GT7 in 4K?

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Aren't most 4K's 30Hz? No thanks. 👎
It'd make sense, because it's the same bandwidth as 120 Hz 1080p, which is pretty standard.

That needn't be the case moving forwards, just as 3D motivated higher hardware refresh rates.

They could just double up the hardware in the interim.
There aren't going to be many sources above 30 Hz just yet anyway.
 
There does seem a way to do this on one PS4 console
Try a different tune. Or a source, for once.

Upscalers are really good on some of these 4K TVs
When you're already trying to sell people on visual benefits that may or may not exist for most people's actual usage with native content, telling people they can just feed regular 1080p signals and it won't look any worse than a 1080p set is a great bullet point.

so they should really phase 1080p out and get 4K TVs even cheaper.
And how are the two related? TV manufacturers would love people to just buy 4k Smart 3D TVs, since a regular 1080p might as well be made at cost (hence all of Sony's problems in the market for the past decade), but there's little reason to think 1080p screens being so cheap is the reason 4k TVs are so expensive.

They are already quite cheap, for a bit more than an inferior 1080p TV, you can get a decent 4K Ultra HD TV.
I can buy a ~48 inch LG 1080p Smart LED for about 450. I can buy a ~48 inch LG 4k Smart LED for about $840. Where does "a bit" come into play?

At the shop I went to buy a 4K TV, either buy a generic brand TV with no Smart features for not much less, for similar money get a budget 1080p TV from a well known brand or get a 4K Ultra HD TV with more HDMI and USB slots, HEVC Decoding, HDMI 2.0 and really good reviews.
Sounds like you went to a pretty crappy shop.
 
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Not to mention the current generation of 4K TV's has 2-4 times the input lag of a decent 1080p TV. Not something you'd want from a gaming perspective.

Where there's a will there's a way.
You can't change the laws of physics, Jim!

How many times do people have to spell this out? The hardware in the PS4 is not capable of running something like GT in 4k and 60FPS. No wishful thinking from your side will change that. Technical details aside, how can you even think that when most of the current generation of console games can't even run 1080p at a stable 30FPS?
 
It seems no sort of source will do apart from a GT game running on retail PS4 in front of consumer eyes at that performance, so I guess I just have to be "lucky" again and hopefully it happens soon.

Possibly the PS4 can be updated to support HDMI 2.0 but worst case scenario it likely be able to do 3840x2160 at 60Hz YUV420 through firmware update.

When you're already trying to sell people on visual benefits that may or may not exist for most people's actual usage with native content, telling people they can just feed regular 1080p signals and it won't look any worse than a 1080p set is a great bullet point.
It indeed is a great bullet point IMO, you can watch your low resolution content and might look better than your old TV and you also have a TV that can take advantage of higher resolution as availability increases.

And how are the two related? TV manufacturers would love people to just buy 4k Smart 3D TVs, since a regular 1080p might as well be made at cost (hence all of Sony's problems in the market for the past decade), but there's little reason to think 1080p screens being so cheap is the reason 4k TVs are so expensive.
Economies of scale and 4K Ultra HD panels are already quite cheap as can be seen from the more generic branded TVs.

I can buy a ~48 inch LG 1080p Smart LED for about 450. I can buy a ~48 inch LG 4k Smart LED for about $840. Where does "a bit" come into play?
So here is a 47" LG 1080p IPS LED TV: Link for $591.79 and 49" LG 4K Ultra HD IPS LED TV: Link for $839 new. It is a bit extra IMO and I think a lot of people already have 1080p TVs. If you are looking for replacement and if main TV, I don't think it is much extra to spend for a bit more future proofing. It wasn't that long ago when the difference was much bigger and it likely reduce even more this year but I do think manufacturers will try and keep the margins for as long as they are still selling the 1080p TVs.

Sounds like you went to a pretty crappy shop.
You are probably right about that regarding TV selection but given UK seems like it usually is quite more expensive to buy stuff than US, it only worked out through currency conversion $614.59 USD for a decent 42" 4K Ultra HD TV.

Not to mention the current generation of 4K TV's has 2-4 times the input lag of a decent 1080p TV. Not something you'd want from a gaming perspective.

You can't change the laws of physics, Jim!

