GT7 & PSVR2

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Race B is intense! The only thing I don't like is that if you move your head out the cockpit, just a bit, you get vectored out. I normally lean into corners but the SF23 has a tight cockpit and is ridiculously fussy about it!
yeah same issue here with the head tilting.

First few corners suck but once the field gets spaced out it’s pretty fun. Whole new learning process with the way those cars handle.
 
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But won't that mean I'll be even more prone to entering the geometry of the car?
It's a minor adjustment. Haven't had a problem when doing the new SF19/23 races.

When I boot up the game, I have to set the play area. I sit a bit forward before confirming. Before or during a race, if I need to adjust a bit more, I'll do that. With the SF23, I've not had a problem adjusting, as I'm aware to how much I move my head.
 
It's been suggested above that the PSVR2 view in the headset looks exactly like the Quest2 pic on the right, basically a blurry mess, and that these 2 pics look exactly the same quality because 'they are the same resolution'.

Just wondering, anyone here agree with either statement?

IMO the left pic contains far more detail and looks sharper, particularly in the dash area.

If Quest2 looks like that from inside the headset (I don't know as I've never seen one, but I doubt it), then it's a poor cousin in my opinion.

In any case I believe both pics are taken from a monitor, which cannot in any way show you what is seen from inside the headset.

It has affected me in the exact same way. I tried to cut it down to an hour in the evenings which is difficult because I enjoy the VR experience immensely, but still had the same effect.
Could be the blue light, many have said it can affect sleep quality. Maybe try a blue light filter? You may be able to get non-prescription blue filtered lenses from VROptician, they're quite cheap and fit perfectly.
 
It's been suggested above that the PSVR2 view in the headset looks exactly like the Quest2 pic on the right, basically a blurry mess, and that these 2 pics look exactly the same quality because 'they are the same resolution'.

Just wondering, anyone here agree with either statement?

IMO the left pic contains far more detail and looks sharper, particularly in the dash area.

If Quest2 looks like that from inside the headset (I don't know as I've never seen one, but I doubt it), then it's a poor cousin in my opinion.

In any case I believe both pics are taken from a monitor, which cannot in any way show you what is seen from inside the headset.
:lol: Are you for real? Look at the dash numbers on the PSVR2..are you seriously saying that's sharp? Really? Dude..that's like looking at a kettle and saying it's a toaster. Get your eyes checked. The VR sets do not have great resolution.
I'm not here to troll VR but don't be trying to change reality in calling blurry-sharp. Next time you're in VR have a proper look at the dash and don't lean forward. It's BLURRY.
 
:lol: Are you for real? Look at the dash numbers on the PSVR2..are you seriously saying that's sharp? Really? Dude..that's like looking at a kettle and saying it's a toaster. Get your eyes checked. The VR sets do not have great resolution.
I'm not here to troll VR but don't be trying to change reality in calling blurry-sharp. Next time you're in VR have a proper look at the dash and don't lean forward. It's BLURRY.
The resolution of the psvr2 headset is pretty good. It doesn’t look sharp like a 4K tv because you’re so close to the screen with your eyes when using the headset.
Quality overall is pretty nice, the pop-ins while driving in VR bothers me more.

I enjoy the VR experience but especially when I do a race late in the evening I prefer the „flat“ experience because I have problems to fall asleep after playing in VR.
 
I’ve just spent a few hours racing in VR and just out of curiosity, I had a race using the monitor, but as sharp and bright as it was, it was just a game. No excitement; no adrenaline; just a game. How can GT7 in VR be so real? This is the way 😎
It sure is! The whole point of simulation software is to simulate the real experience and that will surely never be achieved whilst sitting in front of a 2d screen(s). Like you, after a few weeks I went back to the big screen but was bitterly disappointed, I'll never go back. It's also ruined the various PC racers that I used to play, it's just not fun anymore. At least I won't have to spend thousands every couple of years to keep up with the PC hardware required to render the latest graphics across the entire screen, when I am actually only seeing a tiny part of it when racing. Foveated rendering and low-cost VR hardware makes PS5 the way to go for me, I reckon it will save £10,000 or so in no-longer needed PC hardware over the next 5-10 years. All that's missing from PSVR2 is some more VR racing titles!
 
