GT6 Performance Analysis and tech details.

  • Thread starter phil_75
  • 272 comments
  • 13,441 views
I guess this is one of those times when it is good to be a member of the old farts club. I can see little difference in dropping to 720p from 1080p, especially sitting about 3.5 feet away from a 32" inch flatscreen, so I prefer to do so and enjoy the higher frame rate. Besides, I still remember the good ol days of pc gaming where 15-17 frames was the "gold standard" and 20 was the holy grail :)
 
I guess this is one of those times when it is good to be a member of the old farts club. I can see little difference in dropping to 720p from 1080p, especially sitting about 3.5 feet away from a 32" inch flatscreen, so I prefer to do so and enjoy the higher frame rate.)

Good point, lol.
An other old fart.:)
 
If anyone doubts why 60fps is so important, just go look at a GT3 or 4 replay then compare it to a 30fps one from gt5. That realism is WAY more important than resolution. Personally I saw NO difference in the GT6 demo in comparison to GT5 from a graphic standpoint and if anything I saw a LOT more jaggies in the distance on the tracks. I don't get it. Seems like a worse game overall.
 
Yeah I remember super mario bros (Nintendo) was only at 256 x 224 but 60fps that's what makes it a really great game, we can control the character precisely unlike other 30fps games that feel sluggish

right, becuase Mario moves at speeds in excess of 120 mph and you view his 3D world through a first person perspective. :rolleyes:

I don't have any problem with many different types of games at lower framerates. If we're talking about videogame versions of chess, gimme 10 fps and I'm fine. A sidescroller like mario? 30fps is no problem (although Sonic at 60fps is glorious.) A simulation where I'm tasked with navigating a vehicle around a track at upwards of 120mph with other cars only feet apart? I'll take 60fps please. 720p is still high resolution to my eyes...
 
Yeah I remember super mario bros (Nintendo) was only at 256 x 224 but 60fps that's what makes it a really great game, we can control the character precisely unlike other 30fps games that feel sluggish

Mind you, 30 FPS gets a bad rap too. There are plenty of games that run at that framerate that are very good, driving games too. And in some cases, the increase in graphical detail is worth the drop in framerate. Looking at DiRT 3 for example, and its lush environments, I am happy Codemasters opted for 30 rather than 60. People seem to confuse a lower framerate with inconsistent gameplay, but as someone said before me that's just not the case. A game that runs at a rock solid 30 FPS with no frame drops is still smooth and consistent, of course. And the idea that all games that run at that framerate are arcade titles is absolutely ridiculous; it's the physics that differentiate an arcade racer and a simulation, not framerate.

That said, Polyphony has cornered themselves, in that they have promised a standard of gameplay that they can't fully achieve, and they refuse to turn back. It's not different from the standard cars problem, honestly. But that is a topic for another thread.
 
Yes,if the framerate is stable, 30fps is OK. However, I always know its 30fps...it never feels as smooth and immediate to me as 60fps. I didn't enjoy the Dirt games for that reason (as well as becuase I hated the design of those games in general). They looked nice, but I didn't find them very enjoyable to drive partly becuase of the framerate...
 
If anyone doubts why 60fps is so important, just go look at a GT3 or 4 replay then compare it to a 30fps one from gt5. That realism is WAY more important than resolution. Personally I saw NO difference in the GT6 demo in comparison to GT5 from a graphic standpoint and if anything I saw a LOT more jaggies in the distance on the tracks. I don't get it. Seems like a worse game overall.

There is a difference. Because of a higher resolution, GT6 is a lot more crisp. If you look closely between the two. You'll see GT5 has a ton less pixels.
 
There is a difference. Because of a higher resolution, GT6 is a lot more crisp. If you look closely between the two. You'll see GT5 has a ton less pixels.

Oh my. You're claiming to be able to visually see the difference in the pixels? Given that both are upscaled to 1920x1080 that's pretty impressive.
 
Oh my. You're claiming to be able to visually see the difference in the pixels? Given that both are upscaled to 1920x1080 that's pretty impressive.

Still, one is 1280x1080 while the other apparently is 1440x1080. It's not insane but it's different and noticable, at least for me.
 
Still, one is 1280x1080 while the other apparently is 1440x1080. It's not insane but it's different and noticable, at least for me.

Native yes, you're seeing both of them at 1920x1080 though so whilst you may see a difference to say you "can see GT5 has a ton less pixels" if you look closely is quite ridiculous.
 
Native yes, you're seeing both of them at 1920x1080 though so whilst you may see a difference to say you "can see GT5 has a ton less pixels" if you look closely is quite ridiculous.

Seeing a difference in pixels in such a situation is indeed ridiculous but noticing a difference in clarity and attributing it to said pixels is quite possible. I guess I didn't take what I read literally.
 
