GT6 News Discussion

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We just got a M4 and Mario Andretti's Hudson. Do they not count?

ya they count, but maybe cuz they wanted/agreed with BMW before GT6 came out and BMW delayed it. With the Hudson it was most likely decided to be in the game before GT6 release too. But I mean, when I didn't see a lot of the new '12-'14 cars especially in the top names like Mercedes, BMW, Audi, Jaguar. And not only that but most cars were already old when GT5 released. I just want to see more current '12-'14 cars in the game as DLC.
 
ya they count, but maybe cuz they wanted/agreed with BMW before GT6 came out and BMW delayed it. With the Hudson it was most likely decided to be in the game before GT6 release too. But I mean, when I didn't see a lot of the new '12-'14 cars especially in the top names like Mercedes, BMW, Audi, Jaguar. And not only that but most cars were already old when GT5 released. I just want to see more current '12-'14 cars in the game as DLC.
That's because GT5 was delayed. If GT5 wasn't delayed, they would've been new.
 
They took out at the last minute the a45 and e63 amg, so +2-2=0... Lol...
Why they need to carry this much luggage when there are 4 games with these cars is beyond me... I buy a new car game when a new car i would love to drive(but most likely wont) arrives. Gt6 has 40-50 2011 and newer road cars...

I love historic cars too but i see no sense in putting 40 irrelevant miatas (check mx5 wiki, there are several limited eds and cool , unique and exclusive versions but none are in game) and hundreds of cars nobody wants to drive even in real life because they are 🤬, when they could include so much more from the car history.Even if its japan car history.
I would trade all the miatas for a proper audi streamline or vgt mb for the w125 or some historic mercedes..

The enviroment (cockpit vs outside cam) is diferent, so it doesnt matter if the same person did both. I'd prefer a specialist interior guy doing interiors and vice versa. I believe even the workers would benefit from this because they would be able to make in his own order. For instance all his assigned cars gauges, steering wheels, consoles... And most likely it would look even better.
 
They took out at the last minute the a45 and e63 amg, so +2-2=0... Lol...
Why they need to carry this much luggage when there are 4 games with these cars is beyond me... I buy a new car game when a new car i would love to drive(but most likely wont) arrives. Gt6 has 40-50 2011 and newer road cars...

I love historic cars too but i see no sense in putting 40 irrelevant miatas (check mx5 wiki, there are several limited eds and cool , unique and exclusive versions but none are in game) and hundreds of cars nobody wants to drive even in real life because they are 🤬, when they could include so much more from the car history.Even if its japan car history.
I would trade all the miatas for a proper audi streamline or vgt mb for the w125 or some historic mercedes..

The enviroment (cockpit vs outside cam) is diferent, so it doesnt matter if the same person did both. I'd prefer a specialist interior guy doing interiors and vice versa. I believe even the workers would benefit from this because they would be able to make in his own order. For instance all his assigned cars gauges, steering wheels, consoles... And most likely it would look even better.

and how many of the 40-50 are super/hyper cars that a normal person would see on the street, let alone drive ? .. I counted 7 cars that arn't super/hyper '12-'14. And 8 if the Vette isn't a super car, which it really isn't lol
 
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There are "Approx. 110" employees at Polyphony Digital. But obviously, not all of them work on the car modelling, so let's check the GT6 End Credits. At 0:21, you can see there are 7 car modeling directors. At 0:43, you can see there are 12 car modeling chiefs. At 0:46, you can see there are 18 car modeling...people.... At 0:48, you can see there are 19 car modeling assistants. Let's just pretend they all model cars. So that's 56 people who model cars. Let's say one premium car takes 6 months (half a year) to completely model, then in one year, they should be able to finish 112 cars. That's not that bad in my opinion.

So they have people overlooking the overlookers who overlook the designers?
 
They took out at the last minute the a45 and e63 amg, so +2-2=0... Lol...
Why they need to carry this much luggage when there are 4 games with these cars is beyond me... I buy a new car game when a new car i would love to drive(but most likely wont) arrives. Gt6 has 40-50 2011 and newer road cars...

