GT6 Screenshots / Videos

  • Thread starter BkS
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This first one is the best gameplay video I've seen so far. The rest has some interesting snippets from the announcement event.

Sorry - can't remember what you have to do to get the video's actually showing on GTP. These links all provide direct video on the other forum I use so maybe I'll figure it out later. Anyway - here are the links for now. ENJOY

All those videos have already been posted.
 
Because of the video quality? Or because we're near E3 and more info will come?

Probably because it'll lead to more "The sounds are still crap, GT6 will fail" type posts, again coming after looking at a game that is in an early build.
 
Probably because it'll lead to more "The sounds are still crap, GT6 will fail" type posts, again coming after looking at a game that is in an early build.

This, it always happens everytime. That's why I thought it would be better to just not upload anymore gameplay vids, just look at the news section with the 370Z at Autumn Ring...

We tell them it's an early build, but they say the same thing still...
 
Probably because it'll lead to more "The sounds are still crap, GT6 will fail" type posts, again coming after looking at a game that is in an early build.

Probably you're right... It's sad (and a shame) to see that the 370Z @ Autumn Ring should be a well received content because it properly shows the work done until now in classic tracks, instead, it's a blood fest of comments without any further thinking that it's a very early build.

Anyway, I'm really thankful for any bit of info we get, we know that is not easy to get this kind of material and to be honest, I'm damn hungry for more.
 
Because of the video quality? Or because we're near E3 and more info will come?

Although my reasons aren't inline with RC's, let's throw those in as well.

The disrespect is my main grievance - if you're not driving like someone's life is on the line then apparently you're going to be judged, even though you've made it abundantly clear that there's a camera hindering your line of sight.
 
Although my reasons aren't inline with RC's, let's throw those in as well..

So close enough then :P

The disrespect is my main grievance - if you're not driving like someone's life is on the line then apparently you're going to be judged, even though you've made it abundantly clear that there's a camera hindering your line of sight.

Yeah, for some reason you are expected to "Drive like you stole it" everytime, nevermind whether you played it before or not. Years ago I sorta was like that (not to the hideous extent people do it now) but overtime I began to question why that is so important. Since when did people suddenly become experts in driving games?

I definitely wouldn't be upset if it wasn't shown.
 
Probably because it'll lead to more "The sounds are still crap, GT6 will fail" type posts, again coming after looking at a game that is in an early build.

More footage means more exposure of the game, which is always a good thing.

Same reason is the grounds for saying it was a bad decision from PD to limit playing time to 15 minutes, on the presentation at Silverstone. That necessarily meant a lot less material (quantity) and less diverse footage (quality).
 
Although my reasons aren't inline with RC's, let's throw those in as well.

The disrespect is my main grievance - if you're not driving like someone's life is on the line then apparently you're going to be judged, even though you've made it abundantly clear that there's a camera hindering your line of sight.
I didn't find that much of a problem on YouTube, I tried to make it clear on description why I was driving so bad :lol:.

Look how slow I was driving in the video linked below and I didn't even get a comment saying how bad I am at the game, except Lucas noticing of course ;): http://www.youtube.com/watch?v=lbwbxBeqL6Q
 
Probably you're right... It's sad (and a shame) to see that the 370Z @ Autumn Ring should be a well received content because it properly shows the work done until now in classic tracks, instead, it's a blood fest of comments without any further thinking that it's a very early build.

Anyway, I'm really thankful for any bit of info we get, we know that is not easy to get this kind of material and to be honest, I'm damn hungry for more.

I'm not sure why people keep saying this. GT6 needs to finished in around five months if it is to be released around November. If that is "very early" then GT6 isn't going to be done in time. The specific game has been in development for 2.5 years, 7.5 years in total for PS3 GT. If key aspects like AI and Sound are still poor in that build after 7.5 years why do you have hope they'll magically fixed in the last five months?
 
I'm not sure why people keep saying this. GT6 needs to finished in around five months if it is to be released around November. If that is "very early" then GT6 isn't going to be done in time. The specific game has been in development for 2.5 years, 7.5 years in total for PS3 GT. If key aspects like AI and Sound are still poor in that build after 7.5 years why do you have hope they'll magically fixed in the last five months?
New sound engine might not be finished yet, who knows. Graphics engine needs to make a huge step too, like double the FPS from that build. Will be interesting to try out the GT6 demo in July and see how much it has come on since the very early builds at the anniversary event. I think that is why they are probably releasing demo so late.
 
I'm not sure why people keep saying this. GT6 needs to finished in around five months if it is to be released around November. If that is "very early" then GT6 isn't going to be done in time. The specific game has been in development for 2.5 years, 7.5 years in total for PS3 GT. If key aspects like AI and Sound are still poor in that build after 7.5 years why do you have hope they'll magically fixed in the last five months?

Yea its obviously not an early build but its still not the final build and chances of those things changing are still possible. I dont really care about the negative feedback I just want to see more game play :)
 
That's wasted hope, remember GT5? Remember how pretty much everyone expected the perfect stunning racing game and how disappointed most people were? Don't you learn from the past?

The sound engine and the AI will not be changed in any major way. If they did, why wouldn't they show it at the initial presentation? Why wouldn't they at least talk about it?

Plus, if you expect the worst, you can only become positively surprised (or things become as bad as you expect them to become and you'll be unhappy until you die). If they announce things like a livery editor on E3 I'll be happy with the game for a long time, even if other core elements are as bad as in GT5.
 
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The sound engine and the AI will not be changed in any major way. If they did, why wouldn't they show it at the initial presentation? Why wouldn't they at least talk about it?

Well, there's still E3 and TGS. If we don't get any major new info by then about sounds, standards and AI I'm officially giving up on the game.
 