The resolution of the psvr2 headset is pretty good. It doesn’t look sharp like a 4K tv because you’re so close to the screen with your eyes when using the headset.
Quality overall is pretty nice, the pop-ins while driving in VR bothers me more.

I enjoy the VR experience but especially when I do a race late in the evening I prefer the „flat“ experience because I have problems to fall asleep after playing in VR.
And how about that "mura" effect across the screen? I've heard that drives some people insane.
 
And how about that "mura" effect across the screen? I've heard that drives some people insane.
I don't see it at all and I'm a graphics pro these days. Not that I'm looking for it, mind. The VR display is blurry compared to an HDR 4K screen - no question - and the 'scale' thing is a little annoying at times. I very occasionally move my head into vector-land (the first time this happened I was racing in the rain and thought they'd added lightening to the game), but the sheer immersive brilliance of the experience way, way overshadows the few minor niggles. I'm already thinking ahead to PSVR3 and cerebrally salivating at the prospect of what is to come. And if I need to start saving now for the next generation of kit then so be it - sign me up. I'm a VR GT7 fan-boy now, and proud of it 👍 ...This is the way 😎 [we need a Mandelorian emoticon]
 
And how about that "mura" effect across the screen? I've heard that drives some people insane.
You get used to it. It depends, for me it’s more visible in darker scenes.
I would have hoped that they went with other lenses but it might have to be so because of the Oled screens.
Overall the psvr2 is a really nice headset but it’s not perfect. If you are interested in VR for an overall „fair“ price then go for it.
If you expect a perfect experience and think the price tag is already too high then don’t do it.
 
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I feel like the ghosting is less obvious now, perhaps not so much with trackside objects, but say when taking a hairpin and looking around to cars ahead, that looks smoother and without the ghosting that I recall seeing?

Can confirm that having had PC VR for a long time and had PSVR2 since launch, I still have a big smile on my face several times a session, it's just so much fun and so immersive. I've recently discovered the '66 GT40, my god that thing is an absolute delight to drive, on Comfort Mediums / Softs in particular.
 
:lol: Are you for real? Look at the dash numbers on the PSVR2..are you seriously saying that's sharp? Really? Dude..that's like looking at a kettle and saying it's a toaster. Get your eyes checked. The VR sets do not have great resolution.
I'm not here to troll VR but don't be trying to change reality in calling blurry-sharp. Next time you're in VR have a proper look at the dash and don't lean forward. It's BLURRY.
Try again buddy. I said sharper than your probably unrealistically blurry QUEST2 pic.

The point here is not that PSVR2 is as sharp as a 4K monitor, of course it is not and that's blindingly obvious, but it's good enough and certainly not bad enough to offset the awesome 3D simulation experience folk are having in PSVR2 and almost everyone who' s had a long enough VR experience agrees with that.

Also you talk about changing reality, yet you showed 2 pictures as a factual demonstration of how bad VR is that in no way reflect the view as perceived from inside the headset.

Get my eyes checked... lol you're a real charmer aren't you?

FYI I am short sighted, but I have Zeiss prescription lenses fitted to the PSVR2 which give me 20/20 vision in there, same as I have wearing prescription lenses in real life thank you very much. If I take the lenses out of the PSVR2, I get a view like in your QUEST2 picture, which leads me to believe that it's your pic, not the Quest2, that is far from reality.

I doubt it's possible, but if I can I'll take a pic from inside the headset later and post it here. Other than that, this discussion is over as far as I am concerned.

You get used to it. It depends, for me it’s more visible in darker scenes.
I would have hoped that they went with other lenses but I might have to be so because of the Oled screens.
Overall the psvr2 is a really nice headset but it’s not perfect. If you are interested in VR for an overall „fair“ price then go for it.
If you expect a perfect experience and think the price tag is already too high then don’t do it.
Mura is there but you only really notice it when looking at static screen, it is almost completely invisible whilst racing.
 
FYI I am short sighted, but I have Zeiss prescription lenses fitted to the PSVR2 which give me 20/20 vision in there
I'm about to have an up-to-date eye test prior to ordering lenses. Am I correct in thinking that you've used VR Optician? If so, would you recommend their services?
 
