Nice job,
@Wydopen. 👍
I'm sure you had a lot of fun with that one.
Only those who actually try out this mission and attempt to achieve the objective without quitting will know what I mean.
Obviously to bring in 4 Evos in a row like that would have made you very focused on what the AI are doing, how they react, how they 'remember' what you did previously and try to take evasive action, how they defend their rabbitline, how faster and more aggressive they get . . . and so on.
I started off by bringing 3 Evos to the line, then my next field had 3 Evos. So I brought them all 4 to the line with a win. The next field gave me 4 Evos. I brought them, all to the line with a win, which made 5 Evos in total. The next field gave me 5 Evos. This time I brought all to the line together but placed 3rd. 2nd try, after a change in strategy, and I brought all 5 to the line with me in 1st - so 6 Evos.
By this time I'm wondering if the Game can read my mind. (That's actually an old thought, echoed by many in the GT5 Forums in the past - especially with the UCD.
)
The next field gave me 6 Evos!
I'm like --
WTF is with this game?
Meanwhile I had learned how fast and ruthless the guys in the GT-Rs could be - and, dang, those GT-Rs are built like tanks.
The Subarus are sprinters and can keep you busier than a fox in a hen-house!
Plus, of course, we have to put up with our teammates and their idiosyncracies - it's like these guys are on some special experimental drug. And obviously they don't know we are all a team and trying to help each other get to the front.
Oh! No! I'm the frikking enemy.
There were times I could have killed
Luna, or
Hoffmann - but as I played with them through race after race, and brought more and more of them home, in the initial races, I started to see the pattern of their 'personalities' as such and how they behaved and so could predict to a point what they would do, and could control the whole race better.
This is all about the performance of the car.
As we hustle to and fro keeping everyone in order like a pace car gone mad, we can see the different performances of the AI cars begin to show - and their true strengths and weakness simulated for us as we push their stats to the max and the particular AI car try to find the optimum lines for the particular car on this track.
This helps us assess the cars.
Luna in the slowest Evo, for instance is awful through the corners, but boy, does he make up for it on the straights - like a tortoise on steroids.
Gold rabbits
Jokela, Maxwell, Dekker - they all have fast cars, and so do Silver rabbits
Gill and
Gilliam, but
Bieke and
de Vries are mid-pace Bronzes.
Hoffman hangs behind the mid-pacers while
Luna makes a big scene of being a back-marker - and of course just balking to be taken up front.
The handicap is usually set so that
Luna is at the back, so that makes it doubly difficult - slow car given a fast car's handicap.
Meanwhile - don't trust
Jensen! His WRX STi has the perfect handicap; he is in last position and will arrive at the finishing line right on time to challenge the leaders at the line. I have to buy what he is driving.
As for
Aparicio in the M-Spec Nur - he has to be sent to the back right away. The guy is a monster. Obviously the car is. Don't take your eyes off
Araki in the Sport Wagon STi. One moment he's dawdling around but the next moment as sooon as a scuffle starts between anybody he dissappears and ends up right in the middle of all the Evos you've lined up. And maybe 1 lap to go. With
Luna and
Hoffmann trailing and
Jensen or
Aparacio breathing down their necks and trying to cut the last Evos off at the finishing line.
Meanwhile you are trying to win with one eye on the mirror.
Not exactly a point to point zone-out for sure; was a lot of fun and developed a lot of driving skills, especially utmost control of the car one is driving, and the ability to make lightning-fast decisions on the fly while having a 360 degree focus on everything around. Timing is critical throughout the whole exercise - and instant recognition of teammates or opponents in the thick of a melee is a priority.
Thanks for the entry - but I'm afraid for now you are in 3rd Place on the leaderboard, too - so you'll have to get back and battle those Subies and GT-Rs again while baby-sitting a really diverse set of Evos to the line if you want to clinch the title.
Well, when it gave me 6 Evos, I stuck around and played with them for several races, bringing 5 in plus me for a fast win, as well as checking out what to do with
Luna who was the 6th Evo in the line-up and stuck in the back end with me.
Maxwell and
Dekker were up in front - fast runners, and had to be reeled back quick before they got away.
Sprinkled in the middle of the field were opponents-
Palumbo in the red Skyline, and
Rios and
Nyman in Subies - pests! And I'm assuming these three guys are Silver rabbits from the speed they make it from mid-pack up to the front.
Meanwhile I'm trying to catch them and hold them off so
Luna can get by and join the pack, but
Luna - first -
hates to pass if there is even the slightest disturbance in front of him - and second, when he
does pass is as slow as molasses on a frigid day in trying to get to the front.
Now I have to get
Luna to the front, fend off the attacks from the Subies and Skylines, and then try to overtake everybody at the line hoping that
Luna doesn't get bit in the butt by
Jensen in the Subie and drop my Evo count - because I'm shooting for 7.
Right. 7 Evos. At the line. With me in front.
When does that happen IRL?
Unfortunately, after such a masterful command of the race, I have to move aside for
The Gullwing Commander himself. He's in 1st Place with 7 Evos at the line, too - and with a much faster time.
For the moment it seems like the
Gullwing Commander has command of the Commander titles, too.
Here you go photon.
I give up on that last guy and settle for seven. He is just too slow to keep up.
View attachment 387830
Ah! Yes . . . you were talking about
Luna, I suppose.
Wonder who hired that guy into this fabulously successful Mitsubishi team. Must have been out at sea.