How many times do people have to spell this out? The hardware in the PS4 is not capable of running something like GT in 4k and 60FPS. No wishful thinking from your side will change that. Technical details aside, how can you even think that when most of the current generation of console games can't even run 1080p at a stable 30FPS?
Input lag can be quite high on a lot of 1080p TVs. Sony seemed to step their game up regarding this area, hence I got one of their TVs. Hopefully they make a decent 4K 32" TV with low input lag, 1080p looks like such a low resolution on a screen on that size to me.

It doesn't involve changing the laws of physics but making best use of the hardware through software.

Game like GT is most likely to hit such performance targets IMO. In GT5 they can get an effective throughput of 120FPS at 720p on one PS3 console which to me is quite impressive. If they will be one of the games to showcase Morpheus, a game engine that can run at high framerates such as up to 1080p 120FPS might be needed to give the sense of presence better. 4K 60FPS Hi-Fi mode can possibly be the icing on the cake.
 
So here is a 47" LG 1080p IPS LED TV: Link for $591.79 and 49" LG 4K Ultra HD IPS LED TV: Link for $839 new. It is a bit extra IMO and I think a lot of people already have 1080p TVs. If you are looking for replacement and if main TV, I don't think it is much extra to spend for a bit more future proofing. It wasn't that long ago when the difference was much bigger and it likely reduce even more this year but I do think manufacturers will try and keep the margins for as long as they are still selling the 1080p TVs.
That extra "bit" is actually 40% and the 1080P tv is 120Hz vs. 60Hz for the 4K. The 60Hz version is only $479, which increases that "bit" by over $110 and alters the price jump going from the 1080p to the 4K to 75%, quite a "bit".
 
It seems no sort of source will do apart from a GT game running on retail PS4 in front of consumer eyes at that performance,
That's not true. Pretty much anything would be better than the "because PS4" nonsense you keep asserting supports your point.


so I guess I just have to be "lucky" again and hopefully it happens soon
A broken watch is right twice a day.


It indeed is a great bullet point IMO, you can watch your low resolution content and might look better than your old TV and you also have a TV that can take advantage of higher resolution as availability increases.
Assuming your TV actually supports whatever broadcast standard the industry actually decides on.

Economies of scale and 4K Ultra HD panels are already quite cheap as can be seen from the more generic branded TVs.
Pick an argument.

In GT5 they can get an effective throughput of 120FPS at 720p on one PS3 console which to me is quite impressive.
And then it would drop down to 20fps in the next second.

Hopefully they make a decent 4K 32" TV with low input lag, 1080p looks like such a low resolution on a screen on that size to me.
It's not good for your eyes to sit that close to the television.
 
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That extra "bit" is actually 40% and the 1080P tv is 120Hz vs. 60Hz for the 4K. The 60Hz version is only $479, which increases that "bit" by over $110 and alters the price jump going from the 1080p to the 4K to 75%, quite a "bit".
Both are 60Hz IPS screens.

You do spend 29.46% less than the 4K Ultra HD TV but point is, do people see value in buying for example potentially another 1080p TV over a 4K Ultra HD one as replacement and that difference will likely become smaller. In different situations like in my case, could have spent 7.75% less on a 1080p TV with less HDMI ports and all around worse TV but spending that bit extra, I got a much better TV.
 
Both are 60Hz IPS screens.
View attachment 315286
Perhaps you can explain what everyone else is missing?

You do spend 29.46% less than the 4K Ultra HD TV
Nope. It's almost 45% cheaper, roughly like for like. If you check more options boxes for a 1080p TV then of course the 1080p one will be closer.

In different situations like in my case, could have spent 7.75% less on a 1080p TV with more HDMI ports and all around worse TV but spending that bit extra, I got a much better TV.
That's great for the people whose TV buying habits seemingly include going to one specific TV shop that only sells three televisions.
 
It seems no sort of source will do apart from a GT game running on retail PS4 in front of consumer eyes at that performance.
The thing is, it's impossible with the current HDMI connectors. Making a leap of faith and assuming it's technically possible to soft-upgrade them to 2.0 (which will require some kind of proof/source), then 4k/60FPS in a game like GT (a board or other simple game would be a different story) is still extremely far off the mark in terms of hardware capabilities. It can't be done by simple optimization, so you'll have to drop major parts of functionality and/or reduce models and textures to a level where they look like crap, so you end up with a very nice high res picture with cars and tracks that look like ****. Or they don't and it will move at 1FPS. Or PD could cheat and just upscale the image to something lower than 4K, then upscale it to 4K and call it '4K', like they did with GT5(P)/6 being '1080p'. But true 4K/60FPS? No way.

