GT7 & PSVR2

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Got myself an absolute low budget ass "rig" (first time using a wheel) and I´m blown away all over again.

I currently obsess over the GR2 NSX´s. Did something like 500 Kilometers on Le Mans yesterday.

However PSVR2 and racing seats are a problematic combination. The big bump on the strap makes it so I cant sit comfortably.

Have to figure something out.
 
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It seems every time you're put in the car, it is a slightly different distance from the wheel. Not enough to need adjusting but enough to notice.
My findings are that the seating position is always consistent to your head position in any particular car, but that that position varies wildly from car to car. And also don't forget that some cars have the wheel close to the driver by design; others not so much. Thus I nearly always have to move my head forwards and downwards for road cars, but I have to push my head upwards and back into the seat for many GT3 cars. Others have the perfect position without me having to move at all. Try keeping notes on what position you need to move your head to when starting the race in any given car. And the other thing is that if you find yourself frequently seeing the 'green cage of blindness', try fitting a seat harness to stop you moving about as the car takes corners.
 
Got myself an absolute low budget ass "rig" (first time using a wheel) and I´m blown over all over again.

I currently obsess over the GR2 NSX´s. Did something like 500 Kilometers on Le Mans yesterday.
Give the Suzuka a time trial as well in the NSX, that's a great car/track Combo.
 
What do you guys use for your audio mix for online racing? I give most priority for opponent engine noise and turn my own engine down to -2. Tires at 5, I believe.

Some cars just don't have a good rearview so I find myself relying on sound to know whether someone has dive bombed me. I use the radar, too.

Also, a new ad from Sony featuring Fraga and Miyazono:
 
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For users that have tracking issues or want to play in a dark room, try using an infrared illuminator. Point it to a space in front of your seating position where the tracking cameras can see it and the headset will use it as its reference point.

 
What do you guys use for your audio mix for online racing? I give most priority for opponent engine noise and turn my own engine down to -2. Tires at 5, I believe.

Some cars just don't have a good rearview so I find myself relying on sound to know whether someone has dive bombed me. I use the radar, too.

Also, a new ad from Sony featuring Fraga and Miyazono:


Player Engine 0
Transmission +1
Tyre Squeals -4
Rival Engines +2
 
I feel like tires should be up there, no? As it gives car feedback to the driver.

I’m actually surprised I have them that low. Must be because of some license test in an old ass car where the sound was driving me nuts.

Will experiment a bit later today.
 
What do you guys use for your audio mix for online racing?
I have everything set to zero (default). I tried various other settings but increasing one thing made everything else more 'muddy'. With experience, use of the mirrors and a good set of headphones for the 3D sound (Arctis Nova 1P 7.1), I can tell very accurately what is around me and where. I've never needed the radar display.
 
I've been wondering if others may have the same (bad) habit: when I drove with a flat screen, I couldn't help paying attention to the speed carried into a corner and trying to moderate accordingly to carry the optimal speed. But when driving in VR, most race car dashes don't display the speed in an easily readable way, some even don't display the speed at all, which forces me to forget about the speed, focus on braking more consistently, and keep eyes on the road. I'm not particularly fast, can only get down to barely less than +3% in most time trials, but I think getting rid of that habit has made me more consistent, and maybe a little bit faster.
What do you guys think? Is monitoring the apex speed an utterly bad habit or maybe it can still be useful for some slow corners?
 
What do you guys think? Is monitoring the apex speed an utterly bad habit or maybe it can still be useful for some slow corners?
Put it this way: I'm not aware of anyone IRL that gives two hoots about their speed (as a number) into and through a bend. I might be wrong, but I certainly wasn't when I raced IRL. In VR, as IRL, you have a much more useful and wider range of clues available to your eyes (as in depth and momentum perception), and if you have a good FF wheel, this should complete the set of inputs required to corner effectively. So yes, as you race more in VR, so you should find that you can drop that bad habit and focus on 'feel' for speed and grip etc. That's my two pennies worth, anyway.
 
I remember people playing around with headset and IG brightness to get the best image. Lowering headset brightness and raising IG brightness IIRC. Is any of this stuff still applicable?
 
I have everything set to zero (default). I tried various other settings but increasing one thing made everything else more 'muddy'. With experience, use of the mirrors and a good set of headphones for the 3D sound (Arctis Nova 1P 7.1), I can tell very accurately what is around me and where. I've never needed the radar display.
I have Arctis 7P but I don't like the idea of wearing them on top of the VR headset. I may fish out my old Shure earbuds and install them, though.
 
I remember people playing around with headset and IG brightness to get the best image. Lowering headset brightness and raising IG brightness IIRC. Is any of this stuff still applicable?
I've never found the need to do this - given the wide range of lighting conditions that the headset has to reproduce, it's fine by default for me.

