GT7 Daily Race Discussion

  • Thread starter Pigems
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Definitely the translation as I wouldn't defend a dirty driver. All I did was let the OP know why the person went out to ruin their races. I hate the phrase but 2 wrongs and all that...
I just don't like you pidgeon holing everyone driving a particular car into the dirty camp. What about @Tidgney? He was in the Alfa on Monday. Would you automatically consider him a dirty driver for using that car? If you always think the worst about your opponents then you will only keep the circle going and miss out on many potentially good races.

Well we all know that @Tidgney is the most unsportsmanlike and rowdy driver of ALL online races.


Warning this message may contain traces of sarcasm and should only be consumed with happy thoughts

:cheers:
 
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After yesterdays update it is my belief that the dynamic of Daily racing may have changed quite a bit.

Reckless driving now appears to to have a greater consequence than before. As others have noted, car damage can now severely compromise its performance. It looks like bouncing your car off walls and carrying on without damage is no longer a viable option.

In my last Race C only 6 people did not quit the race early. People seem to be realising that they are now the victims of their own actions.

PD may have found a way to enforce driving standards.

It is far too early to say that this is the way to go as the system is open to abuse, but recent events seem to indicate positive results.

Anyone else noticing this?
Not had chance to play much since the new update and only done a few arcade races.

What happens now with the damage? Are you saying if you pick up say front or rear bumper damage the aero is effected for the full race? so this will then lose you lap time? or is it still a 30 seconds issue and then once that time has expired your back at full pace?
Also sounds like wall damage is quite easy to pick up?


Not a daily race issue this. But anyone had a throttle issue where the throttle gets stuck on half power? I did a few arcade races at the new Catalunya tracks on the Rally Cross and No chicane layouts, I had couple issues where the throttle got stuck on half way and I had to come of the throttle completely and then back on to clear the issue. could be a pedal issue but it was fine the day before the update.
 
Not had chance to play much since the new update and only done a few arcade races.

What happens now with the damage? Are you saying if you pick up say front or rear bumper damage the aero is effected for the full race? so this will then lose you lap time? or is it still a 30 seconds issue and then once that time has expired your back at full pace?
Also sounds like wall damage is quite easy to pick up?


Not a daily race issue this. But anyone had a throttle issue where the throttle gets stuck on half power? I did a few arcade races at the new Catalunya tracks on the Rally Cross and No chicane layouts, I had couple issues where the throttle got stuck on half way and I had to come of the throttle completely and then back on to clear the issue. could be a pedal issue but it was fine the day before the update.
Damage lasts about the same amount of time, it just happens now with the slightest bit of contact at any speed, and seems to have more effect. Wheel damage especially is occuring frequently and does have a major impact on handling.
 
Not a daily race issue this. But anyone had a throttle issue where the throttle gets stuck on half power? I did a few arcade races at the new Catalunya tracks on the Rally Cross and No chicane layouts, I had couple issues where the throttle got stuck on half way and I had to come of the throttle completely and then back on to clear the issue. could be a pedal issue but it was fine the day before the update.
I’m not sure about this, but whenever I have these kinds of problems I use the GT7 controller calibration to reset the pedal.
 
I won't be racing Race A much, if at all again this week... Can anyone comment on whether the new damage settings are having an impact with the road cars and driving 'style' of this race?
 
Damage lasts about the same amount of time, it just happens now with the slightest bit of contact at any speed, and seems to have more effect. Wheel damage especially is occuring frequently and does have a major impact on handling.
Ok that makes more sense. I guess with what happened in the in GTWS wall riding issue PD have changed this to stop any form of wall riding. I hope they haven't put too much damage on walls if you lightly clip it

I’m not sure about this, but whenever I have these kinds of problems I use the GT7 controller calibration to reset the pedal.
Yeah I calibrated them on Wednesday and the throttle was fine all day Wednesday and Ive had no issues at all before then. Just seems to be since the update I had an issue. Will fully test them out this weekend.
 
Ok that makes more sense. I guess with what happened in the in GTWS wall riding issue PD have changed this to stop any form of wall riding. I hope they haven't put too much damage on walls if you lightly clip it
Unfortunately they have. I was doing the Sardegna 800, brushed the wall through the fast chicane on a few laps and always got suspension and wheel damage. The one time I really thumped the barrier caused engine damage as well.
 
