GT7 & PSVR2

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So do you guys think the April update brought (small) improvements to the VR experience?

I do.
 
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I think so as well. It’s a bit sharper and less „demanding“ for the eyes in my opinion.
I made a small break over the last 2 weeks and played again yesterday after the latest ps5/psvr2 update and patch 1.32 for the game.
Also the UI elements seem to be sharper now.
Not sure about the pop-ins, need to test this today on Sardegna. The track I’m most familiar with in VR.

Little downer is that I had 2 hard crashes yesterday with GT7 and the psvr2. Happened during loading. The console shuts itself completely off.
Need to test it again today, haven’t happened before.
 
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VR has created severe sleeping issues for me. I can't play it and go to sleep succesfully even after 2 hours break. I will try to space at least 4-5 hours between and see if it's still affecting me. I know I am super sensitive to it, but others could also have the issue and not knowing it!
It has affected me in the exact same way. I tried to cut it down to an hour in the evenings which is difficult because I enjoy the VR experience immensely, but still had the same effect.
 
Got my replacement headset yesterday and fitted my VR Optician Lenses, things look so much clearer and the night skies also looking much better.
 
Oh yes, these VR subscription lenses are really good. Way better as to wear the regular glasses under the headset.

Has somebody also made the experience with crashes after the latest update?
 
Oh yes, these VR subscription lenses are really good. Way better as to wear the regular glasses under the headset.

Has somebody also made the experience with crashes after the latest update?
No crashes yet. Consider deleting an reinstalling the game should the problem persist.
 
I love that the SF23 cars center rollbar is rendered as a solid material instead of being transparent. I imagine it's a bit annoying on flatscreen, but awesome in VR how you get a similar effect naturally due to how your eyes focus, but it's actually a solid material. Pretty sweet that VR seamlessly can recreate that optical effect.
 
I can't see **** in the Lemann's car for the Olympic TT while in VR, If I adjust my view I cant see the gears or lap times, they really need to add adjustable HUD's to VR
Yeah I really hope they will do and update to the PSVR functionallity soon. The Olympics time trial is pretty hard in VR. The wheel well's are so big when we sit so low its imposible to see the apex on the corner's

I know we can trick it and adjust the position by crawling around in the rig before the race stars, but this solution is very hard to do on cars where the default setting is that low, and its also very anoying to do it each time.
 
I can't see **** in the Lemann's car for the Olympic TT while in VR, If I adjust my view I cant see the gears or lap times, they really need to add adjustable HUD's to VR
You can see the gears and the lap times on the car's steering wheel. I've disabled the HUD and have no problems reading the info there or seeing the track after adjusting the position. If you have Car Info enabled you can see the lap/sector times also on the MFD.

I know we can trick it and adjust the position by crawling around in the rig before the race stars, but this solution is very hard to do on cars where the default setting is that low, and its also very anoying to do it each time.
It's annoying to have to do it every time yes but it only takes like 1 second. I don't see why it would be any harder with this car. Just sit a little lower when the race starts and it's done. The cockpit is a little cramped but I can see the track just fine after that.
 
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Have you tried turning on “Tracking Support” before plastering your walls with tracking markers?

Settings > Accessories > PlayStation VR2 > Tracking Support

It may help case your TV is always in view.
I did and also realised that lighting is important but had to watch out for reflections off my wooden floor so I placed a small rug where the window reflection was and now it's all good! Thanks!!
 
Even if there won’t be any other VR games, the PSVR2 with GT7 alone was worth the price.
My thoughts exactly. I spent a fortune getting back into sim-racing and was hesitant in doing so, but I now feel happy that I've done the right thing. I've been using the PSVR2 with a DualSense while waiting for the rest of my rig to arrive, and have been very impressed (once I got my VR legs).

Yesterday I got everything bolted together and initially configured, and took a McLaren 650S for a race round Deep Forest. OMG! The immersion was unreal ...no ironic pun intended! The 3D sound through headphones was also much better than the headset's ear pieces.