I love historic cars too but i see no sense in putting 40 irrelevant miatas (check mx5 wiki, there are several limited eds and cool , unique and exclusive versions but none are in game) and hundreds of cars nobody wants to drive even in real life because they are 🤬, when they could include so much more from the car history.Even if its japan car history.
I would trade all the miatas for a proper audi streamline or vgt mb for the w125 or some historic mercedes..

The enviroment (cockpit vs outside cam) is diferent, so it doesnt matter if the same person did both. I'd prefer a specialist interior guy doing interiors and vice versa. I believe even the workers would benefit from this because they would be able to make in his own order. For instance all his assigned cars gauges, steering wheels, consoles... And most likely it would look even better.

Wrong thread? Epic whining and crying goes here https://www.gtplanet.net/forum/threads/the-gt6-epic-whining-and-crying-thread.282208/
 
I'm almost shocked at this news that one person models one car. This sounds like a pointlessly inefficient process.
Let's get terms straight -- multiple persons working on a car model would not be working on a "committee", but in a team. Now that does sound much better, doesn't it?
Small teams almost always inherently work more efficiently than one person doing everything; you can't just apply math like that (1 person = 6 months, 2 persons = 3 months, etc) as people are not robots.

At the very least I would have expected 3-4 people at a time working on a car at the same time (something like: exteriors, interiors, detachables [wheels, badges, appendages, etc], programming/scripting/testing).

It's not one person doing "everything". It's one person making the mesh and textures for a car (there are other jobs, of course - check the credits). Having several people attacking a mesh is not a recipe for quality - remember those wireframe shots? Wasn't it said that, at the very least, that quality was a requirement for adaptive tessellation, which is going to be a "standard" feature on PS4 et c.?

It seems to me to have been the intelligent choice in the long run, rather than maximising throughput in the short term and having to do it all again - like the touched-up Standards. Also, for many cars in GT5 / GT6, the mesh and texturing are closely related, even analogous in places - having one person manage both aspects reduces conflict between them, but requires that you have someone who can actually do both modeling and texture work. Again, not really orthodox Western mass-production techniques (although Toyota would have something to say about that), hence the term used, I suppose.

The physics, sound, description etc. aspects do not require the mesh and texturing work be done already. They are the responsibility of the physics, sound and "museum" etc. guys respectively, and require no communication with the modeling team (aside from the same "technical data" sourced from the manufacturer, etc.). Their teams will be sized according to the effective per-car time demand of their particular roles, relative to the modeling team and the per-car modeling task itself, which are determined by PD's overall "quality" and productivity goal in terms of car count over time.
If more people worked in shifts on a given car, then I could say it could get at least 50% more efficient, modeling time-wise, just because of this.

You can expect one person to have a typical 8 hour workday, but with two or more this could become 12-16 hours. I'm not referring to man-hours, but working day usage.

The total throughput is the same in either case, assuming the total number of people is the same - ya cannae break the laws of physics! Unless you're suggesting the communication required between "shifts" somehow increases efficiency. We're not talking about a literal, mechanical production line that "can't be shut down", either.
 
So they have people overlooking the overlookers who overlook the designers?

Who are then overlooked by Kaz, who is overlooked by translator-san, who is overlooked by Sony who is overlooked by...god?
 
Cheaper, and thrustmaster is a tight ass French company... Owned by Ubisoft actually... By way of the Gimo corporation.

Makes sense, but you'd think that since the Thrustmaster wheel is Gran Turismo's "official" wheel, that PD or whoever set up the event would pony up the extra couple grand, or however much the difference would be for a dozen T500RSs. Not that the G27 is a bad wheel (I have one), but with the amount of publicity the event is going to get, you'd think they'd want a lot of exposure for their official wheel.
 
Hearing all this stuff about how Polyphony's developers managing their time making premiums make me wonder, how much are these guys getting paid for their work?
 
