GT7 & PSVR2

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Does the PSVR1 have a knob or dial jutting out the back of the headband like the PSVR2? That's what worries me.
It does, with the same press to release mechanism. I've never had it accidentally pop by resting against a chair.
 
Because Sony originally tried to get me to pre-order back in November....
and there is no 'offer for pre-ordering', most pre-ordered games come with incentives whereas PSVR2 was just pre-order and give us money and we'll send you the headset if we have stock in February..... or at least that was the emails I was getting from them....
They only take the money when it ships
 
It does, with the same press to release mechanism. I've never had it accidentally pop by resting against a chair.
I see. I didn't know that's what it was. The Challenge tends to push the head forward a bit so I hope it's not an issue with the headset.
 
Doesn't help. Driveclub VR was notorious for causing motion sickness, and out of the VR games I've tried it's the only one to give me full, need to lie down in the dark motion sickness.
Fortunetly the game starts with some low powered compacts and slowly gives you more powerful cars,you're not dropping in the campaign with a Lambo.I guess the brain will build some familiarity over time and the risk of motion sickness will lower
But maybe avoiding the Tomahawk X is for the best
 
Excellent news!! After seeing the initial footage with multiple cars on track I was conservatively hoping the entire single player experience would be on PSVR2 .

The addition of Sport mode, is an absolutely HUGE announcement. We can easily complain about the cost of the PS5/PSVR2 combo, but given how comprehensive it is, it's extremely good value.
 
all we need now is the game itself to be fixed & all the players to return.. its a ghost town online atm..
It does make me wonder why they bothered with the online component for VR. The compromises that they'll need to make for the VR support will probably be increased in multiplayer, and the lack of players doesn't seem to be getting any better, although it does give me satisfaction knowing that the community is getting revenge for the travesty of a game GT7 is.
 
Doesn't help. Driveclub VR was notorious for causing motion sickness, and out of the VR games I've tried it's the only one to give me full, need to lie down in the dark motion sickness.
That's because Driveclub was very blurry graphically, with Clearer graphics most people are less prone to get sick..
 
Does the PSVR1 have a knob or dial jutting out the back of the headband like the PSVR2? That's what worries me.
I know what you mean, I have the same set up. If it is similar, get a cushion for your lower back, this pushes your torso forward enough so the headset doesn't bang against the chair and it's still pretty comfortable
 
I know what you mean, I have the same set up. If it is similar, get a cushion for your lower back, this pushes your torso forward enough so the headset doesn't bang against the chair and it's still pretty comfortable
That makes sense. That should work.
 
A re-launch of GT7 for PSVR2
=requires an additional circuit
[Highly requested--Purposely in waiting]
G____ V____ S________!
1674162226724.png
 
Doesn't help. Driveclub VR was notorious for causing motion sickness, and out of the VR games I've tried it's the only one to give me full, need to lie down in the dark motion sickness.
Imo because driveclub vr was blurry as hell, with sharp psvr2 res should be much better in gt7
 
Does the PSVR1 have a knob or dial jutting out the back of the headband like the PSVR2? That's what worries me.
Yes but honestly I never even noticed it was here while using my Playseat Challenge and don't have my head pushed forward neither. Maybe you should try to incline it a little more 👍
The addition of Sport mode, is an absolutely HUGE announcement. We can easily complain about the cost of the PS5/PSVR2 combo, but given how comprehensive it is, it's extremely good value.
Still some players would keep complaining about the price of GT7 itself... 😅
It does make me wonder why they bothered with the online component for VR. The compromises that they'll need to make for the VR support will probably be increased in multiplayer, and the lack of players doesn't seem to be getting any better, although it does give me satisfaction knowing that the community is getting revenge for the travesty of a game GT7 is.
Lack of player?
In what region are you living? 🤔
 
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Where does this myth come from? I already explained earlier in the thread why multiplayer demands fewer resources from the console than single player.
If I remember right, in previous gens games looked markedly worse in multiplayer. Uncharted 2, Gears of War, Call of Duty 4 etc .
 