Remember Gamescom 09 footage? That was over a year before GT5 released and did any major components change for the good? No. I want to be optimistic but I know how things have gone in the past, major elements do not change at the very end of development.

Yes those split off demo builds were buggy and not final but that's the nature of a build like that, you get problems when you split parts out for a small build, code conflicts and bits are missing. The main, full game build will not have those issues (or at least it shouldn't if it's going to be finished in five months) and if you think they used old sounds and AI just for the fun of it in those demo builds you're in for disappointment.
 
Remember Gamescom 09 footage? That was over a year before GT5 released and did any major components change for the good? No. I want to be optimistic but I know how things have gone in the past, major elements do not change at the very end of development.

Yes those split off demo builds were buggy and not final but that's the nature of a build like that, you get problems when you split parts out for a small build, code conflicts and bits are missing. The main, full game build will not have those issues (or at least it shouldn't if it's going to be finished in five months) and if you think they used old sounds and AI just for the fun of it in those demo builds you're in for disappointment.
Well there was changes to damage system, reverse lights and skidmarks added. Also weather and day and night cycle were shown and new tyre smoke simulation IIRC.

They had I think three builds at the event and it is meant to be builds of GT6 Demo. The newest build improved quite a lot over the oldest build of demo I tried. Still needs big optimization done and maybe things like a new sound engine would have made the demo worse in stability. Dev kits have twice the ram. It would be quite disappointing if sound remains more or less the same as GT5 given recent interview with Kaz sounding like something is in the works regarding that.
 
Well there was changes to damage system, reverse lights and skidmarks added.

Damage was toned backwards, not forwards and the other things are not major features. In the news post many people were critisising major components, sound, damage and AI. They're the sort of things you don't just magically fix in five months.

Also weather and day and night cycle were shown and new tyre smoke simulation IIRC.

Not sure what that means in relation to major components changing between Gamescom and release. Not revealing something isn't the same as something changing.

They had I think three builds at the event and it is meant to be builds of GT6 Demo. The newest build improved quite a lot over the oldest build of demo I tried. Still needs big optimization done and maybe things like a new sound engine would have made the demo worse in stability. Dev kits have twice the ram. It would be quite disappointing if sound remains more or less the same as GT5 given recent interview with Kaz sounding like something is in the works regarding that.

It's great that you're optimistic but I find it very hard to be based on the past. I'm not just talking about GT either, so many times we've seen games near the end of their life or in playable public demos and people will claim it's not final, even the demo itself will but major components just never change.

As someone said above I'd rather go in expecting the worst and be surprised if they do make the improvements than expecting them to get better and then be disappointed. It happened for me with GT5, It won't with GT6.
 
Damage was toned backwards, not forwards and the other things are not major features. In the news post many people were critisising major components, sound, damage and AI. They're the sort of things you don't just magically fix in five months.
Gamescom 2009 GT5 demo was at the most basic stage regarding damage IIRC. If you are working on a major component and it is not ready to be shown in public then it could make it within 5 months.

Not sure what that means in relation to major components changing between Gamescom and release. Not revealing something isn't the same as something changing.
Smoke effects changed to something more advanced, that could be step sound might take for instance.

It's great that you're optimistic but I find it very hard to be based on the past. I'm not just talking about GT either, so many times we've seen games near the end of their life or in playable public demos and people will claim it's not final, even the demo itself will but major components just never change.

As someone said above I'd rather go in expecting the worst and be surprised if they do make the improvements than expecting them to get better and then be disappointed. It happened for me with GT5, It won't with GT6.
Demos released to public generally are quite representative of final game which I agree with. Will be interesting to see if anything like sound or AI has changed in final demo. There was no damage in demo build I tried but expectations are low regarding that anyway. The way Kaz mentioned about sound, it seems like there is hope for improvements in GT6.

pCARS for example, if something is not in showable state, they normally have placeholder stuff. Physics and sounds and optimization of graphics engine / assets are probably going to take big steps in next few months. GT6 graphics engine needs to take a big step in optimization in one month to be ready for GT6 demo in July. It will be quite impressive in a way if they can get it to 60FPS with same level of detail as the old builds in such a short period of time. I was sort of surprised by low frame rate as if it is meant to be coming out soon, I would have thought it would be close to releasable state already.
 
The way Kaz mentioned about sound, it seems like there is hope for improvements in GT6.

What Kaz mentioned about sound ?

Otherwise, I think : you don't expect for more damage, GT6 will be on released on PS3 and it's no priority for PoDi. As for IA, it's very correct for me. It must be more agressive in GT6 :)
 
That's wasted hope, remember GT5? Remember how pretty much everyone expected the perfect stunning racing game and how disappointed most people were? Don't you learn from the past?

The sound engine and the AI will not be changed in any major way. If they did, why wouldn't they show it at the initial presentation? Why wouldn't they at least talk about it?

Plus, if you expect the worst, you can only become positively surprised (or things become as bad as you expect them to become and you'll be unhappy until you die). If they announce things like a livery editor on E3 I'll be happy with the game for a long time, even if other core elements are as bad as in GT5.

If this happened with every GT instead of just GT5 I might be inclined to agree with you, but considering Kaz stated numerous times that PS3 is hard to work with, and its common sense that the longer you work on something the more you get accustomed to it,so to assume that just because we didnt see much change in GT5 development , and the same will happen for gt6 doesnt make sense to me.They didnt talk about ALOT of stuff at the presentation and the only things they touched on were new features, not updates to the game,so once again it doesnt make sense to assume that since it wasnt mentioned at the presentation,that its not in the game.I dont need to expect the worst because I for one didnt have crazy expectations for gt5 to begin with,like despite kaz saying they are working on the sounds I dont expect there to be much of a noticeable difference.
 
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