The penalties were total BS at Bathurst as well. How hard is it for the game to see, car hits wall first, then gets hit by car following that can't brake that fast. Only once out of dozens of times did the car hitting the wall get a 1 sec penalty. All the other times when someone screwed up in front of me I ended up with a 2 or 3 sec penalty.
PD, causality, look up the word. If A happens before B then B did not cause A. It's that simple.
The dumbest was getting hit on corner exit in the last turn. Car hits me from behind but we both stay on and finish. I cross the line before him but finish behind him since the game gave me a 1 sec penalty after finishing...
So many "forced another car off track" while it was either the other car coming from off track or more often performing a failed overtake and going off track or touching the wall after brushing along my car.
In my experience during my weekend marathons, penalties were 95% incorrect. I also saw tons of crap people got away without a penalty. Like sticking a nose in and pushing a car off at skyline, no penalty... If you really force a car off track, no penalty!
It does get the punts right, but if you don't punt and drive by the etiquette rules, you still get penalties and they're all wrong. I say 95% incorrect since I did hit some unfortunate very early / out of place brakers, those penalties were deserved. (Allthough braking hard for the start of the esses is not how its done, but I should know better in lower DR/SR)
I got a yellow flag penalty as well which I never saw the banner nor wreck it was for for. I was paying attention to the radar at the bottom of the screen, yellow flag banner is at the top... Accident was somewhere further up ahead out of our reach.
The penalty zones created many secondary incidents as well. Narrow high speed straight where people try to draft pass, plus slow moving cars and ghosts that can unghost at any second, plus people about to get slowed down taking a last chance to retaliate to the car that gave them the penalty. This is the real dodging simulator.
SR is still the same joke. I did the reset trick yesterday to see how SR gains work, it took me 4 races to get back to SR S.
Yellow is my finish position, DR/SR are what they were at the start of the race, doesn't update at the finish (Beetles red, WRX purple)
Also it's hard to believe I was the only SR E driver (forced reset). It is harder to lose SR in GT7, it seems deductions are less, yet gains are still the same boosted way they were in GT Sport.
At least the grids were more varied in lower DR/SR. Clean driving depended more on the time of day than DR/SR. The races I did as DR D in low SR early afternoon were cleaner than the races as B/S late at night.
During the afternoon (chart is from 1pm to 6pm EST) it was pretty clean, people leaving room paying attention, stuff that happened was all accidental. I raced more at night and it was totally different. Lot of fighting, pushing, cutting off, bad overtake attempts, and block until death for 13th position lol.
Love the track, hate the system.