Dont think those lines will be going anywere. PS3 doesnt have the grunt to show GT6 in fullhd 3d - or then its just the passive 3d tvs with interlanced 3d.. do these exist in active 3d? anyone?
I do think the game looks absolutely horrible in a big screen passive 3d (tested once on 55" with 3d on..) - almost unplayable with the striped screen.. back to PS2 or worst...
I suppose it is possible. It had 500PP last time I drove it.Just want to be sure you're not in need of an oil change. It is possible that some of the cars have had PP's tweaked, it's happened before. Just wanted to clarify. If the PP's did change, hopefully this isn't going to cause a problem getting cars into "tuning prohibited" races (which has been an issue in the past).
I would presume that the physics have been altered when you drive over rumble strips at the side of the road or bumps (for example the run off at the Spa chicane) to make the car react more - I haven't updated, but I would imagine that is what it's done.
As it stands the rumble strips don't unsettle the car very much at all, not very realistic IMHO
Edit: Tree'd twice
Online. I don't even think you can do false starts offline.
That's the idea. The 0/0 which is on all my cars should now be slower than adding a proper amount of camber, which means if you want all your cars to be as fast as possible, yes they have to be retuned. Assuming they used the same type of camber effectiveness as GT5, settings of around 1.5/1.0 or 2.0/1.5 should be a good place to start. This is the cost of not getting major physics attributes right from the beginning and one of the reasons I gave up on my tuning garage. All the work I did originally is now obsolete and no way I'm going to test and re-test every car to make sure it works properly with camber.Has anybody noticed a change in any of their existing tunes with the camber change?
Worried I'm going to have to go through all my cars again :/
I have a t500. I noticed huge changes in how the wheel behaves and I think it has to do with this. The wheel snaps more violently. Also it is now close to impossible, in some tracks to drive straight at high speeds without hands on the wheel (the wheel starts to go to both sides like a pendulum, each time more aggressively until the car spins).(1) The dynamics of the car on surfaces with cornerstones and bumps have been improved
What do this actually mean? Only thing I don't understand with this update
Assuming they used the same type of camber effectiveness as GT5, settings of around 1.5/1.0 or 2.0/1.5 should be a good place to start.
Sounds exactly like the DFGT always have behaved? Thought that was just because of the deadzone on the wheel?I have a t500. I noticed huge changes in how the wheel behaves and I think it has to do with this. The wheel snaps more violently. Also it is now close to impossible, in some tracks to drive straight at high speeds without hands on the wheel (the wheel starts to go to both sides like a pendulum, each time more aggressively until the car spins).
You definitely feel the bumps and rumbles more on the wheel and the wheel behaves differently. I will need to relearn the game.
I was waiting for reports of other people before I post.
Sorry, is that an "I've tried and this is the result" or just based on my answer?Bloody hell the Kurbs must me respected now they push you out , off line no running over them physics feel much better with just this and camber fixed ,
Yeah mate raised Kurbs bounced me into the barrier hard at Rome , I was like did that just happen then smiled and thought that's what would really happen if I chucked such a low car up a high kerb it was nice. It's exactly like u described and would expectSorry, is that an "I've tried and this is the result" or just based on my answer?
I hope it is right as the kerbs should unsettle the car. I also want to know if it varies dependant on the type of kerb, some are raised above the track, some a lower than the track - all of which should behave slightly differently.
I am excited for this!
Can't play until tomorrow, but that update alone has made me excited to jump on the nurb. Some of those kerbs and lumps must be massively different.Yeah mate raised Kurbs bounced me into the barrier hard at Rome , I was like did that just happen then smiled and thought that's what would really happen if I chucked such a low car up a high kerb it was nice. It's exactly like u described and would expect
More responsive physics on curbs was already a part of GT6, it was in the GT6 demo last year. The sausage curb before the S/F line at Silverstone was downright violent. I think it was removed because it was too realistic with an early update. Nurburgring was much tougher in the beginning as well IMO.Sorry, is that an "I've tried and this is the result" or just based on my answer?
I hope it is right as the kerbs should unsettle the car. I also want to know if it varies dependant on the type of kerb, some are raised above the track, some a lower than the track - all of which should behave slightly differently.
I am excited for this!
Mate your in the UK get with virgin media £40 a month for 60 meg no limit connection TiVo box a hd box for bedroom no limits , and a great broadband router.PD trolling with the camber. At least they've been listening...
I'm liking the cars and the track, I've forgotten about the A1 ring since it fell out of the F1 calender, so it'll be nice to plug laps around it when I get a chance. That 600MB is eating into my data allowance though.... probably only have 5GB to last me til next month now
Sounds exactly like the DFGT always have behaved? Thought that was just because of the deadzone on the wheel?
Will do let u know nowCan't play until tomorrow, but that update alone has made me excited to jump on the nurb. Some of those kerbs and lumps must be massively different.
If anyone can hot-lap the ring in a roadcar they're familiar with and report back I would be their friend for life. (well, maybe an hour or so anyway... )
just tested that, incorrect.When a race starts everyones view is set to in cockpit. Tested online at le mans 2013.
Tougher is good. People complain about the AI, but with a track like the nurb throwing me all over the place I'd much rather hot-lap it until I get it right.More responsive physics on curbs was already a part of GT6, it was in the GT6 demo last year. The sausage curb before the S/F line at Silverstone was downright violent. I think it was removed because it was too realistic with an early update. Nurburgring was much tougher in the beginning as well IMO.
I live in a static caravan on a traveller's site at the moment. No landline....Mate your in the UK get with virgin media £40 a month for 60 meg no limit connection TiVo box a hd box for bedroom no limits , and a great broadband router.