GT7 in 4K?

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Comparing PC performance, with their layered APIs and general purpose, hardware-agnostic OSs, is not apples to apples with consoles, with their code-to-the-metal ability (in many, if not all situations) and hardware-specific OS. What you can squeeze out of a console is much more than just a few flops here and there, we are talking fundamental differences in rendering architecture, potentially.

I think the idea that GT7 will look like DriveClub is probably heavily flawed to start with. And even if it does, there is nothing stopping PD offering a lower detail version for higher pixel throughput. The game already promises to be heavily scalable, just based on the tech (partially implemented) in GT6.

If it's just a little "extra feature" (in the spirit of previous such things in the series), and not a bona fide video mode intended for "mass consumption", then there is no reason to expect such high standards of it. Saying that it can only happen if it is beyond perfect is a neat way of making it seem impossible; to what end, though?

...

It is possible to run at 3840x2160 60Hz YUV420 on HDMI 1.4.

...
I did consider reduced gamut, but assumed everyone else had, too, so didn't look into it.

Good info, thanks.

Of course, reduced gamut means reduced bitdepth, which means faster pixel ops and reduced framebuffer size...
 
Imo and according to these forums, in many others opinions, PD have
enough on their plate without having to think ahead to 4k

Decent AI, getting car models up to scratch, a stable online experience

Etc, etc
 
Imo and according to these forums, in many others opinions, PD have
enough on their plate without having to think ahead to 4k

Decent AI, getting car models up to scratch, a stable online experience

Etc, etc
In my opinion, they have enough to think about with TT2. They shouldn't bother with GT7 just yet.

In my opinion. ;)
 
That was not the point. You said that PD introduced 1080p gameplay on PS3. This is not the case as there were PS3 launch games that had 1080p/60FPS and they featured more than one track/one car on track. GT-HD was a limited tech-demo. The first 'real' 1080p game from PD was GT5P. And I say 'real' because it's not actual full-HD (again, still a very impressive feat).
I'm not talking about other games, I'm talking about the topic with GT series as context, how it was received the 1080p news in the PS3 GTs and how is received now a possible 4k mode in the GT7 for the PS4 console. About the similar reactions and arguments given the timeframe and tv availability.

I never said it was, I said quite the opposite. ;)
Neither I said that you said it was ;). The part that you quoted was an introduction for the next part that you omited and was an example of how it could translate a 4K/60 mode in the PD hands given its past GT6 1080/60 results. It was a reply for this quote from you: "they won't make 4K/60FPS (not without dropping quality in a manner that would make 4K a joke". There is nothing that point that GT7 in PS4 at 4k/60 should look like a "joke", even a GT5 rendered at 4k didn't look a joke. A properly coded new GT7 with the new hardware graphic capabilities in mind and with much more power under the hood should look at least "good" and given the PD's legacy I would guess more in the line of "astounding".

I would dare to contest that, and it really depends on the situation because when it comes to raw processing power, the RSX in the PS3 is a technological marvel, and not all that slower than what is in the PS4 (in terms of GFLOPS anyway).

One of the reasons PD managed to squeeze so much out of the PS3 is because of being able to utilize the powerful capabilities of the RSX combined with the Cell (as far as I can tell the only developers to come even close to that are Naughty Dog and Guerilla). With PS4, which features more generic hardware, the difference between PD and other developers will be much, much smaller.
Already explained. Aside of the obvious generation leap between the PS3 and PS4 hardware, PD as was said previously is not a trend or generic developer, they like to research and code their own graphical effects beyond what is possible with the gfx libraries or default gpu effects. So the distinctive graphics and effects often seen only in GT games. If you think that this will not be possible in PS4 or that PD will change it's methodology I think that you will be wrong. The differences in quality between the PS4 very best first party developers or hardware researchers and the less talented developers or lazy ones will be not different than it was in PS3 and the results will be noticeable in their respective games. The previous PD research of a 4K mode in PS3 can be the first hint of what is to come in PS4 and an example of the above.

It is possible to run at 3840x2160 60Hz YUV420 on HDMI 1.4
Now that's interesting. If the main reason of not having a 4k/60 mode in HDMI 1.4 is the bandwith, a lower color depth could theorically run 60fps with no major changes in the console part.
 
