GT7 Daily Race Discussion

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Yes that's correct. But I found it rather odd that the slightest scrape with a wall already had my car pulling to one side. Scrape the other side as well to even it out :dunce:
I don't think this is a bad thing though, you wouldn't get away with it in real life (and in some other sims) so I don't see why GT should give an exception to it.

Only thing that bums me out though is the fact that you know sensitive damage modelling only came because of the GTWS antics over last week. Not because the masses have been asking for it at least an an option for about 10 years.

Mental to me that 1% is the only group they seem to be taking feedback for. Oh well. Maybe some bribes to kick up a fuss about the other problems is in order? :sly:
 
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I don't think this is a bad thing though, you wouldn't get away with it in real life (and in some other sims) so I don't see why GT should give an exception to it.

Only thing that bums me out though is the fact that you know sensitive damage modelling only came because of the GTWS antics over last week. Not because the masses have been asking for it at least an an option for about 10 years.

Mental to me that 1% is the only group they seem to be taking feedback for. Oh well. Maybe some bribes to kick up a fuss about the other problems is in order? :sly:
It feels like the only way to do any good in this world is through bribery. Politicians especially. Put your money where your mouth is, Bill Gates, and make the Tories and the Republicans, etc, rich beyond their wildest imaginations! Wait...
 
I definitely saw a little red on my tires after I caught my slide. I was a bit surprised at the time, and only later did I attribute it to the new tire wear model. I may be wrong, but I wasn’t doing anything extraordinarily different in my driving to get some red to show up.
Yeah, the tires definitely wear more now, but at race B, where I've been all week, even on lap 6 it's not really an issue.
 
Anyone else still got a red dot on their world circuits icon? I've looked at all the new Catalunya things and I don't see anything else standing out

View attachment 1186862
I ended up solving this problem if it helps anyone else by chance, you need to get a car with dirt tires and select one of the Rallycross events at Catalunya and the red dot will disappear.

Totally oblique UI design but alright PD
 
Very weird run at Willow, last lap I'm going through turn 2 and the engine damage status starts flashing red and for the rest of the lap I'm unable to get out of 4th gear.

Wasn't hit, didn't go off track, it didn't go away after 30 seconds or whatever it is...

I don't mind these kinds of things but I have no idea if that's a glitch or not :lol:
 
Yes that's correct. But I found it rather odd that the slightest scrape with a wall already had my car pulling to one side. Scrape the other side as well to even it out :dunce:
I don't think this is a bad thing though, you wouldn't get away with it in real life (and in some other sims) so I don't see why GT should give an exception to it.

Only thing that bums me out though is the fact that you know sensitive damage modelling only came because of the GTWS antics over last week. Not because the masses have been asking for it at least an an option for about 10 years.

Mental to me that 1% is the only group they seem to be taking feedback for. Oh well. Maybe some bribes to kick up a fuss about the other problems is in order? :sly:
Managed to do some running in Daily C and found the damage is quite clever but annoying.
So in my race I found that if you have a slight bump (bump draft or small nudge in the braking) the damage is visible on the car display but I found I didn't lose any time or performance and was able to do the same laps times and keep pace to the car ahead. Also if I grazed the barrier and wheel/suspension damage, again it was showing as damage and I did have a little bit of a performance issue but it wasn't really enough for me to lose performance. I then hit the wall a little bit harder this is then when things started to effect performance. If I hit the wall a bit harder and had front wheel/suspension damage this is when I start having issues. my wheel is out of alignment and then I have speed and turning issues.
Ive found the damage has different stages of effectiveness on the cars performance depending how hard you hit the wall.
The annoying part is that you seem to get some form off damage on every little bump etc...

I quite like the damage feature and the way it works now. Too many in daily races were getting away with heavy bumps etc... with no damage and able to keep hold of the position and carry on racing.
 
