GT7 & PSVR2

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Someone added bass shakers to his rig with PSVR ? Is it good ?

I find PSVR so immersive that now I lack carbody feedback. I plan to add 2 bass shakers to my rig, one under pedals and one under seat. Will see :)

Anyway, PSVR with GT7 is glorious. I cannot even imagine have this at home years ago.
I have that setup. It’s insane. I have a large one under the seat and a smaller one under the pedals.
 
Just a quick FYI for any HonsVR lens insert users.

I bought mine within a few weeks of the PSVR2 release. Was rapt when I put them in; much preferred to wearing glasses, or mucking around with contacts.

Hover over time my frames had become loose, both in that the lens would pop out occasionally, and the frames no longer positively clicked into the PSVR2.

Because they were cheap, released so soon after the PSVR2 was released, and a Chinese(?) company I hadn’t followed it up. Figured it was the price I’d paid for being an early adopter.

But saw a post on Reddit about getting a free replacement set.

So I emailed HonsVR and asked for new frames. They responded within two minutes, and acknowledged the problem with early frames, and said they’d send a new full set.

I replied, emphasising that I was happy just to get frames, as I could pop in my existing lenses.

Again a reply within a minute saying the design might be slightly different and they would send a full set.

So a brilliant customer support experience, and hopefully their new frame is made of a more stable plastic that lasts. Because I am happy to give a public shoutout for a company that treats its customers this well.
 
Just a quick FYI for any HonsVR lens insert users.

I bought mine within a few weeks of the PSVR2 release. Was rapt when I put them in; much preferred to wearing glasses, or mucking around with contacts.

Hover over time my frames had become loose, both in that the lens would pop out occasionally, and the frames no longer positively clicked into the PSVR2.

Because they were cheap, released so soon after the PSVR2 was released, and a Chinese(?) company I hadn’t followed it up. Figured it was the price I’d paid for being an early adopter.

But saw a post on Reddit about getting a free replacement set.

So I emailed HonsVR and asked for new frames. They responded within two minutes, and acknowledged the problem with early frames, and said they’d send a new full set.

I replied, emphasising that I was happy just to get frames, as I could pop in my existing lenses.

Again a reply within a minute saying the design might be slightly different and they would send a full set.

So a brilliant customer support experience, and hopefully their new frame is made of a more stable plastic that lasts. Because I am happy to give a public shoutout for a company that treats its customers this well.
You love to see it.
 
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I have that setup. It’s insane. I have a large one under the seat and a smaller one under the pedals.
Good to know! What are you using as bass shakers ? I'm not sure to have enough space under pedals for a large one (good old obutto ozone rig)
 
Forgive my ignorance, but how are you connecting the amp to your PS5?
One way is to tap the console's sound output but you only get vibrations consistent with the sounds that you hear. The more in-depth way is to run SimHub on a PC, which allows you to select specific telemetry data channels and then tweak them before sending them to particular transducers at levels that you can manage to very fine degrees. Obviously the SimHub method allows far greater control, but you need to invest some time in the set-up, and you might also need to buy a PC laptop if you don't already have one. Both methods are going to be much better than no haptics at all.

If you go the SimHub route, be aware that I noticed a roughly half-second time lag between things happening in the game, and feeling the effect through the transducers. This is a widely reported issue with no common solution. However, I found that connecting to the amp via a USB cable instead of Bluetooth reduced the lag, and then going into the SimHub Settings menu and disabling all Games except GT7, and all Plugins except the Shakeit Bass Shakers, effectively eliminated the lag after a restart.
 
Forgive my ignorance, but how are you connecting the amp to your PS5?
I use the subwoofer channel method (for now). My PS5 is connected to my TV (TCL 55R635) directly via HDMI so I can use VRR and 120hz and get the least amount latency, same thing I do with gaming PC. Then using eARC (audio return channel) HDMI out to my home theater receiver (Yamaha RX-A880). Subwoofer out (RCA cables) goes to a sub (Polk Audio PSW10) that has a low level channel out which I connect to an external amplifier (SA100 100W Subwoofer Plate Amplifier), which then connects to the tactile transducers ( 2 x 50 watt 4 Ohm AuraSound AST-2B-4 Pro in series for 8 Ohm load).

