GT7 & E3

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Yes, but you're forgetting that it takes 2 - 4 years to develop a PS4 Game Compared to how it takes 3 - 5 years for a PS3 Game to be developed.

Yes I have been seeing news from different developers that it's a lot easier to develop games for the PS4 compared to PS3, but it doesn't mean that GT7 should be expected to be released some time this year. You have neglected my earlier statement that PD is still busy pushing out content for GT6, which means at the moment the company can't allocate its entire staff into developing GT7, which would slow down its development time. Add to that the fact that PD doesn't have that that large of a development staff compared to other AAA dev teams. And beside, GT7 can still be expected to be released in 3 years, based on the time frame that you have stated.
 
Isn't Persona 5 AAA? plus Uncharted will release before May, would still have loved GT7 for the holidays though, the PS4 has been out for a while and still not even a mention of the biggest Playstation Franchise.
Persona isn't first party though, and its also not exclusive to PS4.

I was just looking back at the news section on GTP and seen this from Kazunori:

For GT7, myself and my staff have a clear vision: to do everything we couldn’t do in GT6. We want to make it very Gran Turismo. By that I mean it’s going to be a game that matches the very era that we live in, in 2015 or 2016.

I wonder if this time-frame is still optimal, considering that the quote is only from October last year.
 
I think PD has plenty of staff considering they only make Gran Turismo rather than multiple game types, they also only have to make the game for one console, not wildly various types of PC hardware, or another console for that matter. And they work on GT7 only for the PS4 operating system software.
PD has a staff of 140.

An example comparison Bethesda Game Studios the team that made the vast open world rpg Skyrim consisted of 100 people, and they had to do it on PS3, xbox and PC.

Personally I think PD just wastes time on modeling cars.
 
An example comparison Bethesda Game Studios the team that made the vast open world rpg Skyrim consisted of 100 people, and they had to do it on PS3, xbox and PC.
And we know what a technical mess that game turned out be on the consoles, the PS3 version in particular.
 
They've spent 3 years making GT6 which was basically a rehash of GT5 with slight changes, what makes you think they will have a faster turnover on a new system with higher expectations of asset quality? Even other devs are now taking more time to make their games, hell even CoD has switched to 3 year dev cycles. Plus Sony will probably push PD to implement Morpheus and make GT7 the killer app when the device launches.


You may be right about GT7 supporting Morpheus as it will release next year and one of the games to support it is probably going to be GT7 or via update later. But I am not sure all the staff were working on GT6 for 3yrs ;) GT7 planning and development started before GT6 and may be even after GT5 who knows :rolleyes:
 
PD has a staff of 140.

...:indiff: This gets thrown around alot. Hell, even I'm guilty of it myself in the past. This number of devs is actually quite insufficient by the way. Turn 10 at various stages of Forza's development, can employ upto 400+ people across the board.

Now, let that sink in for a sec.
 
...:indiff: This gets thrown around alot. Hell, even I'm guilty of it myself in the past. This number of devs is actually quite insufficient by the way. Turn 10 at various stages of Forza's development, can employ upto 400+ people across the board.

Now, let that sink in for a sec.
PD own website says approx 110 employees.
Turn 10 may have employed that many to catch up on the number of car models they feature.
 
Persona isn't first party though, and its also not exclusive to PS4.

I was just looking back at the news section on GTP and seen this from Kazunori:

For GT7, myself and my staff have a clear vision: to do everything we couldn’t do in GT6. We want to make it very Gran Turismo. By that I mean it’s going to be a game that matches the very era that we live in, in 2015 or 2016.

I wonder if this time-frame is still optimal, considering that the quote is only from October last year.

Which is why I'm surprised they're not at E3, I'm confident we will see an announcement this year but maybe Kaz jumped the gun a bit.
 
Yes, but you're forgetting that it takes 2 - 4 years to develop a PS4 Game Compared to how it takes 3 - 5 years for a PS3 Game to be developed.
Sauce?

A game takes as long as it takes to develop: that could be one year or seven. It doesn't really matter what platform it is, either.

Given that you need more man-hours sunk into assets on the current gen than you did last gen, your figures imply that more people work on PS4 games and, by extension, developers / publishers chuck more money at them.

You should wonder why GT1 took five years to develop, but GT3 came out less than a just over a year after GT2.
 
