GT7 Daily Race Discussion

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Ran some Race C time trials at lunch. On a wheel, no assists except ABS default or weak...dont remember...

Ran the 911, Supra, M6, Jag and RCZ. Only had time for a couple laps in each, but I think all of the cars are much more predictable and stable then they were. They are definitely tuned more to understeer, but something like that is always going to be personal preference and not make everyone happy.

They are definitely all slower then they were. The 911 is what I have been racing this week, and I spent the most time today with the 911, and I was still over 2 seconds off (36.7 vs 39.004). The best I managed was a 38.7 in the RCZ after only two laps.

One big improvement for me, is that it appears they moved all the cars from a rear to a front brake bias. I hated how unstable they were under braking in the last version.

I also think snap oversteer is improved, but I probably need more lap and not on soft tires before i bless that off.

I would say the nightmare stories sound like a controller issue. I have no idea what you controller guys are using for assists, but maybe it has something to do with what they did there. Maybe you just need to turn them up "higher"??? No idea.

My conclusion after 40 minutes of hot lapping those five Group 3 cars is that this is an improvement for me.
Update made me about 2 sec faster in the nsx in brands hatch 🥴 controller, no assists (besides abs) - seems to be more understeer but somehow more predictable. Just my first impression. I can’t say yet, it’s bad
 
So after a day of trying out a lot of cars at Dragon Trail and running some races in the new meta (the Supra), I’m liking what I’m seeing.
  • First off, I am now unapologetically a TC1 user! It is fantastic at controlling the new snap oversteer problem. The only time it kicks in is in those weird moments when the curbs cause the cars to randomly spin out. The flat hairpin section before the last chicane on sector 3 has been a killer for a lot of people, but with TC1 I’m just wading through the carnage. I’m not losing time with it because it is only kicking in to avoid rare (but catastrophic) moments. Maybe it’s like real life racing now?
  • The BoP adjustments seem to be working to make more cars viable, although there need to be a few tweaks.
  • There’s something weird going in with the FFB in the middle of a hard braking turn. Everything feels great and then it feels like I’m turning on grease. The cars feels like it’s floating, and there is no warning that the rear grip is about to go. And then snap! This is why I’m using TC1.
  • Overall the FFB on my Fanatec DD Pro feels amazing. I’m feeling a lot more with the new tire model, except for those crucial times when you absolutely need to, you know, feel what the tires are doing mid-turn.
I ran some races last night and did ok. A podium and a top 5 in good lobbies again! It took me all day to relearn the track, but now I can mostly avoid murder by death chicken of death. I wonder if people are going to release new track guides with all the changes?!

The new physics update is kicking my butt as I'm having some major problems with the Gr.4 Mustang. All of a sudden there is a ridiculous amount of oversteer. The rear of the car just wants to kick out of every corner at Brands Hatch. Where as yesterday I had no problems. I struggled to even get to a 1:30.9XX. Obviously more practice will help getting used to the new physics for the cars and I'll need to adapt my driving style again.
I’d say try TC1. See if it helps.
 
Yeah, talked with a couple of my friends who play GT7 on a controller, seems like you lot got hurt the most, they didn't like these changes. I like these changes (Logitech G29 user), but tbh I would have been fine with just the MR snap oversteer being fixed 🤔

I guess the more rough and responsive throttle is kinda something I didn't know I wanted. Tougher yea, but more realistic, irl you can't just mash the throttle whenever, especially with no tcs and plenty of horsepower. But again that plays in wheel users hands, since you can control how the throttle is applied much better than on controller. And also on controller you absolutely should use R2 and L2 instead of X and square, especially now.
I'm slowly getting used to it. In my view the new driving style in Gr4 is a bit more similar to Gr3 now (at least the old Gr3, I haven't tried it post-update yet). Less wildly throwing the car around, more attention to braking points and corner exits. More understeer, and way less chances to save your corner if you have missed your braking point, than before the update. I'm curious to see how that plays out in the races.

Nice to see some different cars being competitive. If the Ferrari didn't refuse to turn, it could be the new meta. Right now the Jag seems to be there, I've been able to crack the 1:29s with it. Still a long way to go, but I'm getting there. Buying a wheel has to wait...😆
 
I'm a bit torn about the new physics and controller feedback.

Driving the brick in the TT felt very good. Great feedback on the controller, the different vibrations let me feel exactly what the car is doing.