Absolutely. Surprisingly cheap but the lenses I received fit perfectly; plus they're made in Germany from Carl Zeiss lenses and the prescription I received is a 100% spot on match for my prescription glasses.

FOV is hardly affected, in fact it's improved compared to wearing glasses as I can get closer in the headset without glasses on.

One thing, I saw a couple of complaints on Reddit regarding extra long shipping times with the standard shipping option, and a less than perfect customer service response to that, so I paid a bit extra for the fastest option and they arrived really quickly.

On the site you get an order progress page so you know exactly how far along your order is.

IMO these are well worth it and there's no longer any concern about damaging the PSVR2 lenses by frequent cleaning, as I no longer need to touch them and the VRO lenses are relatively cheap to replace.
 
Absolutely. Surprisingly cheap but the lenses I received fit perfectly; plus they're made in Germany from Carl Zeiss lenses and the prescription I received is a 100% spot on match for my prescription glasses.

FOV is hardly affected, in fact it's improved compared to wearing glasses as I can get closer in the headset without glasses on.

One thing, I saw a couple of complaints on Reddit regarding extra long shipping times with the standard shipping option, and a less than perfect customer service response to that, so I paid a bit extra for the fastest option and they arrived really quickly.

On the site you get an order progress page so you know exactly how far along your order is.

IMO these are well worth it and there's no longer any concern about damaging the PSVR2 lenses by frequent cleaning, as I no longer need to touch them and the VRO lenses are relatively cheap to replace.
Thanks, but is that "absolutely" to my VR Optician post, or to Reeneman's Hons VR post?
 
Try again buddy. I said sharper than your probably unrealistically blurry QUEST2 pic.

The point here is not that PSVR2 is as sharp as a 4K monitor, of course it is not and that's blindingly obvious, but it's good enough and certainly not bad enough to offset the awesome 3D simulation experience folk are having in PSVR2 and almost everyone who' s had a long enough VR experience agrees with that.

Also you talk about changing reality, yet you showed 2 pictures as a factual demonstration of how bad VR is that in no way reflect the view as perceived from inside the headset.

Get my eyes checked... lol you're a real charmer aren't you?

FYI I am short sighted, but I have Zeiss prescription lenses fitted to the PSVR2 which give me 20/20 vision in there, same as I have wearing prescription lenses in real life thank you very much. If I take the lenses out of the PSVR2, I get a view like in your QUEST2 picture, which leads me to believe that it's your pic, not the Quest2, that is far from reality.

I doubt it's possible, but if I can I'll take a pic from inside the headset later and post it here. Other than that, this discussion is over as far as I am concerned.
NOPE. It's EXACTLY how it's percieved inside the headset. You clearly have some cognitive bias going on. Every PSVR2 pic online shows the blur. Those two pics are taken directly from the desktop side and I can confirm that my Quest2 pic matches the HMD display. It's cropped to focus on the dash and portion of the distance view so it gives the perception of reduced quality when infact it's accurate. You just need to pay attention ingame to distant objects to see how bad they actually are.
I've had the Vive before I sold it and buying the Quest 2. Don't tell me I don't know what I'm talking about. Go find a PSVR2 picture of GT that shows the clarity you claim.....I'll wait.

The PSVR2 dash pic doesn't look sharper...you can't even read the text.
 
That’s the thing with foveated rendering. It works with the eye tracking to save resources.
On captures for sure, there are elements that are blurry as hell but if you play it yourself you don’t see this because the part you’re looking at are rendered sharp.
You will find a lot of content by racing sim YouTubers that are testing this.
 
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Thanks, but is that "absolutely" to my VR Optician post, or to Reeneman's Hons VR post?
Oops... forget to quote the post... my comments relate to VROpticians' product.

NOPE. It's EXACTLY how it's percieved inside the headset. You clearly have some cognitive bias going on. Every PSVR2 pic online shows the blur. Those two pics are taken directly from the desktop side and I can confirm that my Quest2 pic matches the HMD display. It's cropped to focus on the dash and portion of the distance view so it gives the perception of reduced quality when infact it's accurate. You just need to pay attention ingame to distant objects to see how bad they actually are.
I've had the Vive before I sold it and buying the Quest 2. Don't tell me I don't know what I'm talking about. Go find a PSVR2 picture of GT that shows the clarity you claim.....I'll wait.

