GT7 Daily Race Discussion

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Had a bad day in the daily races yesterday, but actually had a lot of fun! Was qualifying high up, P1-P5 and every race I made mistake on the first lap.

Race A I spun a few time in the early part of the lap in all the tight hairpin sections and ended up last. Or I out braked my self into T1 again lost a few places. Had fun grinding back up through the field.

Race B didn’t really had too many issues, but tried a mix of cars. Wow some Gr4 cars are so slow! Quite enjoyed the battles of trying to stay ahead of some cars.

Race C I lost it once powering out of T1 (got on the grass on the outside and spun me) so ended dead last. Or heading into the first hairpin out braking or had contact and again last. With it been a long lap you can still make up good ground. One race I was last on L1 and managed to fight back to finish P2
 
That’s certainly how I’ve done it. It has the downside that I still don’t really know a lot of the tracks, only the ones that I’ve focused on in the dailies or done the circuit experience for.

You’ll find as you move up the ranks the variety becomes less and less until it’s literally just one or two cars. There’s less time that you can afford to give up to the rest of the field by picking different cars. I read the 155 is about 7mph slower on the straight than the GTR, that could potentially be multiple positions over 4 laps. I’ve not seen anything but GTR or WRX this week.

Yeah noticed gtrs or 155 tends to be winning most races at level I'm at...Guess 155 novelty factor perhaps, but also clocked leaderboard is 100% 155 cars...

I drove gtr first, 155 slower for sure, but better on turns.
 
These last 4/5 weeks I’ve improved on that etiquette and only made moves I know 100% I can pull off.
Very similar here. I’ve tried to focus on getting from the start to finish in the shortest time rather than fight for each position. For example, yesterday I clipped the wall into the main straight and the car behind was catching, previously I’d probably be desperately defending the inside to hold position but instead I stayed far to the right and indicated to the car behind to pass me and I slipped in behind. No point in slowing us both up and having a fight through the last sector. I think it’s helped my consistency, and stress levels.
 
Very similar here. I’ve tried to focus on getting from the start to finish in the shortest time rather than fight for each position. For example, yesterday I clipped the wall into the main straight and the car behind was catching, previously I’d probably be desperately defending the inside to hold position but instead I stayed far to the right and indicated to the car behind to pass me and I slipped in behind. No point in slowing us both up and having a fight through the last sector. I think it’s helped my consistency, and stress levels.
Likewise. Somehow Im always the car that comes worst off from fighting by getting penalties or losing track position.
 
Very similar here. I’ve tried to focus on getting from the start to finish in the shortest time rather than fight for each position. For example, yesterday I clipped the wall into the main straight and the car behind was catching, previously I’d probably be desperately defending the inside to hold position but instead I stayed far to the right and indicated to the car behind to pass me and I slipped in behind. No point in slowing us both up and having a fight through the last sector. I think it’s helped my consistency, and stress levels.
Yea this is typically what I do, especially early in a race. Unless it's the final lap or 2 and fighting for a podium which even then I don't do much defending and then I'll make one defensive move and hold my line.
 
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Did my first Sport Mode race yesterday finally, a Race B. Used the GTR, since it looks to be the best option. Started last in top Split, basically spent the whole racing trying to stay on TyrannoCyrus’s tail, which I was surprisingly able to do, he wasn’t in the GTR though. Then I got a 1s pen on the 3rd lap for bumping a guy in the braking zone, but I didn’t have to serve it until the last lap so it wasn’t that bad. Fun race overall. 👍
 
B80
Certainly gets the blood/adrenaline pumping, like decent online games tend too!
as someone who mostly stayed away from online gaming, well, forever... this can't be understated. it took me a couple months of playing sport (started last fall) before i could be in P1 and keep myself in check. happened again today - last race yesterday i started p16 in a room of A+/As, today i started P2 with mostly Bs. despite knowing that i could run .3 seconds faster than everyone, i was doing breathing exercises the moment i took the lead. i almost burst when the driver behind me made up .7 seconds by wall-riding the barrier after the long straight on the last lap.
 