Managed to do some running in Daily C and found the damage is quite clever but annoying.
So in my race I found that if you have a slight bump (bump draft or small nudge in the braking) the damage is visible on the car display but I found I didn't lose any time or performance and was able to do the same laps times and keep pace to the car ahead. Also if I grazed the barrier and wheel/suspension damage, again it was showing as damage and I did have a little bit of a performance issue but it wasn't really enough for me to lose performance. I then hit the wall a little bit harder this is then when things started to effect performance. If I hit the wall a bit harder and had front wheel/suspension damage this is when I start having issues. my wheel is out of alignment and then I have speed and turning issues.
Ive found the damage has different stages of effectiveness on the cars performance depending how hard you hit the wall.
The annoying part is that you seem to get some form off damage on every little bump etc...

I quite like the damage feature and the way it works now. Too many in daily races were getting away with heavy bumps etc... with no damage and able to keep hold of the position and carry on racing.
Thank you for ‘deliberately’ driving into walls in a daily race for the sake of science 😁. Seriously though, that’s quite interesting and I think a good thing if very minor taps show up as damage but don’t affect performance. Presumably people will see it and think ‘don’t do that again’. And perhaps two minor taps will affect performance so it’s cumulative?
 
Very weird run at Willow, last lap I'm going through turn 2 and the engine damage status starts flashing red and for the rest of the lap I'm unable to get out of 4th gear.

Wasn't hit, didn't go off track, it didn't go away after 30 seconds or whatever it is...

I don't mind these kinds of things but I have no idea if that's a glitch or not :lol:
Seems like a bug. But, for curiosity sake, were you revving the **** out of the car? I am wondering if constant over revving may damage the engine?
 
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Very weird run at Willow, last lap I'm going through turn 2 and the engine damage status starts flashing red and for the rest of the lap I'm unable to get out of 4th gear.

Wasn't hit, didn't go off track, it didn't go away after 30 seconds or whatever it is...

I don't mind these kinds of things but I have no idea if that's a glitch or not :lol:
engines can and do wear out for no reason sometimes.

I had Cayman GT4 have its engine go bad at 200 miles with good oil.
 
Managed to do some running in Daily C and found the damage is quite clever but annoying.
So in my race I found that if you have a slight bump (bump draft or small nudge in the braking) the damage is visible on the car display but I found I didn't lose any time or performance and was able to do the same laps times and keep pace to the car ahead. Also if I grazed the barrier and wheel/suspension damage, again it was showing as damage and I did have a little bit of a performance issue but it wasn't really enough for me to lose performance. I then hit the wall a little bit harder this is then when things started to effect performance. If I hit the wall a bit harder and had front wheel/suspension damage this is when I start having issues. my wheel is out of alignment and then I have speed and turning issues.
Ive found the damage has different stages of effectiveness on the cars performance depending how hard you hit the wall.
The annoying part is that you seem to get some form off damage on every little bump etc...

I quite like the damage feature and the way it works now. Too many in daily races were getting away with heavy bumps etc... with no damage and able to keep hold of the position and carry on racing.
That sounds like how it is in custom races, however there the AI can drive into you and you only get the damage (AI is never affected). The visual indicators on the dash board simply show all or nothing but under the hood it has different severity levels.

Sure it's effective to discourage 'using' walls. I'm just not convinced it discourages dirty driving. A little nudge on the side to put someone half in the grass in a braking zone is fatal to one party.

So does it last longer now for the auto heal to kick in or did the sensitivity change? Cause damage was on before like how you described, it just only lasted 30 seconds then fully healed again.
 
Do we know what next weeks daillies are? I've not noticed it flicking through the recent posts.
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I’m getting very tired of the way Everyone (as noted in the quoted post) who drives the Alfa is being portrayed. Elitist snobbery at its best.

There seems to be a belief in these forums that only the great & the good are members here. It seems too many posters feel that they are the arbiters of driving standards and vehicle choice. You are not. Can we please tone down this attitude.

Just my 2c.
There is a lot of contact that isn't really contact on both drivers replay. There's lag to account for and in these lobby conditions racing inches apart is risky. At least people should view the replay before casting judgement.
 
That sounds like how it is in custom races, however there the AI can drive into you and you only get the damage (AI is never affected). The visual indicators on the dash board simply show all or nothing but under the hood it has different severity levels.

Sure it's effective to discourage 'using' walls. I'm just not convinced it discourages dirty driving. A little nudge on the side to put someone half in the grass in a braking zone is fatal to one party.