You mean they launched just before the holidays with the greatest feature list ever in a console racing game, and tried to compete with only one other game that launched on a console that had zero install base when the game was released and only 14 tracks and 200 cars. A game that most people don't consider serious competition? You mean that worst possible time?


No that is actually the best possible time to sell a game. There is 1 thing that Sony overlooked, and so did you ;)

PS4.

Imo the PS4 stole all the gaming thunder in 2013(oh crap so did Last of Us sorry Naughty Dog fans), Sony was hyping up its new console, they were hyping the launch games coming to the new system, they were selling Dual shock 4 controllers for people to use on ps3s prior to the ps4 launch as another way to get that hype train moving. The preorders were through the roof, then the record sales of its new console that were selling out during its launch were making the news. The media and marketing was all up in that PS4 coolade and had been on a roll ever since E3 2013.

Sorry for ot everyone.
 
Sauce?

A game takes as long as it takes to develop: that could be one year or seven. It doesn't really matter what platform it is, either.

Given that you need more man-hours sunk into assets on the current gen than you did last gen, your figures imply that more people work on PS4 games and, by extension, developers / publishers chuck more money at them.

You should wonder why GT1 took five years to develop, but GT3 came out less than a just over a year after GT2.

I can understand that, but what I'm trying to say is that I heard that it's much easier to develop a PS4 Game then it is for a PS3, and I'm aware that PD isn't a big company, as well as having to create a PS4 Engine for GT7 and doesn't have as many employers as Turn 10 (Which is why we're getting a Forza Game every year), but if PD ever decided to hire much more employers to have as much as Turn 10 does, we wouldn't have to wait long years for a new Gran Turismo Game to be developed.

And I can agree with what Jordan said, but like I said, only time will tell.
 
I can understand that, but what I'm trying to say is that I heard that it's much easier to develop a PS4 Game then it is for a PS3, and I'm aware that PD isn't a big company, as well as having to create a PS4 Engine for GT7 and doesn't have as many employers as Turn 10 (Which is why we're getting a Forza Game every year), but if PD ever decided to hire much more employers to have as much as Turn 10 does, we wouldn't have to wait long years for a new Gran Turismo Game to be developed.

Remember, Forza also outsources car modelling ;)
 
...:indiff: This gets thrown around alot. Hell, even I'm guilty of it myself in the past. This number of devs is actually quite insufficient by the way. Turn 10 at various stages of Forza's development, can employ upto 400+ people across the board.

Now, let that sink in for a sec.
That also gets thrown around a lot and is misleading. As of Forza 4, T10 had 70 full time staff and up to 400 including contractors as the game nears release. I can get the link if you need it. They also release full games twice as fast as PD.
 
Granturismo games have always been big games (huge infact) which justifies the long development time (plus the fact they're more or less get released with a good state of polish (exceptions aside), with that in mind though I doubt no one can question that PD are some of the slowest in releasing games with time.

They are expanding though which will help.
 
Granturismo games have always been big games (huge infact) which justifies the long development time (plus the fact they're more or less get released with a good state of polish (exceptions aside), with that in mind though I doubt no one can question that PD are some of the slowest in releasing games with time.

They are expanding though which will help.
Their expansion will only really help in providing content at a higher visual quality, say, or more of it at the same quality.

It is unlikely to affect their deliberate release schedules, precisely because they're deliberate in a lot of ways.
That is, they don't work to a deadline so much as a feature set. And, in my interpretation, the palaver on PS3 was a result of getting all starry eyed at the freedom they had to work with on what must have been the feature set of their dreams (a kind of old-school throwback that was tripped up over modern game development snags).

And it's not wasted effort, because of the way they eventually switched to targeting PS4 at the same time. All that tinkering in the back room will bear fruit in the end, for some of us at least.


Add in the deliberate way in which the most recent releases have been treated in terms of promotion, especially as regards the "big events", and it becomes even more clear that PD will deliver in their own way in their own time.

I.e. they are very likely to completely ignore E3 once again and hold their own event to show GT7 off. I don't think that's what the Pike's Peak tie-in is all about, but I do think that's far more interesting than PD going to E3 anyway.
 
Their expansion will only really help in providing content at a higher visual quality, say, or more of it at the same quality.

It is unlikely to affect their deliberate release schedules, precisely because they're deliberate in a lot of ways.
That is, they don't work to a deadline so much as a feature set. And, in my interpretation, the palaver on PS3 was a result of getting all starry eyed at the freedom they had to work with on what must have been the feature set of their dreams (a kind of old-school throwback that was tripped up over modern game development snags).

