Why is there this sentiment online concerning Sony and PD not supporting VR enough?
Sony went ahead and developed a high-end VR system for a Console.
They are the only company ever to do this 2 times in a row for consoles FFS.
They implemented Foveated Rendering and eye tracking. And put in OLED screens again.
Nobody is offering this kind of combination of tech for a very attractive price.
The catalog of VR games is also growing fast now.
They took a big risk. But thanks to that we have Full GT7 in VR now.
And it's the most stable, easy to use VR Racing experience to date, anywhere.
And it runs on a €400,- console! And very likely super impressive on a €800,- Pro console since PSSR+Foveated rendering = very promising.
PD gave us VR support from day one. GT7 was developed with VR support from the beginning.
The whole game is playable in VR. You can have some HUD choices even.
For immersion you want to put all HUD details off anyway is my opinion.
PD does not listen to everyone with their specific VR UI wishes. Glad they have focus on their own vision. It's great.
PD probably knows what the PRO can bring for 2D and VR from the start of the Pro's development.
It's highly likely that they will support the PRO in the best way possible as a first party Sony dev.
PSSR wil get it's on VR specific implementation. EVERY PSVR2 game is going to get PSSR VR support once it's ready.
The lead system architect (Cerny) litteraly already told this during the launch presentation(s) of the PRO.
The PSSR VR AI must be trained of course. And that is with the combination of the Foveated Rendering Tech.
It's this dedication and propriatary HW/SW ecosystem that puts SONY/PD literally in its own league.
The upside of this tech stack and PSVR2/PS5PRO hardware is unique and very promising.