GT6 News Discussion

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I never ever thought the day would come when I consider quitting GT ... Considered yes. But is it going to happen, NO. Only because I think there's no better game (over all) out there. Since almost a year ago it has been the only game I play.

When there are some problems (bound to be with any project) here and there, most people brush it off even though it would leave a stain. How big of a stain differs from one person to the other. It would piss any fan/player off to walk around all day with clothes full of stains. You could wash off one or two, but when it gets out of control, it get ugly and ridiculous.

But what I did today was going on foot into an automated car wash to get the GT stains out of my clothes and start fresh. Yes, I did get dried off by bikini girls :lol: ... Because that's the only choice I have as I mentioned in the beginning.
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In GTP I talked in numerous posts about some of what was discussed in the recent Kaz interview with GTP, so I'm not going to repeat myself. So lets start with this from the interview:

GTP: As you know, people discovered ways to modify the game data in GT5, and it became a very popular thing. Did you learn anything from that, in terms of how people were customizing their cars? Has it had any impact to your view on game design moving forward?

“We knew from GT1 that players and users have a strong need and desire to modify their cars, and it was just kind of a re-confirmation of that fact, and in GT6, we’ll have a lot more car customization options for the game.

“I was even thinking about providing something like a ‘Pro’ version of Gran Turismo, like a ‘Gran Turismo Pro’, so that you can really get into detail with the car customization process.”


Ok, either I didn't get the question right, or Kaz didn't and Jordan let it slide. Did Jordan mean hacked cars with insane HP ? Or the hacked cars that jump up in the air ? Or hacked cars with F1 chassis ? .. Is adding 50,000 HP is what Jordan meant by customizing, or was there something else new in GT5 hacking ?
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The idea of a Pro version of the game, NO, plz .. Make the game itself a Pro-game. One version, the Pro version. For example, make the 'Full Custom' suspension a real custom suspension. Don't go make a proper game and an 'Arcade-ish' game. 1 version, the Pro version.
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GTP: From the outside, it appears that Polyphony Digital has kept a very small, tight production team, while the games have grown in massive complexity. Is there a reason you like to keep the company limited in size?

“The people who develop Gran Turismo are really all like family. We still have people working on GT6 who also worked on GT1. I think that’s one of the strengths of Polyphony Digital, that we have those people.

“Even with the cars, we still don’t outsource any of the modeling with the cars, and that’s just how we do it and I think that’s what leads to the uniqueness of the game.”


This is like saying GM or Ford having the staff of Spyker. It doesn't work, can't work and will not work. It could work if you PD only release a game every 5 years. It took 5 years to come up with GT5 and barely made it. It wasn't even complete. With GT7 Kaz said a year or two after GT6, when players get bored of GT6, or something close to that. I'm saying start on GT7 only after you (PD) give us a years worth of monthly updates, work on them properly. After that year, start working on GT7 for 5 years. So that's 6-7 years to make us a proper and hopefully a full game. It's either that, or double your staff and maybe you can make the 'a year or two after GT6' deadline.
 
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Looking at every GT6 comments are Negative... I don't see many people wanting GT6. I guess I'm the only one excited for GT6..
 
I'm very happy to hear that A- and B-Spec is finally as it should've been, a'la GT4 - optional and not separate. I applaud that decision. I haven't touched the B-Spec mode, not even once, during these three years.

As for the course maker might or might not make it in day one, I chuckled. Then thought about it some more and laughed even harder. Fans are lucky enough to even get a game on day one, I suppose. Glad I'm skipping this unfinished mess.

Ok, either I didn't get the question right, or Kaz didn't and Jordan let it slide. Did Jordan mean hacked cars with insane HP ? Or the hacked cars that jump up in the air ? Or hacked cars with F1 chassis ? .. Is adding 50,000 HP is what Jordan meant by customizing, or was there something else new in GT5 hacking ?
I assume he was referring to the engine swaps, wingless cars, chassis swaps and whatnot that isn't beyond ridiculous.
 
Day one buy for me, so count me in :) There's only few who often complained about GT6, I think there are less than 40 people here who regularly/diligently posted criticism and negative thoughts on several GT6 threads. They are vastly outnumbered :lol:
 
To be blunt what the people here are doing will have no real affect on PD. There are probably what, 500 regularly active members commenting on the game here? 1000 tops? We could all not buy it or all buy it, it won't affect the sales in a big way.

What matters is what the millions...AND THE MILLIONS.....think of it and for that we can only wait and see how it sells.
 
From new comments from Kaz, it seems GT6 might not get improved sounds even as update.

Maybe they are still looking for a hoover with V8?
 
To be blunt what the people here are doing will have no real affect on PD. There are probably what, 500 regularly active members commenting on the game here? 1000 tops? We could all not buy it or all buy it, it won't affect the sales in a big way.

What matters is what the millions...AND THE MILLIONS.....think of it and for that we can only wait and see how it sells.

exactly this. What my criticism is based around is whether or not gt6 will be a different-enough product from gt5 to warrant the purchase from the millions.
 
Chippy569
exactly this. What my criticism is based around is whether or not gt6 will be a different-enough product from gt5 to warrant the purchase from the millions.

At least in my eyes, it definitely is. New tracks... new cars... it seems to be a more in-depth simulator, more customization, back to GT4 a-spec (or closer to it, it seems like) better course maker, and who knows what else.
 
