Because you can, surely?Racing trucks is truly asinine. like come on guys, why?
tbh it absolutely was designed for small, narrow, and nimble cars.I always feel like the track was designed for gentleman's SUper 7 or Caterham racing. Small, narrow, low powered and nimble. Cars just look too big.
One thing I liked about Project Cars was the plethora of UK tracks and you could take some cool cars around them. I like Oulton park for example, good fun in the right car. It'd be fun in the Honda F1 car actually.tbh it absolutely was designed for small, narrow, and nimble cars.
I would love to see Oulton Park, Donington Park, Snetterton, Knockhill, Anglesey.One thing I liked about Project Cars was the plethora of UK tracks and you could take some cool cars around them. I like Oulton park for example, good fun in the right car. It'd be fun in the Honda F1 car actually.
Thanks, I will have a search for it a bit later after my Resident Evil 4 Remake session today.It's a TCR livery and should appear with the TCR Tag
Thank's I wondered how I ended up with a Sambabus in my garage.Tbh if people were smart they would’ve completed the first missions set. You can get a Sambabus for free just for getting All Bronze.
If cars are too big ...
I did some races last week and made a video, lots of contact in the forest, a lot probably my fault but here's the highlights anyway:
He must've made a mistake with the title because this is the best hairpin 🔥I saw that you featured fairly heavily in Super GT's video on the worse hairpin. 👍
I kind of agree with you on that. I avoided C all week and I couldn't get a hang of it initially and then it finally clicked over the weekend. Only did 5 races but in the end I liked the hairpin and it was kind to me. In each case I avoided chaos and threaded my way to position gains.He must've made a mistake with the title because this is the best hairpin 🔥
That was a good fight with Super GT for 2nd, he is stubborn to try and pass!
How were you able to keep that 911 stable through the hairpin? I only had success with the Jag, AMG and Viper. Couldnt do the GT or 911 there.He must've made a mistake with the title because this is the best hairpin 🔥
That was a good fight with Super GT for 2nd, he is stubborn to try and pass!
It's a nice corner when you get used to it and work out the line, it seems like the best line is different depending on what you're driving which makes the races quite interesting.I kind of agree with you on that. I avoided C all week and I couldn't get a hang of it initially and then it finally clicked over the weekend. Only did 5 races but in the end I liked the hairpin and it was kind to me. In each case I avoided chaos and threaded my way to position gains.
I had to take a really wide entry so the car was straighter when I was getting on the power, otherwise if I tried the racing line it would snap into oversteer mid corner, keeping some power on all the way round (about 20%) helps keep it balanced too, the same as going down the hill at Bathurst.How were you able to keep that 911 stable through the hairpin? I only had success with the Jag, AMG and Viper. Couldnt do the GT or 911 there.
Same here. I always loved the TOCA game on PS1 (I think?).🍻I would love to see Oulton Park, Donington Park, Snetterton, Knockhill, Anglesey.
Preferably before Silverstone
Personally, not a fan of Brand's Hatch as a track or the type of racing it creates, if you know what I mean 🤣
Mine wouldn't be a rental but would have stock livery. I wouldn't want to ruin a classic.One major disappointment: almost all boring rentals.
Nope, one of my favourite tracks in game.I may be the only one who loves racing at Brands Hatch
With the way you overtake I find that hard to believe.That was a good fight with Super GT for 2nd, he is stubborn to try and pass!
I played TOCA 2 on PC, with a Logitech MOMO wheelSame here. I always loved the TOCA game on PS1 (I think?).🍻
His car was half a mile per hour quicker on the straight so I could never get close enough into the hairpin without going for the line I couldn't drive on, pretty sure I had a flat tyre too 😅With the way you overtake I find that hard to believe.
TOCA 2? so many great memories, in my mind the first realistic racing game. Loved the one lap qualifying and then the race in those cool cars!! Can still remember the code to enter if you did not want to get a minimum result to progress in the season; "bigley"I played TOCA 2 on PC, with a Logitech MOMO wheel
This is my main issue.My motivation has been slowly bled away by PD’s weird and sometimes outright trollish decisions about races, cars, and especially penalties (or lack thereof). They don’t seem to care too much about actual sportsmanship so they aren’t regulating bad driving much at all.