Has anyone played GTS in VR with a control pad? Is it disorientating or can you get your bearings and drive well?

Of course it would be preferable to use a wheel, but I need to budget for that later. I'm interested in the immersion factor, looking around the cars, interior etc., fast times are secondary.
 
If I remember right, in previous gens games looked markedly worse in multiplayer. Uncharted 2, Gears of War, Call of Duty 4 etc .
I didn't play all of those, but the reason Uncharted looked worse in multiplayer was because it ran at double the framerate compared to the single-player (60fps vs 30fps).
 
So GT7 will get a full (& free) VR upgrade with the newest VR device, a big budget movie coming to theaters and maybe even a significant AI upgrade with Sophy (if it comes 2023 and it which form is still unsure).

Im curious what this will mean for the game in general and it’s support, it makes a little bit more hopeful than i was just a month ago.
 
Has anyone played GTS in VR with a control pad? Is it disorientating or can you get your bearings and drive well?

Of course it would be preferable to use a wheel, but I need to budget for that later. I'm interested in the immersion factor, looking around the cars, interior etc., fast times are secondary.
I tried it when I bought my PSVR but wasn't convinced and felt a little sick. I couldn't tell if it was because of the controller or just because it was one of my first experiences in VR, but it feels a little weird and unnatural to play it with controller so it might be a factor. It's totally playable thought, but you'll lack immersion.

I gave it another shot after getting my wheel and loved it since then. Don't feel motion sickness anymore neither, at least on GT sport.
 
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is there a possible GT7 PS5 + VR2 bundle by the end of the year?

There should be because this will be a killer app, especially in sim racing. It's a literal proof of concept that PS5 can do racing games in VR. Might even be enough to get some PC players on board since the PCVR scene is in utter stagnation right now both for games and reasonably priced headsets.
 
That's because Driveclub was very blurry graphically, with Clearer graphics most people are less prone to get sick..
That's a reasonable assumption; I do remember it being very ugly. GTS looked great in the VR car viewer and time trial mode but looked much worse even with one AI car on track. I seriously doubt GT7 VR will look that good, maybe downgraded to PS4 quality, especially since they look to have full grids and possibly day/night and weather cycles.
 
How about audio?

Can Sony wireless Pulse 3D headphones can be used with VR2, and if they can how comfortable will they be over the headset?

Does using the VR2 affect HDMI audio out, as Iʻve read happens when using Sony wireless headphones and low a Buttkicker.

Lastly will there be any VR1 compatibility? (doubt it but one can hope)
 
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Has anyone played GTS in VR with a control pad? Is it disorientating or can you get your bearings and drive well?

Of course it would be preferable to use a wheel, but I need to budget for that later. I'm interested in the immersion factor, looking around the cars, interior etc., fast times are secondary.
I've tried GTS in VR with controller (stick), motion controls and a wheel. With a controller, I found the motion controls to be more immersive than stick because your brain can be fooled more easily, but even then by far the coolest part of VR is the depth and scale of everything, you could probably play it with a keyboard and still be immersed. Obviously wheel is the best option for immersion but I can't imagine the DualSense with the haptics will be any worse than the DS4.

How about audio?

Can Sony wireless Pulse 3D headphones can be used with VR2, and if they can how comfortable will they be over the headset?

Does using the VR2 affect HDMI audio out, as Iʻve read happens when using Sony wireless headphones and low a Buttkicker.

Lastly will there be any VR1 compatibility? (doubt it but one can hope)
The Pulse headsets can be used as that's what Sony's been showcasing PS VR2 with at events and stuff, though I'd imagine the earbuds included might be more comfortable? (I never liked using over the ear headphones with VR1)
 
How about audio?

Can Sony wireless Pulse 3D headphones can be used with VR2, and if they can how comfortable will they be over the headset?

Does using the VR2 affect HDMI audio out, as Iʻve read happens when using Sony wireless headphones and low a Buttkicker.

Lastly will there be any VR1 compatibility? (doubt it but one can hope)
3d audio is integrated inside the VR
 
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