That way I can run with PSVR2 and turn down the gain of the subwoofer if I want the room more quiet, and crank sub level output on receiver and raise gain on bass shaker amp for precise control of level and also crossover cutoff that the bass shakers see. There's a cross-over and gain knob on front of Daytona amp.

Funny thing is this works in GT7 with PSVR2 even with the headphones going because I still get audio out on the receiver. But if using the PSVR2 as a flat screen for a non-VR game it doesn't work, as I get no audio from receiver if using PSVR2 headphones. Maybe that is game specific not sure. Some games have no aidio options like GT7 does.

There can also be a slight delay in bass shaker signal with this setup because of delay caused by TV when using eARC. I minimized that by selecting options in the TV sound properties and receiver options and in-game GT7 audio options. Using DTS out in GT7, "straight" as opposed to processing 7.1 signal on receiver, and "pass-through" on HDMI PS5 input option on the TV. This will all vary with different brands I am sure. I did get it working with PSVR2 in GT7 although and I wasn't sure it would work especially when using PSVR2 earbuds.

Another option is not using earbuds, but in VR I use the earbuds and 3D audio. Feels off when only using home theater speakers but it would work like that too.

The advantages with this setup is simplicity and also bass shakers work in any game, PC games, movies, and any content on my home theater which is cool. Downside is you don't get those individual controls for which effect go to each bass shaker, etc.. So it is inferior to using SimHub. But.. lots of games seem to use the sub channel properly and it works a lot better than you might imagine. GT7 seems to have bass hit at the appropriate times for hitting a bump in the road or curb, or another car, landing a jump, etc.. Even the engine vibs come through if you adjust the cross-over point and gain on amp. So when you get the force feedback in the wheel, bass shakers, and the PSVR2 headset all vibing at the same time, it really adds a lot to the experience. If I forget to switch on my bass shaker amp, it feels dead and lifeless to me even if I don't instantly realize what the problem is. It makes a big difference, especially in VR. I really couldn't enjoy racing in my sim rig without it now that I know what it's like.
 
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Hey guys. Might be making stuff up, but did todays update fix the default seating position in VR?

Just drove 5 different cars in VR and every time the position felt right without me doing my usual recentering thing.
 
Hey guys. Might be making stuff up, but did todays update fix the default seating position in VR?

Just drove 5 different cars in VR and every time the position felt right without me doing my usual recentering thing.
I've always found this to be very hit and miss, depending upon the car. I have to duck low and forwards for most road cars; but up and rearwards (i.e. the complete opposite) for most Gr1 cars. Gr2 cars tend to need 'up and rearwards', but not always. If they have a roll-bar, I often have to start with a lean to the roll-bar (usually to the left), otherwise it gets in my way driving forwards in a straight line! I've done some racing today and it didn't seem any different to normal, so no, I don't think the update has changed anything. But I really wish the driver position would be consistent, and adjustable.
 
But I really wish the driver position would be consistent, and adjustable.

Another feature that was in Sport but is now absent in GT7.... I'm sorry, it's not absent. It's greyed out and not able to be selected.

I'm sure that Kaz in all his infinite wisdom has good reason to exclude basic features in GT7. Praise be to our Music Rally Gods, both new and old.
 
Just a heads up for anyone looking for fun cars to drive in VR.

The Honda 272RA 65 Is in Legendary dealer atm. This is one of the most fun cars to drive in VR.

It is 2.5 Million credits though.
Bought; thanks. Took it sans-hud round Spa and Interlargos in arcade mode, and despite being matched against Bugattis, safety cars and some other weird stuff, it still brought a smile to my face 🤪 . I wish they'd allow modern tyres to be fitted though, as it handles like a racing kart on worn wets after the rain has been and gone.
 
I have noticed recently two green dots in my VR. One for each lens. Probably stuck pixels. These dots are noticable in darker scenes and when black screen is beeing displayed. Did someone had similiar issue? I am not sure whether warranty covers it.
The PSVR2 manual, at least in the US, says this is "normal" and they won't fix it.
 
Hey guys. Might be making stuff up, but did todays update fix the default seating position in VR?

Just drove 5 different cars in VR and every time the position felt right without me doing my usual recentering thing.
Yea something seems different for me also… it’s like the view is wider I can’t call it.. but it’s better though!
 