Oh my. You're claiming to be able to visually see the difference in the pixels? Given that both are upscaled to 1920x1080 that's pretty impressive.
I do notice differences between 720p , 1080p, 60fps rock solid, 55 fps stuttering to 40 in some circustances, 30 rock solid fps, 30 fps dropping to 25 (which is ugly), using anti aliasing or not, using motion blur or not, using v-sync or not, using popup on far objects or not, using HDR or not, etc. I don't think I have eagle eyes at all, I don't think I'm better, I just find strange when someone can't notice the same issues I do.

The thing is, what is noticeable for someone is not necessarily noticeable for another one, people don't have the same eyes, nor the same attention to details.

Same could apply to sound. Either PD are deaf ears or I don't know what to think. "Sounds too realistic." Hmm.
 
Last edited:
You notice the differences between 720p and 1080p (which is fair enough because there are millions of pixels between the two). Do you similarly easily notice the differences between something that is upscaled to 1080p and something else that is slightly less upscaled to 1080p?
 
You notice the differences between 720p and 1080p (which is fair enough because there are millions of pixels between the two). Do you similarly easily notice the differences between something that is upscaled to 1080p and something else that is slightly less upscaled to 1080p?
I don't know if I'll be able to, probably not, but there is people with "better eyes" than normal people.
 
Just to change the subject a little, Kaz and PD need to sort themselves out before this releases.
If you don't want to be disappointed by GT6 don't watch this http://vimeo.com/m/69691304

That's the PC version; 'optimized' too. The real game looks nowhere like that when playing on a PC that costs less than your car, as youtube can help with gameplay videos. That means you are in for serious disappointment if you are looking forward to the PS3 version, which most certainly will be outclassed even by GT6 (which isn't much of a looker really).

Also, content and physics-wise pCars is not comparable with GT6. Night and day.
 
That's the PC version; 'optimized' too. The real game looks nowhere like that when playing on a PC that costs less than your car, as youtube can help with gameplay videos. That means you are in for serious disappointment if you are looking forward to the PS3 version, which most certainly will be outclassed even by GT6 (which isn't much of a looker really).

Also, content and physics-wise pCars is not comparable with GT6. Night and day.
Oh I know what will come next... :dopey:
 
avens
That's the PC version; 'optimized' too. The real game looks nowhere like that when playing on a PC that costs less than your car, as youtube can help with gameplay videos. That means you are in for serious disappointment if you are looking forward to the PS3 version, which most certainly will be outclassed even by GT6 (which isn't much of a looker really).

Also, content and physics-wise pCars is not comparable with GT6. Night and day.

Its still in Alpha phase!
Looking forward to PS4 version hopefully, i doubt i'd get it if it was on PS3 only as everything would have to be pared back too much!
But, you never know;-)
 
Last edited:
Just to change the subject a little, Kaz and PD need to sort themselves out before this releases.
If you don't want to be disappointed by GT6 don't watch this http://vimeo.com/m/69691304

I'm looking forward to PCars as much as the next guy, but I'm pretty sure I've read that it's release on PS3 is in doubt at this point, and in the business world, "in doubt" usually means "not a chance". I have some serious doubts they can get the game to look anywhere near that good on the venerable but dated PS3 platform. If it is released on PS4 and it's as good as it's reputation, it'll be my first reason to get the PS4, long before GT7 is released.
 
a game with worse frame-rates and aliasing than the previous game in the series

Yes its just a demo but I recall an interview with Kaz stating that GT6 could be released at any time as if to suggest that it's basically good to go. With frame rate being so essential to sense of speed, this whole issue is somewhat discouraging.
 
Johnnypenso
I'm looking forward to PCars as much as the next guy, but I'm pretty sure I've read that it's release on PS3 is in doubt at this point, and in the business world, "in doubt" usually means "not a chance". I have some serious doubts they can get the game to look anywhere near that good on the venerable but dated PS3 platform. If it is released on PS4 and it's as good as it's reputation, it'll be my first reason to get the PS4, long before GT7 is released.

Yeah like i said, its doubtful i'd get it on PS3, i'd have to see how it looks/runs first but seeing as its a 2014 release then it will more than likely be on PS4 which would be far better.
The big difference between pCars and GT is in pCars the devs are listening and actively encouraging feedback from gamers/racing fans.
Its looking magnificent even at Pre- Alpha stage, and what can i say about those sounds!
Why can't PD do that?
Someone with Kaz's twitter account should post it him:-D
 
Yes its just a demo but I recall an interview with Kaz stating that GT6 could be released at any time as if to suggest that it's basically good to go. With frame rate being so essential to sense of speed, this whole issue is somewhat discouraging.
He never said that for GT6. He (infamously) said something to that effect for GT5; but even then the game didn't come out for over a year after that.
 
Back