Well I was expecting
@WhoosierGirl to beat that time at some point to be honest and it's hers to keep, she earned it. 👍
However, it does now release me and allow me to set my sights on the RainDancer challenge.
Come hell or standing water,
I'm going to at least try and walk away with that award.
That's the spirit; hell or high water shouldn't stand in your way when walking . . . away with the award.
It seems though that top runners, like yourself and Whoosier, as well as the many others involved in here, never give up. That's not just your passion for the game; that's passion for competition - and this game provides the field that we compete in. For medium pacers like me, and many others, that's very inspirational, and forces us to do better.
Osterhagen did a 6:08.975
Great work capturing that.
👍
Some 'rabbit' thoughts :
The pattern becomes more significant now.
In fact, the pattern is either evolving to its fruition, or PD devs are constantly working to tweak these rabbits, and perfect them.
This is how it seems to work:
Let's say a Player does 6:30:00.
Now it's the 2-3 lead rabbits that are programmed to be flexible enough to 'meet the challenge' so one of them will take the lead (let's say Osterhagen) and do 6:15:00; this encourages the Player to race faster.
Now Player does 6:25.
Then Osterhagen does 6:20 in that race - basically adjusting his time to 'fit' the Player's abilities.
Now Player does 6:23:00
Osterhagen will do 6:22:00
At this point the race is getting 'closer' thereby encouraging the Player to 'keep at it' - in effect 'keep playing the game'.
Now let's say Player does 6:22:00.
At this point Osterhagen will have to do something between 6:21:500 and 6:22:500.
What Osterhagen will do in that final race is where the unpredictability (the suspense attendant in close racing) kicks in - either you will make mistakes and lose, or Osterhagen will miscalculate and lose - usually within a split-second.
Once the Player reaches this point (critical mass as such) the race can be played and replayed over and over, and Osterhagen will always give you a very close race - in fact the perfect 50/50 chance of winning/losing.
Some call this (due to their POV) 'rubber-banding'. We can also call it 'flexibility' - the kind of flexibility that turns these rabbits into the perfect racing opponents. They 'flex' within a certain window to fit the Player.
One may even go as far as to say that there are hundreds (if not thousands) of 'perfect' races in Gran Turismo 6; one just has to engineer the race to fit - and that only because there are hundreds of cars, dozens of tracks, and a multitude of rabbits (each of them having several cars at their disposal.)
Whenever I hear Players saying that
there is no racing in this game - then I know they ain't
playing this game but doing something else altogether - or maybe their definition of the 'perfect' race is where opponents ram them at the first corner, scream obscenities through the mics, and take off in an illegal car.
While running the present Muscle Car event at Willow I noticed that not only were the rabbits racing me 'to fit' but were also racing each other, getting in each other's, and my, way.
If the Player takes off into the distance and leaves the rabbits to trail behind them, they would never notice what was going on with the AI behind them (unless they watched a replay carefully.)
If the Player doesn't overtake '
too soon', the field behind them (around the 3rd/4th lap in a 5 lap race) 'clumps' together and provides close-contact and quite exciting racing at this point. If the Player gets through that traffic and reaches the top rabbits, then they have a race to the finish with these rabbits in the last lap.
What happens when the Player cuts corners or rams the rabbits and exceeds what would be called a 'fair time' for that particular event?
That is where the hidden penalties kick in to keep the Player in line.
It's
how we
play the game that matters more than just 'winning' it - because when we play the game the way it was designed to be played it can be a very useful tool in engineering a good race at any given time.
Yes, they are the figures. Check out Hall's run. The German rabbit is quicker again. Hence, Hasenphefer. Rabbit stew!!!!
You're still on top! But that
hasenphefer is now heating up good. I shall put up on Sunday in the OP all the fastest times that were provided by then - keep racing! Never know what those rabbits will pull out of their hats.
Have a great day, guys! Happy racing!