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- GTP_Orido
So, with 4K, will GT7 still need to use anti aliasing ? I figured with 4K resolution, PD won't need to implement resource heavy anti aliasing.
If they don't scale and use a native 4k mode (3840x2160) the lack of AA it will be less noticeable than a good texture filtering. If they scale some pixels, a cheap antialias solution will probably hide most of the jaggies seen on screen, but at those resolutions is not something to care really.So, with 4K, will GT7 still need to use anti aliasing ? I figured with 4K resolution, PD won't need to implement resource heavy anti aliasing.
The PS4 is going to need a massive upgrade to be able to play games in 4K. Sony might as well make a brand new console.Ps4.5 could happen and if so, gran turismo 4K is inevitable!
Any chance we will see gt7 in 4k? Even if it's just a demo, that would blow my mind! Maybe running on two or three ps4s. If pd does manage to make future gt games in 4k, it's game over!
I think this is a valid assumption. Solid 1080p/60FPS and VR/60FPS is the first step (PS5). UHD/4K/60FPS is step 2 (PS6).Maybe with PS6.
Something like Zen/Polaris APU with GDDR5X memory should help make it possible if they do release an improved console with hopefully three to four times the compute power. Would be good if they could release it by around late 2016 or early 2017 at same size and price as launch PS4.Ps4.5 could happen and if so, gran turismo 4K is inevitable!
GT is quite efficient on hardware, don't think there are many games pushing as many pixels on PS3 and at such a high framerate on PS3. Side scrollers like Trine 2 seemed to be more demanding than GT.The PS4 will struggle to even display a non GT game at 4K.
Knowing how GT pushes the hardware to the limit even the so called "PS4.5" will struggle to play GT7 at 1080p, let alone 4K
Interesting looking at large screen TV sales, seems 4K is dominant.
In September 2014, this was the case: Link
Given the increase in sales in 2015, majority of large screen TV sales is likely to be 4K UHD.
GT is quite efficient on hardware, don't think there are many games pushing as many pixels on PS3 and at such a high framerate on PS3. Side scrollers like Trine 2 seemed to be more demanding than GT.
2014 that was when sales were a lot lower. Now I think it is likely to be dominant, not going to pay to find out more detailed statistics.Says one researcher without any real numbers, and last time I checked 40% is not a dominant percentage.
Great, they're shipping a load of them. That isn't sales.
I swear you're just living in your own dream world. It's like in your world GT6 is true 1080p at constant 60fps in all scenarios.
They probably make use of GPGPU and don't think GT is particularly demanding. So much work must have been done to get it running on platforms with such low memory like PS3 and PSP, quite incredible really with the level of car detail shown. PS4 should be a lot easier to hit high performance targets while increasing detail.Add to that that while PD may have had an advantage on the obscure hardware of the PS3, they have no such advantage on the PS4, which is just x86/64 (which other developers are much more skilled/experienced at than PD). Expecting them to magically pull 4x performance out of this hardware is insane.
2014 that was when sales were a lot lower. Now I think it is likely to be dominant, not going to pay to find out more detailed statistics.
1440x1080 at close to 60FPS is a lot more than most 720p games close to 30FPS on the same platform. Simple maths, maybe dream world for you...
They probably make use of GPGPU and don't think GT is particularly demanding. So much work must have been done to get it running on platforms with such low memory like PS3 and PSP, quite incredible really with the level of car detail shown. PS4 should be a lot easier to hit high performance targets while increasing detail.
They probably make use of GPGPU and don't think GT is particularly demanding.
On PS3 it's absolutely pushing every ounce of performance out of the platform that it can. The framerates and the lack of standing starts are a testament to that (though there are more, e.g. not having weather/time cycle on all tracks).They probably make use of GPGPU and don't think GT is particularly demanding.
Game mode I play in is usually 60FPS. Anyway in worst case scenarios, still a lot more throughput than most games on PS3.Sure, if 20-40fps is close to 60fps.
Most games are also not doing all they can to improve performance over quality of the game. Most racing games I play may be lower resolution and framerate but they actually have packs of cars racing each other. GT doesn't, because if it does, framerates dip even further. Same goes for weather, or using the in car view.
What PD managed on PS3 was no doubt impressive, I won't argue that, but to suggest it doesn't really tax the hardware is laughable.
To suggest a 2D sidescroller is more demanding on hardware than a 3D driving game is frankly hilarious. Trine 2 (Your favourite topic seemingly) is made by indie developers with a tiny budget, of course they don't have the resources to target 1080p60 on the PS3. Rayman on the other hand, a similar game but with a bigger budget, managed it just fine. Rock solid, true 1080p60.
...and you say you're not in a dream world?
I agree they are pushing for every ounce of performance they can get from the platform. That should be good for PS4 if they continue to do the same as getting as much performance from the system should make game run better.On PS3 it's absolutely pushing every ounce of performance out of the platform that it can.
Keeping the standards going forward to help "reduce the load" will mean that the game is not optimized for premium content. If it was there would be no need for standards to "reduce the load". Not optimized for premium content is essentially the story for GT5/6 and also won't fly with VR either, which requires a rock solid 60 fps in order to avoid the dizziness issue.With GT6, PS3 needs to be forced to 720p to get stable fps, even then, try do supergt race at Big willow using courtesy car ( HSV ), get into close pack with 4-5 premium cars in cockpit view and watch fps fluctuates. PS3 could not maintain stable fps with more than 5 premium cars in close pack even on 720p in cockpit view.
This may be the reason as said before, no standing start, reduced cars in arcade single race ( usually ten cars ), mixed premium and standard. Imagine all premium race against AI ( 16 of them ) with weather and 1080p, it will kill the PS3 with lots of fps dip
I always suspect PD intentionally keep the standard to help reduce the load by mixing them in offline races.
Actually that prediction was/is patially correct, There are many homes where you wont find 1080p sets, i know plenty of people without them. People are losing their minds if they expect 4k to be widespread any time soon. Im looking forward to 8k anyway.This thread is funny, same old stuff from the same people. Loving all those statements that 4k TVs will dominate the market and you won't find many 1080p sets in 2015. That totally happened. 764 1080p sets on Amazon UK, 101 4k models.
Keeping the standards going forward to help "reduce the load" will mean that the game is not optimized for premium content. If it was there would be no need for standards to "reduce the load". Not optimized for premium content is essentially the story for GT5/6 and also won't fly with VR either, which requires a rock solid 60 fps in order to avoid the dizziness issue.
I agree they are pushing for every ounce of performance they can get from the platform.
and don't think GT is particularly demanding.
That should be good for PS4 if they continue to do the same as getting as much performance from the system should make game run better.
Actually that prediction was/is patially correct, There are many homes where you wont find 1080p sets, i know plenty of people without them. People are losing their minds if they expect 4k to be widespread any time soon. Im looking forward to 8k anyway.