And it's not wasted effort, because of the way they eventually switched to targeting PS4 at the same time. All that tinkering in the back room will bear fruit in the end, for some of us at least.


Add in the deliberate way in which the most recent releases have been treated in terms of promotion, especially as regards the "big events", and it becomes even more clear that PD will deliver in their own way in their own time.

I.e. they are very likely to completely ignore E3 once again and hold their own event to show GT7 off. I don't think that's what the Pike's Peak tie-in is all about, but I do think that's far more interesting than PD going to E3 anyway.

Agree with your first part, but as a gamer E3 is the grand spectacle, it's where I stay up late hoping to see the surprise reveal of my favorite game, I find it underwhelming when games hold their own thing (although that's becoming more and more the norm), I forgot about the FIA thing which is probably what amar is hinting at so I bet we'll be seeing that first (unless it has ties with GT7 then we will see both).

But like I said, arguably one of my favorite memories of gtplanet was when Jordan (and Famine I think) went to E3 to cover Granturismo and seeing it there was fantastic. / 2 cents anyway
 
Agree with your first part, but as a gamer E3 is the grand spectacle, it's where I stay up late hoping to see the surprise reveal of my favorite game, I find it underwhelming when games hold their own thing (although that's becoming more and more the norm), I forgot about the FIA thing which is probably what amar is hinting at so I bet we'll be seeing that first (unless it has ties with GT7 then we will see both).

But like I said, arguably one of my favorite memories of gtplanet was when Jordan (and Famine I think) went to E3 to cover Granturismo and seeing it there was fantastic. / 2 cents anyway
I agree, the fanfare and the spectacle is all good fun - even better when we all chipped in to send Famine to Japan for TGS. But PD have progressively distanced themselves from that, and moved more towards the merlot sipping, TAG wearing aspirations instead. ;)
 
E3 is irrelevant in Polyphony Digital's mind (and it should be). Their fans have always been within the car community, less so the videogame community.

Expect GT7 announcements at big name car events, not electronics conventions. I'd pay more attention to Yamauchi's appearance at Pikes Peak next month than anything else.
 
Thinking back on how Gt6 was announced at Silverstone, I also think something like the Pikes Peak appearance would be a more likely time for GT7 announcement.
 
Granturismo games have always been big games (huge infact) which justifies the long development time (plus the fact they're more or less get released with a good state of polish (exceptions aside), with that in mind though I doubt no one can question that PD are some of the slowest in releasing games with time.

They are expanding though which will help.

I cant say GT5 and GT6 justified their 5 and 3 year development cycles.

If they were stellar games then the development time would have been justified. What are we waiting all these years for? More cars and tracks? If thats whats taking so long to make the games, then their priorities are set in the wrong place.
 
I cant say GT5 and GT6 justified their 5 and 3 year development cycles.

If they were stellar games then the development time would have been justified. What are we waiting all these years for? More cars and tracks? If thats whats taking so long to make the games, then their priorities are set in the wrong place.

GT5 and 6 definitely had the variety and content. The standard cars I thought was unnecessary on both and probably could have released a year earlier or instead having 50 more premiums. As I do not know how they can use standard cars in PS4 so it was stupid thing to do :banghead:
 
As a person who is again, one of the closest to Sony and PD, just...listen...to him:

Or maybe he doesn't want you to be disappointed... You should not expect GT7 to be at E3, either.

At this point, you are setting yourselves up to again be disappointed if you cannot comprehend this. Stop dreaming, its not happening. Don't waste time with the marketing stuff, PD are not like every studio/developer and no matter times you say they should be, its not going to make it happen any faster (or at all).

He does, but he has explicitly not said that GT7 won't be showing at E3, I have made this a clear point in my previous posts.
All he has to say is "GT7 will not show at E3", it is a very simple sentence, and one that has not been used. The reason is because he doesn't know or is not able to say. Either way the fact remains there is no concise information regarding GT7 and E3 showing.

When the closest people to PD and Sony says "You should not expect GT7 to be at E3, either", chances are there is absolutely no concise information or indication that GT7 will be there and by common sense, means you shouldn't expect GT7 to be at E3.


Spicy Honey Barbeque for me :P 👍
 
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