Input lag can be quite high on a lot of 1080p TVs. Sony seemed to step their game up regarding this area, hence I got one of their TVs. Hopefully they make a decent 4K 32" TV with low input lag, 1080p looks like such a low resolution on a screen on that size to me.
Which did you get? I'd like one of the 55" Sony's, but so far held off because I have no hardware (pc/console) or content (movies) that support 4k.

That extra "bit" is actually 40% and the 1080P tv is 120Hz vs. 60Hz for the 4K. The 60Hz version is only $479, which increases that "bit" by over $110 and alters the price jump going from the 1080p to the 4K to 75%, quite a "bit".
And the mentioned LG's all suck when it comes to input lag. The Sony's don't, but then you're looking at a really different kind of price tag.
 
The only problem is the 24 / 25 / 30 Hz cap.

PS4 could theoretically run a version of GT6 at 2160p30 or 1080p120, maybe even 720p240 (all capped by the HDMI, the console should have more to give; i.e. no upscaling?). Any of those options would be very interesting to see.

There are different ways to improve games generation-to-generation, and I think that the actual interface, the feedback loop between input and output, is sometimes neglected.

That TVs have terrible lag is just TVs being TVs; I intend to enjoy my "next-gen" experience on a proper interactive display.
 
GT4 and Tourist Trophy were the only 2 games on the PS2 that supported it and you needed special cables to play at 1080i but it was worth it.
Those were component cables made by SONY, and worked on SD TVs that had component video inputs. Which most decent TVs had.
 
Any chance we will see gt7 in 4k? Even if it's just a demo, that would blow my mind! Maybe running on two or three ps4s. If pd does manage to make future gt games in 4k, it's game over!
You can bet that PD will be cooking something 4k related for the PS4.
http://www.eurogamer.net/articles/2...o-of-sonys-gran-turismo-at-4k-resolution-demo

The HDMI 2.0 support should not be a problem:
http://www.digitaltrends.com/home-t...says-hdmi-2-0-is-just-a-firmware-update-away/
http://www.hdtvtest.co.uk/news/sony-update-201311283477.htm

...as previously it wasn't the lack of the HDMI 3D support for GT5:

"Sony told us that despite the older hardware in the console, which was launched before even the HDMI 1.3 standard was available, the PS3 would have no problem delivering full HD 3D (HDMI 1.4)"
http://www.cnet.com/news/sonys-playstation-3-firmware-upgrade-for-3d-blu-ray-arrives-in-october/

PD has a legacy of high resolution game modes use (GT Hi-Fi, GT4's 1080i, GT5 1080p/4K) I will be more surprised if a console as capable as a PS4 will not follow the path of what they were experimenting in the old PS3 hardware since 2008.
 
You can bet that PD will be cooking something 4k related for the PS4.
http://www.eurogamer.net/articles/2...o-of-sonys-gran-turismo-at-4k-resolution-demo

The HDMI 2.0 support should not be a problem:
http://www.digitaltrends.com/home-t...says-hdmi-2-0-is-just-a-firmware-update-away/
http://www.hdtvtest.co.uk/news/sony-update-201311283477.htm

...as previously it wasn't the lack of the HDMI 3D support for GT5:

"Sony told us that despite the older hardware in the console, which was launched before even the HDMI 1.3 standard was available, the PS3 would have no problem delivering full HD 3D (HDMI 1.4)"
http://www.cnet.com/news/sonys-playstation-3-firmware-upgrade-for-3d-blu-ray-arrives-in-october/

PD has a legacy of high resolution game modes use (GT Hi-Fi, GT4's 1080i, GT5 1080p/4K) I will be more surprised if a console as capable as a PS4 will not follow the path of what they were experimenting in the old PS3 hardware since 2008.
It depends on which of the HDMI 2.0 features you want to support. Notice that those articles are talking about TVs, and hence HDMI receivers only (the actual ICs receiving the HDMI streams, not your A/V "receivers").

