- 1,167
- United States
- Grand_Slammin
I agree with this for the most part. They have the ghost cars for the CE runs to compare to, and the proper driving line and right-of-way seem to be obvious problems for a lot of people who don’t seem to actually know the rules of racing. These would at the very least make good guidelines for penalties.For me the solution of contacts would be easy. The game uses brake zones on every track like that red assistant lines to help new players. Why not use it as a measure of who is on fault on diving bombs? If you are not braking in the braking zone and you hit someone, it's your fault. If someone brakes too early before that zone, it's on him.
The same I would use in case of holding your line in the curve. When you are on inside part, you should keep it and don't turn outside.
Side by side contacts, like pushing someone out of the track could be also penalized easily, because you should hold straight line on the straights.
I don't think you would need to change something in code of the game
As if the penalties aren’t already wildly inconsistent? At least having a standard to measure against that we can see would be a good start towards consistency. The braking zones can be a bit odd, as you say, but certainly not a worse standard than penalizing the victim of obvious dive bombing for “making contact.”The red brake zones are wildly inconsistent. Some are too early, some are too late, some are not a breaking zone at all. This wouldn't work. Theres more than one way to fix this, but I am not holding my breath. It just got abandoned in GTS.
Out of curiosity, what are they ways that you see to fix it? I’m always interested to hear more ideas about this!
Last edited: