GT5 Track Editor Thread

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I'd like to see a "Fully featured track editor" available to download for those who would like to spend the time using it. It wouldn't even need full features, just the ability to create the circuit exactly as you want it, then copy it to GT5s HDD data.

Im sure it wouldnt be that hard a program to create. The circuit could be placed bang in the middle of a desert or a huge field of grass for all I care.

Im sure there are many like me who, when track editor rumours first surfaced, imagined they would be able to pave the way as they saw fit, and are now slightly disappointed with the news it will be more of a random generator.

I dont want to be branded a 'hater' and I think the 'Course Maker' will be a great addition to the game. I just think it could've been better. Oh well, 6 maybe?

I agree.

I don't mind not being able to create any "real" life tracks, as that's a job PD will always do 100 times better than I ever could, but the ability to create the shape just as you like should be there.

Each corner and straight should be individually adjustable. Then let the program decorate it. And there should be an option for "race track" --> it would then make the rumble strips, pit lane etc. automatically. That would be amazing and enough.
 
They could have implemented the option to draw a line on the topographic map.
Would be just as easy to do that as to randomly create the sections, as long as there are restriction for angles and proximity between 2 lines.
 
They could have implemented the option to draw a line on the topographic map.
Would be just as easy to do that as to randomly create the sections, as long as there are restriction for angles and proximity between 2 lines.
If it were as easy as you claim it to be, PD would have included it that way. They haven't, so obviously it isn't.
 
I think I might make a top secret Lion's Den Performance test track in the full game, try to create a full variation of different corners, as to test the car's range of ability, and also so I can put in a reference lap time on every tune sheet so people know roughly how fast my cars are in comparison to my others but can't compare other cars as driver difference always factors in.:sly:

Can we get a near as possible replica of bathurst paulie? or Phillip island?
 
I downloaded the ModNation Racers demo last night and was surprised at how good the track creation is on that, most of all how easy it is. You basically drive the racetrack into the game, controlling left and right with one stick and up and down with the other. The way the game automatically creates bridges etc is really quite stunning, and it's a shame this is built into a game which has very silly karts that handle pretty badly. I urge anyone interested in this feature of GT and future GT games to go and try ModNation's track creator to see what I mean.

There's NO reason why PD cannot create a track editor something like this in future, it's certainly not beyond the average user's capability to go and create something half decent and with a few fine tuning options (adding random bumpyness to sections of the track, altering camber of the track and so on) people could fairly easily create some really compelling unique circuits.

To think of all the possibilities from even a few thousand of the best track designing citizens amongst us and it's mouth watering stuff. It's good to know PD is making moves into this area and obviously I imagine GT6 will likely take it to that extra level. For now I'm very happy that there's now an unlimited number of unique drives available for just enjoying, kind of like the epic Fuji course on Forza, but ever changing, always different. Bring it on :)
 
I downloaded the ModNation Racers demo last night and was surprised at how good the track creation is on that, most of all how easy it is. You basically drive the racetrack into the game, controlling left and right with one stick and up and down with the other. The way the game automatically creates bridges etc is really quite stunning, and it's a shame this is built into a game which has very silly karts that handle pretty badly. I urge anyone interested in this feature of GT and future GT games to go and try ModNation's track creator to see what I mean.

There's NO reason why PD cannot create a track editor something like this in future, it's certainly not beyond the average user's capability to go and create something half decent and with a few fine tuning options (adding random bumpyness to sections of the track, altering camber of the track and so on) people could fairly easily create some really compelling unique circuits.

To think of all the possibilities from even a few thousand of the best track designing citizens amongst us and it's mouth watering stuff. It's good to know PD is making moves into this area and obviously I imagine GT6 will likely take it to that extra level. For now I'm very happy that there's now an unlimited number of unique drives available for just enjoying, kind of like the epic Fuji course on Forza, but ever changing, always different. Bring it on :)
I also downloaded the ModNation demo before Gamescom, and was hopeful GT5's implementation would be similar. ModNation's track editor is a very impressive feature, and I hope feedback on GT5's "course maker" will encourage Polyphony Digital to spend time creating something more robust for the next game.
 
