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- eran0004
It is set to 0 soon after he starts driving.Nice videos
Noticed an entry in the menu for "Race Sound Effects"
Where? In which video? Might just be reffering to the sound effects themselves and not exactly the engine sounds.
Tap the title of the video in the embed window to view it on youtube.com, or hit the "sharing" or "info" icons displayed near the top right for more options.@Jordan how can mobile users actually redirect to YouTube so we can use YT's functions (like, sharing, etc)?
Isn't it the same in GT5?Yay, finally better collision physics!
If you divebomb a car going 20-30 km/h faster and tap the rear fender while both cars are under hard lateral g's in GT5, won't the car being hit also spin?Yay, finally better collision physics!
Isn't it the same in GT5?
If you divebomb a car going 20-30 km/h faster and tap the rear fender while both cars are under hard lateral g's in GT5, won't the car being hit also spin?
Agreed, it looked great, but then again it's AI. I expect a real driver would have immediately counter-steered and given it some throttle to try and continue around the corner with some pace. AI will do what it's programmed to do, and if that program is a pretty spin, that's what it'll do. Hard to say if it's improvement or not for human pilots until we get our hands on the game. Off the top of my head though, I can say that if I will now get spun by divebombers, it's not exactly an improvement to the online racing experience...lol...Hmm maybe you guys are right. I usually don't divebomb the AI cars so I wouldn't know. Still that looked a lot more convincing than in GT5 to me. I might be imagining it though.
Notice how the car suspension react and the tires friction slowed the car down when hit Much better than the weird sterile GT5 collision/impact aftermath.
What's your opinion about the new physics ?
Thanks ! It was Race - Hard, If I remember correctly.Good driving, what tires were you using on the Pagani?
Yes it is especially with an audi R8 on Eiger set a bit cloudy! Try, you'll see what I mean...