Mr Latte
Premium
- 5,044
- N Ireland
Hi, okay yes lets first understand these points below....@Mr Latte
I am not sure and can only speak for myself but as far as i understood we will all need the same hardware to join your group. Thats makes Sense so everybody Talks about the same.
But people like me already have Their Parts together and are just looking for ideal settings. I would be Interested in a group trying out different stuff and giving feedback.
But i will Not buy a new Setup for that.
I hope i was understanding you Right. Otherwise just ignore this post 😂
Do you like long answers (lol)?
How do we determine ideal effects to use and offer created profiles for people, when different people have...
1. Different amps
2. Different transducers / exciters / shakers
3. Different soundcards
4. Different installation methods
5. Different seats
6. Different pedals
7. Different sims used and supported effects
8. Different user preferences
9. Different effect and profile settings
Even those people at Simhub Discord or GV Discord.
When they set out to make an effect, it is possible to have it operate with frequencies that are commonly supported within the frequency range many of the popular models use. Yet this does not eliminate all the factors listed above and that those different units will each have their own differences in how they actually perform with different frequencies.
Also, you could use the same amp/soundcard and settings in Simhub with two different makes/models of units.
Yet the felt sensation from each may not just be the same, or will they necessarily feel best with the same settings.
So for me personally, the concept that we can put different makes/models of units into (operating frequency ranges) as a way to group them. It may bring some success but is still flawed or limited in the approach of trying to have profiles and effects pre-made that will do the following.
A) work great for everyone
B) reduce the time and effort by a user to try to tune the effects to suit their 1-9 combinations
C) let the user experience the effects as they were meant to feel
My question is, even those out their making some of the best effects and also doing clever things with *custom coded effects.
The felt sensations that effect offers from its low-high operations based on the generated telemety. The person building that effect will have it, built to how it may feel good on the hardware and setup they own/use. Yet at the same time making it that the effect operates within the (frequency ranges) for the intended selection of hardware.
This offers some compatibility that at least the effect can operate. Yet my own approach is now focusing, on making effects suited to a unit (I believe based on tests is the optimal solution) one, that has much more potential in its generated felt sensations as it can simply work from a much wider operating window. This also means not only can effects be created beyond those limitations, so by design my own effects can be made to feel better/deeper to effects others might have made to date or I have made in the past.
They are seeking to make effects work on a range of potential options and all of those have similar restrictions in performance but also differences in the output characteristics and peak frequencies. Or the unit the effects creator actuall used is maybe not the best neither.
I am seeking to make effects that feel more immersive, on a solution with more potential in its abilities, but so that the user can experience fully as intended what, that effect was made to produce.
I dont know what effects you or other are using at this point.
How are the Good Vibrations effects working for you or others?
So my point here is, how does anyone know or can assure all the effort they put into how their effects may feel.
Can be certain, the community will experience that effect in the same way it was for them.
This does not mean, users cannot enjoy what is offered, even if how those effects feel on their setup is not quite the same as intended. They still, may be happy but then they also have no way of really knowing if what they do experience is close to what it should really be like.
Listen, I am sick to the teeth with how furstrating tactile is and espically for newcomers to it with so many different options and confusion. It is also quite annoying to put a lot of effort into making excellent effects, to then have people try them on hardware that is not capable of properly delivering them. Then for those people think they are not that good.
All I can tell you is, it is only when we seek to reduce the problems above, can we focus on improving tactile user friendlyness and deliver the benefits in performance the solution I am sharing/working towards offers. It is different in the approach, it is different in applying musical octaves with effects and it targets simplifing having the ability to be able to share user profiles with others.
I believe it is possible based on my testing/research so far and all this forms the basis of what I am doing with my own rig build.
No other appoach, I know of focuses on delivering as high a level of performance for so little money, yet at the same time offers people the ability to scale their configuration in steps over time and can have effects specifically adapted for either low budget (additional low bass extension) or high budget (additional low bass extension) models of hardware.
What people decide to do is their choice, I am only highlighting the issues and sharing my own knowledge/experiences with a potential solution. If someone is interested or has questions then fire away...
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