Other cars, not so much. I took my trusted '98 Evo to Nurb GP short, and I felt almost no track feedback at all. Then I did qualifying laps with a handful of Gr4 cars in Brands Hatch. Swift, Scirocco, TT, Alfa, G70, Cayman, 4C, Supra. Didn't like it at all. Most cars felt like pushing a block of clay around. Couldn't get a vibe with any of it. Feels like I've forgotten how to drive Gr4 cars...
The FF cars are dead again. It was nice as long as it lasted... The Swift was so much fun to throw it around, finally competitive at least on one circuit, and it liked to get treated roughly. Well, not anymore. It's an uninspiring, unresponsive mess now. Same goes for the Scirocco.
The 4WD cars seem to stay less than competitive, as expected.
In the end I achieved a 1:30:5 with almost each of them. Only the Supra was a tenth faster, but also drives like a bus. All in all, nothing to write home about.

Hopefully I'll get used to it soon. But at the moment I feel like PD has overcooked it a bit. Maybe Gr3 is better, I will test it the coming weekend.

Yeah the G70 has changed dramatically, like a block of clay like you said, and the gearing seems to have been changed.
Graham Hill bend was 3rd gear at reasonably high revs.....now it's bogged down at low revs in 3rd there.
Same as Stirlings.
 
I think for me it just suits my driving style. Corner exits are one of my weak points, just don’t understand how some were on the power so early, but I heard a few saying that on corner exits you can’t plant your foot like you did, so I guess it kinda favoured me a little
That's good news as I feel that is also my weakness.
So after a day of trying out a lot of cars at Dragon Trail and running some races in the new meta (the Supra), I’m liking what I’m seeing.
  • First off, I am now unapologetically a TC1 user! It is fantastic at controlling the new snap oversteer problem. The only time it kicks in is in those weird moments when the curbs cause the cars to randomly spin out. The flat hairpin section before the last chicane on sector 3 has been a killer for a lot of people, but with TC1 I’m just wading through the carnage. I’m not losing time with it because it is only kicking in to avoid rare (but catastrophic) moments. Maybe it’s like real life racing now?
  • The BoP adjustments seem to be working to make more cars viable, although there need to be a few tweaks.
  • There’s something weird going in with the FFB in the middle of a hard braking turn. Everything feels great and then it feels like I’m turning on grease. The cars feels like it’s floating, and there is no warning that the rear grip is about to go. And then snap! This is why I’m using TC1.
  • Overall the FFB on my Fanatec DD Pro feels amazing. I’m feeling a lot more with the new tire model, except for those crucial times when you absolutely need to, you know, feel what the tires are doing mid-turn.
I ran some races last night and did ok. A podium and a top 5 in good lobbies again! It took me all day to relearn the track, but now I can mostly avoid murder by death chicken of death. I wonder if people are going to release new track guides with all the changes?!


I’d say try TC1. See if it helps.
I'd have to test a few things but if TC1 is barely there as you say it could be a go to.
 
I don't see how the welcome car competitiveness is related to the physics changes, it could have been achieved via BOP changes. It's great to have variety but not sure it needed to be various shades of understeer.

I faffed about with group 4 cars and yeah the steering is now double edged. So it's super, super sensitive, even on minus 2, the car is so twitchy and awkward. But then there's this weird dead feeling and the car refuses to turn and plows forward, some of that is just the inherent understeer there is now but it's not linear. The car lurches from too much to too little steering in every corner.

It's an absolutely horrible driving experience which i could live with if it was the same for everyone but I would just be a menace on track because I can't keep the car straight for the life of me. So I won't be racing and will have to try and get acquainted with my wheel but I've tried hundreds of hours and have made zero improvement on the wheel in 3 years.

I ended up playing Fortnight for the first time last night. It is what it is.
 
That's good news as I feel that is also my weakness.

I'd have to test a few things but if TC1 is barely there as you say it could be a go to.
I‘m sure you’ll do your research, but trust me when I say it’s a game changer. I haven’t used TC in a year, but certain cars like the BMW M6 have always killed me With their crazy torque. TC before yesterday was always way too intrusive to use, so cars like that weren‘t available to me. Yesterday I tried the M6 with TC 1 and I was flying around Dragon Trail with only slight wiggles when I deserved it. But the TC would still only bite at those hairpins and jumping off curbs. For a comparison, it isn’t engaging in the chicane unless I do something really crazy, and the big hairpin after the chicane (where I often spin out) only sees a slight engagement of TC without affecting my acceleration out of the corner. See what you think.
 
Well, first try with a new car today, F-Type seems quick and a bit more predictable than the 4C in race B, I set a quick qualifying time in the 1:29s and started on pole.

