GT7 & E3

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...2017 is too far. Sony brass won't let that happen. In today's gaming market, anything more than two and half year dev cycle will be seen as tardy. (MY OPINION!!)

Since the release of GT6, I've been saying holidays 2016 for GT7. Juuuust wait and see. :mischievous:

I'll be here, with a truck full of "I told ya so"...:sly:

hahaha you are right , but well i still hope for something at the E3 , i realy want some GT7 news
 
...2017 is too far. Sony brass won't let that happen. In today's gaming market, anything more than two and half year dev cycle will be seen as tardy. (MY OPINION!!)

Since the release of GT6, I've been saying holidays 2016 for GT7. Juuuust wait and see. :mischievous:

I'll be here, with a truck full of "I told ya so"...:sly:

You may have a good point. But we're not gonna know till then, so for now, let's just to see if Sony reveals GT7 at E3 2015. But if not, then will just wait for 2016.
 
I don't know how many trust ign, but they seem confident about gt7 at e3. I know they had judges week recently, so they probably seen a lot cool things from a bunch of publishers & devs.

I'm on my phone and us the ign app, they just released there Sony e3 preview.

Edit: nvm the article been out a minute, most you guys probably already saw it. It just popped up on the app. Got a little excited sorry.
 
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I don't know how many trust ign, but they seem confident about gt7 at e3. I know they had judges week recently, so they probably seen a lot cool things from a bunch of publishers & devs.

I'm on my phone and us the ign app, they just released there Sony e3 preview.

Edit: nvm the article been out a minute, most you guys probably already saw it. It just popped up on the app. Got a little excited sorry.
I'm not expecting GT7 to be announced at E3...
 
They've spent 3 years making GT6 which was basically a rehash of GT5 with slight changes, what makes you think they will have a faster turnover on a new system with higher expectations of asset quality? Even other devs are now taking more time to make their games, hell even CoD has switched to 3 year dev cycles. Plus Sony will probably push PD to implement Morpheus and make GT7 the killer app when the device launches.
 
They've spent 3 years making GT6 which was basically a rehash of GT5 with slight changes, what makes you think they will have a faster turnover on a new system with higher expectations of asset quality? Even other devs are now taking more time to make their games, hell even CoD has switched to 3 year dev cycles. Plus Sony will probably push PD to implement Morpheus and make GT7 the killer app when the device launches.

They stated that they rewrote the game engine for portability when they announced GT6. Did they do that for no good reason at all or did they do it with rather more than one eye on the PS4?

They made 500,000 polygon car models for a system that can't use them in a race setting. Did they do that just to allow people to take photos of wheel nuts and headlight elements or did they have more than one eye on the PS4?
 
I'm saying this for fun but the line "I'm not expecting GT7 at E3" could be followed by "..because I know GT7 definitely is at E3".
Just saying. Expectation is a form of belief it is not a surety.
But seriously there is no information available on GTPlanet that says GT7 will not be announced at E3.
 
They stated that they rewrote the game engine for portability when they announced GT6. Did they do that for no good reason at all or did they do it with rather more than one eye on the PS4?

They made 500,000 polygon car models for a system that can't use them in a race setting. Did they do that just to allow people to take photos of wheel nuts and headlight elements or did they have more than one eye on the PS4?
It could be a BS claim for all we know which isn't unusual for PD. What does portability even mean anyway? The engine also has zero impact on asset production times. I'm also wondering if they'll make a switch to PBR like the rest of the industry which would mean they have to throw away all the textures they have.
The polycounts don't mean much anyway, even the ps4 can't handle 500k polygons models during gameplay and there really isn't any point in wasting power displaying cars that detailed. Forza/PCars get away with under 100k during gameplay.
 
It could be a BS claim for all we know which isn't unusual for PD. What does portability even mean anyway? The engine also has zero impact on asset production times. I'm also wondering if they'll make a switch to PBR like the rest of the industry which would mean they have to throw away all the textures they have.
The polycounts don't mean much anyway, even the ps4 can't handle 500k polygons models during gameplay and there really isn't any point in wasting power displaying cars that detailed. Forza/PCars get away with under 100k during gameplay.
Portable is pretty easily defined as "carryable", from the literal French. In the context of software, it means between operating systems and hardware. Writing portable code is generally a good idea nowadays.

The engine (and its features) defines the format of the assets. Tessellation being one example. On that note, the polycount "during gameplay" is scalable already on PS3, too. That doesn't mean it couldn't be higher on average on PS4, because it will be.

PD use a lot of shaders for materials, and they've been doing it since PS2 in a limited form. PD have also been using high-dynamic-range texture spaces on all the PS3 games (it was faked on the PS2 games for the night tracks), and their lighting is nothing if not physically informed. I'm sure PD know to use photographic colour and metering references alongside their photographs of cars and tracks.


To sum it up: there are a lot of features in the way GT6's technical underpinnings work that point to work already done for PS4, certainly in a schematic sense (asset format), if not the nuts and bolts (lines of code).
 
Portable is pretty easily defined as "carryable", from the literal French. In the context of software, it means between operating systems and hardware. Writing portable code is generally a good idea nowadays.

The engine (and its features) defines the format of the assets. Tessellation being one example. On that note, the polycount "during gameplay" is scalable already on PS3, too. That doesn't mean it couldn't be higher on average on PS4, because it will be.

PD use a lot of shaders for materials, and they've been doing it since PS2 in a limited form. PD have also been using high-dynamic-range texture spaces on all the PS3 games (it was faked on the PS2 games for the night tracks), and their lighting is nothing if not physically informed. I'm sure PD know to use photographic colour and metering references alongside their photographs of cars and tracks.