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as someone who mostly stayed away from online gaming, well, forever... this can't be understated. it took me a couple months of playing sport (started fall) before i could be in P1 and keep myself in check. happened again today - last race yesterday i started p16 in a room of A+/As, today i started P2 with mostly Bs. despite knowing that i could run .3 seconds faster than everyone, i was doing breathing exercises the moment i took the lead. i almost burst when the driver behind me made up .7 seconds by wall-riding the barrier after the long straight on the last lap.
Good, I am not the only one! I look at the time delta way too much... basically after every turn I look to see if I gained or lost time on the car ahead and behind. Any time it's going the wrong way I get a little frustrated with myself. I need to stop doing that.

I've been trying to get a win on Daily C all week and best I was able to do was a pair of P3s while defending like crazy, so when yesterday I was in P1 with a whole race to do I was pretty nervous as I knew this was likely going to be my last/only opportunity for the race before they change on Monday. I was watching that time gap as much as the track which is not good. Thankfully, the guy in P2 had a minor off and the gap went from ~1 second to ~3 seconds... but then I had a minor off and it went to ~2 seconds. I was able to keep it there until the last lap which I took extra easy as thankfully I had the time to do that and won by ~1 second. Finally!

When the race starts, my goals are (and in this order):

1) Don't ruin anyone else's race
2) Don't ruin my own race
3) Win
4) Finish on the podium
5) Gain positions
6) Have some good side-by-side racing, even if I lose out; I'd rather lose the place than make contact with the other car.
 
as someone who mostly stayed away from online gaming, well, forever... this can't be understated. it took me a couple months of playing sport (started fall) before i could be in P1 and keep myself in check. happened again today - last race yesterday i started p16 in a room of A+/As, today i started P2 with mostly Bs. despite knowing that i could run .3 seconds faster than everyone, i was doing breathing exercises the moment i took the lead. i almost burst when the driver behind me made up .7 seconds by wall-riding the barrier after the long straight on the last lap.
I only really get this if I start from pole and yes I'll be sweating and watching the timing screen like a hawk throughout if I've taken a lead. I could be 8 seconds up but if they catch me buy .3 I'm starting to worry it will all fall apart :lol:
 
Good, I am not the only one! I look at the time delta way too much... basically after every turn I look to see if I gained or lost time on the car ahead and behind. Any time it's going the wrong way I get a little frustrated with myself. I need to stop doing that.

I've been trying to get a win on Daily C all week and best I was able to do was a pair of P3s while defending like crazy, so when yesterday I was in P1 with a whole race to do I was pretty nervous as I knew this was likely going to be my last/only opportunity for the race before they change on Monday. I was watching that time gap as much as the track which is not good. Thankfully, the guy in P2 had a minor off and the gap went from ~1 second to ~3 seconds... but then I had a minor off and it went to ~2 seconds. I was able to keep it there until the last lap which I took extra easy as thankfully I had the time to do that and won by ~1 second. Finally!

When the race starts, my goals are (and in this order):

1) Don't ruin anyone else's race
2) Don't ruin my own race
3) Win
4) Finish on the podium
5) Gain positions
6) Have some good side-by-side racing, even if I lose out; I'd rather lose the place than make contact with the other car.
If I can finish accomplishing the top 2 on your list I’m delighted. Anything else is a bonus!
 
I think your assessment of the divebomb situation is overly simplistic. If I enter a corner 0.5 ahead of another car, I am almost certainly committed to the racing line and set up to hit the apex and accelerate out. If the car behind is at the apex when I get there, he did it by taking a ridiculous and unpredictable approach. He might be able to get around the turn, likely with a very, very poor exit, but by the letter of your interpretation I’m in the wrong. Hello, constant divebombs and penalties to the car ahead.