The HDMI transmitter in the PS4 is a Panasonic unit, not listed in their catalogue (MN86471a; although their HDMI 2.0 transmitters released just before the PS4 aren't in there, either). It also looks nothing like either of the two HDMI 1.4b items they advertise: wrong size and packaging; slightly larger, like the 2.0 items (which are also visually distinct). The pin counts are all over the place for both families, so that probably says little (serial interfaces).

That apparent uniqueness implies it's possibly a one-off / bespoke chip, which is perhaps not unexpected.


If Sony have pulled a blinder and put an experimental (partial) HDMI 2.0 ready chip in the PS4, a "firmware update" could do the job, and would really come in for the firmware update on their TVs...

Otherwise, 30 Hz it is. Which is the more likely scenario, I'd say.
 
That apparent uniqueness implies it's possibly a one-off / bespoke chip, which is perhaps not unexpected.

Just as likely it is an off the shelf chip that Panasonic agreed to repackage and house number for Sony, seems to be the way these days. Long gone are the days when we could just grab a manufacturers data book and find out what secret black boxes are in the latest gadget we just bought :)
 
Just as likely it is an off the shelf chip that Panasonic agreed to repackage and house number for Sony, seems to be the way these days. Long gone are the days when we could just grab a manufacturers data book and find out what secret black boxes are in the latest gadget we just bought :)
Yes, it's somewhat inconclusive, and the simplest answer is that it's a repackage as you say.

We could always club together and pay a shady Chinese website for some x-rays... :P
 
How many people realistically have 4k as of now? Not a lot, most of people I know are content with current TVs, people normally don't change TVs until they break or they want a bigger one. Considering how reliable my current TV setup has been I don't see myself changing it until it literally falls apart. 1080p is good enough for me and most of your average Joes. Native 4k requires 4 times the power to processing power compared to 1080p, seeing how many games fail to achieve 1080p on current consoles, having 4k even on PS5 is a stretch. 720p -> 1080p is only 2.25 times the pixels and yet we're still aren't hitting it consistently. The extra power is better used for a better antialiasing and anisotropic filtering solutions rather than just cranking up resolution. Horizon 2 and Order 1886 use 1080p with 4xMSAA and have a great smooth image without jaggies, I'd be happy if all devs strive for that benchmark.
 
How many people realistically have 4k as of now? Not a lot, most of people I know are content with current TVs, people normally don't change TVs until they break or they want a bigger one. Considering how reliable my current TV setup has been I don't see myself changing it until it literally falls apart. 1080p is good enough for me and most of your average Joes. Native 4k requires 4 times the power to processing power compared to 1080p, seeing how many games fail to achieve 1080p on current consoles, having 4k even on PS5 is a stretch. 720p -> 1080p is only 2.25 times the pixels and yet we're still aren't hitting it consistently. The extra power is better used for a better antialiasing and anisotropic filtering solutions rather than just cranking up resolution. Horizon 2 and Order 1886 use 1080p with 4xMSAA and have a great smooth image without jaggies, I'd be happy if all devs strive for that benchmark.
I remember the same exact argument when GT introduced the 1080p PS3 gameplay at the time that 720p tvs were common and 1080p expensive and rarer.

GT7 is not even oficially announced so you are looking at the future and beyond, a game that will be played probably starting at 2016 and that will last until 3 years or so until the next GT8 in the same console to close the 5-6 years cycle (or longer) of PS4's GTs. That is at least until 2021! 4k TVs are now much cheaper than the first 1080p tv examples in the early PS3 time. In the following years 4K will become the default resolution to any tv... 1080p or beyond is used today for small screens, tablets and smartphones.

PD is not a trend developer, they have a tradition to push the tech and experiment with modern technology and given the importance they always gave to the image resolution it's more than probably that they will target a bigger than 1080p resolution for its future games in some form or option.
 
I remember the same exact argument when GT introduced the 1080p PS3 gameplay at the time that 720p tvs were common and 1080p expensive and rarer.
GT never introduced 1080p PS3 gameplay, as it a) wasn't the first, b) doesn't run at 1920x1080 (as opposed to other games that do). By the time they released GT5P 1080p was already common (at least over here in NL), hardly anybody was buying 720p (HD-ready) because they knew 1080p was becoming cheap. It's basically the same situation with 4K now, people are skipping the early models and waiting for better/faster models to become available.