The only trouble now is that as an ex-racer with so many other stimuli present, I immediately noticed the absence of engine vibrations, road and kerb rumble. Funnily enough, the lack of G-force wasn't so jarring, but the kerbs were very noticeable by their absence, even though I have a 8Nm DD wheel. So just when I thought my budget was taken care of, it now looks like I need a PC and a set of bass shakers! Ho hum! ( https://www.gtplanet.net/forum/thre...evel-of-immersion.417439/page-2#post-14004365 )
 
So do you guys think the April update brought (small) improvements to the VR experience?

I do.
Something I noticed while in a lobby last night was that I was dropped into VR before the start of the race sooner. It used to wait until the green flag waved. This is a welcome change as it's not so sudden. Now if they could just do the same when exiting the pits. Sometimes I glance at my mirrors to see if I clear and it drops me in with my view cockeyed. Baby steps I quess. :rolleyes:
 
I bought PSVR2 about a week ago and I’ve been collecting my thoughts about it. Here they are.

Pros:

1. Unbelievable immersion. I’ve always played with the idea of getting into real racing in some form, now I’m basically over it. I still like to take my RX-8 to the local mountain pass, don’t get me wrong, but I’m done spending thoudands of € on borrowing race cars during track days.

2. Game’s physics feel more realistic for some reason. I’m not faster (yet?), but I feel like I can predict the car a little bit better. Still a far cry from ACC and iRacing but meh. I’ll take GT7 in VR over ACC or iRacing on a TV.

Cons:

1. I’m completely addicted to it. I’d be spending hours tracking one track in one car, no matter the time of day (IRL) or just enjoying hours and hours of online racing.

2. I often find myself going to sleep at 3 am.

3. You won’t be able to go back to the TV driving. You can do it, but it doesn’t feel right anymore.

4. I’ve experienced a very strange phenomenon a few times where I felt like I’m a VR even tho I was not.


To sum up, for me, GT7 in PSVR2 is the biggest breaktrough since the original Gran Turismo.
 
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Dramatic elevation drops with abrupt bottoms are still jarring for me and i find myself bracing for the stomach drop feeling instead of focusing on my driving through the corners when they come up. They used to make me nauseous so i suppose i am improving. I instantly forget about them until next lap and im like - aaahh this corner!
 
Dramatic elevation drops with abrupt bottoms are still jarring for me and i find myself bracing for the stomach drop feeling instead of focusing on my driving through the corners when they come up. They used to make me nauseous so i suppose i am improving. I instantly forget about them until next lap and im like - aaahh this corner!
Stick with it. I suffered badly with this effect for the first week of use - now I'm totally at home in the VR world 😎
 
I bought PSVR2 about a week ago and I’ve been collecting my thoughts about it. Here they are.

Pros:

1. Unbelievable immersion. I’ve always played with the idea of getting into real racing in some form, now I’m basically over it. I still like to take my RX-8 to the local mountain pass, don’t get me wrong, but I’m done spending thoudands of € on borrowing race cars during track days.

2. Game’s physics feel more realistic for some reason. I’m not faster (yet?), but I feel like I can predict the car a little bit better. Still a far cry from ACC and iRacing but meh. I’ll take GT7 in VR over ACC or iRacing on a TV.

Cons:

1. I’m completely addicted to it. I’d be spending hours tracking one track in one car, no matter the time of day (IRL) or just enjoying hours and hours of online racing.

2. I often find myself going to sleep at 3 am.

3. You won’t be able to go back to the TV driving. You can do it, but it doesn’t feel right anymore.

4. I’ve experienced a very strange phenomenon a few times where I felt like I’m a VR even tho I was not.


To sum up, for me, GT7 in PSVR2 is the biggest breaktrough since the original Gran Turismo.
The coolest part is, it's not like the sensation, and fun wears of after a while.

I have been using my PSVR2 with GT7 almost everyday since launch. And I very often still find my self with a big grin on my face when driving.

