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- Tetsumura
- Nigel Fox
While I do too, you can only build a virtual car so fast. And that depends a lot on what your model is made to do.I hope modelling efficiency will improve come Gen IV of GT.
With GT7, if PD are going to try and make a full on damage build, that means the interior car anatomy must be modeled to some extent. If they model the interior properly to take into account Weight Reduction and Race Mod, then they must model the interior changes, such as parts removed and installation of interior tube bracing. If the Livery Editor rears its lovely head, windows must be tweaked to allow graphics such as racing banners, car numbers and possibly driver's names, and the body surface must properly accept vinyl shapes, decals and text.
SONY could encourage Kaz to add more modeling staff, or he might do it himself as he presents operating and expense budgets to SONY CE. As with all things PD, we'll have to wait and see.
So after a given amount of time, you have the same number of cars modeled, whether by committee or one person. Yeah, math.Yeah except six man months divided up amongst a team of people takes considerably less time than six man months divided by one person. Math FTW.
And along with this, I assume that you assume that PD are going to dump everything they model into GT6. This won't happen. A GT7 with the same content as the latest revision of GT6 isn't going to have the same pizzazz as a GT7 with some all new content. And as I mentioned above, GT7 cars will likely be more complex than GT6 models, and hamper game performance.
Besides, I really doubt anything you've mentioned hasn't occurred to Kaz years ago.