All was well at first but honestly the new physics and force feedback are absolutely baffling me. Is it just me or does the FFB feel really random? Sometimes I feel absolutely keyed in with the car and sometimes it just feels absolutely numb, no information filtering through whatsoever? It seemed to get worse as the race went on.

Gr4 cars seem to ride curbs worse, they still have the absolutely ridiculous physics of immediately death-spinning the moment a wheel goes off the grass. It’s so frustrating that they meddle so much yet ‘fix’ nothing. Imagine in real life a race car touching any material that wasn’t a racing circuit and immediately entering an uncontrollable spin? There would be daily deaths and nobody would do it..

EDIT: the reason for this rant is that I was in first and on the 4th lap touched the grass, span and hit BARRY-R for a gratuitous 1.5 second penalty. And to make matters worse my roulette ticket just payed out 5,000 credits after I’ve shelled out 1,000,000 on new cars to try and be competitive in this weeks races

PD create something great and then do their very very best to make it unlikeable. It’s a very special skill and one I wish very very very much that they didn’t have…
 
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TC2 is the old TC1. New TC1 definitely doesn't cut in as soon or as much on exit. Lets you get a bit loose if you want. You can spin it now if you mash the throttle, as I've been finding out in the Mustang.
I use TC0 so if TC1 catches a few random spins I may have then that would be useful whilst giving me a TC0 feel still.
I‘m sure you’ll do your research, but trust me when I say it’s a game changer. I haven’t used TC in a year, but certain cars like the BMW M6 have always killed me With their crazy torque. TC before yesterday was always way too intrusive to use, so cars like that weren‘t available to me. Yesterday I tried the M6 with TC 1 and I was flying around Dragon Trail with only slight wiggles when I deserved it. But the TC would still only bite at those hairpins and jumping off curbs. For a comparison, it isn’t engaging in the chicane unless I do something really crazy, and the big hairpin after the chicane (where I often spin out) only sees a slight engagement of TC without affecting my acceleration out of the corner. See what you think.
Yeah in my only Race C this week the M6 had me turn right in the acceleration zone out of the last chicane. No issues in the rest of the laps. Silly car! Hopefully if this solves that it could help me go faster.
 
Gr4 cars seem to ride curbs worse, they still have the absolutely ridiculous physics of immediately death-spinning the moment a wheel goes off the grass. It’s so frustrating that they meddle so much yet ‘fix’ nothing. Imagine in real life a race car touching any material that wasn’t a racing circuit and immediately entering an uncontrollable spin? There would be daily deaths and nobody would do it..
This problem is gone from the group 3 cars, hopefully they catch up the group 4 soon.

For Race C, i highly recommend the RCZ for in race. You can probably QT better in the Supra or M6, but the stability and consistency of the RCZ in the race is amazing.
 
Does anyone know where to find the balance changes for the cars? I found the Gr.3 one but haven't seen one posted for Gr.4 cars. Was hoping the Cayman would be competitive in the new meta but still slower than the others. BH is definitely not my track. I don't "get" turn 1 or the sweepers towards the end after the straight. Can barely muster a 1:32.
 
I don't see how the welcome car competitiveness is related to the physics changes, it could have been achieved via BOP changes. It's great to have variety but not sure it needed to be various shades of understeer.
Agreed. I haven't messed with the Gr4 cars since yesterday's update but the general consensus is the BoP updates made the cars much more competitive. So, cool!

The problem is they've virtually ruined the Gr3 class at the same time. The cars just feel so sluggish (which make sense since power was cut and/or weight added to ALL of them). They don't feel like the beasts they were. And if PD purposely manipulate the BoP numbers to put that dang Supra back as the META (which I can't see any other explanation) I will be racing less. Time will tell but it sure seems to be going back that way.
 
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I've done a bunch of B races and had up to 8 different cars in the top 10, all with pretty close racing. I use motion control and I seem more able to keep up with the A+ drivers than I was before?? Jag seems most popular, but not significantly quicker than anything else.

I'm generally poor on Seaside reverse so I haven't raced , but doing a few qualifying laps in the Corvette and it doesn't feel much different.
 
This problem is gone from the group 3 cars, hopefully they catch up the group 4 soon.

For Race C, i highly recommend the RCZ for in race. You can probably QT better in the Supra or M6, but the stability and consistency of the RCZ in the race is amazing.
I raced the RCZ yesterday and got a podium. The main problem is it’s straight line speed. But it was so planted everywhere else that I was able to maneuver through everyone else’s mistakes.
 