I really hope not in 4K...other games like The Order even lower their resolution so theres not much power difference as it was between PS2 and PS3. Better to have strong 60 FPS 1080p than 4K 20+ fps.
PS4 is not so powerfull.
 
I really hope not in 4K...other games like The Order even lower their resolution so theres not much power difference as it was between PS2 and PS3. Better to have strong 60 FPS 1080p than 4K 20+ fps.
PS4 is not so powerfull.
Not as the main event, but what about as a renaissance of the Hi-Fi mode in GT1?
 
That seems the reason why you think it won't be able to do it. If weaker GPUs on PC can play games like iRacing at higher resolutions than 4K Ultra HD at over 60FPS, I don't see any reason why console developers can't
My first laptop was a Dell XPS M1710. Got it on closeout when Dell was bringing in the M1730. 2.26 Core2Duo, GeForce Go 7950GTX, 4GB of RAM, 128GB SSD. That thing could play the hell out of Quake 3 Arena. Max settings, forced on 16x anisitropic filtering, forced on 4xAA, 1920x1200 resolution. Never dipped below 90fps.


Strangely, it struggled to accomplish the same with Half Life 2 Episode One. Even more strange is that you're referring to an alleged and vague as possible (and unsourced, of course) benchmark for a game that even the most ardent players wouldn't have called particularly pretty when it was new (in 2008) as proof; but when someone points out the requirements for much more recent and graphically intensive title like here:
A German gaming magazine ran Skyrim at 4K. Doing so required a Radeon 7970 Toxic, which itself has more processing power than the PS4 as a whole system. Skyrim used 3,5GB of VRAM, by the way.
And here (and countless times in the past with other recent-ish PC games, if I recall correctly):
I'm also highly skeptical of the 750ti running Sleeping Dogs at 60fps/4k. Most reviews I've read have the card at ~50fps at 1080p.
And you just ignore it (and in the latter, go out of your way to not talk about it when quoting said post).

or is it "because PS4" nonsense you think it can't?
Nope. I think it can't without toning down graphical details to the point that it no longer looks like a PS4 game, but I think it can't because the closest possible comparisons I've seen have shown that it shouldn't be able to. "Because PS4" is still nonsense because it doesn't mean anything. It doesn't mean anything no matter what thread you post it in, or what evidence to the contrary you ignore, or what discussion you walk out on regarding the subject when it doesn't go your way, or what way you reword it. If PD manage to get some sort of trick 4K mode going for a PS4 title, then great. Some guy on a forum who has been acting like it was a done deal for literally years (before GT6 or the PS4 were even announced) yet never actually bothered explaining why still isn't vindicated.

Let's put it another way:
The PS4, as a system, manages to push about 1.8 TFLOPS of processing power. A stock GTX680 alone is pushing 3.1 TFLOPS, that's excluding the processing power the CPU develops and not including anything you're getting from overclocking. All in all, my rig's likely capable of delivering twice the processing power of the PS4, if not more. And my computer can't hope to run recent games in 4K.

The GTX980, which is far closer to being a 4k-ready GPU is pushing 5 TFLOPS of processing power. Three times of what the PS4 is capable of on the GPU alone. You need a GPU three times as powerful as the PS4 to start tinkering with recent games in 4K and you're really asking why 4K gaming on the PS4 is nonsense?

/edit:
Let's make this a bit simpler, shall we? Sony's selling 4K TVs. They're supporting the format. Why on earth would they limit the PS4 to 1080p if it was capable of 4K? And if the PS4 was capable of 4K at 30 FPS, why are devlopers struggling to keep stable framerates at 1080? 1080/60 should be a cakewalk - if the PS4 was anywhere near as powerful as you seem to believe.



Shows you how inaccurate you can be then...
Oh%2520Snap.gif


Except, well, I'm not the one who keeps bringing up how the PS4 definitely has the capability to do something because I believe that it can do it. I'm also not the one who is referring to some other time where I was ultimately vindicated about something that I repeatedly refused to defend with any tangible reasoning as meaning anything for this time where I'm doing the same thing on a completely separate topic.



Other than all that, well, yeah. *zing*


you can already get a few 4K Ultra HD streaming content sites such as Netflix and Amazon Instant Video.
Bitrate throttled (HEVC or not) internet video on a TV that people typically won't sit close enough to anyway sure sounds like the thing to definitely sell people on the benefits, if an upscaled 1080p image doesn't. That's assuming, of course, that the TV you buy now supports the functionality required to do even that much.

