GT6 News Discussion

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It may be a bad motorsports title due to lack of content and racing format features, but it's by no means a bad game at all.



Adam Sessler gave it 5 out 5, and he usually stays away from racing games, and he's not the type to go around giving games perfect scores all over the place. Bunched in together with a bunch of other perfect and near perfect scores, that says "astounding" to me. I'm not trying to write that into FM' s Wikipedia page though.

that may be the reason, he knows too little of racing games, it could be easy to give it a perfect score....? no? ok.
 
:)

I think that one big thing that Gran Turismo presented us in big scale was car ownership. The "car life" or "carpg" game elements where you had to search for a cheap and good used car, buy it and race with it. Build your history with it.

And for me, finding cars with too low mileage represented a well maintained used car, a keeper, a good deal :) at the same time as finding a 300.000km+ VW Beetle is what I considered authentic, a car with history. A car that been through a lot.

That's very important to me. All due to imagination? Yeah, the game was funnier for me. I seriously HATE those full pc sims elements: choose a car and race. Period.

That's soulless.

Imho, buying a car like a Mercedes 300SL Gullwing should be a rare thing. It should be very special, a bit like it was on Test Drive Unlimited. They not always had the car, then you needed to reserve it and then they sent you a message when it was available.
Reading your posts is like reading a well-constructed and understandable version of my own thoughts!
I agree that not having a UCD wouldn't be a deal breaker but I have always loved that extra dimension it brought to the game. I await with bated breath... :)
 
Reading your posts is like reading a well-constructed and understandable version of my own thoughts!
I agree that not having a UCD wouldn't be a deal breaker but I have always loved that extra dimension it brought to the game. I await with bated breath... :)

I somehow like the simplicity and that all cars are now available completely stock. Instead of buying a car with an imagined history we now get the chance to give them all our own history.
 
Streeto said
It won't be true, trust me.

Google translate is bad.
That's my thinking - there is no way in that time to buy all cars and check if they have a fully detailed interior. So it seems like a mistake.
It's not the reporter who confirmed the interior thing for all cars, it's a dude called Marco Maul, which the text referrs to as a responsible for GT6 from Sony.
 
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Is there really a livery editor in the game, but you have to unlock it? You know, that actually encourages the player to keep playing GT6 to unlock it, if true though. :)
 
Is there really a livery editor in the game, but you have to unlock it? You know, that actually encourages the player to keep playing GT6 to unlock it, if true though. :)
No there isn't.
 
Still only 3 car settings - ARGHHH!
How about let us save and load settings files?!
I mean you have different tunes and PP settings, different tracks, dirt snow, rain etc....
3... really?
At least it looks like you can name them - I think

11106295264_51c262b1b9_c.jpg



And still the same 5:5 brake balance...
11106275454_873d5fb476_c.jpg
 
What was the K&W collaboration about, I wonder? I see little change in the suspension settings screen besides cosmetic ones.
Oh, now the ride height is absolute and spring rate can be adjusted with 0.01 kgf/mm precision. But is this all?
 
What was the K&W collaboration about, I wonder? I see little change in the suspension settings screen besides cosmetic ones.
Oh, now the ride height is absolute and spring rate can be adjusted with 0.01 kgf/mm precision. But is this all?

I think it's more in terms of how the car's suspension behaves, including how your tuning actually affects the handling, rather than how you tune the suspension itself. GT's suspension tuning has always been pretty comprehensive, hasn't it?
 
I think it's more in terms of how the car's suspension behaves, including how your tuning actually affects the handling, rather than how you tune the suspension itself. GT's suspension tuning has always been pretty comprehensive, hasn't it?

I was about to post the same thing.

Values were correct before but the behaviour of the suspensions were all wrong and unrealistic. Cars reacted as cardboard boxes with wheels instead of having actual "realistic" movement/displacement.
 
I think it's more in terms of how the car's suspension behaves, including how your tuning actually affects the handling, rather than how you tune the suspension itself. GT's suspension tuning has always been pretty comprehensive, hasn't it?
No caster angle? No steering angle? Slow/Fast bump/rebound? What about cars that don't have anti-roll bars? Can't we still set that to 0 (no ARB)? And anyway, why ARBs still don't have meaningful measurement units like springs? With the suspension simulation presumably being better with testbed simulation I also hoped we could set up the spring rates in Hz, relatively to the car's actual setup rather than absolute spring compression force. Still nothing. No asymmetric or 4 point tuning? Which means that cars still all have 50:50 side weight distribution. Toe/camber still at the same default and unrealistic values for almost all cars? Do we still need full racing suspension to set up these?
 
So by using plural, you actually only or nearly or at least mainly base it on a singular?

Awesome



Anyway, metacritic says no.
Going based on actual reviews, FM5 has scored an 82 based on 47 critics. GT5 has an 84 based on 82. That does put both titles at outstandingly positive because the majority of high ranking scores on Metacritic (regarding games) is generally in the mid-to-high 80's, with only consecutive perfect scoring games in the 90's. When the embargo lifts in a week, we'll see what Metacritic puts the average GT6 score at.
 
Still only 3 car settings - ARGHHH!
How about let us save and load settings files?!
I mean you have different tunes and PP settings, different tracks, dirt snow, rain etc....
3... really?
At least it looks like you can name them - I think

11106295264_51c262b1b9_c.jpg



And still the same 5:5 brake balance...
11106275454_873d5fb476_c.jpg

But, look at the bonnet and window choice. Plus look at the ride height. 85/120mm!!!!! no more 0/0 so we can more accurately model real world set ups. Especially with the kgf/mm spring setting, straight from Best Motoring videos. Im hoping we can slam the suspension. It will help the old cars look better. And didnt one of the OP mention tire width by 1+ inches?
 
No caster angle? No steering angle? Slow/Fast bump/rebound? What about cars that don't have anti-roll bars? Can't we still set that to 0 (no ARB)? And anyway, why ARBs still don't have meaningful measurement units like springs? With the suspension simulation presumably being better with testbed simulation I also hoped we could set up the spring rates in Hz, relatively to the car's actual setup rather than absolute spring compression force. Still nothing. No asymmetric or 4 point tuning? Which means that cars still all have 50:50 side weight distribution. Toe/camber still at the same default and unrealistic values for almost all cars? Do we still need full racing suspension to set up these?

Sad part is we've had a couple of these now gone adjustment settings in past games. Also from the nitrous setup screen it looks like it was just a redone GT4 version for GT6, nothing else like staging, stand alone systems in tandem...
 
Don't read the News pages here do you....?

Huge fan of the GT6 News and Discussions although, I'll admit that I don't read every post. I try and contribute when a can. Please excuse me if everything isn't breaking.:cheers: If you would like me to stop please just say so. :)[/quote]
 
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