GT7 & PSVR2

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1.54 update:

Applicable only for :

PlayStation®5 Pro
Display settings:
  ・8K resolution compatibility.
  ・Enhanced rendering quality in VR Mode.
  ・Smoother video playback in VR Mode, achieved through the VR Positional Reprojection function.



8K res compatibility: PS5 = no; PS5 Pro = yes
Since I don't have any 8K TV, then this function and benefits do not apply to me.


Enhanced VR2 rendering quality: PS5 = no; PS5 Pro = Yes !
How much better is this objectively? I am waiting for DF to deliberate before I see the value of a PS5 Pro.

Smooth VR2 video playback thru Positional Report: PS5 = No; PS5 Pro = Yes
This is for video pass through no ? I am not sure i fully understand what this is for actually, does this apply to me ?

I believe this is the video we see of the surrounding when we do a video pass through, and currently with the OG PS5, there is a weird lag and I always feel dizzy looking at my surroundings, so i try not and would rather lift up the VR headset if I want to step out... It's a simple work around that I don't mind, and thus doesn't justify enough the purchase of a PS5 Pro...



So right now, I don't see the rush to upgrade in my situation.
 
Going to give my first impressions after 5 minutes test. Nurburgring with full grid AI, wet conditions during day.
Stationary I can see higher resolution of the cockpit, especially the HUD overlay putting my head closer it looks like what us VR users would call 8k if you know what I mean, never seen a res so high in VR.
The overall frame rate seems faster or smoother. Now driving, what I see is the elimination of close reprojection say on cars I overtake and barriers next to me, but see an increase in reprojection at further distances like a fence or the treelines. So its still reprojected but in a better way for driving a track.
The downsides... the mirrors are bad again, very low framerate, we are not getting the high frame rate on the pro I enjoyed before the patch came out. So annoyed by that, it takes realism out of the experience.
Also the spray effects are bad resolution again, like on the standard PS5, not getting the higher res and animation of spray pre patch on the Pro. dissapointing. I can understand though because other details have been added. Also noticed an occaisonal LOD pop in of a car ahead. But I still had lots of fun driving the MX5 in the wet against lots of other cars.

NowI just need to check the option I heard of, there is a GT graphics option, I am on the default, will see if VR allows for the option change. But I want my realtime mirrors back for sure.
I love the reprojection change though, a good compromise.
 
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Color me stupid,
What is reproduction ?

I had to educate myself and this is what I found googling:


And from:

Reddit · r/Vive
10+ comments · 8 years ago
What is re-projection? : r/Vive
To summarise without getting technical it'll lock your VR frame rate to 45 whenever your system can't maintain 90Hz.



Having looked up reproduction
I still don't know exactly what I am looking for....
How do I even notice it ?
I don't know what I am looking for...

I guess it doesn't bother me much if I don't know what I am looking for...
 
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I have to say I just tried all the different modes and cant see the difference between them.
I think the general way the reprojecting is done now is different to before thats clear to see.
Unless someone can guide me on what to look for.

What I have just experienced that I dont like is while driving I noticed the whole car vibrating which is easy to see on the MX5 open roofline and A pillar. Unpleasant, I stop the car and it still does it. The car shakes and all the mirrors are shaking. Not nice at all. I really cant remmeber this happening before. Its a bit nauseating. Hope its not deliberate way of the physics showing car vibration as our eyes are not meant to see it. Its a bit like that previous challenge on standard PS5 with the truck in the snow in VR the whole thing just shakes and feels awful. Its a bit like that. Anyone else notice? Thats on all modes.


Edit: just wanted to add a nice thing though, as I was parked up in the rain, i was also just admiring see the rain splat down around, seeing the marshals waves the flags, the wipers going really fast. And the wind shooting the rain sideways across the track lower down the hill, and the glass windscreen looking real and even more so moving my head towards it. There is extra stuff going on I feel. more than just simple resolution and frame boost. With no other cars and not moving myself the rain/spray effect on track is good, another sign of it being dynamic for performance.

I need the graphics options to do something. I know I could tune the settings to how I like them best If I had the option, and even for each track, for if it gets wet or how many cars etc. Also need to turn off the car vibration simulation!
 
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I have to say I just tried all the different modes and cant see the difference between them.
I think the general way the reprojecting is done now is different to before thats clear to see.
Unless someone can guide me on what to look for.
turn new reprojection algorithm on and you will see no more ghosting when overtaking car and in vr replays
 
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This is from John Linneman of Digital Foundry:

2024-11-21_13-05-36.png
 
snc
turn new reprojection algorithm on and you will see no more ghosting when overtaking car and in vr replays
I dont see the reprojection on cars anymore on either mode.


Right I have tried a daily race and had to quit, for me it was unplayable with the new setting. Problems with the Hud, I was in the Gr3 suzuki, I got some focus problems/blur on the outer bits like eye tracking was not working at all. Then in the middle when i got a penalty the central red box was in focus and clear but then it started braking apart and tearing. I couldnt drive with that distraction so I quit instantly. The option I had on was the new reprojection mode which does come with a warning for artifacts.
I think PD are doing a good job with the VR but they are not ready yet.

