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The Toyota FT-1. Nice car but the update was a little to skinny...and finally;; what do we got??![]()
The Toyota FT-1. Nice car but the update was a little to skinny...and finally;; what do we got??![]()
And the news about there being five Mercedes-Benz Vision GT cars is still a bit confusing and unclear, but all will be revealed in time.
Ok let me just save up €1 million real quick.
oh. Now I get it.
Mismanaged? That depends on your viewpoint. If having teams of people working as fast as they can to gush out as many cars as possible in a month is your ideal dream of management, I wholeheartedly disagree. Polyphony Digital's car modelers are skilled craftsmen; artisans, if you will. Quality matters here over quantity, and much like making a sculpture or a fine cheese, 3D modelling is a one-person job. Personally, I feel that each car should have its creator's name included somewhere in the description, or perhaps a separate section altogether could go into detail about what each member of the team has contributed to GT.That was very disappointing to hear that one person works on one car. Just further proves PD is really, really mismanaged.
It explains why we get that low number of new cars, but I appreciate the "one-man-one-car" policy. To PD GT is not only a game, it's art and therefore it's great to know that they take all the time that's necessary.
DG: I'll give you a little bit of nitty-gritty here. So, we had, I think about 24 full-time employees onForza 1. And we then bolstered that staff with probably 70 contract staff that were on for most of the project -- a couple of years. And then we outsourced a lot of our artwork to a group in India and a group in Vietnam. That made it so that all-in, we were probably 200 people, that's my guess.
Then in Forza 2, we got up to about 250. We increased our [full-time] staff, increased our [contract] staff, and increased the number of people in India and Vietnam. And now, for Forza 3, we're just over 300, all-in, with again [contract], [full-time], and a fully-burdened outsource group. And that's been pretty much since the beginning.
We grew immediately, so as soon as we shipped Forza 2, all of the [full-timers] took some time off, the [contract staff] kind of went away for a little bit, we disengaged with our outsourcers, and then within three months, we were back fully-burdened. We were up about 200 people, and 300 within a few months after that.
Can't wait to see one cross the block at Barrett-Jackson one day
holy crap, there are now only 2 left of the MB Vision ? damn..
i wanna see how it performs real life.
cool! I'll watch them later today when I'm not buggered and it isn't 2:49 AMYo dudes! I found some interviews from the Taipei show!
Yo dudes! I found some interviews from the Taipei show!
Yo dudes! I found some interviews from the Taipei show!
Yo dudes! I found some interviews from the Taipei show!
Oh sorry.That's not from Taipei, that's from the LA Auto Show last year.
I have assumed it was 6 months of working hours.Is it 6 actual months, or more likely, 6 months of working man hours?
There's a big difference.
Oh sorry.
I predict we'll get it for the second coming of Jesus.Maybe we'll get our hands on it in the next 18 months
No problem. I'm currently searching for the newest vids of the game show on YouTube but it seems that all the videos are only about the booth babes. Not that it's a bad thing...It's okay, we're all scrounging for the tiniest morsel of news from that damn show.
They were pretty interesting to watch anyway, so thanks for putting them up.
If it even still works.ANo need to save, Just do the money glitch
I'm loving the sound of this.3:30 - "Using the course maker or course generator mode in-game, you can decorate the track and maybe put like trees on and stuff"
Interesting indeed...But he also said maybe.
really? Toyota, Nissan, Honda, Panasonic, Toshiba...limited output?Very true. It's both a positive and negative of Japanese work culture - extremely high-quality, but limited output.