To sum it up: there are a lot of features in the way GT6's technical underpinnings work that point to work already done for PS4, certainly in a schematic sense (asset format), if not the nuts and bolts (lines of code).

I honestly believe, no matter how far GT7 is along in development, they had their GT6 engine made to run on X86 architecture before GT6 released and for every upgrade, VGT, dlc, etc ,they make for GT6, they adapt it to run on GT7 and their now PS4 X86 adapted engine.

Thats the main reason things like the course maker etc is taking so long to release for GT6, they most probably scale it down from GT7 and try to work it into GT6.
 
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Portable is pretty easily defined as "carryable", from the literal French. In the context of software, it means between operating systems and hardware. Writing portable code is generally a good idea nowadays.

The engine (and its features) defines the format of the assets. Tessellation being one example. On that note, the polycount "during gameplay" is scalable already on PS3, too. That doesn't mean it couldn't be higher on average on PS4, because it will be.

PD use a lot of shaders for materials, and they've been doing it since PS2 in a limited form. PD have also been using high-dynamic-range texture spaces on all the PS3 games (it was faked on the PS2 games for the night tracks), and their lighting is nothing if not physically informed. I'm sure PD know to use photographic colour and metering references alongside their photographs of cars and tracks.


To sum it up: there are a lot of features in the way GT6's technical underpinnings work that point to work already done for PS4, certainly in a schematic sense (asset format), if not the nuts and bolts (lines of code).

i love to read those type of comments , there is so many things to learn , thank's for sharing your informations guys
 
Interesting that some believe nothing will happen this E3....

Looking back at PS3 launch...
PD cancelled GT HD development, moved to GT5 Prologue, had it out in a year, did the PSP version all before GT5 appeared. Yes all be it 4 years after PS3 launch and on a much more difficult console to program. So is a 2-2.5 or 3 year development for GT7 more likely?

Surely they realise/admit mistakes were made in the past and will look to avoid such long dev time. Even if it means scaling the title more for future DLC.

For GT6 we have to take into account not just the advances for the game but how much time it must of took to get the car industry, designers involved in how GT has moved into the arena of real world car enthusiast and motorsport events. It is no longer just a video game.

Concerned if this "stuff" could be a continued part of the games branding and future. All of which themselves take time to produce. If so "Project Morpheus" may even be utilised for some "Real World Experiences" kind of "stuff" and not just for the expected gaming experience.

Who knows what Kaz may be thinking...
 
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IGN put GT7 in their list of "what we're confident we'll see" at E3.

They also had categories for "what we think we'll see and hope to see" so the fact they placed GT7 in the "confident" category could mean they have a little inside info? Or they're just guessing like the rest of us :)
 
IGN put GT7 in their list of "what we're confident we'll see" at E3.

They also had categories for "what we think we'll see and hope to see" so the fact they placed GT7 in the "confident" category could mean they have a little inside info? Or they're just guessing like the rest of us :)
A shot in the dark, as Amar and Jordan have both said no, it's not happening, and we know they have good links with PD.
 
GT6 had stuff all marketing and launched at the worst possible time. If GT7 gets similar marketing like the earlier games in the series then Im sure it will do just fine.
You mean they launched just before the holidays with the greatest feature list ever in a console racing game, and tried to compete with only one other game that launched on a console that had zero install base when the game was released and only 14 tracks and 200 cars. A game that most people don't consider serious competition? You mean that worst possible time?
 
You mean they launched just before the holidays with the greatest feature list ever in a console racing game, and tried to compete with only one other game that launched on a console that had zero install base when the game was released and only 14 tracks and 200 cars. A game that most people don't consider serious competition? You mean that worst possible time?

at that time the PS4 was launched , nobody cares about a PS3 game.
 
at that time the PS4 was launched , nobody cares about a PS3 game.

That's an excuse used by fans of the franchise to pretend that the series didn't take a kick in the pants over GT6 for the direction it took on the PS3.

It will be interesting to see how PD remedy that.
 
Of course it's an excuse.

The sales of GT6 has to factor into PD's thinking, and that in turn determines how they go about where they announce GT7 and when.
 
First, the even numbers are selling less well than odd numbers. This isn't an excuse, that's a fact.

PS4 has completely overshadowed PS3. This isn't an excuse that's a fact.

Even Sony was surprised for the success of their PS4....

After release of the PS4, GT6 was the only PS3 game has exceeded one million on sales....

Many publishers canceled the PS3 version of their game - Dying Light and Project Cars - or makes a PS4 version - Godzilla, J-Star Victory VS+, Tales of Zestiria, etc. -

Many players have sold their PS3 for a PS4. And many have hoped for a GT6 remastered that never happened and will never happen.... This isn't an excuse, this is a fact.

These are the main reasons.

It was impossible for GT6 to exceed 10 million. I'm sure PoDi didn't expect these numbers

Several sources say that GT6 reached 4-5 million. It's frankly not bad.

In short, I'm back on topic.
 
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GT6 sales are vastly down on GT5. That is NOT accountable by the 2nd game always sells less. It goes way beyond that. If it wasn't a sales disaster, then where are the sales figures on the PD site? You know - the one that lists the sales of every GT game. Except one. That's a FACT.

http://www.polyphony.co.jp/english/list.html

Even if every PS4 owner threw their PS3 away there would still be vastly more PS3 in use than PS4's. That's a FACT.

What have any of those games not called Project Cars got to do with GT? Nothing.

Sony themselves gave the installed user base as the reason to release on PS3. Are you saying you know better than them about doing their jobs?
 
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