2 tickets, one 6 star 'Parts' for Abarth collection also which I'm not openning lol.just the one ticket? no bonanza part 2?
Hey man, I just read someone's comment on Kie's stream that the update only changes tyre wear indicator while the actual tyre wear is still the same. The guy also said that someone ran 11 laps on Sardegna without stopping. Don't know if that's true though.Hard. I’m gonna have to pit on lap 6.
They’ve also most definitely changed something about TC and the front end feels very different. Oversteer on corner entry and understeer mid corner. I’m gonna have to adjust. And pit a lot.
Personally think the regular updates are goodCan't belive the lackluster support this 80€ flagship game has. The updates are just laughably poor.
You're kidding, right. I refuse to believe it.This is one of the supposedly "big" update.
Yeah, people were saying it, I still don't believe it but knowing PD...You're kidding, right. I refuse to believe it.
The patch notes themselves say exactly this, and was about to respond to @GlamFM with the same. It seems the wear indicator 'depletes' faster, and as such a reduction of grip will become noticeable when the indicator is nearer the bottom as opposed to half way. Physical tyre wear is unaffected.Hey man, I just read someone's comment on Kie's stream that the update only changes tyre wear indicator while the actual tyre wear is still the same. The guy also said that someone ran 11 laps on Sardegna without stopping. Don't know if that's true though.
Drag racing is not a major component of the game though. The RS6 or the M5 in GT6 felt clumsy compared to smaller cars like the M3, as one would expect. In that regard I don’t find it overly surprising that PD more often than not opt for cars of more compact proportions. GT is first and foremost about cutting apexes, and big and heavy cars aren’t the best cornering machines.
That wasn’t the takeaway I got from the post I replied to initially. I agree that many significant cars throughout the ages are missing in GT7, but I can mention several that I strongly feel are more relevant for the game than the big saloons from Audi, BMW, Bentley, Cadillac, Maserati, etc.
Last month’s content update added the Maserati A6GCS. Maybe not the sort of car you want to see, but it ticks all the right boxes for me. Light, agile and rewarding. The Merak may be coming too, which I’d take anyday over a massive Trofeo saloon.
It is your subjective preference. I have seen more than one comment saying that the Roadster RF would be a welcome addition. Not hard to imagine then that some people prefer it over the Abarth version.
I was referring to Opel cars since 2017, as you mentioned to define your definition of new. However, I definitely agree there’s good reason to include Opel if we’re talking models from the 1970s, 1980s and 1990s. No argument.
For the reasons I’ve already stated. Not to say it would be wrong to add them, but I can see why PD generally doesn’t prioritize them over smaller and lighter cars.
Right, but I mentioned the Cayman GT4 because its is consistent with the idea of adding proper track day cars, as PD has been doing repeatedly.
Because the bigger cars aren’t ideal for circuit driving. I understand that you like drag racing, but the majority of GT players seek pleasure in managing weight transfer through corners and across cambered surfaces. The lighter cars specifically cater to this discipline.
The shared trait for most of these is how they continue down paths PD consistently have followed for years, and recurring themes include classics, legends, icons, racing and modern road cars with high amounts of circuit appeal. The bigger saloons on the market generally do not qualify for this pattern.
The variety follows frequently recurring themes though. The small number of cars per update is a valid concern, which I share.
I agree that boaty handling is not something most people associate with the AMG C-Class, but try comparing the C63 to the M4 and you might see what I mean. The latter feels much more refined on the track.
What I think about the E-Class and M5? As I’ve said multiple times now, one size too big and heavy for what I consider to be fun. High comfort cars that are at home on public roads. I do not deny that AMG, M and RS versions of the bigger saloons have tighter performance, but not tight enough through twisty corners. For this purpose I’d much rather drive the smaller and lighter models in their lineups, and I’m convinced these qualities are the reason why GT tends to prioritize them over cars like the E-Class, RS6 and M5, or brands which nowadays are mostly associated with comfort and luxury, such as Maserati, Bentley and Cadillac.
Hey man, I just read someone's comment on Kie's stream that the update only changes tyre wear indicator while the actual tyre wear is still the same. The guy also said that someone ran 11 laps on Sardegna without stopping. Don't know if that's true though.
Hopefully this is the case.The patch notes themselves say exactly this, and was about to respond to @GlamFM with the same. It seems the wear indicator 'depletes' faster, and as such a reduction of grip will become noticeable when the indicator is nearer the bottom as opposed to half way. Physical tyre wear is unaffected.
I can't confirm right now, but if someone could run an experiment to confirm and share their findings that'd be appreciated?
Is this a bug or a feature? It’s getting increasingly hard to tell.
I'm gonna guess that's a feature but my english isn't too good so I'm not sure.1. Physics Simulation Model
- Adjusted the suspension geometry;
- Adjusted the simulation for tyre heat generation and wear ratio. This adjustment makes it easier to see the remaining tread;
- Altered the simulation of the differential gear (with a Fully Customisable LSD). As a result, it's now more effective when decelerating and provides a much smoother driving performance;
- Adjusted the Performance Points (PP) of some cars;
- Changed the conditions for mechanical damage occurring from a collision or contact if 'Mechanical Damage' is set to ‘Light’ or Heavy’ in the race settings.
The "big update(s)" were slated to be between July and October. Never explicitly stated August. We still have two months left in that window and that's assuming it doesn't slide to the right. Even a months delay wouldn't mean it's not coming at all.You're kidding, right. I refuse to believe it.
Nope.With the new layouts, are there any new Circuit Experience ?
Saving those for next months update.With the new layouts, are there any new Circuit Experience ?
Make that next year's update, probably.Saving those for next months update.
Yeah. Seriously. I did the 10 lap Daytona race and my tires are shot after 3 laps on RH. Affecting the AI as well.Did they change something about tire wear? I’m on lap 4 if my daily Spa grind and my tires are almost gone already.
Yeah. Seriously. I did the 10 lap Daytona race and my tires are shot after 3 laps on RH. Affecting the AI as well.
Toally agree. The lack of tuning/upgrading abilitys is the main reason that I`ll leave GT. I hoped it would be fun but it isn`tI respectfully disagree. The single ability to tweak a car is definitely a great thing, although it is not enough to make it superior over a game that has better physics, better car tuning, waaaaay more content, better FFB, better AI, no MTX, variety in its singleplayer content, perfectly scalable difficulty, mods, and complete freedom to complete it in any way you see fit.
GT7 is the most linear, frustrating game, with some of the most ridiculous design choices I have ever seen grace any game, let alone a driving game. It takes the crown there.
gt sport more content than gt 7 ? something not right here, not sure how people playing this game but I have 190h in gt7 mostly singleplayer and golded human comedy missions only 2 days ago
- Gran Turismo Sport / 69.5 hrs
- Gran Turismo 7 / 34 hrs