I still think it's awesome that PD manages the graphics that they do for a game like this on PS3, especially considering what other developers fail to deliver (e.g. not even delivering 720p, but more something like upscaled 640x480, blegh!), although I would personally preferred them not to go overboard with the FX and keep a steady 60FPS instead.

In the following years 4K will become the default resolution to any tv...
I agree, but this is all the more reason to not get one right now, and wait for the faster/better models in a year or two. ;)

PD is not a trend developer, they have a tradition to push the tech and experiment with modern technology and given the importance they always gave to the image resolution it's more than probably that they will target a bigger than 1080p resolution for its future games in some form or option.
I think they'll start with Photomode (already on PS3) and replays. Gameplay will probably be higher than 1080p too, but they won't make 4K/60FPS (not without dropping quality in a manner that would make 4K a joke, and that's assuming they can make the output work with a soft-change).

John Carmack had an interesting quote about PS4 GPU performance vs PC GPU performance (have to look it up). The factor was roughly 2x. So if a PS4 developer pushes the GPU to a maximum, you'd need a GPU with twice the power on PC to match the resolution/image quality/FPS. That should give a fair estimation on what's technically possible on a PS4, since we know what hardware is in it and how it rates. So anywhere between 0.1x (if you're Activision or Ubisoft) and 1.9x (if you're PD or Naughty Dog) goes. ;)
 
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From what I know the HDMI output in PS4 is not capable of outputting 4k@60Hz, so you have to drop down the fps which is critical for a simracer, they can do it for photo mode sure, nobody is against that, but pushing the hardware to the point where it's choking is a no go for me personally, have 1080p with good AA @ solid 60 fps, adjust everything else accordingly. Besides, 1080p scales to 4k perfectly because it is precisely double the res on both vertical and horizontal.
 
Funny thing: back when PS3 launched, people were all excited about 1080p/60FPS and claiming it would be the new norm for PS3/Xbox360: and look how it turned out. ;) People are making the same mistake again with PS4/4K....
 
GT never introduced 1080p PS3 gameplay, as it a) wasn't the first, b) doesn't run at 1920x1080 (as opposed to other games that do). By the time they released GT5P 1080p was already common (at least over here in NL), hardly anybody was buying 720p (HD-ready) because they knew 1080p was becoming cheap. It's basically the same situation with 4K now, people are skipping the early models and waiting for better/faster models to become available.
The first playable GT was released in dec 2006 (GT-HD), GT5P in EU was in march 2008, but the arguments started before that when PD first announced the use of the 1080p mode when that was sci-fi in consoles, like it happens now. I'm not going to discuss what anyone personally would consider a valid 1080p mode, GT6 it has more native rendered pixels and more clarity in a full hd tv than any 720p game could dream of and every of its frames have 1080 horizontal native lines rendered in Progressive mode. That is the point of running a 1080p mode and it does its job in GT.

I think they'll start with Photomode (already on PS3) and replays. Gameplay will probably be higher than 1080p too, but they won't make 4K/60FPS (not without dropping quality in a manner that would make 4K a joke, and that's assuming they can make the output work with a soft-change).
PD care about resolution not as a gimmick but for gameplay reasons, if finally 4k is introduced they should follow the same path as in PS3: menus, hud, etc at native 4k resolution and the gameplay resolution cutted from the starting 4k, depending of the resources available, and later scaled to fill the gaps.

The 1080p mode in GT6 is not a joke, the quality and all what the game is rendering is impressive for the hardware specs. Speculative HDMI 4k/60fps limitations aside, GT7 in PS4 should not have a muscle problem to evolve the game to 4K/60fps, even if some minnor scaling is involved in the process. 4 linked PS3 did the 4K trick and the playing reviews were very positive, PS4 is way more poweful and capable than 4 PS3. There is a lot of room to improve starting from that GT5 4k/60fps base...

