- 48
- Portugal
4K may seem pretty popular, but that doesn't necessarily mean it's going to stick as quickly... Sure the tech sells but so does pretty much every new toy in market once the price tag becomes reasonable. One of the main things that push that sort of technology to become widespread is TV broadcasting and not every place in the world has real full HD capable transmission bandwidth... in terms of Movie/TV 3d is much cheaper to produce than HD. in a nutshell al it takes is aonther lense on the cameras... for HD, the whole equipment had to be replaced and that ain't cheap. I believe that for the time being the 4K thing is more of a trend among some pc gamers who are a little overly commited to gaming and have too much cash to fork out an too little to do with it besides investing in gaming. I don't see Blu Ray movies making a significant contribute in sales boosting for 4K tech, because by the time Blu Ray reached the market most people were already using Media Servers and similar to reproduce content. The only reason Blu Ray wasn't a stillborn was because the PS3 had the tech and compared to the other devices available in the market it featured a better cost/benefit ratio.
And a lot of people don't stand there trying to count the Frames Per Second they can squeeze out of their games, as long as there aren't any massive dropouts and bumps, most folks are just fine if their games look nice and play decently...
And regarding the PS3 and GT6, well the coding for the thing had to be done to expolit the capabilities of the Cell Broadband CPU, because the graphics portion and RAM of the console is seriously laughable specwise. So games for the platform have to be heavily CPU reliant. On the current gen machines, they're close to tackling PC territory, so it should be more straight forward to code for it, but in order to get the most juice the blender needs a pretty beefy engine and good blades so it would have an impact on the price, so if you're expecting a top notch PC performance you might as well get the real deal, but those are just my two cents on the topic.
Of course PD can deliver if they really feel like it, but people need to be realist about it
And a lot of people don't stand there trying to count the Frames Per Second they can squeeze out of their games, as long as there aren't any massive dropouts and bumps, most folks are just fine if their games look nice and play decently...
And regarding the PS3 and GT6, well the coding for the thing had to be done to expolit the capabilities of the Cell Broadband CPU, because the graphics portion and RAM of the console is seriously laughable specwise. So games for the platform have to be heavily CPU reliant. On the current gen machines, they're close to tackling PC territory, so it should be more straight forward to code for it, but in order to get the most juice the blender needs a pretty beefy engine and good blades so it would have an impact on the price, so if you're expecting a top notch PC performance you might as well get the real deal, but those are just my two cents on the topic.
Of course PD can deliver if they really feel like it, but people need to be realist about it