Similarly, your point about re-entry invites everyone to target a re-entering car. Just nudge anyone who comes back on and give them another penalty.

I think you’ve misunderstood my point about SR. It’s not supposed to differentiate on the basis of skill. Even low skill drivers can avoid contact by being aware and cautious. If the game was filled with drivers who want to drive clean, then everyone should be SR S. We then have DR to determine skill matchups.

Ultimately my point is that lots of systems seem logical in isolation, but when they’re implemented there are always unintended outcomes and manipulation. If it was easy to implement, every game would already have done it.
I agree with you on tighter rules for dive bombs, but it is the accepted definition.

First this should be part of GT7 etiquette as well. It's sort of implied with the one move rulke but not stated directly anywhere

On a straight, a defending driver has the right to suddenly change direction, even using the entire track width if they are fully ahead of the attacking driver. The same right does not apply in or immediately before the braking zone for a corner. Sudden changes of direction just before or within the braking zone are considered extremely dangerous, as they can leave the attacking driver nowhere to go. This rule is not stated explicitly in the FIA sporting regulations, but is considered an “abnormal change of direction” under sporting regulation 20.5

Obviously some change of direction is allowed within the braking zone — the optimal racing line usually involves some amount of trail-braking — so it is up to the stewards to decide what constitutes an “abnormal” amount of movement.


This can also be detected by the game, any sudden changes in direction in a braking zone where there is nothing in front to avoid should put the blame on you when something happens. The game knows the racing line, abnormal deviations from it can be detected.


The texbook method for overtakes is to already be alongside in the braking zone

Consider the textbook method for overtaking in a corner: the attacker takes an inside line, gets alongside the defender in the braking zone, and beats the defender to the apex. If the attacker is ahead at the apex, there is no dispute over ownership of the racing line. The defender must yield. But what if the attacker is only partially alongside? Who owns the apex then?

Different racing series have their own criteria for how far alongside an attacker must be to have a claim to the apex. In Formula 1, the norms have been explored and refined over the years as a result of drivers like Ayrton Senna and Michael Schumacher pushing the boundaries and exploiting any gray areas. Today, it is generally accepted that the attacker must be at least halfway alongside the defender when they reach the apex to have a reasonable claim to this piece of track. Moreover, the attacker should not have achieved this position by carrying too much speed to make the corner — this method is called dive-bombing.


GT7 is a different racing series and the 'textbook' example in Beyond the Apex shows the very thing we both hate, diving in from 0.5 sec behind.
i1JIWOQmU7Hn3b.jpg

When overtaking, you may have to give up on the optimal braking scenario we learned about previously. Even if your driving line goes wide at the corner exit and you are not able to accelerate under optimal conditions, it can still be worthwhile prioritising getting in front of your opponent when braking.

Hence my rather weak definition for a dive bomb, being able to make the corner is basically all GT7 requires. And if you see a move like that coming (which you often can) let them through and undercut, pass them again at corner exit. If they really go that fast to beat you to the apex they will overshoot the apex and leave the door wide open to go under. But I'm also for assigning the 10 points and penalty to the car coming from behind if contact occurs and the defender already left more than a car width to the apex. The attacker couldn't make the move in the space that was available to him, so it's on him. The attacker is also required to keep inside the white line, if he goes too far to the inside he will be coming from off track and automatically have the blame.

Anyway, being alongside in the braking zone before turn in should really be the requirement for a move like that. Races would clean up considerably if GT stopped promoting these dives as the way to make a pass. The AI does it, it's the only move the AI detects and leaves you room for, it's encouraged in Beyond the Apex and if you beat the other guy to the apex the penalty falls on the defender regardless whether the attacker could make the corner or not.

Why would people target re-entering cars? To discourage that, if that happens, all that's needed is leave the SR Down, 3 point deduction, for contact with a re-entry / unghosting ghost. Which would be better. The penalty falls on the one with the responsibility to avoid a collision on re-entry, yet avoiding to miss a re-entering / unghosting car should still cost you a little. Irl it would be damage, without damage 3 demerit points seems fair.