So I have a tactical question. I’m out of town for a couple of days so if I can’t race, at least I’ll talk about racing, by gosh!

I ran into this situation a few times at Big Willow this week. I’m starting pretty low because I’m in lobbies with much better drivers. I’m averaging P10 to start. Lap 1 is always a circus so I accept that I just need to hold on for dear life and then the racing begins.

What I’ve found is that, for whatever reason, I’m gaining on people on turns 2 & 3, and through that hairpin. I often run into a tangle of cars who are hosting for position, and I have to brake, or at least lift off, to avoid plowing into them and knocking them off the track. When I do this, however, it kills my momentum and I get overtaken by at least one car behind me, often two.

I don’t know what to do in these situations. I’m tired of being overtaken by racing clean and avoiding contact with the crazy cars in front of me. Even if they throw themselves off the track (which they often do) I’m still back where I started after lost my two positions. What should I be doing differently? Should I be more assertive with some contact? Is that dirty if they’re the cars who are veering all over the track? If I lift off to avoid contact, is it dirty to try to play defense against the cars behind me?

Are there some tactics I need to change or learn for these situations? I already feel like it’s a bit strange to drive right through a ghosted car, for example, but I’ve come to learn that this is a necessary tactic in this game. What else should I be doing when I overtake a cluster of infighting cars who are holding me back?
Have you ever seen a Nascar restart where the drivers in the second row push the car ahead of them to get clear of the car next to them? Maybe do something like that. If they're side by side in front of you, push one of them in front of the other.
Or, instead of braking or lifting, make it 3 wide. Someone will probably back out.
 
Damage is a bit much, the smallest or clips on a wall will cause it. Plus the barrier collision pen to add salt to the wound. I did want real damage to deter rammers and push to passers but there’s nothing real about grazing the bodywork and braking the car.
Sounds like they set it to what it is in custome races with heavy damage on. The slightest touch there was already damage requiring to pit or struggle on. Damage doesn't deter rammers, only encourages them... And now you're punished even more for doing the right thing. Hit a wall to avoid a car is more damage than hit the moving car out of your way...

I still need to update the game, guess I'll go find stuff to delete so I can update.
 
Not had chance to play much since the new update and only done a few arcade races.

What happens now with the damage? Are you saying if you pick up say front or rear bumper damage the aero is effected for the full race? so this will then lose you lap time? or is it still a 30 seconds issue and then once that time has expired your back at full pace?
Also sounds like wall damage is quite easy to pick up?
The damage is much more severe and to individual body panels/components. In addition, it seems engine damage is more common and has a significant impact on driveability and lap times. I think it was this that prompted so many DNF.

@Leon Kowalski

. Maybe some kind of exception for senior citizens? 😆

Thats how I got in ;)

Sounds like they set it to what it is in custome races with heavy damage on. The slightest touch there was already damage requiring to pit or struggle on. Damage doesn't deter rammers, only encourages them... And now you're punished even more for doing the right thing. Hit a wall to avoid a car is more damage than hit the moving car out of your way...

I still need to update the game, guess I'll go find stuff to delete so I can update.
There is no need to pit in the Daily races, you just have to endure until it gets auto-repaired over time. The encouragement to rammers is the abuse I alluded to in my original post.

Personally, I think that intentional rammers will either end up leaving the game or solely inhabit the lower reaches of the lobbies as their DR/SR diminish as a result of penalties incurred. It is also likely that their own car will get damaged from ramming to the point they they lose chunks of DR and/or quit the race. What PD need to do is to firm up the lobby matching so that only the same SR rated drivers race each other. From my experience, these days it is quite common to see random A/B SR drivers mixed in with the S rated ones. This can’t be happening.

Guess we’ll see what happens.
 
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Better damage was something that a lot of us gave as a way to improve daily race driving so I'm happy this change was made. Let's just hope we were right.
The impression I get is people want something get that thing then complain that thing came haha. I’ve not tested this damage yet so can’t comment, but I welcome damage. It annoys me when people make mistakes and hit the wall and get away with nothing and keep the position.
Also this tyre wear. PD made a changed, again not tested it so I don’t know if it better or worst, but I’m going to adapt to these changes. If I have make 2 pits stops rather than 1 as the tyres don’t last then that what I’ll have to do.
 