For the people complaining about the 96% area loss of what was being talked about before:

For the track itself, it does not matter what the total area of the "playground" is, as the track itself, in principle, has no area, it's just the border of one. So what are you doing with the inside of the track? Assuming the area is square, you were talking about 400km around the outside of the area, and now it's 80km. It can be hundreds of km, if you fit it into the inner area. And you guys think that's not enough...?

We haven't seen the overall quality of the course creator area, but I find even 20x20 astounding for the PS3, given the fact that supposedly it's an area based on a real location like Ronda and not a largely machine-created one with very little features like in GT5.
 
Samus
Will new tracks and cars be enough to temp the casual millions though?

Well, they're going to see that the course maker is improved and there will be more external customization. So...probably not ALL of them, but I think at least 80% of people who enjoy Gran Turismo will consider buying gt6, especially after reviews come out.
 
At least in my eyes, it definitely is. New tracks... new cars... it seems to be a more in-depth simulator, more customization, back to GT4 a-spec (or closer to it, it seems like) better course maker, and who knows what else.

For the people complaining about the 96% area loss of what was being talked about before:

For the track itself, it does not matter what the total area of the "playground" is, as the track itself, in principle, has no area, it's just the border of one. So what are you doing with the inside of the track? Assuming the area is square, you were talking about 400km around the outside of the area, and now it's 80km. It can be hundreds of km, if you fit it into the inner area. And you guys think that's not enough...?

We haven't seen the overall quality of the course creator area, but I find even 20x20 astounding for the PS3, given the fact that supposedly it's an area based on a real location like Ronda and not a largely machine-created one with very little features like in GT5.
I thank the both of you for saying what I kind of can't articulate and won't take the time to say. 👍 👍
 
We haven't seen the overall quality of the course creator area, but I find even 20x20 astounding for the PS3, given the fact that supposedly it's an area based on a real location like Ronda and not a largely machine-created one with very little features like in GT5.

Even at 20x20 it's not all loaded into memory at the same time. Like the Nurburgring, they'll have to be streaming sections of it as you play. The PS3 is not the limitation there, it could be 20km or 20,000km as long as it fits on the Bluray.

The real limitation is how large an area can actually be modelled. I'm not that surprised that they're finding it difficult to model the entire surface of a 20x20km square. I'm surprised that they didn't think it would be difficult beforehand.

I strongly suspect they thought they could do it procedurally, and it turns out that they can't.
 
Well, they're going to see that the course maker is improved and there will be more external customization. So...probably not ALL of them, but I think at least 80% of people who enjoy Gran Turismo will consider buying gt6, especially after reviews come out.

Well, they might see that the course maker is improved. That depends on if we get any info before release on it... Oh, and if it's even included on disc. They've also been mysteriously quiet on the customization front; it's certainly an area I'm most curious about.

As for the last part, that's where we get into the grey area of how many people who bought GT5 enjoyed it enough to buy a (so-far, on-paper) largely similar sequel. And you have to take into account those who might be enticed my the next-gen, and see little reason to buy an "outdated" game a few weeks after the release of the new hotness. Sure, you and I might not subscribe to that idea, but judging by those who were so vocally for the idea of GT6 on PS4, we can be certain there are people that do.

Honestly, this is a very, very unique position for GT to be in.
 
SlipZtrEm
As for the last part, that's where we get into the grey area of how many people who bought GT5 enjoyed it enough to buy a (so-far, on-paper) largely similar sequel. And you have to take into account those who might be enticed my the next-gen, and see little reason to buy an "outdated" game a few weeks after the release of the new hotness. Sure, you and I might not subscribe to that idea, but judging by those who were so vocally for the idea of GT6 on PS4, we can be certain there are people that do.

Honestly, this is a very, very unique position for GT to be in.
I agree. I didnt get a PS3 until October of 2011. I was happy with my (still working perfectly) fat ps2. I didn't know that ps3's were backwards compatible until then. For the most part, I think gt5 was great. I'm not very harsh on game critiques (except for nfs the run) bit I do know that external customization on gt5 was awful when it came to parts. That's why I'm happy that the modder scene arrived.
We don't know if gt6 will actually be different, but kaz said he learned something from the "mod movement".
 
It's all malarkey. /s

I just wish GT6 were ABLE to be released this month. If only wishes were a reality of this world.


DELAYS and UPDATING! /WHAT IN THE HELL IS THIS!!!
 
Even at 20x20 it's not all loaded into memory at the same time. Like the Nurburgring, they'll have to be streaming sections of it as you play. The PS3 is not the limitation there, it could be 20km or 20,000km as long as it fits on the Bluray.
The only that you could stream from the BD are the assets not the generated track custom layout or lenght (this always will be saved in the PS3's hdd and probably will be stored full in the PS3 memory when playing), and the assets would be the same for a 1km track than a 100km track. Only more variations in the track assets would require more space in the bluray. DLC and game updates stored in the hdd apart.
 
The only that you could stream from the BD are the assets not the generated track custom layout or lenght (this always will be saved in the PS3's hdd and probably will be stored full in the PS3 memory when playing), and the assets would be the same for a 1km track than a 100km track. Only more variations in the track assets would require more space in the bluray. DLC and game updates stored in the hdd apart.
I've always wondered about that. I mean, the save file will be much larger if that weren't the case, but why is it that it Isn't how it is?

If you don't get what I mean, then My BAAAD. :D
 
I've always wondered about that. I mean, the save file will be much larger if that weren't the case, but why is it that it Isn't how it is?

If you don't get what I mean, then My BAAAD. :D
Because not all is stored in the savefile. Like the replays individual files every custom track will be stored in some dedicated hdd folder, probably in some form of hidden or encrypted file.
 
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