I’ll screenshot my settings and post in here but I also know exactly what will be coming from you…
As far as the seat goes I don’t see what the difference is between a bucket seat and a seat out of a car? You sit in it. There are some nice features that come from a seat out of a vehicle such as being able to recline and slide the seat into the perfect position which is handy for other people trying your rig out. Maybe they’re taller or shorter. I’ve seen lots of people using seats out of cars for their rigs so not sure what you’re getting at. A lot of them also swapped out their bucket “sim racing” seat because they were just too uncomfortable.
Anyway all of this friction between us started when I simply asked in this thread if anybody had any ideas on the best ways to mount the shakers. You replied in a fairly insulting way citing everything I had just wasn’t worth bothering with. Thing is you didn’t stop there, you continue to throw the “van seat” thing out there whenever you can and same with the Nobsound and the TT25’s. We get it, you don’t like them. Like I said, don’t lose sleep over my rig, it’s not worth it. In the meantime, you might want to work on your people skills Mr Latte.
That would be a positive step....
I want to determine also if others are using something similar with their own effects they worked on, to what you are using.
So any notes or info you can add with the images you share or others want to share would be helpful. Understanding how you are mapping certain effects to the various channels or separating effects (to suit you) will be interesting.
Modified Seat
Likely that, your body is in close contact with the units you installed, even though you have @ 3" of foam/cushioning. That may dampen somewhat partially what you feel. Other users with perhaps various (junk yard type) car seats may be in similar situation. They perhaps mod a seat, but these may also have typically heavy frames/springs and lots of cushioning.
More Ideal Seats
A hard back, based seat firstly may be much less in physical mass, it lets us position the units to certain body region areas.
Yet one potential key difference is, the vibration may flow more efficently over the seat, this may vary with different frequencies used but creating a wider potential contact area. In your case you rely on each small unit maintaining direct contact with your body. So its possible or likely going to feel more localised and while I can't say, based on the installation you applied, you may or may not get to feel each unit optimally.
As I mentioned one of the biggest problems is, too many varying factors between users hardware and including rigs/seats with how the tactile may be experienced. Also what one person may experience with the same effects may then be quite different to another.
It is more likely, effects created for users with hard back seats, or sports recliners will feel things in a more similar fashion than how a range of users all with very different car/van seats and all with their own d.i.y installations.
Narrowing down the varations is a key factor, and you yourself have stated the settings you apply with your rig, indeed may not suit others. Likewise, some of the best effects created by people in the community, (not just mine) they may not work well at all on your rig.
Surely, we all can agree, it makes much more sense to have a situation, where people can easily apply other peoples Simhub profiles and the success of those working well is much greater. Making it simple for people to enjoy tactile, even with no clue about frequencies or Simhub settings.
Dayton Puck
It's been a while since I tested a puck, iirc and some have stated it has a bit of a peak @30Hz-35Hz (cant be exact) but the main disadvantage with this unit to what I am proposing, is two fold.
Firstly, it has much less output power.
You may say, you dont use the units you have even at full power. This is common as what we find with budget hardware often is users will apply most effects and in particular their most preferred effects within the strongest felt frequencies.
This increases the amplitude of those frequencies, as they get repeated with different effects. So what you likely get to feel most prominent or experience is a rather narrow frequency range. What defines the volume you then apply is reaching a point the units strongest felt frequencies meets the level of comfort you feel is just right.
When we have units, that have a much wider usable frequency range, again those units have may certain mid bass frequencies that can peak. The difference is, we apply less volume to these specific layers, but in turn we use the additional power to then boost up other frequencies which the unit generates yet require more power to be experienced how we want them to feel. This also can depend on the output characteristics of different units and of course the effects being used and what frequencies are being applied.
I find with multi-layer based effects, which may apply 2/3 or more layers. It is possible to alter the output character being generated for how an effect can feel. We seen this in the early tests done with the road bumps. Some people prefered the "Sport" setting and others the "Race". However for multilayer based effects to work properly, they need tactile units or exciters that do not have a narrow operating range.
We should not downplay the benefits with effects creation/generation, a scenario it is possible to be able to utilse more frequency range. As then it is not only possible to better apply different effects with their own felt sensation to others, but also with the layering, allow users to tune/tweak or adapt a little how each of those feels more to the users preference.
We can take "affordfable tactile" to much better levels than what I believe many and a large percentage of the community may already have or experiencing.
To show you thier is no ill feelings between us both, even if we may not agree on certain things, can I suggest I buy you a BDS exciter to compare in your pedals. I would like for you to get an idea on what it can achieve.