I haven't even been trying any other games. Still waiting for some flight sim type games. And also will 100 % sure dive into No mans sky at some point. But for now its all about Gran turismo 7 :)

Just now having tons fun with menu 39 Championchip. A few weeks ago I was having tons of fun doing the rally Licenses and Circuit experiences. Before PSVR2 I used to hate rally. But rally with PSVR2 its tons of fun :lol:
 
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Still waiting for some flight sim type games.
Ditto to everything you said - I just can't get enough of GT7 either! I too was thinking of getting a flight sim title for PSVR2 ...Aces of Thunder to be exact, when it comes out. But I'm concerned about the VR motion sickness. As an ex-real racer it took me a good week to stop feeling nauseous with GT7. I also used to fly sequential aerobatics back in my reckless yoof, so I reckon that put me in a VR cockpit without all the sensations that I'm used to, and my brand new sim-rig will end up orange and green instead of black 🤢🤮🤢
 
I bought PSVR2 about a week ago and I’ve been collecting my thoughts about it. Here they are.

Pros:

1. Unbelievable immersion. I’ve always played with the idea of getting into real racing in some form, now I’m basically over it. I still like to take my RX-8 to the local mountain pass, don’t get me wrong, but I’m done spending thoudands of € on borrowing race cars during track days.

2. Game’s physics feel more realistic for some reason. I’m not faster (yet?), but I feel like I can predict the car a little bit better. Still a far cry from ACC and iRacing but meh. I’ll take GT7 in VR over ACC or iRacing on a TV.

Cons:

1. I’m completely addicted to it. I’d be spending hours tracking one track in one car, no matter the time of day (IRL) or just enjoying hours and hours of online racing.

2. I often find myself going to sleep at 3 am.

3. You won’t be able to go back to the TV driving. You can do it, but it doesn’t feel right anymore.

4. I’ve experienced a very strange phenomenon a few times where I felt like I’m a VR even tho I was not.


To sum up, for me, GT7 in PSVR2 is the biggest breaktrough since the original Gran Turismo.
Totally agree to most all of your points, especially on the immersion, although I haven't had a 3 AM night yet. (Definitely would have in my younger days!)

You made me think of something interesting though. Since GT7 I've been so addicted to it, I haven't gone back and compared to ACC and iRacing. I should definitely do that this weekend, especially in light of the recent physics update to GT7 which was a big improvement. I have a Quest 2 for those, but the resolution is better on GT7 compared to my PC setup (I don't have a 3K series video card).
 
You made me think of something interesting though. Since GT7 I've been so addicted to it, I haven't gone back and compared to ACC and iRacing. I should definitely do that this weekend, especially in light of the recent physics update to GT7 which was a big improvement. I have a Quest 2 for those, but the resolution is better on GT7 compared to my PC setup (I don't have a 3K series video card).
I’ve just spent a few hours racing in VR and just out of curiosity, I had a race using the monitor, but as sharp and bright as it was, it was just a game. No excitement; no adrenaline; just a game. How can GT7 in VR be so real? This is the way 😎
 
Race B is intense! The only thing I don't like is that if you move your head out the cockpit, just a bit, you get vectored out. I normally lean into corners but the SF23 has a tight cockpit and is ridiculously fussy about it!
 
(From the Logitech G Pro Racing Wheel thread)
The video is directly linked to the timestamp where they discuss it.



Nothing they said proves foveated rendering improves visuals. What they alluded to was some noise artefacts in the background that just happened to disappear and probably down to whatever way they've badly programmed their game or the engine they use.
 
Race B is intense! The only thing I don't like is that if you move your head out the cockpit, just a bit, you get vectored out. I normally lean into corners but the SF23 has a tight cockpit and is ridiculously fussy about it!
I really hope I get time to do that race this week but that blacking out thing can get really bad for me. I wonder if anyone has figured out a trick to not do that or to make the play area bigger.

Someone here once mentioned leaning forward a bit when setting the play area but if it works, it doesn't work well enough.
 
I really hope I get time to do that race this week but that blacking out thing can get really bad for me. I wonder if anyone has figured out a trick to not do that or to make the play area bigger.

Someone here once mentioned leaning forward a bit when setting the play area but if it works, it doesn't work well enough.
You can also try resetting, but sit slightly higher up and when it resets, you'll be lower in the "seat".
 
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