Lmao if we follow this logic, it's possible to imagine a game with a single track, a single car, and a single 1-lap time trial event in which some player in the world could argue "it has a lot of content because I haven't put the controller down".And for me personally, the “lack of content” is very subjective. I have gotten tremendous replay value out of all the events
But anywho, now I'm just arguing for the sake of arguing lmao. You've implied that what we even define as subjective, is itself subjective. Now I disagree with this on a fundamental level; it's paradoxical. For the sake of civility, however, I'm willing to agree to these terms hahaha
I do, to an extent, know what you're saying though. For me it was the Le Mans and Spa 24hr events. ****ing fantastic racing with the pit strategy that comes into play, which didn't really exist previously. The raw quality of this style of event was outstanding. Got a garage full of different cars tuned specifically for these two events. They inspire time investment and reward with a sense of achievement.