Agreed. I haven't messed with the Gr4 cars since yesterday's update but the general consensus is the BoP updates made the cars much more competitive. So, cool!

The problem is they've virtually ruined the Gr3 class at the same time. The cars just feel so sluggish (which make sense since power was cut and/or weight added to ALL of them). They don't feel like the beasts they were. And if PD purposely manipulate the BoP numbers to put that dang Supra back as the META (which I can't see any other explanation) I will be racing less. Time will tell but it sure seems to be going back that way.
I'd have to agree. Kaz seems to have his favorites and the GTR was dominant for a while and now the Supra appears to be taking that mantle. The 911 as well. The American cars don't seem to be relevant at anything except GV where the Ford GT excelled.

The Corvette is my go to car for testing and it's undriveable now at the Death Chicken. I can't even get it through without slamming into the wall. M6, Supra and AMG make it just fine.
 
I raced the RCZ yesterday and got a podium. The main problem is it’s straight line speed. But it was so planted everywhere else that I was able to maneuver through everyone else’s mistakes.
I said it earlier and I'll say it again... guys, try the Lambo. Dead serious! Just avoid the curbs on the last chicane but otherwise it's super steady and the rear is planted.

I did a few quali laps yesterday (like five) and did a 38.1 in it. Not a great time but it was so easy to drive. There was at least .250" there easy that I was missing and likely .500" on a complete lap.
 
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Death Chicken.
 
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First appearance of a new layout and car as usual - the RS5 is being used for Nations Cup tomorrow instead.

Not great but not bad. Race A looks like it'll be fun. B is what I expected with the new Nurb layout; seems to fit Gr4. C, I love that combo but wish there was some strat; start to finish on RH is underwhelming.
 
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First appearance of a new layout and car as usual - the RS5 is being used for Nations Cup tomorrow instead.

UGH So close to Nordschleif and yet so far away. GR.3 at Watkins Glen though should be pretty awesome. Not thrilled that we're going back there after just being there for GR.4 on the short course but meh it's still a great circuit with very few "tricky" sections but lots of places where precision will give you tons of lap time but mistakes will hurt
 
Not great but not bad. Race A looks like it'll be fun. B is what I expected with the new Nurb layout; seems to fit Gr4. C, I love that combo but wish there was some strat; start to finish on RH is underwhelming.

It should be a good fit. DTM ran the short layout in 2022 with GT3 cars. Should be fun too.
 
Have not had much ability to jump on this week as out house is torn apart with contractors in to paint....

But, I was able to get a few QT laps last night to check out new physics. Also with the reset to leader boards this may be the only time in history that I might actually be quicker than @Nebuc72 :D Now I said that, that won't last long...
Screenshot 2023-03-31 at 9.30.47 AM.png


For B and C there is definitely a change to the cars. Also, overall I'm liking the new TCS. Finding that TCS1 I am now quicker typically than with TCS0.

At Brands I was able to get the Suzuki around at the same time as before but found the GR Supra'19 a faster drive. I still like the Swift so I'm a little sad it's not competitive anymore. I'm still about a second a lap off you DR A/high DR B peeps here; I don't know how you do it..

At DT, I tried a few cars and for fun I tried the Alfa 4C. It might not be the quickest car but it was for me with my limited time last night and it was fun to drive.
Screenshot 2023-03-31 at 9.37.43 AM.png


I read before that you all are taking the COD without lifting. How do you do that? For me it's not possible. I hit the wall if I go full bore. For me I momentarily brake and downshift as I line up the first two corners and then floor it out. I'm actually beginning to like DT reverse as I figure out the circuit but I have not tried a race yet...
 
Not great but not bad. Race A looks like it'll be fun. B is what I expected with the new Nurb layout; seems to fit Gr4. C, I love that combo but wish there was some strat; start to finish on RH is underwhelming.
at that point, why even bother setting a fuel and tire multiplier? neither are set high enough to make the race require a pit stop
 
Almost threw the PS5 at the tv after this one 🤬

Start P7 and P5 is jumping all over the track with bad connection. P6 and myself have to really slow down at the death chicane so I get collected from behind... Damage, penalty and dead last!

By lap 3 I'm in P10 and once again at the chicane, guy in front almost slows down to a halt. Had nowhere to go except Mr Barry R but that's not all, get slammed from behind again at full speed and into another barrier!!!

Damage all sides and the engine plus 4 seconds on penalties! Icing on the cake is last corner of last lap I catch up to a car and he makes a mistake, I'm clearly in front and he tried to ram me off track 🤐

 

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