John Carmack had an interesting quote about PS4 GPU performance vs PC GPU performance (have to look it up). The factor was roughly 2x. So if a PS4 developer pushes the GPU to a maximum, you'd need a GPU with twice the power on PC to match the resolution/image quality/FPS. That should give a fair estimation on what's technically possible on a PS4, since we know what hardware is in it and how it rates. So anywhere between 0.1x (if you're Activision or Ubisoft) and 1.9x (if you're PD or Naughty Dog) goes. ;)
https://www.gtplanet.net/forum/thre...ka-lack-of-vision.317579/page-3#post-10131164

There is no fair estimation when PD plays on the programming field, GT is way ahead in many specs to the average PS3 game and even to any PC racing game in some graphical features, no matter its gfx card, who knows what they can cook in a PS4. This is an example:
https://www.gtplanet.net/forum/thre...etter-than-forza-5.312855/page-7#post-9854189
 
That's not true. Pretty much anything would be better than the "because PS4" nonsense you keep asserting supports your point.
That seems the reason why you think it won't be able to do it. If weaker GPUs on PC can play games like iRacing at higher resolutions than 4K Ultra HD at over 60FPS, I don't see any reason why console developers can't or is it "because PS4" nonsense you think it can't?

A broken watch is right twice a day.
Shows you how inaccurate you can be then...

Assuming your TV actually supports whatever broadcast standard the industry actually decides on.
HDMI 2.0, HEVC decoding and 3840x2160 resolution is a good place to start I think. It supports also the Blu-ray 4K Ultra HD standard and you can already get a few 4K Ultra HD streaming content sites such as Netflix and Amazon Instant Video. Also it seems it will be the European standard going by this: Link . It also is resolution Sky used to broadcast live a football match.

Pick an argument.
That was the argument.

And then it would drop down to 20fps in the next second.
It likely stays effective 120FPS on time trial mode on a course generator track, about effective 100FPS on track like Nurburgring and worst case scenario can be about effective 36FPS so don't see where you getting information that it can drop 120FPS to 20FPS in the next second. Do you have a source for that?

It's not good for your eyes to sit that close to the television.
Really? I see devices with screens such as mobile phones and laptops closer and they have higher PPI than a 32" 4K Ultra HD would. If anything it would be good to sit close enough to see as it would likely put less strain on eyes.

View attachment 315286
Perhaps you can explain what everyone else is missing?
Looks like someone from LG saying it is only 60Hz: Link Couldn't find anything about it in the manual.

Nope. It's almost 45% cheaper, roughly like for like. If you check more options boxes for a 1080p TV then of course the 1080p one will be closer.
My comparison is more like for like, have same number of HDMI slots and both are IPS panels. You do get also 2" more display size. If you compare say budget TVs then something like this 55" 4K Ultra HD TV for $699.99 or 39" 4K Ultra HD TV for $339.99 should likely close differences to comparable budget 1080p TVs.

That's great for the people whose TV buying habits seemingly include going to one specific TV shop that only sells three televisions.
The shop sells more than three televisions, they are just the same size ones I could see at time.

The thing is, it's impossible with the current HDMI connectors. Making a leap of faith and assuming it's technically possible to soft-upgrade them to 2.0 (which will require some kind of proof/source), then 4k/60FPS in a game like GT (a board or other simple game would be a different story) is still extremely far off the mark in terms of hardware capabilities. It can't be done by simple optimization, so you'll have to drop major parts of functionality and/or reduce models and textures to a level where they look like crap, so you end up with a very nice high res picture with cars and tracks that look like ****. Or they don't and it will move at 1FPS. Or PD could cheat and just upscale the image to something lower than 4K, then upscale it to 4K and call it '4K', like they did with GT5(P)/6 being '1080p'. But true 4K/60FPS? No way.
It should be able to do it through YUV420 colour space on HDMI 1.4. If rubbish is better than GT6 then I don't mind. It is not upscaling to 4K.

Which did you get? I'd like one of the 55" Sony's, but so far held off because I have no hardware (pc/console) or content (movies) that support 4k.
42" LG 4K Ultra HD. I'm waiting for 32" one, hopefully by the time Sony potentially make one, it will be using really fast processors and support all the latest standards. No rush myself to get one, 1080p is much easier on my budget gaming PC and input lag on screen is really low so don't see any reason to change for the moment.

And the mentioned LG's all suck when it comes to input lag. The Sony's don't, but then you're looking at a really different kind of price tag.
There is reasonable LG TVs regarding input lag, my parents have 42" 3D LG TV and that has 31ms input lag. My 32" Sony TV is 15ms and that is probably the fastest gaming TV on the market.

The only problem is the 24 / 25 / 30 Hz cap.