Also it seems it will be the European standard going by this: Link .
Going by that says it is an approved standard and roadmap that hasn't actually been fully finalized yet. Now it seems they're moving on to testing. And even then:
While great news for 4K enthusiasts, there are some caveats to all this excitement. The main one being that the new specification is completely incompatible with any of today's TV tuners, even the ones inside brand new 4K TVs with HEVC decoding built-in.
Um...


And that's Europe. In the US with the FCC's broadcast spectrum sell off, there are currently doubts whether UHD will ever be able to be done OTA; but even if they can ATSC 3.0 still hasn't even been written yet.



That was the argument.
"Economies of sale" by itself doesn't mean anything. Are TV manufacturers currently operating at capacity with their 4K screen production? If not, shutting down 1080p production isn't going to make things any better. Is the adoption rate for 4K television currently high enough that attempting to force tan increase in it wouldn't just make the TVs more expensive when sales drop? Has the yield rate on 4K TVs increased enough that shuttering 1080p production wouldn't lead to needlessly throwing money down the toilet?


On top of that, you tried to double down and imply that because things like crappy edge lit Chinese TVs from two years ago are cheap that must mean that modern panels from manufacturers people have actually heard of are also potentially cheap. It's the same fallacy that was around in 2006 when the PS3 came out and people wondered why their 1080p Westinghouse HDTVs had terrible picture quality compared to the Sony and Panasonic 720p TVs their friends got.


It likely stays effective 120FPS on time trial mode on a course generator track, about effective 100FPS on track like Nurburgring and worst case scenario can be about effective 36FPS so don't see where you getting information that it can drop 120FPS to 20FPS in the next second. Do you have a source for that?

A few things. First of all, I was referring to a 20FPS framerate as an actual framerate. Not an "effective" one. My apologies for the confusion.


Second:
It likely stays effective 120FPS on time trial mode on a course generator track
Is it not... supposed to be obvious that you're just lifting what you're saying, once again with no source and in some places almost word for word, from the infamous Eurogamer article?:
Chances are that with a track created with the course maker, in concert with a time trial (to eliminate the other cars), we could see this rise to 60FPS - an effective 120FPS throughput!

Third, it's rather notable that your word choice went from something so definitive:
In GT5 they can get
To something so hypothetical:
It likely
As soon as you were questioned about it. Probably because the actual article only went so far as to say:
Chances are
Meaning a theoretical best case scenario in performance. Certainly still impressive, but far and away different from the original implication that it was indicative of GT5's performance as in the context of what NLxAROSA originally said about 4k and 60fps. It's kinda like how you went from this:
Think it will only make sense for them to do 4K Ultra HD replays and allow photomode use with that resolution.
To this:
I wouldn't be even surprised now if PD do 3840x2160 @ 60Hz gameplay.


Fourth, your copying of testing parameters and results from the Eurogamer review do a very good job at proving what my point was, being that GT5 had fantastic performance under the right very specific circumstances, but that those had nothing to do with what you would typically experience with the game when you weren't specifically looking for the best framerate. And, yes, as the actual videos in the Eurogamer review show, that includes absolutely humongous, 30+ FPS swings in just regular old gameplay.

Lastly:
Do you have a source for that?
:lol:

Why don't you just look at the website that you got the above from in the first place.


That's the joke, yeah. Not exactly a new one either.

Looks like someone from LG saying it is only 60Hz: Link Couldn't find anything about it in the manual.
Wal-Mart says it is 120hz. Target says it is 120hz. Amazon says it is 120hz. CNET says it is 120hz. Best Buy says it is 120hz. Sears says it is 120hz. I suppose it is still possible that it still isn't 120hz, but I hope that guy on the forum hurries and alerts all those companies before they get sued.


