That's not true. Pretty much anything would be better than the "because PS4" nonsense you keep asserting supports your point.
That seems the reason why you think it won't be able to do it. If weaker GPUs on PC can play games like iRacing at higher resolutions than 4K Ultra HD at over 60FPS, I don't see any reason why console developers can't or is it "because PS4" nonsense you think it can't?
A broken watch is right twice a day.
Shows you how inaccurate you can be then...
Assuming your TV actually supports whatever broadcast standard the industry actually decides on.
HDMI 2.0, HEVC decoding and 3840x2160 resolution is a good place to start I think. It supports also the Blu-ray 4K Ultra HD standard and you can already get a few 4K Ultra HD streaming content sites such as Netflix and Amazon Instant Video. Also it seems it will be the European standard going by this:
Link . It also is resolution Sky used to broadcast live a football match.
That was the argument.
And then it would drop down to 20fps in the next second.
It likely stays effective 120FPS on time trial mode on a course generator track, about effective 100FPS on track like Nurburgring and worst case scenario can be about effective 36FPS so don't see where you getting information that it can drop 120FPS to 20FPS in the next second. Do you have a source for that?
It's not good for your eyes to sit that close to the television.
Really? I see devices with screens such as mobile phones and laptops closer and they have higher PPI than a 32" 4K Ultra HD would. If anything it would be good to sit close enough to see as it would likely put less strain on eyes.
View attachment 315286
Perhaps you can explain what everyone else is missing?
Looks like someone from LG saying it is only 60Hz:
Link Couldn't find anything about it in the manual.
Nope. It's almost 45% cheaper, roughly like for like. If you check more options boxes for a 1080p TV then of course the 1080p one will be closer.
My comparison is more like for like, have same number of HDMI slots and both are IPS panels. You do get also 2" more display size. If you compare say budget TVs then something like this 55" 4K Ultra HD TV for
$699.99 or 39" 4K Ultra HD TV for
$339.99 should likely close differences to comparable budget 1080p TVs.
That's great for the people whose TV buying habits seemingly include going to one specific TV shop that only sells three televisions.
The shop sells more than three televisions, they are just the same size ones I could see at time.
The thing is, it's impossible with the current HDMI connectors. Making a leap of faith and assuming it's technically possible to soft-upgrade them to 2.0 (which will require some kind of proof/source), then 4k/60FPS in a game like GT (a board or other simple game would be a different story) is still extremely far off the mark in terms of hardware capabilities. It can't be done by simple optimization, so you'll have to drop major parts of functionality and/or reduce models and textures to a level where they look like crap, so you end up with a very nice high res picture with cars and tracks that look like ****. Or they don't and it will move at 1FPS. Or PD could cheat and just upscale the image to something lower than 4K, then upscale it to 4K and call it '4K', like they did with GT5(P)/6 being '1080p'. But true 4K/60FPS? No way.
It should be able to do it through YUV420 colour space on HDMI 1.4. If rubbish is better than GT6 then I don't mind. It is not upscaling to 4K.
Which did you get? I'd like one of the 55" Sony's, but so far held off because I have no hardware (pc/console) or content (movies) that support 4k.
42" LG 4K Ultra HD. I'm waiting for 32" one, hopefully by the time Sony potentially make one, it will be using really fast processors and support all the latest standards. No rush myself to get one, 1080p is much easier on my budget gaming PC and input lag on screen is really low so don't see any reason to change for the moment.
And the mentioned LG's all suck when it comes to input lag. The Sony's don't, but then you're looking at a really different kind of price tag.
There is reasonable LG TVs regarding input lag, my parents have 42" 3D LG TV and that has 31ms input lag. My 32" Sony TV is 15ms and that is probably the fastest gaming TV on the market.
The only problem is the 24 / 25 / 30 Hz cap.
PS4 could theoretically run a version of GT6 at 2160p30 or 1080p120, maybe even 720p240 (all capped by the HDMI, the console should have more to give; i.e. no upscaling?). Any of those options would be very interesting to see.
There are different ways to improve games generation-to-generation, and I think that the actual interface, the feedback loop between input and output, is sometimes neglected.
That TVs have terrible lag is just TVs being TVs; I intend to enjoy my "next-gen" experience on a proper interactive display.
It is possible to run at 3840x2160 60Hz YUV420 on HDMI 1.4.
How many people realistically have 4k as of now? Not a lot, most of people I know are content with current TVs, people normally don't change TVs until they break or they want a bigger one. Considering how reliable my current TV setup has been I don't see myself changing it until it literally falls apart. 1080p is good enough for me and most of your average Joes. Native 4k requires 4 times the power to processing power compared to 1080p, seeing how many games fail to achieve 1080p on current consoles, having 4k even on PS5 is a stretch. 720p -> 1080p is only 2.25 times the pixels and yet we're still aren't hitting it consistently. The extra power is better used for a better antialiasing and anisotropic filtering solutions rather than just cranking up resolution. Horizon 2 and Order 1886 use 1080p with 4xMSAA and have a great smooth image without jaggies, I'd be happy if all devs strive for that benchmark.
That is good thing about 4K Ultra HD, you can even get away with no AA. I think a PS3 game had an internal resoluton of 3840x2160 so when shown at 1080p, it limited any aliasing.
Funny thing: back when PS3 launched, people were all excited about 1080p/60FPS and claiming it would be the new norm for PS3/Xbox360: and look how it turned out.
People are making the same mistake again with PS4/4K....
Doubt it will be the norm, it will IMO be a bit like how 1080p at 60FPS is on PS3 if they enable the output of 4K Ultra HD.
John Carmack had an interesting quote about PS4 GPU performance vs PC GPU performance (have to look it up). The factor was roughly 2x. So if a PS4 developer pushes the GPU to a maximum, you'd need a GPU with twice the power on PC to match the resolution/image quality/FPS. That should give a fair estimation on what's technically possible on a PS4, since we know what hardware is in it and how it rates. So anywhere between 0.1x (if you're Activision or Ubisoft) and 1.9x (if you're PD or Naughty Dog) goes.
Doubt that will be the case and haven't seen any signs of this. Also with DX12 on PC coming soon, I think you will get even better use of PC hardware, less likely for CPU bottlenecks which should allow better GPU utilisation. Also do think Windows 10 is less demanding than game console operating systems.