PS4 could theoretically run a version of GT6 at 2160p30 or 1080p120, maybe even 720p240 (all capped by the HDMI, the console should have more to give; i.e. no upscaling?). Any of those options would be very interesting to see.

There are different ways to improve games generation-to-generation, and I think that the actual interface, the feedback loop between input and output, is sometimes neglected.

That TVs have terrible lag is just TVs being TVs; I intend to enjoy my "next-gen" experience on a proper interactive display.
It is possible to run at 3840x2160 60Hz YUV420 on HDMI 1.4.

How many people realistically have 4k as of now? Not a lot, most of people I know are content with current TVs, people normally don't change TVs until they break or they want a bigger one. Considering how reliable my current TV setup has been I don't see myself changing it until it literally falls apart. 1080p is good enough for me and most of your average Joes. Native 4k requires 4 times the power to processing power compared to 1080p, seeing how many games fail to achieve 1080p on current consoles, having 4k even on PS5 is a stretch. 720p -> 1080p is only 2.25 times the pixels and yet we're still aren't hitting it consistently. The extra power is better used for a better antialiasing and anisotropic filtering solutions rather than just cranking up resolution. Horizon 2 and Order 1886 use 1080p with 4xMSAA and have a great smooth image without jaggies, I'd be happy if all devs strive for that benchmark.
That is good thing about 4K Ultra HD, you can even get away with no AA. I think a PS3 game had an internal resoluton of 3840x2160 so when shown at 1080p, it limited any aliasing.
Funny thing: back when PS3 launched, people were all excited about 1080p/60FPS and claiming it would be the new norm for PS3/Xbox360: and look how it turned out. ;) People are making the same mistake again with PS4/4K....
Doubt it will be the norm, it will IMO be a bit like how 1080p at 60FPS is on PS3 if they enable the output of 4K Ultra HD.

John Carmack had an interesting quote about PS4 GPU performance vs PC GPU performance (have to look it up). The factor was roughly 2x. So if a PS4 developer pushes the GPU to a maximum, you'd need a GPU with twice the power on PC to match the resolution/image quality/FPS. That should give a fair estimation on what's technically possible on a PS4, since we know what hardware is in it and how it rates. So anywhere between 0.1x (if you're Activision or Ubisoft) and 1.9x (if you're PD or Naughty Dog) goes. ;)
Doubt that will be the case and haven't seen any signs of this. Also with DX12 on PC coming soon, I think you will get even better use of PC hardware, less likely for CPU bottlenecks which should allow better GPU utilisation. Also do think Windows 10 is less demanding than game console operating systems.
 
John Carmack had an interesting quote about PS4 GPU performance vs PC GPU performance (have to look it up). The factor was roughly 2x. So if a PS4 developer pushes the GPU to a maximum, you'd need a GPU with twice the power on PC to match the resolution/image quality/FPS. That should give a fair estimation on what's technically possible on a PS4, since we know what hardware is in it and how it rates. So anywhere between 0.1x (if you're Activision or Ubisoft) and 1.9x (if you're PD or Naughty Dog) goes. ;)

True, but remember that:
a) because something happened in the past doesn't mean it will happen again (there was nothing like DX12 or Mantle for PC in the past).

b) 2x performance should be achieved but according to Carmack at the END of their life circle.

NATIVE 4K for GT7 will only run at 30 Hz due PS4 HDMI limitations, so no thanks. They should concentrate at making the game run flawless 1080p 60FPS IMO.
 
The first playable GT was released in dec 2006 (GT-HD), GT5P in EU was in march 2008, but the arguments started before that when PD first announced the use of the 1080p mode when that was sci-fi in consoles, like it happens now. I'm not going to discuss what anyone personally would consider a valid 1080p mode, GT6 it has more native rendered pixels and more clarity in a full hd tv than any 720p game could dream of and every of its frames have 1080 horizontal native lines rendered in Progressive mode. That is the point of running a 1080p mode and it does its job in GT.
That was not the point. You said that PD introduced 1080p gameplay on PS3. This is not the case as there were PS3 launch games that had 1080p/60FPS and they featured more than one track/one car on track. GT-HD was a limited tech-demo. The first 'real' 1080p game from PD was GT5P. And I say 'real' because it's not actual full-HD (again, still a very impressive feat).