The point of SR was to match people with equal 'mindset', DR to match people of similar speed. On a 2 tier selection method you have to make a cut off somewhere. Making equal 'chunks' would provide the best match ups on DR. Get rid of DR resets and divide everyone in equal safety groups. Now you have the rubbing is racing crowd together, the no contact races have their own group, and wreckfest players have their own selection as well.

Over time the system can perhaps refine the division when it becomes clear how many points / 10 hours reflects the standard you would want for SR.S. But sorting everyone on one scale (instead of the + and - yoyo system) that's not easily manipulated, will at least keep the trouble makers away from the no contact drivers.

If it was easy to implement, every game would already have done it.

I got this idea from my insurance provider. Bunch of years ago they had a promotion to drive around with a gadget in your car for a couple months to measure your driving style and base a discount on that. You could follow online what it measured. It was very basic, it simply noted hard acceleration and hard braking events measured over time. If you drive steady, look far ahead, anticipate other traffic, never a need for hard braking. Well sometimes to avoid an idiot not stopping for a stop sign. But in the long run it works.

Someone has to be the first, a contacts over time system as safety rating will work.
 
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As someone who has received probably about a thousand penalties in the daily races over the last 4 -5 years, I would say that SR S sometimes seems way too easy to maintain.
I got quite a few penalties this week, racing from the back of race A, and being in the middle of the turn 1 demolition derbies.
After races where I was penalized, I was expecting to see my SR rating drop to A. It never happened, and I remained in the top split group.

It could be that I fell into the 80-89 range, but remained with that group because of the driver shortage, created by PS4/PS5 segregation.
It would be nice to track my numbers, but PD still won't let us see our SR/DR data. :irked:

*Are there any computer geniuses out there, working on cracking the code to expose the info?
 
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Shaved .7 off my Race B Q time this morning. 😎

View attachment 1150180
Nice. It’s a deceptively hard combo to get right. I spent another 45 minutes this morning to get a better time. Got a gain of .15 seconds which worked out to about 3 places higher up the grid starting 2nd or 3rd for 4 races this morning. That win remained elusive however and the last race obviously had a few more people logging in and I started 7th.
 
Fair points in response, I'd only really come back to say while I will take your word with a background in programming that a penalty system with such depth is possible, until I've actually seen it done in a game or sim to the level that you're talking about, I can't hold it against GT that much. It's certainly not the worst one out there.

My point with distractions isn't so much that infractions then don't deserve a penalty but just simply there's an understanding we must come to that what we're doing here isn't high level simulation racing, it's playing a video game - no matter how seriously we may take it - there are going to be such a wide variety of players, in limitless number of circumstances and um, levels of sobriety that are joining us in game. A penalty system that lacks any sort of give or flexibility will cause more complaints than it solves.

On SR you're absolutely right though, I'm genuinely not a good enough or safe enough driver to be S rated and that's not for anything malicious but simply not having full control of my car and full attention at all times, even without distractions I'm just not at that level of focus. And there are many others who shouldn't even be at my level, so yeah I would like to see that actually function as it's set out to.

An example from racing yesterday: coming out of the final chicane at Trial Mountain and I lost the backend trying to get as much speed as possible on exit. It took me a second to catch it and straighten up but in that time I had pushed to the left and tapped a car alongside and nudged him into the wall for a brief contact. One I straightened up I stayed alongside but gave him space, to which he promptly took 3 or 4 violent swipes at me for what I guess he assumed was a deliberate move - forcing me into the wall on the right and dropping a couple of positions. He probably drove off thinking he had bettered a rammer :lol:

Sorry for the blah blah, but context matters - I would say as I can occasionally lose control - SR B/A And for this guy who reacts violently to a racing incident - SR D?
Yes I agree with all that, and that's exactly what the SR rating should be for. To separate the super serious from the more casual from the wreckfest / revenge players. To be able to achieve that, you need something that's definitely not what GT is doing now with SR.

