GT6 Screenshots / Videos

  • Thread starter BkS
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I think that when they say new tracks they pretty much mean tracks that were'nt in GT5, not necessarily new to the series. At any rate Apricot Hill has undergone a serious makeover and will have time/(weather?) change and could at a stetch be considered new.

EDIT: That said, it looks as though Autumn Ring has had a similar makeover and isn't considered a 'new' track so obviously I have no idea what I'm talking about. :lol:
 
Well, I'm going to assume that it's a typo. I still see no changes on the official Gran Turismo website about the launch GT6 track list.
 
So we had 32, then 37 and now 30. The Guessing game is becoming abit tiresome.
 
Shouldn't really be making 'simple' mistakes in their promo videos should they? First it was 33 tracks, then it was 37, now it's 30. Not very clear promotion is it?

That video is probably made by SCEE, and not by PD. It's all recycled footage, and the overall impression is pretty amateurish (borderline "fanmade") if you ask me. Trailers made by PD usually shows a bit of class and artistic awareness.

But you're right, Sony shouldn't be making such a mistake. If you're not sure about the number of tracks - don't mention it.
 
After a complete revision of GT's website and the information of GT6 embedded to it (I'm that bored), it mentions (and lists) that all cars and tracks (including DLC) will be carried over (except for TGTT), so the list is still on 37 tracks(which seems to be definitive).
 
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Tracks is another PD's weak point.

I don't understand why they don't remake all those marvelous and unique tracks from previous iterations like Midfield, El Capitan, Citta Di Aria, Costa Di Amalfi, Grand Canyon and many more in full quality. There are so many good designers that can help them with that for the money. And money is the thing PD can throw with shovel.

I don't understand why they are still making things like Matterhorn. Beautiful scenery, but some sort of american highway with glass clean surface thrown into it. The same case like Eiger. Original GT HD version was the best and the most natural. Alpine mountain roads looks like this, narrow and full of cracks after winter frosts:
 
Speaking of tracks, I noticed they have Côte d'Azur under original tracks, but it is essentially Monaco circuit right? What is the difference (if any) other than the name?
 
Speaking of tracks, I noticed they have Côte d'Azur under original tracks, but it is essentially Monaco circuit right? What is the difference (if any) other than the name?
It's not 100% accurate, and due to licensing issues they probably are not allowed to call it a real track (which is also why it has a different name).
 
I rather they focus on real track than wasting time to making original track.

Hahaha! Then GT6 is right for you! With only new real world tracks and only matterhorn and APRICOT HILL as original tracks! I'm glad of the return of Apricot Hill! It's a good step regarding the apparition of older GT tracks!
 
I rather they focus on real track than wasting time to making original track.
The difference is very small. You probably wouldn't even notice it if you hadn't heard about it.

EDIT: Talking about Monaco.
 
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The difference is pretty massive on their newer outings, though. Cape Ring is really, really obviously a fake track. Matterhorn too, at least to me.

That said, I'm not opposed to their inclusion, as some of them can be good, and others are GT stalwarts at this point (the "Gran Trio" of GV, TM, and DF having shown up in every full iteration).
 
Speaking of tracks, I noticed they have Côte d'Azur under original tracks, but it is essentially Monaco circuit right? What is the difference (if any) other than the name?

I think most people don't realize that it's modelled after the 1986-1996 Monaco when all those barriers and walls were still there. Remember, it first appeared in GT3 alongside classic F1 cars from 1986-1994 (1988 and 1995 cars in the PAL version).

That's why on GT's Cote d'Azur there are barriers on the inside of Sainte Devote and the Piscine complex, no barrier on the outside runoff area before Portier, the pit lane is to the left of the garages, and La Rascasse is tighter than it is these days.

The first changes were in 1997 when the barriers were removed for the fast left-right entrance to the Piscine complex and replaced with kerbs. Then in 2003 the circuit underwent a few more changes. Sainte Devote's inside barrier and the inside barrier on the exit right-left corner of Piscine were removed and replaced with kerbs, and La Rascasse was straightened after a building was removed, freeing up the space. In 2004 the entire pits were changed and the pit lane was moved from the left to the right side of the garages on harbour side. For many decades there was also an open runoff area to the left just before Portier, but in 2008 they finally put up a barrier there.

The one major thing with GT's Cote d'Azur is that it's much wider than the real life Monaco ever has been. But as for the look of the track itself, it's much more accurate to the 1986-1996 track than it is to the current one -- which makes sense with all the classic F1 cars that came with the track in GT3. Although it's still not perfect and some barriers and off track areas look a bit different, there are a few tire barriers missing, and La Rascasse still isn't as tight as it was back then (but a bit more than it is now in Monaco).

Here's an onboard lap from 1990 to get a better comparison from the old Monaco to Cote d'Azur.


 
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The difference is pretty massive on their newer outings, though. Cape Ring is really, really obviously a fake track. Matterhorn too, at least to me.

That said, I'm not opposed to their inclusion, as some of them can be good, and others are GT stalwarts at this point (the "Gran Trio" of GV, TM, and DF having shown up in every full iteration).

I've said it before but GT needs more tracks in the mould of Grindelwald. Even the layout of Tahiti Road makes it believable as a pre-1960's era grand prix track.
 
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