The PSVR2 dash pic doesn't look sharper...you can't even read the text.
I've never said PSVR2 has absolute clarity. Like others, I've said that it doesn't compare to 4K and doesn't need to. I've said that it's nothing like the QUEST2 desktop screenshot pic you showed. I've said that it's very clear when looking inside the car and pretty damn good with nearby track objects, but you're ignoring this and all the other comments which have backed up what I'm saying and concentrating on the fact that 4K looks better than 2k, which everyone already knows and doesn't care about when in VR.
 
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Ok ok, this will be settled once you lot give proof that psvr2 is noticeably better than the quest 2.. I've provided two side-by-side images captured directly from the sources that proves otherwise.

Listen I couldn't care less, I WANT VR to improve. This all started with the other guy in the G Pro thread stating that psvr2 was "streets ahead and a revolution" which I found/find ridiculous. If it's supersampling the foveated area that might be one reason for the excitement but I haven't seen anything that shows it.
 
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Ok ok, this will be settled once you lot give proof that psvr2 is noticeably better than the quest 2.. I've provided two side-by-side images captured directly from the sources that proves otherwise.

Listen I couldn't care less, I WANT VR to improve. This all started with the other guy in the G Pro thread stating that psvr2 was "streets ahead and a revolution" which I found/find ridiculous. If it's supersampling the foveated area that might be one reason for the excitement but I haven't seen anything that shows it.
Seemingly all you care about is resolution.

As such, as per this website, the PSVR2 has higher resolution, so is 'better'. Whether it's noticeably better is down to personal perception and thus will never be 'settled'. As an aside, the OLED screen is appreciably better too, in terms of brightness / contrast, speaking as someone with a lot of hours with an Oculus LCD based headset.

PSVR 2Meta Quest 2
Resolution (per eye)2000 x 20401832 x 1920
Screen technologyOLEDLCD
Field of view110 degrees89 degrees
Refresh rateUp to 120HzUp to 120Hz

I don't see why there is this obsession with trying to prove one side is right, it's a discussion, not an argument, somebody doesn't have to win. PSVR2 users are (mostly!) happy with the visuals, you are not (based on the Quest 2 if I've read right?). That's fine! Enjoy your 4k monitor :)
 
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Ok ok, this will be settled once you lot give proof that psvr2 is noticeably better than the quest 2.. I've provided two side-by-side images captured directly from the sources that proves otherwise.

Listen I couldn't care less, I WANT VR to improve. This all started with the other guy in the G Pro thread stating that psvr2 was "streets ahead and a revolution" which I found/find ridiculous. If it's supersampling the foveated area that might be one reason for the excitement but I haven't seen anything that shows it.
You will not see a picture, which shows what you really see in the PSVR2, because the PSVR2 does render sharp in those areas where you are looking (eye tracking) and less where you are not looking. You don't see the less rendered areas by using the PSVR2, because you are not looking to those areas. If you look to these not well rendered areas, these areas will go sharp immediately and the area where you looked a moment before, will go less rendered, but you will not see it.
 
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You will not see a picture, which shows what you see in the PSVR2, because the PSVR2 does render sharp in those areas where you are looking (eye tracking) and less where you are not looking. You don't see the less rendered areas by using the PSVR2, because you are not looking to those areas. If you look to these not well rendered areas, these areas will go sharp immediately.
Jesus, yes it blurs the periphery and give the full resolution in the focused area. That is foveated rendering.
There is no BOOSTING of the focused area though is there? That's the question at hand - otherwise it's similar to the Quest 2 in resolution.

There are plenty of pictures that show what you see in PSVR2.
 
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I own the Quest 2 too. I don't see a significant difference about the resolution between the PSVR2 and the Quest 2. Is that answer enough?
 
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I think to solve your problem not believing us, you have to test it by yourself. Find someone in your area, who owns a PS5 and a PSVR2, who wants to share the VR experience with you.
 
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I think to solve your problem not believing us, you have to test it by yourself. Find someone in your area, who owns a PS5 and a PSVR2, who wants to share the VR experience with you.
What do you mean not believing you? You just confirmed what I'm saying LOL. The Quest 2 looks "sharp" at certain points as well depending on distance. Overall it's an undeniably disappointing image though.
 
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