Just had a vision of driving on a moonlit road under the stars in my Maserati GranTurismo, twisty turns, long straights, with some of my favourite post-rock bands playing for custom soundtracks, i think im gonna have a great time with this course creator :)
 
I made a little analysis video if you'd like to take a look.
GT Planet posted it on facebook and Twitter :)

 
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Most people havent accomplished half of what he did, and are 10x more arrogant, id say you have room to be so in certain cases if you prove yourself which he has, and how could you blame him telling us its for our own good once ina w hile, when you have people complaining about how the branches of the trees dont sway the right direction in correlation with the wind and how the spectators boobs should be 3D.

But overall, given all he has done and plans to do, hes as close to earth as you can be, once again, compared to MR Definitive, who has virtually nothing to back him up, Kaz seems like a shy schoolboy, all Danawalt was missing was a white sequin glove a red leather jacket and a crotch grab to really be over the top.

Perhaps the only time Kaz might get his accomplishment/laurel over his head is when he was racing at this year's Nurburgring 24hr race and seeing the "GRAN TURISMO" signs plastered everywhere on the Nordschleife. I can't imagine how incredible the feeling might be.
 
The editor on modnation is very good and loads of fun (I have the full game) and this is coming from someone who has little interest in track creating, as said before you just simply drive the track you want using the road roller and it automatically puts in bridges & tunnels (where the track overlaps) it will even finish the track for you by adding all the scenery and changing the road surface in different places if you cant be bothered doing it, you can also edit the track in single sections adding banks,drops,inclines overall thoughThe game itself is basically a Mario cart clone not a bad thing but not a gt experience, but If gt5's editor is as simple and as much fun to use then it will be a big hit and we will see some pretty impressive track's ( cadwell park anyone ? )
 
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I was just watching the review of ADAC Rally Deutschland, and it struck me.

Will\Should GT5's Course Editor, allow for surface changes?

Like for instance at Chamonix (also Tahiti and Cathedral Rocks) the start is tarmac then it progresses up the hill into full packed snow.

Will we be able in Toscana for example to make 1 section tarmac the other 2 gravel and back to tarmac for the finish?

Will it also support Road Width?

Seeing those 1\2 car wide roads in Germany got my mouth watering, they make the Ring seem like HSR.
ADAC Deutschland Rally Review

This would be amazing.
 
The "track Creator" (They should change the name of this tread) was defenitely a bit dissapointing for me. I understand its randomely generated, however, why couldn't they let you list all the turns and corners, and choose whether you want it to be a left turn or a right turn? It wuld be great if, when creating your track, (Since it asks how many turns you want in each section) It could list all them, T1-T2-T3-T4 etc. and you could set right or left turns for each. Very simple, and that way people could make track more personal to them, tracks They were actually anticipating. At this point, Im wondering of the possibility of seeing Identical tracks created (With the track settings we have at this point).

Hopefully they can incorporate this, and I certainly hope they still will work on the track Creator (In general), adding more features, more themes and such.
 
I'm reserving judgement until Nov 2nd. Honestly I didn't expect PD to build a track editor on par with ModNation Racers, in addition to everything else they're doing. As long as it can generate long rally stages (which it can) I'm content.

Plus, we still need to know exactly what the parameters are. Sure you can choose from preset locations and change the amount of corners in a section. But can you change the radius of a single corner? Can you modify the overall elevation of the track? These answers would be helpful.
 
While I'll be happy to have an ultra-simple randomly generated track creator... I'm also a bit disappointed. I remember back to when I bought GripShift for my PSP in 2005 and it featured a very in-depth track creator/editor. It's a shame PD didn't put more time into this feature (hopefully for GT6... in 2016) as it obviously wasn't a technical limitation of any sort.
 
I agree that the most fun part would be feeling that you did it, not the B-spec bob.

edit, still very much appreciated though 👍
 
I don't mind not being able to create any "real" life tracks, as that's a job PD will always do 100 times better than I ever could, but the ability to create the shape just as you like should be there.

Each corner and straight should be individually adjustable. Then let the program decorate it.

