That's true. I should be clear, I don't think it's impossible that they improve it or that they realise that they're making a mistake and decide to change it.
But the history of the sound thing is similar. Remember the GT5 interview where Kaz said that "
the sound we produce is just too accurate"? I think for a long time with the sounds they didn't think that they had a problem either, and the sound was exactly what they intended it to be. Until someone obviously convinced them otherwise (or maybe the vacuum cleaner memes were just too much) and they ended up hiring Mike Caviezel away from Forza.
I think they're still in the first stage with regards to AI - they don't think they have a problem. I hope someone close to those making these decisions is working to convince them otherwise, and I hope that when they do they have someone on staff who can make a decent AI or they're willing to hire any of the other substantially talented people in the industry. And yeah, this is likely to just happen without warning and we should all be hopeful, but at the same time I think after 7 mainline games it's up to Polyphony to show to the players that they understand the problem and are addressing it rather than the players making excuses for them.
Mate, we can all read your posts.
I'm going to guess at this point that English is not your first language and that you used words that aren't what you wanted to say. Perhaps what you meant to say was that you hope that they might use the extra power of PS5 to create better AI, but you're not sure what will happen.
Understood, and apologies for maybe reading more into your words than you intended. But if you're talking about what you hope will happen, maybe don't use phrases like "they will" and "for sure" - those are for things that you know for a fact will happen in the future.
Calling the AI before GT5 reasonable is probably pushing it a little bit.
GT1 and 2 AI weren't great, but almost no racing game AI was terribly good in 1999, and certainly not on console. For the time that they were released, they were fine.
GT3 and 4 AI weren't great, and it was starting to be a problem but it still wasn't really that far removed from other similar games of the time. And GT4 was actually making an effort to address the difficulty problem with A-Spec Points, even though the way that they did it was pretty flawed.
GT5 AI was just bad for when it released, and this time if anything the design of the single player made things worse.
GT6 AI was the point where the AI was obviously awful to the point that it wasn't even funny any more. From here they had the worst AI of any major racing game.
To be clear, I have not bought GTS as I was burned out on Gran Turismo after GT5 and 6 and spent the generation playing Forza, AC/ACC, F1 and Dirt on my PC. But my understanding from the little I've played of GTS and talking to other people is that not much has changed.
I want GT7 to be good because I do actually want a good GT game to play, but having played all this other stuff for years if they simply go back to GT4/5 level AI that's not nearly good enough. It wasn't very good at the time, and it's not any better now 15 years later.
Mildly upgraded versions of AI that was bad in the past isn't going to solve this problem because it's still a mildly upgraded version of something that was designed around a flawed style of gameplay. They need to go back to the drawing board and rethink what they really want their AI to do and build on that.