The impression I get is people want something get that thing then complain that thing came haha. I’ve not tested this damage yet so can’t comment, but I welcome damage. It annoys me when people make mistakes and hit the wall and get away with nothing and keep the position.
Also this tyre wear. PD made a changed, again not tested it so I don’t know if it better or worst, but I’m going to adapt to these changes. If I have make 2 pits stops rather than 1 as the tyres don’t last then that what I’ll have to do.
I would have chosen longer races over the tire wear change, which seems to be a bit on the extreme side, but I'l see when I get to test it.

I'm supportive of the damage increase if balanced well enough.

We need to see penalties return though. After time spent in ACC it's just a whole different world.
 
It annoys me even more when people hit ME and get away with nothing and even WIN a position.

Oh well, not a completely new topic, I know.😇
Yeah that bugs me. I’m still surprised they not made any penalty changes. Impression I get is they won’t be a penalty change for a while either. Seems like we will make a change see how it goes, make another change and see that goes etc…
I would have chosen longer races over the tire wear change, which seems to be a bit on the extreme side, but I'l see when I get to test it.

I'm supportive of the damage increase if balanced well enough.

We need to see penalties return though. After time spent in ACC it's just a whole different world.
I’m yet to experience this tyre wear issue, but I’m about to jump in and create an open lobby so I can test this tyre wear. So my view may change in half hour.
Damage gone from one extreme to the other I feel. Just done some tt and clipped the wall and car damage. Now IRL yeah you clip a wall and it’s can be game over so… Not sure if they gone a bit too aggressive with this or not. Have to see how it hold up in a sports race.
 
Have you ever seen a Nascar restart where the drivers in the second row push the car ahead of them to get clear of the car next to them? Maybe do something like that. If they're side by side in front of you, push one of them in front of the other.
Or, instead of braking or lifting, make it 3 wide. Someone will probably back out.
That would require me to be a good driver!

In all honesty, though, I don’t want to become a push-passer or a rammer, but when they’re starting ahead of me and then racing slower than me, and then wasting all of our time by trying to pass at inappropriate places, part of me feels I’d be serving the public good by pushing them out of the way. But if we go three wide I guarantee I’ll be the one who backs out!
I’m yet to experience this tyre wear issue, but I’m about to jump in and create an open lobby so I can test this tyre wear. So my view may change in half hour.
Damage gone from one extreme to the other I feel. Just done some tt and clipped the wall and car damage. Now IRL yeah you clip a wall and it’s can be game over so… Not sure if they gone a bit too aggressive with this or not. Have to see how it hold up in a sports race.
I noticed yesterday when racing the six laps at Big Willow that it seemed like tire wear was becoming a real factor towards the end of the race. I may be wrong, but I noticed some definite slippage at points where I wasn’t getting it at the beginning of the race.

Or else it was all the sand getting on the track. . .
 
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Get railroaded by several cars while limping around and eventually decide this isn't worth it and bailed. The furthest I've been able to get in a race today has been lap 7 before being shunted by someone elses mistake and ending my day
Hey there, I was in that race at night in alt account , saw you and said hello, while still in back saw that you left and wondered why, sorry that happened...
I started in 14th and finished in 7th I think, due to a lot of DNFs....
 
That would require me to be a good driver!

In all honesty, though, I don’t want to become a push-passer or a rammer, but when they’re starting ahead of me and then racing slower than me, and then wasting all of our time by trying to pass at inappropriate places, part of me feels I’d be serving the public good by pushing them out of the way. But if we go three wide I guarantee I’ll be the one who backs out!

I noticed yesterday when racing the six laps at Big Willow that it seemed like tire wear was becoming a real factor towards the end of the race. I may be wrong, but I noticed some definite slippage at points where I wasn’t getting it at the beginning of the race.

Or else it was all the sand getting on the track. . .
It must be the sand wherever people are dipping a tire off. The tire wear indicators don't seem to move at all on that particular race.
 
It must be the sand wherever people are dipping a tire off. The tire wear indicators don't seem to move at all on that particular race.
I definitely saw a little red on my tires after I caught my slide. I was a bit surprised at the time, and only later did I attribute it to the new tire wear model. I may be wrong, but I wasn’t doing anything extraordinarily different in my driving to get some red to show up.
 
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