I'd rather have PD do what MNR did, only in a more dignified manner obviously as MNR is a cartoon. In early August I took numerous pictures whilst walking around Watkins Glen International, in hopes that PD's course maker was technical enough for me to re-create what each picture showed into the game.

Of course I'd rather have a simple course maker than no course maker at all.
 
I just tried to be logical and thought that a thing like that (technical enough for me to re-create what each picture showed, as you put it) will never be in a game like GT5 or GT6 etc.. too few would ever be interested. It would need to be a 15€ - 25€ "game" of it's own imo. Is it worth it finacially? I don't know. With millions of GT users it might. And I would be one of the first ones to buy it. 👍
 
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You guy's all saw the gizmo that takes the CAN data from a data logger and re-creates the lap in game? Article

So why don't Sony/PD, some third party make a simpler device, which only uses GPS data to re-create a track.

Basically you stick it in your car, drive your favourite road, take it home, plug it into your PS3, voila ! You have a track.

It could even be designed so that you place it on the side of the car closest to the verge/kerb, then drive the piece of road both ways to get the width of the road, elevation changes, etc.

I for one would pay for that kind of technology.
 
too few would ever be interested.


I'd argue that more people would use a track editor/creator than photo mode (BTW - I love photo mode). With that being said, more people in my opinion would use a livery editor than either photo mode or a track creator!
 
I'd argue that more people would use a track editor/creator than photo mode (BTW - I love photo mode). With that being said, more people in my opinion would use a livery editor than either photo mode or a track creator!

I'd use all three the same, they each have a role to play, and i wouldnt trade one for another, id rather have basic versions of each all together than only one dedicated.

I think the simplicity behind the Course Editor is because creating one is no fun, it takes forever its tedious and not built for DS3 use.

So this way we'll spend less time creating and more time enjoying. A brand new track\stage in 30 seconds. Can't beat that.

10KM, plenty, Grand Canyon was only 3.3km and even that felt long with so many twists.

Very very eager. 'Eager' Nordwand. :lol:
 
I'd argue that more people would use a track editor/creator than photo mode (BTW - I love photo mode). With that being said, more people in my opinion would use a livery editor than either photo mode or a track creator!

I think Photo-mode would be used more if we could take pictures of cars which appearance had partly been created by ourselves using a livery editor.
And track editor will be popular because it actually affects the driving part of the gameplay ( which is still the main part to most, including me ).
 
You guy's all saw the gizmo that takes the CAN data from a data logger and re-creates the lap in game? Article

So why don't Sony/PD, some third party make a simpler device, which only uses GPS data to re-create a track.

Basically you stick it in your car, drive your favourite road, take it home, plug it into your PS3, voila ! You have a track.

It could even be designed so that you place it on the side of the car closest to the verge/kerb, then drive the piece of road both ways to get the width of the road, elevation changes, etc.

I for one would pay for that kind of technology.

It would be realy cool there are lots of amazing roads near me but I think there could be big legal issues with anything like that, public roads would be ok like the cole de turini (swizerland/Italy) or the snake pass (England) but tracks would be a mine field for instance a track say silverstone would want to be paid publishing rights to be in gt5 and using them without permision could be a copyright issue I just hope there will be tracks/point to point roads available as download at some point
 
I don't know why but the rack Creator doesn't excite me as much as I thought it would. Hoping that what we know about it so far is just a small glimpse at the mode.
 
I feel the same way dave. I was really hoping for a creator that we could have total control over. Having the game do it for you will be nice and quick, but it won't be possible to make the real tracks that we were all hoping for.
 
Thirdeded about the track creator. I'm going to use it a fair amount, simply because I like the idea of driving random roads, but all the hype before the announcement for what has so far amounted to little more than a random track generator? Hmmm. I only get a token nod in my portion of the "creation".

I'm one of the people that would've been more excited about a livery editor than a track creator, especially given what we've seen of the latter so far. Oh well.
 
Seriously, the game you're looking for is Forza, no other, it has an awesome livery editor, all cars are at the same level of polygons, it has a good physics engine, etc. Just go and play it, there's nothing wrong about it, but please stop seen always only the negative side about all the features that arise from GT5.

I'm telling you without any bad intention, just enjoy the games without complaining all the time about everything.You will be happier :D.
 
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