I have Arctis 7P but I don't like the idea of wearing them on top of the VR headset. I may fish out my old Shure earbuds and install them, though.
I did a lot of research to end up with the Arctis Nova 1P 7.1, which also offers excellent value for money (£40 when I bought them). They are wired, so are very light. They fit so perfectly over the PSVR2 that it's as if they were made to do so ...I think they were, in fact. I find them perfect for racing and can recommend them unreservedly. I have mounted my controller in a cradle just to the left of my wheel, and have the headphones permanently plugged in to the controller, as shown below.
 

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I've never found the need to do this - given the wide range of lighting conditions that the headset has to reproduce, it's fine by default for me.


I did a lot of research to end up with the Arctis Nova 1P 7.1, which also offers excellent value for money (£40 when I bought them). They are wired, so are very light. They fit so perfectly over the PSVR2 that it's as if they were made to do so ...I think they were, in fact. I find them perfect for racing and can recommend them unreservedly. I have mounted my controller in a cradle just to the left of my wheel, and have the headphones permanently plugged in to the controller, as shown below.
Not a bad price. I'll keep an eye out for it for a possible Christmas present to myself.
 
I know this is a GT forum.

But I just have to say if anyone of you are looking for other games to enjoy with their PSVR2, since honestly in my opinion the games available so far on PSVR 2 for sim racers, or maybe flight sims dude like my self, there is not a loot to choose from.

But No mans sky just added a massive patch improving the PSVR by a lot since its first release. The game is also currently at sale at the PS store 50 % off.

If you enjoy this type of game, its a must have. there are 100 of hours of gameplay in it :-)
 
I know this is a GT forum.

But I just have to say if anyone of you are looking for other games to enjoy with their PSVR2, since honestly in my opinion the games available so far on PSVR 2 for sim racers, or maybe flight sims dude like my self, there is not a loot to choose from.

But No mans sky just added a massive patch improving the PSVR by a lot since its first release. The game is also currently at sale at the PS store 50 % off.

If you enjoy this type of game, its a must have. there are 100 of hours of gameplay in it :-)


Offtopic but if you like space sci fi you must play Red Matter 2. Really great game.
 
Offtopic but if you like space sci fi you must play Red Matter 2. Really great game.

I generally have no problems with nausea in VR. Zero. But for some reason Red Matter 2 makes me dizzy.
 
I remember reading somwhere that Max Verstappen likes to have tyre squeal on the highest volume for sim racing as thats the most important indicator for grip.
This is certainly true in iRacing which is what he races the most in. This is because the feedback in iR is arguably not perfect, and you get a lot more information on grip level from the tyre audio.

I believe Driver61 on youtube has done some videos on Max and his sim racing and general driving. Also Peter Windsor has some really great insights on the F1 drivers.
 
I’m actually surprised I have them that low. Must be because of some license test in an old ass car where the sound was driving me nuts.

Will experiment a bit later today.
I have everything set to zero (default). I tried various other settings but increasing one thing made everything else more 'muddy'. With experience, use of the mirrors and a good set of headphones for the 3D sound (Arctis Nova 1P 7.1), I can tell very accurately what is around me and where. I've never needed the radar display.
There's this youtube video from Driver61 talking about how Verstappen puts tyre audio all the way up, and engine down. I did this and can say it helped me:


Worth a try.. If he's doing this must be good :lol:
 
I have just turned my engine and transmission down and tyres up, makes a good sound feedback difference, got nice new road surface sounds I didnt actually hear before. kerb textures, concrete section on deep forrest.
Hopefully I will now learn to use the tyre screech at grip limits
to improve performance.
 
I have just turned my engine and transmission down and tyres up, makes a good sound feedback difference, got nice new road surface sounds I didnt actually hear before. kerb textures, concrete section on deep forrest.
Hopefully I will now learn to use the tyre screech at grip limits
to improve performance.
Interesting. I have to try that out. GT´s audio is always very tame compared to something like ACC.
Maybe bringing up the road and environmental sounds (by lowering the engine noise) will help. I´ll check it out tonight.
 
Use TRUEFORCE on Logitech G Pro and you'll get all that audio information on the wheel.
Having haptic feedback through the wheelbase is better than nothing, but nowhere near as good as fitting transducers to your rig under your seat and pedals (which you normally also feel through the wheel).
 
I've turned off Trueforce once and I realized that I couldn't play GT7 without it again. So much more information. I assume that DD PRO feels like weaker version of G Pro with Trueforce turned off.

After I sold my PSVR2 I think about buying it again since price has dropped recently in my country. Maybe my unit was faulty.
 
I'm wondering if the ideal future solution is to have a full racing suit (and shoes) with small built in haptic devices all over and calibrated to the simulation.
 
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