I wish the PS3 was stubborn too.PD are too stubborn to drop the framerate
EksSo if I agree with you then I magically have an understanding about what makes GT important?
PD are too stubborn to drop the framerate and they wouldn't let themselves live with 720p native.
Conclusion: None of us will get what we want.
Spagetti69I wish the PS3 was stubborn too.
What about those guys who were running slim models who reported no drops and buttery smooth frame rate. Road hog was one I remember. What's going on there?
It shows they have zero understanding of how games work and what makes GT "feel" different to the NFS and Grids.
If there were two builds, a 720@60 and a 1080@30 i guarantee 95%+ would choose the 720@60 after they felt the difference (controller inputs taking twice as long (ie Lag) at 30fps, image blurring as each frame is on screen for twice as long) )
Put GT5 in 720p and tell me you see a drastic difference, there is a very slight drop in sharpness but the game looks cleaner overall because of the 4xAA.
Halving the framerate on the other hand would be instantly noticable in a big way.
ImariRight. So when I play NFS or Grid on PC with frame rates well in excess of 60, they'll feel totally different?
They really don't. An arcade game is an arcade game because it's an arcade game, not because it's running at 30fps.
See, the thing about controller lag is that running at 30fps or 60fps doesn't change a thing, unless you screw it up like Shift 2 and somehow link the control input through the graphics. Every other racing game, including GT, has physics and control inputs separate from graphical output.
I'm not sure I've ever seen physics tick rate data for Gran Turismo, but FM3 was 360Hz so I'd assume Gran Turismo was at least that. So actually, although you can't see it on screen, the physics will respond in 3ms once you get past whatever transmission lag is in your wheel/DS3.
The only thing I assume you're referring to, is that if the car in front of you jams it's brakes on a fraction of a second after the current frame has been rendered. With 60fps you see it 16ms after it happens, with 30fps you see it 33ms after it happens. Both are way, way, way shorter than human reaction times.
http://www.humanbenchmark.com/tests/reactiontime/stats.php
A really, really quick human reacts in 100ms. A normal human reacts in 200ms. You'll probably have seen more than ten frames at 60fps before you react to something in the first one. How does 30fps matter again?
Still doesn't understand 720p on 1080p TV...
What the hell are you banging on about?
You are absolutely clueless!
even if the input of the controller is fast enough, any additional delay not being able to see the reaction on screen will change the perception of the game, if you are a normal 200ms human, it is going to be even worse. What am I missing?A really, really quick human reacts in 100ms. A normal human reacts in 200ms. You'll probably have seen more than ten frames at 60fps before you react to something in the first one. How does 30fps matter again?
Cote DazurPhil, thank you for those links.
I now have a better understanding of how 30fps and 60fps affect the perception we have of what is happening when we play.
Imari, I am not sure to follow your point on
even if the input of the controller is fast enough, any additional delay not being able to see the reaction on screen will change the perception of the game, if you are a normal 200ms human, it is going to be even worse. What am I missing?
Zevious Zframe rate absolutely and without any doubt does affect the overall feel of games. You can "get by" with a smooth and consistent 30fps (I got by with 10 or 12fps way back in the day in Red Baron and Falcon 3.0), but 60fps (particularly for games like driving and flight sims where movement is happening at very high speeds and requires very quick and responsive control) is far better. Dropping the resolution to 720p affects the general image quality a bit, but doesn't have nearly the impact on the game in general that dropping to 30fps does. I would take the res drop over the fps drop in an instant...
Imari, I am not sure to follow your point on
even if the input of the controller is fast enough, any additional delay not being able to see the reaction on screen will change the perception of the game, if you are a normal 200ms human, it is going to be even worse. What am I missing?
ImariThat the difference between 30fps and 60fps seems large when it's 16ms vs 33ms, but is actually pretty small when it's 216ms vs 233ms, which is the actual time from you seeing a change on screen to taking whatever action.
It certainly affects the fluidity of perception, but it doesn't affect gameplay to anywhere near the extent you would think.
That the difference between 30fps and 60fps seems large when it's 16ms vs 33ms, but is actually pretty small when it's 216ms vs 233ms, which is the actual time from you seeing a change on screen to taking whatever action.
It certainly affects the fluidity of perception, but it doesn't affect gameplay to anywhere near the extent you would think.
Yeah developers just try to get 60fps because they like hard work for little benefit don't they!
Where is that dunce smiley?
ImariAre you going to have a sensible discussion, or are you just going to abuse anyone who disagrees with you?
The latter:Are you going to have a sensible discussion, or are you just going to abuse anyone who disagrees with you?
Its the resolution, graphics and effects slowing it down you moron!
See, thats why you guys don't have a clue what you are talking about!
Why you here? , you don't understand it.
phil_75Go and do some research and come back when you know what you are talking about!
Only those who don't know anything about what makes a game look and most importantly in a GT game "feel" are in disagreement.
What the hell are you banging on about?
You are absolutely clueless!
You prioritise pretty pictures over how a game runs!
Ok mate, back to school.
How can you disagree with facts?
For me, 60fps is sort of a "gold standard." If a game is running at a perfect 60fps (meaning it never drops below 60) that's a game that I can totally get lost in.
So if I agree with you then I magically have an understanding about what makes GT important?
PD are too stubborn to drop the framerate and they wouldn't let themselves live with 720p native.
Conclusion: None of us will get what we want.
I'm talking about the general way in which people react to each other, which tends to get closer to bullying than discussion in the last few months.
Thankyou, someone who has taken the time to read and learn.
Cheers buddy.
And another!
Thanks guys, i was fighting a lonely battle with clueless people:-D
I'm done here, i have given as much facts and links as possible, if you still can't understand why 60fps is so important, much more important than a resolution drop to 720p i am just wasting my time.
I have better things to do.
A really, really quick human reacts in 100ms. A normal human reacts in 200ms. You'll probably have seen more than ten frames at 60fps before you react to something in the first one. How does 30fps matter again?
Note though that I didn't say I can't enjoy a game running at less than 60fps. I certainly can. I've been playing videogames since the late 70s and I've played games under all sorts of trying conditions - including ridiculously low resolutions like 320x240 (or lower even). I can enjoy games under all sorts of circumstances. But if I have a choice between visual splendor at 30fps or slightly less visual splendor at 60fps, I'll take the extra fps every time.