The total throughput is the same in either case, assuming the total number of people is the same - ya cannae break the laws of physics! Unless you're suggesting the communication required between "shifts" somehow increases efficiency. We're not talking about a literal, mechanical production line that "can't be shut down", either.
I guess you're right assuming a large number of cars to model (larger than the number of modelers, which is admittedly the likely case); if the opposite is however, let's say for example for a "MY2014 cars" DLC, it would reduce the amount of time to complete them compared to having just a single person working on the actual 3d mesh for each car, who would likely be limited to 8 hours/day or so on the long term.
 
Makes sense, but you'd think that since the Thrustmaster wheel is Gran Turismo's "official" wheel, that PD or whoever set up the event would pony up the extra couple grand, or however much the difference would be for a dozen T500RSs. Not that the G27 is a bad wheel (I have one), but with the amount of publicity the event is going to get, you'd think they'd want a lot of exposure for their official wheel.
That sure makes a lot of sense... But they probably got that deal from Logitec because they also have a GT Offical wheel... And Logitec probably threw in the upgraded version... TM are the new kids on the block to PD and don't have the long relationship... Might be a factor...
 
On topic, is Jordan waiting to do the update from TPGS until after the second GT 6 presentation? Is there a second presentation?
 
I guess you're right assuming a large number of cars to model (larger than the number of modelers, which is admittedly the likely case); if the opposite is however, let's say for example for a "MY2014 cars" DLC, it would reduce the amount of time to complete them compared to having just a single person working on the actual 3d mesh for each car, who would likely be limited to 8 hours/day or so on the long term.

That's true, also. But they could also rely on the co-operation of the manufacturers for early access (six actual months is a short lead time on a new model for them!) and / or just release them half-finished at first. Not ideal, I suppose, but it seems to have been workable so far.

Then again I can't think of anything new this year I'd rather have over something already existent (and not yet in the game), but that doesn't actually mean anything in practice, it's just me.
 
On topic, is Jordan waiting to do the update from TPGS until after the second GT 6 presentation? Is there a second presentation?
I think everyone have up on TPGS seeing as how much information and coverage we've gotten.
 
I'm going to sleep. I hope there will be more news tomorrow, I kept my expectations low though so I hope I won't be dissapointed.
 
[...]Also, at the end of the presentation, Kaz answered three fan questions (which were VERY inane):

1.) "Can we add nitrous to our cars in GT6?" Kaz: That feature is included in the game; simply visit the tuning shop.

2.) "When will GT7 be released? Will it be on the PS4" Kaz: Please be patient and do look forward to it.

3.) "How many cars in Gran Turismo do you own in real life?" Kaz: Five.

Additionally, U-car, an automotive website from Taiwan, said in an earlier report today that they would soon get an "exclusive" interview with Kaz at TpGS, claiming that they would "bring exciting news" from the interview. Who knows, maybe we'll be getting more out of TpGS later this weekend.


Sources (Taiwanese media): gamerhotline.tw udn.tw

That was three really, really weak fan questions, Im not sure how much of a fan you can be comming up with those questions at all! Thanks alot fans, just wasted three precious questions or should I say ANSWERS..

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I'm almost shocked at this news that one person models one car. This sounds like a pointlessly inefficient process.
Let's get terms straight -- multiple persons working on a car model would not be working on a "committee", but in a team. Now that does sound much better, doesn't it?
Small teams almost always inherently work more efficiently than one person doing everything; you can't just apply math like that (1 person = 6 months, 2 persons = 3 months, etc) as people are not robots.

At the very least I would have expected 3-4 people at a time working on a car at the same time (something like: exteriors, interiors, detachables [wheels, badges, appendages, etc], programming/scripting/testing).
I think it's good that one person models one car. It sounds like a blacksmith forging a sword, it shows that each guy there is really very compromised with their work. :D
 
I think what he's saying is that if you have 50 people dedicated to making cars, and it takes 6 man months to make a car than it doesn't matter if you have 50 cars being made by one person each or teams of 5 making 10 cars. You end up with the same number of cars over the same period of time either way.

1 person = 1 car every 6 months

5 person group = 5 cars every 6 months

50 people = 100 cars a year

10 groups of 5 = 100 cars a year

Group working and first car is out on one month, single working and you got lot of cars AFTER six month of waiting.. constant 1/month or huge wait and bunch of cars twice on a year.. :/
 
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