We wont ;d We will around SeptemberWe should hear from Sony about the PS5 Pro within the hour. This is of course important in my view (aha) for PSVR2 users.
Flat Astro Bot it is, still no reason to get the new VR for me (unless I find one really really cheap).It’s not for me. I said from the start I need Astrobot and/or Blood & Truth ports/sequels (I still have the original headset hooked up to play them). B&T is sadly not happening now the studio is kaput, but there’s hope for Astro - until the SoP tonight when they say the new game is flat only.
For PC players, that thing already exists and it seems an awesome experience.
We should excercise while gaming!
I didn't know that you could turn it off.Quick question about PSVR2 in gt7.
Do you guys use eye tracking or have it off? I’ve never tried it but just read about how eye tracking is good for some other games.
Wasn’t sure if I’ve been missing out on something good or if gt7 is best without turning it on.
I didn't know that you could turn it off.
Eye tracking works as advertised - you 100% never notice it.
It does, but there no way to tell from inside the headset because it works really well.Is it even enabled in Gran Turismo? Sure doesn’t seem like it
That’s unfortunately a limitation of the lenses Sony opted for.Interesting. I’ve tested it in cockpit before, and while looking at trackside markers at speed, and if I’m just moving my eyes only…anything that I’m not directly pointing my chin at is a blur
Exactly why these will be a dud in PC land too. When I eventually supplement my Sim Racing with a PC, I’ll be buying a separate VR headset for thatThat’s unfortunately a limitation of the lenses Sony opted for.
It works so fast you can't see it in the goggles. I've done a lot recording and editing of PSVR2 video and I can see when I was looking at the HUD on the right by looking at the foveated rendering pattern. It only seem to ever foveate (blur or render at lower resolution) the right of the screen though. It's especially noticeable when looking at the HUD in VR. It's super jaggy and blocky until you look at it, and then it's at full resolution until you look away.Is it even enabled in Gran Turismo? Sure doesn’t seem like it
Trust me bro! LOL Yeah it works 100%. I can prove it just by taking some screenshots of videos I made. I know the lenses aren't the best but it'll be interesting to see what it'll look like connected to a PS5 Pro or fast PC with a 4080 or 5080 or whatever. 120hz non-reprojected frames at maxed out resolution with a lot of horse power for rendering in HDR might look pretty good actually.I’ll have to do some more testing then. Has information ever been legitimately provided by either Sony or Polyphony Digital that Gran Turismo does in fact utilize eye tracking in game?
Here's an example of what to look for in pic. Top is when I am looking in direction of HUD, bottom is looking away from HUD. And when you look back it changes back to full resolution you can't see it change. So it's just saving performance, not rendering entire screen at full resolution at all times, only where you are looking. Or I guess not full res where you aren't looking. But I've only ever noticed it in vid captures on the right hand side of screen in GT7.I’ll have to do some more testing then. Has information ever been legitimately provided by either Sony or Polyphony Digital that Gran Turismo does in fact utilize eye tracking in game?
Eye track is a PSVR2 feature, but I do not think PD is purposely making any other part blurry, or less crisp than the parts our eyes are focusing on ..Is it even enabled in Gran Turismo? Sure doesn’t seem like it
Read all the responses, and I think I’m inline with this the most. It most definitely is the Re projection that makes a lot of things blurry while in motion, but honestly…I’m thinking this whole “forevatedsomethingrather rendering” is just snake oil - that’s not aided by the fresnel-somethingrather lenses.Eye track is a PSVR2 feature, but I do not think PD is purposely making any other part blurry, or less crisp than the parts our eyes are focusing on ..
Personally I believe GT7 is 100 % graphically clear anywhere inside the set ..
The only reason you dont see it clear on the edge and the surrounding is because of the eye piece / lenses, just like your eyeswear, they are met to be seen straight ahead...
An optometrist here should be able to explain better
Edit: but I am gladly willing to be proven wrong...
I’d be curious to see a video.I could make a video and prove it beyond any doubt but I’m sure someone already has. (Eye tracking / foveated rendering I mean). I’m not sure if you guys don’t understand what it means or don’t see the difference or what. It has nothing to do with the lenses. It’s the rendering.
Pretty stupid to front load unrealized technology on sub par lenses. That is, unless whatever the base architecture for PSVR2 will be pretty much the same for PSVR3 - which I’m sure Sony has already designedAgain, your peripheral view being blurry is a limitation of the lenses Sony went for and has nothing to do with eye tracking.
Eyetracking just ensures that wherever your eyes are pointed at is rendered at full res.
If that is outside of the lenses tiny sweet spot it’ll still be blurry.