The 1080p mode in GT6 is not a joke, the quality and all what the game is rendering is impressive for the hardware specs.
I never said it was, I said quite the opposite. ;)

4 linked PS3 did the 4K trick and the playing reviews were very positive, PS4 is way more poweful and capable than 4 PS3. There is a lot of room to improve starting from that GT5 4k/60fps base...
I would dare to contest that, and it really depends on the situation because when it comes to raw processing power, the RSX in the PS3 is a technological marvel, and not all that slower than what is in the PS4 (in terms of GFLOPS anyway).

One of the reasons PD managed to squeeze so much out of the PS3 is because of being able to utilize the powerful capabilities of the RSX combined with the Cell (as far as I can tell the only developers to come even close to that are Naughty Dog and Guerilla). With PS4, which features more generic hardware, the difference between PD and other developers will be much, much smaller.


Doubt it will be the norm, it will IMO be a bit like how 1080p at 60FPS is on PS3 if they enable the output of 4K Ultra HD.
👍 I think we are more in agreement than we perhaps realize. :lol:
 
👍 I think we are more in agreement than we perhaps realize. :lol:
Maybe but saying the RSX is a technological marvel when it was quite far behind the Xbox 360 GPU is not something I would agree with. I would refer to it as a "poor GPU" as Kaz said a few months before releasing GT6 on that platform.
 
I would dare to contest that, and it really depends on the situation because when it comes to raw processing power, the RSX in the PS3 is a technological marvel, and not all that slower than what is in the PS4 (in terms of GFLOPS anyway).

One of the reasons PD managed to squeeze so much out of the PS3 is because of being able to utilize the powerful capabilities of the RSX combined with the Cell (as far as I can tell the only developers to come even close to that are Naughty Dog and Guerilla). With PS4, which features more generic hardware, the difference between PD and other developers will be much, much smaller.
That's where you're wrong, my friend. The RSX is lightyears behind PS4's GPU, RSX is universally considered a pos GPU by every developer out there including Kaz. In no way is it comparable to PS4 in it's capabilities, I think you've bought into the whole NVidia's claim of 1.8 TFlops for RSX when in reality it's less than 200 Gflops. It's widely known that you can't compare NV's flops to AMD flops. So in reality PS4's GPU is roughly 10 times stronger than RSX, not to mention the widely different architecture and a dramatically different memory setup.
 
Thanks for explaining that, I was indeed aware of the 1.8 TFlops or similar, but not aware that in reality it was only one tenth of it. :lol: I knew of the limited memory/bandwidth of the PS3. 👍
 
That seems the reason why you think it won't be able to do it. If weaker GPUs on PC can play games like iRacing at higher resolutions than 4K Ultra HD at over 60FPS, I don't see any reason why console developers can't or is it "because PS4" nonsense you think it can't?
Good luck selling a game that looks like and is as featureless as iRacing to GT7 buyers:lol::lol::lol::lol:. You're making the common mistake of completely ignoring how much more detail, features, polygons, eye candy, weather, time change, night/day etc. there will surely be in GT7 vs iRacing, that deliberately leaves out most of that stuff so that the game is accessible to even moderate gaming pc's that are a few years old. It's nowhere near an apples to apples comparison, not even apples to appleseeds they are so far apart. The benchmark GPU on the minimum system requirements for iRacing is 225 with a release date of 2005 vs. a typical gaming computer build that would have a minimum of around 4000-5000 today, and the new standard GTX970 card is in the 9000 range. That gives you an idea of how easy iRacing is on your pc, which is the reason it can run in 4k. I could probably run it in 16k on my pc if there were a monitor for it, it's that easy on the hardware. It's not that difficult to get 200-300fps or more in iRacing, it's very easy on the system.

The nearest direct comparisions of what the system is capable of at this stage are already out there. DClub at 1080p/30fps and PCars with 60k polygon cars and 1080p/60fps. Surely GT7 will be in that range of eye candy given PD's history, and to get to 4k60fps without any significant feature or visual downgrade, you're talking about extracting 8x the performance out of the system which is completely unrealistic even if PD can bring their programming wizardry to the x86 archictecture. If they could do a DC look with 60fps, 250k polygon cars and 32 on track offline, that would be fantastic as even that is several factors more intense than DClub.
 
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