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Go to the credits section of the game or their websiteI wonder how large PD's car modelling team is?
Go to the credits section of the game or their websiteI wonder how large PD's car modelling team is?
Not at all, this is a common practice in game development.That was very disappointing to hear that one person works on one car. Just further proves PD is really, really mismanaged.
Not at all, this is a common practice in game development.
Don't misunderstand the fact that it's still reviewed by others, but consistency in aesthetics in very important as well as 'ownership' and accountability of individuals.
Inconsistent aesthetics is where you get odd results like in the Forza series... Who outsource/farm their car and track development.
Not sure if you're being sarcastic, but it's also a rather commendable fact that PD could improve so many standards considering the original assets are inferior to start with.Yes and all cars are premium !!!!!
Because unlike PD, T10 didn't port machines over from the last generation of games because they could. So they're more or less the same modelling quality.Yes and all cars are premium !!!!!
There is a massive update to the online part. Remember being able to set up your own race events, series and championships? And tools for creating and managing online leagues and clubs? It would make a lot of sense for that to be included in GT6, as PD sees what works and doesn't, what we like and want improved, as preliminary work on GT7.The X cars, B spec/endurance racing and the Course creator are the only major items left that they have actually said are going to be apart of GT6.
Pretty much everything else is speculation and everyone should NOT expect to get any of them.
The video was so panoramic and... well, freaking huge, that I expected something on the order of the Nordshleife, 10 miles or more. 27km - almost 16.8 miles - hits me right in the pleasure center. Especially since...So here's a question for everybody, who else had a feeling that the new track was going to be huge? In the trailer you can see at one point the car is really far away from the lake that it was driving next to earlier in the video.
Our own Wardez had pointed out:Thanks. At least we now know that it isn't a course maker location but an actual track (27 km, can't wait!) and that it's DLC.
So this has me rather tickled.Yeah, Kaz said in an interview that there would be custom tracks made by PD using the course creator feature tool released before the actual tool is. It's meant to serve as a sample of what's possible.
So to the people saying that this is a course creator track, and those that are saying this is just a new track, you're both half wrong (or half right, if you're an optimist).
To add to what Lawndart posted, what's the difference? A car built by committee or a car built by one modeler still takes six man months. So in a year, you'll get the same number of cars. Logic FTW.That was very disappointing to hear that one person works on one car. Just further proves PD is really, really mismanaged.
Yes, and there are so many!!!!! I mean, few!!!!!Yes and all (Forza 5) cars are premium !!!!!
Not sure if you're being sarcastic, but it's also a rather commendable fact that PD could improve so many standards considering the original assets are inferior to start with.
Sure, it's still below a standard we as consumers expect but polishing turds is not that easy... Take second to think of a real turd, then imagine your options to making it shinny... You'll be closer to understanding the actual challenge than you might think.
Let's not go crazy and imply GT premiums are consistent across the board.Inconsistent aesthetics is where you get odd results like in the Forza series... Who outsource/farm their car and track development.
We have no reason to believe it will change. Kaz's vision has not changed, so no reason to think the process will.I hope modelling efficiency will improve come Gen IV of GT.
I'd say the physics of said vehicles are much more important than the difference of standard/premium. If the premium physics were much better than standards I'd agree with your "fact" that standards are bad. BTW you saying "fact" does not make it so. Fact.
Personally I would be happy if they modeled new cars at standard quality and then made them premium if the car was popular with the community.Let's not go crazy and imply GT premiums are consistent across the board.
We have no reason to believe it will change. Kaz's vision has not changed, so no reason to think the process will.
these are not facts. they are opinions.The thing is I can't understand how nowaday you can produce a Car game with " ugly" cars and without full interiors.
I mean Cars are the most important things in this game so they have to be full detailed or nothing.
And I think you can't be disagree with these facts.
I'm playing both Gt and forza and still have fun with both of them but i'm also disappointed by both of them because they are so close to be a great great game.
I don't think Kaz's vision has anything to do with how they advance in terms of taking advantage of the technology at hand, better for them if they can find a more efficient way to achieve Kaz's "Vision".We have no reason to believe it will change. Kaz's vision has not changed, so no reason to think the process will.
these are not facts. they are opinions.
Sorry ???? yes they are facts ! The only "opinion" in my post is "I'm playing both Gt and Forza and still having fun but I'm also disappointed by both of them because they are so close to be a great great game" thats it.
Kaz says a new 27Km track (most likely around Zahara and its lake, near Ronda, Spain) will be coming to GT6 soon as part of a new DLC (which will be launched sometime in February), along with two RB X2014 models:the RB X2014 Standard, and RB X2014 Fan Car. He later showed that same video we saw the other day on the live stream.
Taken from this thread: https://www.gtplanet.net/forum/thre...ng-supposedly-today-1-25.300744/#post-9263504
That was very disappointing to hear that one person works on one car. Just further proves PD is really, really mismanaged.
You said that is the most important thing in the game. The fact that there is already more than 1 person that has already disagree'd with you should tell you that it is not the most important thing to most people. You thinking the interior and "ugly" standards are the worst thing ever does not make it fact to everyone else. The most important thing to me are the physics, could be sounds for someone else = opinions. You can't say this is what it shouldn't have because I don't like it and then call it a fact.
I will agree that it is part of making it a better overall product to have them all premium but it is about 4th on my list of things a racing game needs.
I hear ya, and don't really disagree but that is a different argument about quality vs quantity. What they build vs how they build is a bit different.The thing is I can't understand how nowaday you can produce a Car game with " ugly" cars and without full interiors.
I mean Cars are the most important things in this game so they have to be full detailed or nothing.
And I think you can't be disagree with these facts.
I'm playing both Gt and forza and still have fun with both of them but i'm also disappointed by both of them because they are so close to be a great great game.
Let's not confuse the issue by turning a statement about dev process into the premium vs standards argument... Totally different topics.Let's not go crazy and imply GT premiums are consistent across the board.
We have no reason to believe it will change. Kaz's vision has not changed, so no reason to think the process will.
The standard cars are simply port overs from the Gen II era of GT games, they're almost virtually unchanged except where it matters, which is in how the dynamics simulation treats those cars, which is equivalent to how the Gen III machines are treated within the simulation. I wouldn't call it mediocrity other than that their presence affects some of the overall quality of the game with the disparity between them and the 412 machines modeled for Gen III and the future. They're more or less extras.I'm waisting my time now, sorry. We have a different way to think. I can't understand how can approve the mediocrity.
When you attempt to do something , you must to do it completely and provide the best you can this is how I was educate.
Personally I would be happy if they modeled new cars at standard quality and then made then premium if the car was popular with the community.
TTo add to what Lawndart posted, what's the difference? A car built by committee or a car built by one modeler still takes six man months. So in a year, you'll get the same number of cars. Logic FTW.
I think he means 6 people working on 1 car for 1 month and 6 people working on 6 cars for 6 months.Yeah except six man months divided up amongst a team of people takes considerably less time than six man months divided by one person. Math FTW.
Consistency can be provided with a team of people working on cars. What you're saying is that if person A works on one car, and person B helps, then the quality will go down and the consistency will be ruined. Using that logic then any car person B works on will be horribly disfigured considering as soon as he helps with person A's car things stop adding up correctly.
Hell they don't even need to outsource, but at least use a team to model a car. What next, they're hiring cats to produce tracks? (But it can't be a litter of kittens, cause that'd bring the quality down.)