My comparison is more like for like, have same number of HDMI slots and both are IPS panels. You do get also 2" more display size.
Inputs: 3 HDMI 1.4, 4 USB 2.0, 1 RF, 1 Component, 1 Composite, 1 Digital Audio Out (optical), 1 PC Audio, 1 LAN, 1 Headphone
Inputs: 3 HDMI 1.4, 3 USB 2.0, 1 RF, 1 Component, 1 Composite, 1 Digital Audio Out (optical), 1 PC Audio, 1 LAN
Inputs: 3 HDMI 1.4, 3 USB 2.0, 1 RF, 1 Component, 1 Composite, 1 Digital Audio Out (optical), 1 PC Audio, 1 LAN, 1 Headphone

I'm not even sure which TV is which. And even if the 120hz television is the closer one, you're still arguing that a 30+% higher price to be an early adopter to a format with barely any content (and where regular content like 1080p has now isn't even out of the planning stages yet) is only a "bit" more.



If you compare say budget TVs then something like this 55" 4K Ultra HD TV for $699.99 or 39" 4K Ultra HD TV for $339.99 should likely close differences to comparable budget 1080p TVs.
And would almost certainly be worse than buying a mid-range 1080p TV for around the same $/inch. Possibly even worse than just buying the crappy 1080p sets.

The shop sells more than three televisions, they are just the same size ones I could see at time.
That... really doesn't change anything.
 
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Um, the PS4 definitely can do "4k".

We perhaps ought to consider ways to achieve that with minimal reduction in visual detail.

The rest I personally have no interest in (I'm not one for trying to forecast the weather from indoors), but that's not really an issue.
 
All in all, people need to adjust their expectations, at it's best I'm sure GT7 will look lightyears ahead of any racing game on the market, that is when you have a track and a car that were built for the PS4 specs, but at the same time you're still gonna have ps2 cars on ps2 tracks, which are gonna look like crap even in 8k res.
 
What would 'mode' mean as opposed to game? Replays only? TT with one car on a limited track?
Well something has to give to render 4k IMO. Cars on track, weather, time change, particle effects, frame rate etc. The base 1080P/60fps game you can pretty much bet that PD and GT7 will be pushing the limits of the PS4 when you have full grids of premium cars, raining at night etc.
 
Ah, a 4k thread and the usual suspects are at it again :lol:

@Tornado - your patience is truly astonishing! Reminds me of debating with hardcore religious people - you won't break through their cocoon of blind faith and devotion, no matter what :lol: It is commendable you're still trying 👍
 
What would 'mode' mean as opposed to game? Replays only? TT with one car on a limited track?
I'm going to assume that by "proper" 4k gane he means one that renders at 3840x2160. A game that renders 3d in 1920x2160 but vertically stretched to 3840 and with a 3840x2160 2d user interface overlay is technically has a 4k mode even if it isn't a true 4k game.
 
Sort of what I would suspect PD to try, as it fits well with their history. And proper 4K for me would not be just the resolution, but running it at 60FPS as well.
 
It's what a lot of developers do. I've lost count of how many games render at less than 1280x720 on the previous gen. It was a lot especially on ps3.

I would have no issues with a 2880x2160 gt7
 
I've lost count of how many games render at less than 1280x720 on the previous gen. It was a lot especially on ps3.
If I recall correctly there were a couple of games that were upscaled 640x480 (one of the CoDs I think?) even. :lol:
 
I meant more the restricted functionality. Car count needn't be an issue with the scalability of progressive meshes, but particle and weather effects, lighting, trackside props etc. will all take a cut.

A reduced detail draw distance (LoD bias in whatever new terrain / scenery rendering PD are working on for the course maker) will also help, as will undersampling certain per pixel effects.
 
The base 1080P/60fps game you can pretty much bet that PD and GT7 will be pushing the limits of the PS4 when you have full grids of premium cars, raining at night etc
I'm no techy so i'll need telling please :) Seems to me that consoles are lagging behind what devs such as PD and T10 can/want to do on the given console?

So, why not give the consoles a better spec in the design phase? Is it a matter of yes, that could be done but the console would be x amount more expensive and thus a harder sell?

Do Sony and Microsoft liaise with the respective devs of their flagship driving games at any point during the design of the consoles, so that they know what the devs need?

Thanks in advance for your opinions :)
 
I'm no techy so i'll need telling please :) Seems to me that consoles are lagging behind what devs such as PD and T10 can/want to do on the given console?

So, why not give the consoles a better spec in the design phase? Is it a matter of yes, that could be done but the console would be x amount more expensive and thus a harder sell?

