think that we are going to create real race tracks with this thing, but some road courses in the nature we can cruise on and enjoy the great driving physics, the great graphics and the music/engine sounds.

Buuut, I think that this track maker enables us to create some old school tracks, like this (yes, I know its just a movie, but its still the old Spa):




Such a race track, the Ferrari 330 p4 and raw engine sounds and I`ll be satisfied :)

Yeah, I love such tracks more then the modern Tilkedroms ;)


Man, listen to that McLaren! And it is just a movie, but it is the real cars, and the real races 👍

And I expect this is a feature I will use lots. I've been "praying" for it since before GT4.
I read that Kaz wanted to make a full-featured editor, but worried about its accessibility (no doubt user-wise, and for online sharing.) It could make a (much?) later release, though.
And I'm still thinking that it might be possible for a black-frame cockpit view for GT5... It's probably 3D that's causing the problem here.
 
What about eiger nordwand? Has this been disscussed as a possible rally stage other than toscana? The tape along the track reads RALLY eiger nordwand, has two gates leading into the countryside and up in those hills I see dirt track! Hopefully we get to play with the course maker with eiger if this is a fact.
 
Right now I'm only expecting being able to add / remove cones, and other basic stuff. PD always talks about the overall quality of the game, so I can't see how they would let us do anything we want with any of the tracks.


Hey, don't diss the cone.

They're fun :)
 
Propably quite close 👍 The surroundings in that pic look a bit generic, so should be possible.

Anybody started to plan their dream course yet?
 
Of course. I've even got a list of tables with outputs from various different algorithms for creating random bezier curves, and have interpreted the heightmap of the Toscana patch and have made a few courses already...
Trouble is, I don't know how to translate the settings I've used to GT's slider method, to allow reproduction in GT5 when the game surfaces.

Or, I could just be lying, since all of this is completely outside of my immediate capabilities... :P
 
Questions: Can you make proper race tracks with rumble strips and catch fence and grandstands or is this only for generating "country roads"? Any word on ability to add pit lanes? What about camera angles? Are they randomly generated or can you set them?

Can't wait to use this feature to create my own personal test tracks.

First test track will be a 6.5 mile oval with 1.75 mile straights and 1.50 mile long turns banked 40 degrees.

2nd test track will be a 3 mile long roadcourse. The first half will be tight and twisty, the second half will be full of fast sweeping bends.
 
Last edited:
Major editing of the tracks I just can't see happening because it would take so much from the programmers to have that in there and to be able to keep the game nice looking and function properly. It would be a huge leap in gaming if you would be able to edit the tracks in a major manor, like changing the tracks into completely different routes and all that aren't already programmed and determined. If they were to have that in the game it would just blow me away, as well as blow away any other racing game. I know there have been racing games in the past you could do this in, but these games aren't even close to what GT is as far as physics and graphics etc. I would still love my idea I had when GT3 came out. I would love it if they were to model a ton of different cars and sell separate disks for different manufactures! So if you were into chevy muscle you could buy the GM disk that would have a ton of cars on it from GM ranging from 67 Camaro's to brand new models, that I would love and pay for.
 
I m a little bite worried by this tracks editor. it will be like Track mania, or Mod nation racer style but...

I m sure it's very nice to use it for make customs "not real" tracks, or fun tracks, but what is the way for make real tracks with the map and satelite view etc.

How build, (with approximatly same architecture) the correcte building for our création in relation with the real track plan, topography, houses, etc...?
I hope see a large patern of buildings choises and décoration, buildings, entity ... to place on the map. :)
 
Don't forget the AI has to be able to drive on these tracks. So PD have probably created some complex stuff behind the scenes to allow for this
 
Why are people dreaming of making this and hoping it has that? We have seen exactly what the course maker is like, so you all know how little control you have over the actual layout. Each course is created on the fly based on a few set parameters. You can't recreate real tracks, and you can't place buildings. I for one am glad it is like this because I will use it, unlike a detailed editor that I'd never find the time for.
 
I think I might make a top secret Lion's Den Performance test track in the full game, try to create a full variation of different corners, as to test the car's range of ability, and also so I can put in a reference lap time on every tune sheet so people know roughly how fast my cars are in comparison to my others but can't compare other cars as driver difference always factors in.:sly:
 
CoolColJ
Don't forget the AI has to be able to drive on these tracks. So PD have probably created some complex stuff behind the scenes to allow for this

Is it confirmed the AI will run these tracks?
 
I'd like to see a "Fully featured track editor" available to download for those who would like to spend the time using it. It wouldn't even need full features, just the ability to create the circuit exactly as you want it, then copy it to GT5s HDD data.

Im sure it wouldnt be that hard a program to create. The circuit could be placed bang in the middle of a desert or a huge field of grass for all I care.

Im sure there are many like me who, when track editor rumours first surfaced, imagined they would be able to pave the way as they saw fit, and are now slightly disappointed with the news it will be more of a random generator.

I dont want to be branded a 'hater' and I think the 'Course Maker' will be a great addition to the game. I just think it could've been better. Oh well, 6 maybe?
 
I think I might make a top secret Lion's Den Performance test track in the full game, try to create a full variation of different corners, as to test the car's range of ability, and also so I can put in a reference lap time on every tune sheet so people know roughly how fast my cars are in comparison to my others but can't compare other cars as driver difference always factors in.:sly:

That's a great idea. 👍 Especcially for people like me who depend from others tune sheets. :sly:
 
Last edited:
I'd like to see a "Fully featured track editor" available to download for those who would like to spend the time using it. It wouldn't even need full features, just the ability to create the circuit exactly as you want it, then copy it to GT5s HDD data.

Im sure it wouldnt be that hard a program to create. The circuit could be placed bang in the middle of a desert or a huge field of grass for all I care.

Im sure there are many like me who, when track editor rumours first surfaced, imagined they would be able to pave the way as they saw fit, and are now slightly disappointed with the news it will be more of a random generator.

I dont want to be branded a 'hater' and I think the 'Course Maker' will be a great addition to the game. I just think it could've been better. Oh well, 6 maybe?
It's not a question of accessibility. Kaz said they experimented with an intricate course editor, but it simply proved to be too difficult, too unwieldly to implement. I very much doubt a DLC one will be made available.
 
Back