So does it last longer now for the auto heal to kick in or did the sensitivity change? Cause damage was on before like how you described, it just only lasted 30 seconds then fully healed again.
I'd really like to see a Daily Race in Tokyo Expressway to test how it affects races.

Oh wait, Catalunya Rallycross next week? If it's applied there, then whoever is ahead after the first corner should be the race winner.
 
Decided I'm gonna tank my DR down a bit - I got put into a GTWS split where my best practice (so not even my quali time) time was 0.3s off 15th(!).. and to be honest I can easily tell I've reached the point with it where I'm not going to be able to compete in even most dailies unless I put a good amount of hours into practicing the combo.

Hardcore practicing and min-maxing is really not at all why I play Gran Turismo, I play it to have fun and relax, and I must admit trundling around in 16th for 30 minutes doesn't really scratch that itch. It's a bit of a weird point to be at. I'm definitely around high A or low A+ naturally, but it's totally easy to inflate that over time - I gained about 10k DR from last weeks Gr.2 Fuji race alone, putting me closer to 70k which is way out my element.

edit: Sorry lol this was meant to go in the GTWS thread! Regardless, bailed on a couple of dailies to drop it a little and ended up in The Goldilocks Split apparently, finished a perfect P8 lmao.
 
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That's what their cars were famous for in earlier years. We've got an Alfa dealer here in my little village (where I bought my MiTo), so I've seen a lot of them.
In Alfas early years they where famous for winning world championships and being silly fast.
It wasn't before the government of Italy decided to sponsor a factory in the south and supply cheap steel from the Soviet Union that the Alfasud was born and along with it it's evil twin: excessive rust
 
Very weird run at Willow, last lap I'm going through turn 2 and the engine damage status starts flashing red and for the rest of the lap I'm unable to get out of 4th gear.

Wasn't hit, didn't go off track, it didn't go away after 30 seconds or whatever it is...

I don't mind these kinds of things but I have no idea if that's a glitch or not :lol:
You weren't driving an Alfa were you?
 
In Alfas early years they where famous for winning world championships and being silly fast.
It wasn't before the government of Italy decided to sponsor a factory in the south and supply cheap steel from the Soviet Union that the Alfasud was born and along with it it's evil twin: excessive rust
Way back my dad bought one of those. Fortunately it was rust coloured paint so when the inevitable happened, it just sort of blended in. Until the suspension went into the engine compartment that is ………..:ill:
 
In Alfas early years they where famous for winning world championships and being silly fast.
It wasn't before the government of Italy decided to sponsor a factory in the south and supply cheap steel from the Soviet Union that the Alfasud was born and along with it it's evil twin: excessive rust
Yes, the history of Alfa Romeo is quite interesting, and that part is especially intriguing. Almost killed the brand, and they revived it only at the last minute with the 156. My first Alfa back in the day.

But two things they have always been great at: design, and building engines.
 
Seems like the META has shifted in B. Rather than a bunch of M6s, seeing more and more BRZs.

To hell with that noise, though. Been trying some more MR cars. The Ferrari is not good, IMO. Better than it was, but still very slidey. Same with the Audi. But unlike the Audi, the Ferrari is also slow. The Ford LM 18 is very pleasant to drive. Lambo still my favorite of the MRs.

That being said, only been driving them on Willow... so take it with a grain of salt.
 
Seems like the META has shifted in B. Rather than a bunch of M6s, seeing more and more BRZs.

To hell with that noise, though. Been trying some more MR cars. The Ferrari is not good, IMO. Better than it was, but still very slidey. Same with the Audi. But unlike the Audi, the Ferrari is also slow. The Ford LM 18 is very pleasant to drive. Lambo still my favorite of the MRs.

That being said, only been driving them on Willow... so take it with a grain of salt.
I can only assume that people use the BRZ for a safer ride in the turns. It seems to be very slow on the straights. I had one race on my burner account just to get the feel for it, when I easily passed the leader in his BRZ with my M6 solely with acceleration and top speed on the straight before the final long left-hander. Has anybody else here driven it?
 

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