GT7 & PSVR2

  • Thread starter gtrotary
  • 5,879 comments
  • 726,050 views
This sounds almost too good to be true, a feature that just makes it better? Why wouldn't that just be on by default?

If it's off it's because I've never heard of it.

Yeah, the tracking support option can also be useful if you want to play in a darker room, sometimes I play single player with the really obnoxious lamp I have beside my rig turned off using that.

I usually don't use it though, mainly because I play usually without the TV turned on, no reason to keep it on it nobody's watching or I'm not using the tracking support.

I've been suspecting if maybe the drift is caused by the steering wheel being like only a couple of feet from the head unit, causing the depth perception of the room based off of the unit's cameras to sometimes be wonky. I sure didn't have any drift whatsoever in RE8 from my couch. Otherwise it just is some GT7 oddity I guess.

EDIT - I bet drift could be reduced if you get a really good room scan, I'll try being more thorough later and seeing if that helps. I feel like I notice it mostly in the showroom because, well I'm looking around more, and certain points of the view are obscured by the rig in front of me, plus it is just metal bars and a wheel, so it probably does make tracking a bit difficult. I definitely feel like I've gotten drift when I lean forward looking around more than not.
 
Last edited:
This sounds almost too good to be true, a feature that just makes it better? Why wouldn't that just be on by default?

If it's off it's because I've never heard of it.

Because it requires to sit in front of TV. It just makes a frame on tv which adds additional tracking source for headset. It is making things better but it is not good for roomscale games, amd standing games with lots of movement. It is perfect for all sitting games though including GT7
 
moby323 and I are talking about the same thing. To enable Tracking Support on PSVR 2, go to Settings > Accessories > PlayStation VR2 > Tracking Support and turn the option on. It's off by default because it displays a zig-zag pattern as a border around your monitor display, and not everyone needs or wants that border there. The border is used by the headset as a location datum reference. But if you don't have an audience, you might as well enable it because whatever the lighting, or not, with it enabled you shouldn't get any tracking issues. That said, in showroom mode, most people get the slight 'drifting' that you're talking about, even with Tracking Support enabled. It might be the case that the game (in VR) is always prone to the slight drifting but that we simply don't notice it when bowling down the Mulsanne Straight at 200mph!
Yeah this is what I meant. Should fix the issue.

Yeah, the tracking support option can also be useful if you want to play in a darker room, sometimes I play single player with the really obnoxious lamp I have beside my rig turned off using that.

I usually don't use it though, mainly because I play usually without the TV turned on, no reason to keep it on it nobody's watching or I'm not using the tracking support.

I've been suspecting if maybe the drift is caused by the steering wheel being like only a couple of feet from the head unit, causing the depth perception of the room based off of the unit's cameras to sometimes be wonky. I sure didn't have any drift whatsoever in RE8 from my couch. Otherwise it just is some GT7 oddity I guess.

EDIT - I bet drift could be reduced if you get a really good room scan, I'll try being more thorough later and seeing if that helps. I feel like I notice it mostly in the showroom because, well I'm looking around more, and certain points of the view are obscured by the rig in front of me, plus it is just metal bars and a wheel, so it probably does make tracking a bit difficult. I definitely feel like I've gotten drift when I lean forward looking around more than not.
In my experience drift is caused almost entirely by the lighting situation. Almost always the room can be brighter, but I think the evenness of the lighting also plays a factor, like if your room is lit by table lamps as opposed to an overhead light. Some people buy infrared lights which brighten the room A LOT in the infrared spectrum which is what the tracking cameras use without making the room brighter to the human eye. Lastly one thing that is useful is for the camera to have lines to use as a reference. If your room has a lot of blank wall space it has fewer reference. People have reported improved tracking by hanging a painting with strong lines on it on the wall.
 
I've got these on the wall behind my screen. My PSVR2 has never lost tracking.

DSC_0614.JPG
 
Man what a time to be alive!!! Had a 90 min league at Road Atlanta. Race started around Sunset the racing atmosphere was beautiful, but what really struck me was when it turned dark how awesome the track lights looked driving past them in my car. There was a couple of times where I had to remind myself this is a game. The lighting felt so real where it was tricking my brain as if I was actually driving. How can this be this good and from this point things can only get better!!!!
 
Where do you get that track artwork?
 
Man even If wasn’t vibing with it I would hold on to it.. with updates they can make the experience even better!
Oh I absolutely love it.

I was making fun of him. Not a fan of making bold announcements trying to get a reaction out of people. The use of the word "finally" specifically...

I also think people like him make a PSVR3 less likely. I actually think Sony feel like they burned their fingers here already.

If anything we should celebrate PSVR2 - because who knows if there will even be a PSVR3.
 
Last edited:
I purchased mine mainly for GT7.
If no more games come out, I would still keep it just for this game.
Everything is better in VR.
licences are no longer boring to complete and my racing has improved.
Online racing though, in VR, is only on this device for console and it’s awesome.