Yea something seems different for me also… it’s like the view is wider I can’t call it.. but it’s better though!
Yeah yeah. 100%.

Drove another race before work this morning in a car I drive a lot and it was 100% different.

100% better also.

I can´t tell you what they did, but something changed and it feels right.

FOV, scale.. dunno. Something.

Even the proportions of the avatar look better now!
 
Yeah yeah. 100%.

Drove another race before work this morning in a car I drive a lot and it was 100% different.

100% better also.

I can´t tell you what they did, but something changed and it feels right.

FOV, scale.. dunno. Something.

Even the proportions of the avatar look better now!
Yeah i also noticed it. The scale feels much more natural.
 
Just a heads up for anyone looking for fun cars to drive in VR. The Honda 272RA 65 Is in Legendary dealer atm. This is one of the most fun cars to drive in VR. It is 2.5 Million credits though.
OK, so I guess I'm late to the party but I just discovered Custom Race whereby you can race against whatever cars you like. So I set up a 5-lap, 20-car, grid-start, pro-level, sans-hud race in the rain at Spa, in the Honda 272RA, and it was pure VR-porn! Fantastic experience, especially with haptic feedback which seems to be particularly good with this car. I too now recommend this car for VR fun 👍

I tried exactly the same race with the F1500T but the 'feel' and haptic feedback was nowhere near as good. I then tried it in the Radical but again, it was nowhere near as much fun as with the Honda 272RA.
 
Yeah yeah. 100%.

Drove another race before work this morning in a car I drive a lot and it was 100% different.

100% better also.

I can´t tell you what they did, but something changed and it feels right.

FOV, scale.. dunno. Something.

Even the proportions of the avatar look better now!
I think they have adjusted the seating position further back. Now when I do my normal lean forward to set my position I end up much further back. Not consistent in all cars but some I was way too close to the wheel by default, now it's almost too far back sometimes.
 
Well, I've had some time with the VR now and it's intoxicating. It feels so real, I don't think I could ever explain the sheer joy of the VR showroom, yet alone driving around an iconic track. I didn't have any motion sickness problems and it was so intuitive that I was comfortable within a lap or two of first trying it. I think it's the greatest gaming experience I've ever had.
 
Well, I've had some time with the VR now and it's intoxicating. It feels so real, I don't think I could ever explain the sheer joy of the VR showroom, yet alone driving around an iconic track. I didn't have any motion sickness problems and it was so intuitive that I was comfortable within a lap or two of first trying it. I think it's the greatest gaming experience I've ever had.
It is truly an amazing experience! I am driving the MC20 around trial mountain not crazy fast but just a nice drive… and I’m telling myself how… how is this so good lol!
 
Found another need for the PS5 Pro , GT7 VR in full wet. The graphics were bad, blocky spray effects. looked like the effect was running about 5fps while luckily the cars themselves and track still smooth enough.
I like the rain conditions so I am looking for some nice weather improvements in VR with more power from the playstation.
 
Well, I've had some time with the VR now and it's intoxicating. It feels so real, I don't think I could ever explain the sheer joy of the VR showroom, yet alone driving around an iconic track. I didn't have any motion sickness problems and it was so intuitive that I was comfortable within a lap or two of first trying it. I think it's the greatest gaming experience I've ever had.
L.O.V.E. reading those.

This is exactly why I will never stop being annoying and why I will never stop trying to convince EVERYBODY here to invest in PSVR2.

It´s amazing, it´s transformative, it´s THE way to play GT7.
 
L.O.V.E. reading those.

This is exactly why I will never stop being annoying and why I will never stop trying to convince EVERYBODY here to invest in PSVR2.

It´s amazing, it´s transformative, it´s THE way to play GT7.
Ditto. Couldn’t have put it better myself. It’s life changing …seriously! And I get really annoyed when people try it for a day, send it back, then take to social media to slag it off 😡
 
L.O.V.E. reading those.

This is exactly why I will never stop being annoying and why I will never stop trying to convince EVERYBODY here to invest in PSVR2.

It´s amazing, it´s transformative, it´s THE way to play GT7.
YES.

This thing did changed racing games forever for me. I really hope this tech won't die because of mediocre public interest. It would be a shame to loose it in racing games.
 
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