Do Sony and Microsoft liaise with the respective devs of their flagship driving games at any point during the design of the consoles, so that they know what the devs need?

Thanks in advance for your opinions :)

It is the nature of a closed system that consoles are. From final spec to shelf typically runs 18 months, in that 18 months pc's have doubled in speed. The console is outdated by the time you purchase it and then the manufacturer expects it's lifetime to be 5 years or more!
 
I'm no techy so i'll need telling please :) Seems to me that consoles are lagging behind what devs such as PD and T10 can/want to do on the given console?

So, why not give the consoles a better spec in the design phase? Is it a matter of yes, that could be done but the console would be x amount more expensive and thus a harder sell?

Do Sony and Microsoft liaise with the respective devs of their flagship driving games at any point during the design of the consoles, so that they know what the devs need?

Thanks in advance for your opinions :)

If you want a better console you'd have to pay for it. The reason consoles are cheaper than a PC - they're made of outdated, inexpensive parts.
 
what question? oh renaissance? i think they need to focus on other things other than graphics (which they do focus too much for at least 10 years now) like gameplay and A spec.
 
what question? oh renaissance? i think they need to focus on other things other than graphics (which they do focus too much for at least 10 years now) like gameplay and A spec.
OK, but the HiFi mode was more about feedback, the most important thing in an action game.

That's why I want a 120+ Hz mode. :D


It's not like the graphics engine guys are the ones meant to be working on "gameplay", anyway. They're likely to find optimisations they can fold into updates and / or sequels, too. That might open up headroom for other stuff.

Of course, gameplay requires zero computational power in principle. So maybe it has nothing to do with it.
 
That would need 144Hz monitor no? I would like that too, but 4K is just too much for PS4 gen i think. Its massively more demanding on HW. So as 120+ Hz mode, but with 720p it can happen.
 
That would need 144Hz monitor no? I would like that too, but 4K is just too much for PS4 gen i think. Its massively more demanding on HW. So as 120+ Hz mode, but with 720p it can happen.
It'd need a 120 Hz monitor / TV, and it should be possible (naively speaking) at half the pixel count, yes.

4k is not "too much" if you recalibrate your expectations of extraneous detail. The PS4 is perfectly capable of 4k out of the box. It'll just take a brave developer (perhaps making an abstract arty game) to throw caution to the wind and do it.

As I said before, there's more than one way to improve on previous games. Strangely, by focusing on 1080p60, or slower, you are automatically favouring graphics, in a particular way. By pushing for 2160p, you can offer a new experience for many people. They're two different aspects that are each worthy of exploration in their own right.

The big blockbusters won't get anywhere near it, but so what? PD have a track record with this kind of experimentation, and they ought to be in a good position to try it with the tech they have. :)
 
Just ran Mid-field Racway on a 65" 4K TV. Weather setting at the start of the race is set to 50%. The results are stunning! If this track looks this good on PS3, PS4 & GT7 will blow our minds away! This TV is suppose to upscale 1080p signal close to 4K, and it seems to be working. At times, GT6 can look like a next-gen game already. Whether or not GT7 will run 4K, who knows, maybe it doesn't matter anymore. What matters is that we know the difference between GT6 and GT7 will be incredibly significant.
 
As I said before, there's more than one way to improve on previous games. Strangely, by focusing on 1080p60, or slower, you are automatically favouring graphics, in a particular way. By pushing for 2160p, you can offer a new experience for many people. They're two different aspects that are each worthy of exploration in their own right.
Yup, is a win/win whatever they choose.

4k will bring a new perception of reality. As is often said 4K is like seeing trought a window and 1080p looking at a screen. But 1920x1080p is so close to the 1440x1080p they achieved in the PS3 that there will be a gigantic jump related to free resources if they choose to stay at 1080p/60 in PS4.

For the record:
-The jump from GT4 to GT6 in pixel count was x5.42
-The jump from GT6 to GT7 in pixel count will be x5.33 (4K)
-The jump from GT6 to GT7 in pixel count will be x1.33 (1080p)

And this with a similar exponential hardware jump between generations, so figure how much room they will have at 1080p in PS4 compared to what they used to have in PS3, and just in resolution saving, and even with the big resolution jump the technical differences between GT4 and GT6 were enormous! will be very exciting to see what PD can pull out of their hat, sure they will surprise.
 
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