What that has done is make actual racing very aggravating for people who want to actually race. They’ve incentivized bad behavior in races. What this has done is create a situation where the TT wizards start up front in every race, and no special race craft can make up for it because everyone behind is tripping over each other trying to drive like they do in their time trials.
Never get Croft in these lists, I see how it is, it's fine, we're okay.I would love to see Oulton Park, Donington Park, Snetterton, Knockhill, Anglesey.
Preferably before Silverstone
the only true answer to that is "just because"Racing trucks is truly asinine. like come on guys, why?
Track temps. I know this is a thing in the game but what I’d like to see is the temps to be different in each lobby you join. Once you pick your car and know what strategy is OP, you then stick to that strat, and maybe just changing it by 1 lap to maybe do an overcut/undercut. If the track had dynamic temps that alters the characteristic of how those tyres degrade it could force you into an earlier stop or later stop depending on how those tyres react. As for DFR last week I agree that was one of the best tyre strat races we’ve had due to the wide selection of cars.Few things I don't really get your view on here/I think you've just not encountered.
Track temperature is 100% a thing in this game, and you will see a difference in lap times from different conditions. Similarly, time of day is used quite a lot (weather isn't though) and the past month or two we've had quite a lot of time of day races that run into sunset or into the night. Grand Valley Gr.3 recently started in the afternoon and was pitch black by the end, and the Maggiore Gr.2 race ran through a gorgeous sunset.
Tyre strategy races are also fairly different than just 9/1 or 5/5 though because even last weeks race C at Deep Forest was a safe 8/6 that could be swapped to a 9/5 or even a 12/3 in the right car - and that's only for goijg M-H. Variation does exist there.
I'm not sure what you mean by "tyres are too predictable" though because... yes? Of course tyres will lose grip and speed as they wear out, that's just how it works. The problem there is that the ideal strategy has been figured out because the race is run for an entire week - in real racing it's more 'dynamic' because you get one shot at it and that's it.
Same goes for the fuel strategy races - I don't know what else you want from them as it's always going to work the same way. The only strategy you can have with fuel is "save it or pit for more" and so (without tyres) you're always going to have it be the same thing. It would be nice for fuel and tyres to be combined more often though.
The problem is, once the single player content is over, it's over except for a couple new things each month. There's no way to build a playerbase that way. So it seems like they'd absolutely want to build more interesting weekly races to keep more people coming back. Except they're doing just the opposite! I can't figure out their strategy other than that they just mailed it in for GT7 and are already working on 8.I know lots of people like the single player content over online, which is fine and I also like the single player content, but I do feel like they need to pay some more attention to the online side too. My main issue with online is the stale content.
Absolutely! I see this behavior being reinforced in many races. I admit to using these same tactics in single player mode, and it was hard to get used to driving with actual people online. But I learned. I feel like they ought to A) have a penalty system in the single player content to teach what's expected, and B) actually decide on and actually use a penalty system in the daily races to weed out this behavior.PD decided to base all their Menu AI races on the “chase the rabbit” principle. I feel that this has contributed greatly to the “out of my way!” mindset that is all too evident in Sports mode these days.
Racing trucks is truly asinine. like come on guys, why?
C'mon: it's human nature. You put two guys on riding lawnmowers and they're immediately going to start racing each other. We used to have Skil saw races when I worked construction: you lock on the saws' power switches, line them up, and then plug them in at the same time to see who'd go fastest. People race turtles at the fair. It's just a sickness. A wonderful, wonderful sickness!the only true answer to that is "just because"
Am i right that this can only give me some insight when my computer is connected via LAN, not WiFi (which doesn't provide full bandwidth anyway)?As you have a VPN, try running a speed test while connected normally and then again through your VPN; you might find it's higher on the VPN because it's encrypted and your ISP can't tell what flavour data you're sending/receiving. That's a dead giveaway of throttling.
Thruxton is the best anyway
Hey, I could have thrown in a bunch of European tracks and not mentioned a single British one.