You can easily restore your SR in a couple races by driving behind the pack, or simply being to slow (or drunk) to keep up. You can of course still do that with a measurement over time system, but it will take you many hours to scrub off some bad behavior instead of a couple daily C races. Of course the 'memory time' can be adjusted if 10 hours is still on the short side. The longer the time period, the more stable 'SR' gets.

In your example, you would lose 3 points or maybe 10 points if the contact was when the other car was already right next to the line. But he would lose 30 or 40 points with a bunch of penalties for the violent swipes in response. Those are easy to detect, forceful contact, check the vectors of the cars and steering input. One is steering into the other car while not following the direction of the racing line.

So yep, the violent revenge seeker would end up in a lower tier than your one time incident. You would end up racing with people like you, sometimes lose a bit of control, but generally avoid other cars. You won't be 'interfering' with the "no contact at all" crowd, and you won't be bothered by the "touch my car and die" crowd.
 
It could be that I fell into the 80-89 range, but remained with that group because of the driver shortage, created by PS4/PS5 segregation.
I had one 4 second penalty from the clip I posted a couple of days ago and although I was still SR S I was dumped in to a lower SR lobby and it was quite a difference than the top split SR races. To the point I think people might be deliberately hitting their SR so they can get into these lower rooms and have a better chance of winning or they enjoy the banging and crashing. I couldn’t wait to get out of there myself.
 
When the race starts, my goals are (and in this order):

1) Don't ruin anyone else's race
2) Don't ruin my own race
3) Win
4) Finish on the podium
5) Gain positions
6) Have some good side-by-side racing, even if I lose out; I'd rather lose the place than make contact with the other car.
excellent commandments.

and while its far from perfect, i think the penalty system has rewarded that mentality in Race B this week. there are issues on the very last turn, where there are a lot of cars arriving at the same time (i had a couple schumacher-vettel miami moments early)... but its a tough race to follow too close in. it took me a while to trust the drivers behind me, and not feel like i'm unintentionally brake-checking... but its just the nature of the race.

i've not made any full-speed overtakes this week, and my DR has gone up. just waiting behind people with penalties and carefully taking the outside on cars who hit the wall.
 
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When the race starts, my goals are (and in this order):

1) Don't ruin anyone else's race
2) Don't ruin my own race
3) Win
4) Finish on the podium
5) Gain positions
6) Have some good side-by-side racing, even if I lose out; I'd rather lose the place than make contact with the other car.
For me it's more like;

1) Don't ruin anyone else's race
2) Don't ruin my own race
3) Have some good side-by-side racing, even if I lose out; I'd rather lose the place than make contact with the other car.
4) Gain positions
5) Finish on the podium
6) Win


The replay I save are always the one where I had good battle on track. The win is only the icing on the cake.

So many people are not interested in good battle on track, blocking or worst, closing the door under braking. What the hell, you can't jump on my line once I committed to the inside, plus I will keep my car so close on the inside and leave room on the exit, you may even keep your position. But no, you choose to throw your car on me and you even blame me for your off track excursion in post race chat.

I go defensive sometime if I feel I have the pace to stay in front but if you were 3 sec behind me two laps ago and you are now on my bumper, I will keep my car on the racing line and let you do your thing.
 
Out and about this morning before heading into work, anyone got a look at the new dallies yet?
Race A and Race B seen to be the same as last week (BRZ/GR86, Nurburgring, Gr4 Trial Mountain), Race C Gr3 for 10 laps of Bathurst.

Its changed now, Maggiore west in S15 Silvia race A, Gr4 deep forest race B.
 
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B & C look good:) Time to deploy my SLS's, anime liveried of course😎
Though, what is the correct pronounciation of Bathurst?
Bat-hurst, Bath-urst, or SuperGt style Baaaaaaaath urst?🤣
 
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