I am wondering if there is some hardware instability going on with this patch.
 
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I had very limited time on the new TT with the enhanced VR mode enabled. Looking out the side window it definitely is clearer without the ghosting. The dash is also super clear.

What I notice though is for the projected text of the gear selection and timer that floats in the windscreen, I notice a lot more double imaging/ghosting of that. Before i never noticed it and I wonder if this is now getting reprojected whereas in the past it was not. It could also be an eye tracking thing. I notice ghosting of this text when it is in my periphery but if I look directly at it, it becomes focused again.

I need to spend a lot more time on it though, which I will not be able to do until tomorrow as my wife's birthday is tonight.
 
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Had the pro for a week before the patch, and saw some minor improvements. W an hour on the patch some more still. Tried frame rate, graphics priority and reprojection w both.

Graphics priority was noticebly better looking vs not feeling much benefit from frame rate priorty. Reprojection mixed, better in some ways, but the graphics artifacts on the hud visuals distracting to me. Mirrors lost a bit on Pro after the patch

Detail in distance defintely improved, pretty much limited by panel resolution now - check out stars at night

VR replay still some ghosting 90 deg to moving cars but improved. Draw distance for terrain and other sideline textures still drop in about the same as before
 
Had the pro for a week before the patch, and saw some minor improvements. W an hour on the patch some more still. Tried frame rate, graphics priority and reprojection w both.

Graphics priority was noticebly better looking vs not feeling much benefit from frame rate priorty. Reprojection mixed, better in some ways, but the graphics artifacts on the hud visuals distracting to me. Mirrors lost a bit on Pro after the patch

Detail in distance defintely improved, pretty much limited by panel resolution now - check out stars at night

VR replay still some ghosting 90 deg to moving cars but improved. Draw distance for terrain and other sideline textures still drop in about the same as before
The HUD is a complete mess. Try crashing into the back of a car hard or a wall and watch the timer vibrate uncontrollably. Problem is I'm not seeing any difference now even if I try to go back to the "old" settings. Only time it looks good is if I don't move my head.
I have tried every combo with no luck.

Okay, so until I get home, do I need to buy a PS5P or still hold off and stay with my Ps5 until a possible next PSVR2 visual update?
Honestly at this point the pro is not worth it just for this game, it needs work. My 2 cents.
 
The HUD is a complete mess. Try crashing into the back of a car hard or a wall and watch the timer vibrate uncontrollably. Problem is I'm not seeing any difference now even if I try to go back to the "old" settings. Only time it looks good is if I don't move my head.
I have tried every combo with no luck.
I think there might be an issue with it changing modes. You can change option while still in a track session, but maybe its best to go back to the main home screen of GT7. (regarding reprojection menu, not priority menu which I think its not relevent to VR users)
Half of me wants the old version back for stability. But the new stuff loks nice when it works. I hope we get a new update soon.
 
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IMHO I wouldn't upgrade to the Pro just for GT7, VR or flat screen after testing it for quite a while today. I'm going to sell my OG disk PS5 to my niece for $300 and I knew that before I bought the Pro.

Other games like TLOU part 1 Pro Enhanced, etc. look pretty amazing even though I usually don't play those types of games, it looks great and is a good game. And I was curious to see how the Pro would do with GT7 for myself.

It's not a bad upgrade but there's lots of downgrades too and that sucks. All the shimmering and image instability and bugs on flat screen GT7 Pro Enhanced looks like crap sometimes actually and in some important ways, OG PS5 looks better to me on flat screen. I wish there was a pre-patch mode on PS5 Pro for flat screen GT7, it ran great and looked great, just no RT reflections while driving which I've discovered I don't care about and I think is waste of GFX horsepower.

VR is also a mixed bag but mostly it's an upgrade, but not a $700 upgrade. GT7 flat and VR looked great and ran ptretty good before the Pro though.
If you know you can sell OG PS5 or don't have a PS5 yet it's not a bad buy.

Overall I'm not that impressed with GT7 Pro patch yet but still not regretting the Pro because I'll have for years and get a lot of use out of other than in GT7. And I'm offsetting the cost by selling the OG model, $400 isn't that much money these days anyways. I can spend that on one trip to the grocery store without trying too hard. 🤷‍♂️

IMO if you skip the Pro for GT7, even for VR, you're not missing out on that much really! Don't get sucked into FOMO. I'm thinking PD will continue to refine it and eventually it might be a bigger upgrade than we're seeing on day one.
 
It's not completely wireless you have to take it out of the box and plug it in.
Good thing you told me, I was just playing with the box. 🤔 Wondered why it was so heavy. Remembered there are 500+ cars in there. :sly:

Edit: First off, the controller buttons feel much softer.
 
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BWX
New W196 HUD is doubled and stretched out in VR with the new reprojection setting activated. Doesn’t show in screenshots or video.

It makes that setting unusable. Not sure if it’s only that car. I was on Tokyo grind race. Not sure if it’s track specific either. Maybe someone can check it out and confirm.
Yes. It also happens with the Honda and slightly with the MP4/4.
 
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