In many ways when I look at PSVR1. I have kept that for 4 games.

Skyrim,
Dirt rally,
Wipeout,
Hitman.

One more racing game though on psvr2, fingers crossed.

F1 or a dirt game would be perfect.
Also on a side note
Medieval dynasties looks promising.
 
Last edited:
I purchased mine mainly for GT7.
If no more games come out, I would still keep it just for this game.
Everything is better in VR.
licences are no longer boring to complete and my racing has improved.
Online racing though, in VR, is only on this device for console and it’s awesome.

In many ways when I look at PSVR1. I have kept that for 4 games.

Skyrim,
Dirt rally,
Wipeout,
Hitman.

One more racing game though on psvr2, fingers crossed.

F1 or a dirt game would be perfect.
Also on a side note
Medieval dynasties looks promising.
Yeah. Selling it would be nuts now. Personally, im waiting for this to become ps compatible and then mmo’s etc would become really interesting.


Know that isn’t anytime soon. Until then, ill never play a driving game without psvr2. Heck, since Feb, with the exception of a few laps here and there, I haven’t used the playstation without vr.

Think i’d actually buy a ps pro5 if it improves psvr2’s performance.
 
i am cheking several times a week for news on ps5 pro, thats how much I want to treat my psvr2. There might not be an insane rush for preorders for the pro I would expect, but I still want to be a day 1 pro owner.
 
i am cheking several times a week for news on ps5 pro, thats how much I want to treat my psvr2. There might not be an insane rush for preorders for the pro I would expect, but I still want to be a day 1 pro owner.
I already put money aside for that. 😂 What’s tempting me however is a DD wheel.
 
If the PS5 Pro can push GT7 / PSVR2 to 120 or even 90 fps without reprojection, clean up the blurriness of distant objects, and maybe even add some more eye candy and/or less upscaling it'll be worth it to me. The PS5 is impressive for what it is but I think more raw power will help GT7 on PSVR2 a lot. Maybe they'll have enough power left over for a full HUD? 😆 We can only hope. I guess we'll be waiting for PS6 for DLSS3, DLAA, and those "types" of features even if they're only Sony or AMD's version of them.
 
Last edited:
Unfortunately, I’m not confident that PS5 pro will do much for PSVR2, as the PS4 Pro didn’t do a whole lot for PSVR1. As someone who loves to get stuff on launch day, this might be one where I let the reviews come in first
 
I think now GT7 is all about VR they will make sure to make use of a PS5 pro.
before GT Sport it was more a novelty demo not funded for development.
 
Honestly, I think it’ll be the limitations of the PSVR2, on wether or not clearer images that we all want
 
Unfortunately, I’m not confident that PS5 pro will do much for PSVR2, as the PS4 Pro didn’t do a whole lot for PSVR1. As someone who loves to get stuff on launch day, this might be one where I let the reviews come in first
Many games got a nice boost in VR performance on the PS4 Pro (I actually think GTS was among them?)

I would actually fully expect GT7 to take advantage of the new hardware in some form.
 
Many games got a nice boost in VR performance on the PS4 Pro (I actually think GTS was among them?)

I would actually fully expect GT7 to take advantage of the new hardware in some form.
To me, it was a “seat of the pants” improvement. But I will agree, that GT7 was made for VR, whereas GTS was not. Hopefully it offers improvements. But I think I’ll still wait for the reviews. Bring that GT7 is pretty much the only PS game I play, if the improvements aren’t extremely noticeable, then I might be more apt to put that $$ towards a PC
 
Plus all the money real car costs.
Its one of my goals to have a 'track Car' within the next 10 years, but given that Sim racing technology is only going to keep improving, and costs will most likely keep coming down, I have a feeling my money will be better spent on all the latest and greatest when that time comes. Hell, the only thing we technically don't have to provide pretty damn accurate experiences, would be a haptic-dynamic gear shifter/transmission, that with a couple mouse clicks, would be able to emulate any gear box from any car. The shift throws, the gear splits, the feeling of a missed gear, the feeling of when you nail a shift.... all there!!

The Spa 1hr is my new favorite grind race. The sensation you get when that storm rolls through is incredible! Its almost eery how isolated you feel when its in the middle of the night, its pitch black, and you're getting absolutely pelted by the rain!
 
As I understand it, the PSVR2 is capable of running at 120Hz …properly; not interpolated. So whilst better console hardware might not make for a higher display resolution per se, a higher true frame rate will almost certainly sharpen the picture up for anything that is moving, which is just about everything when one is racing in VR.

Edit: also, better console hardware will also allow for better ray-tracing, better rain effects and better physics calculations. And imagine every AI car acting like Sophy. Obviously I have no idea what Sony are going to do, but in theory the potential is there to make massive VR improvements whilst still using the PSVR2.

Edit, edit: I’ve just read BWX's post in which he says the same thing I’ve just said! Sorry.
 
Last edited:
Back